PS1:List of Games with Analog Support

Premise
No less than three "analog" input devices have been produced for the original PlayStation, and that's merely the first party ones that followed, for instance, the Namco NeGcon.

These all have design and functional differences between each other; while compatibility is clearly advertised on the back of game boxes using standardized icons, it is important to pay attention to them due to the looser common meaning of the words "joystick" and "controller". Note that "controller" was replaced with "control" to clarify the partial mutual compatibility, except in Japan where they don't have a symbol for rumble either.

Analog Joystick (SCPH-1110)
The first such product was the Analog Joystick, a large tabletop device with very prominent sticks designed to be grabbed with the whole hand, launched in 1996. Between them, extra large action and shoulder buttons in a somewhat different arrangement are found, with the d-pad and duplicates of some buttons being found on the sticks themselves. While the data output by the controller is directly compatible with the standard PS1 controller (SCPH-1010) if the additional bits are ignored, its ID is different, so an "Analog" switch allowing backwards compatibility is also present on the main body.

Dual Analog (SCPH-1150)
It was followed in Japan by the Analog Controller (SCPH-1150), popularly called the Dual Analog, which introduced the two-clickable-thumbsticks layout used until the PS3; compared to the original controller the hand grips are longer, the L2/R2 buttons have a ridge at the top and are somewhat larger, and a vibration motor is added. Unlike its successors, the sticks are completely made of matte plastic and have a recess for the thumbs; in the middle an "Analog" button, resembling Select, can be found.

The controller boots in SCPH-1010 compatibility mode and the additional controls must be enabled by pressing the Analog button, making the controller use yet another ID and lighting a red LED. If the button is pressed again, the light will turn green and a SCPH-1110 emulation mode will be selected, including the remapping of some buttons to more closely resemble the physical layout of the Analog Joystick, however software compatibility is not 100% for unclear reasons.

In the West, for highly debated reasons, only a crippled version of the Dual Analog was released (the SCPH-1180) lacking a rumble motor.

Dual Shock (SCPH-1200)
The last major PS1 controller is the pedantically called Analog Controller (DUAL SHOCK) (or DualShock in Europe), which introduced the full-size L2/R2 buttons (without a ridge), made the stick tops convex and rubberized, shortened the grips again, recessed the Analog button, and introduced two independent vibration motors, hence the name. It also introduced a protocol for enhanced 2-way communication with the console, required to use its new features (the dual motors, with the new large one having adjustable speed, a watchdog timer, and the ability to remotely control and/or lock the analog mode).

If none of the new commands have been used since the controller last being reset, the Dual Shock operates in a legacy mode fully compatible with the Dual Analog (including the vibration), apart from lacking the "green mode". The Dual Analog is NOT compatible with DualShock style rumble commands.

Unlike its predecessor, which was only on the market for a fraction of 1997, the Dual Shock became mainstream due to it being made the new pack-in controller starting with the SCPH-7000 console; it was later available in multiple colors, as well as in a 100% compatible PSOne-coordinated version with rounded plug and new logo (the SCPH-110) which also got color options later.

Other Notes

 * Digital mode is supported on all PS1 controllers with complete compatibility.
 * Some PS1 games have issues with Dual Shock 2 controllers, even in digital mode. Bomberman World, for instance, will often register a single DS2 button press as multiple which interferes with gameplay.