Xbox:Games with Non-Roamable (EEPROM-Locked) Saves

Some games sign their save files with a "non-roamable" option enabled. That means that the save file uses the console-specific XboxHDKey of the console's EEPROM, or in other words, can't be transferred to another console without additional actions.

To be able to transfer the save file of such game to another console, you need either to resign the save file with the XboxHDKey of a target console, or patch the game executable to disable the signature checking altogether.

Resigning Save Files
The most popular tool for resigning the save files is [[Media:Xsavsig005.zip|XSavSig005 (download)]]. It has a built-in configuration for some of the listed games. For the rest of the games there's an additional configuration provided which has to be added to the `resign.ini` file.

(Take a note that XSavSig005 also has a built-in configuration for some games with a regular savefiles. In this case, it can be used if you want to tinker with the contents of the savefile and resign it after. Those games are 000: Agent Under Fire, Deathrow, Midnight Club 2, Midtown Madness 3, MotoGP, NFS: Hot Pursuit 2, NHL 2K3, Outlaw Golf, Panzer Dragoon ORTA, SegaGT 2002, Spider-Man, The Hulk, The Italian Job, The Wild Rings, TransWorld Surf, Wakeboarding Unleashed. This is a common misconception to consider those games as having non-roamable savefiles.)

Also, there's a collection of standalone resigners and additions to the XSavSig005 config made by feudalnate.

For the Forza Motorsport, there's a separate standalone resigner called [[Media:ForzaSign.rar|ForzaSign (download)]].

Patching Game Executables
Another way to solve the problem is to patch the game executable to disable signature checking. By doing so, you can just transfer a save file to the console and launch the game, without needing to obtain the XboxHDKey and resign the save file every time you move it to another console. The only drawback is that it's mandatory to have a modded Xbox to run the patched executable.

For patching the executable, you'll need to open a `default.xbe` file from the game directory with any HEX editor and change some bytes at the given offset as described.