Nintendo Multi Out

Most Nintendo home consoles released between the SNES and the GameCube use the same video output connector (under a variety of names such as AV Out, Multi Out, Analog AV Out), however its capabilities vary widely across consoles, regions, and specific models.

Compatibility



 * Dark green means a plain cable, i.e ideally shielded wiring with suitable connectors and nothing more, is suitable.
 * Light green means additional components are expected in the cable for best quality/performance:
 * ⏦ means AC coupling, achieved with a 220 µF capacitor in series (positive side towards console), except for S-video chroma where it is 68 nF.
 * Ω means external termination, achieved with a 75 Ω resistor in parallel (to ground).
 * Orange means: not out of the box, but installable without proprietary parts.
 * This may mean anything from plain wiring to a preamplifier (marked with '$'); refer to the appropriate console's section (SNES, N64) for further information, including the definitions of early and late production.
 * Red means really unavailable, but for all of these cases, workarounds happen to exist (given sufficiently large amounts of time and/or money). This typically means a third party DAC or replacement with a different region's.

Non-Multi Out video connectors

 * The Famicom is RF only; it can have a composite output added.
 * Most models of the frontloader NES have RF and composite out of the box.
 * The French NES uses an exclusive cable (vaguely resembling the Multi Out but actually the Disk System's connector) to provide RGB (decoded from the native format: composite. Providing RGB in any form must have been considered better value than inventing and manufacturing a SECAM PPU, a concept most other home computer and console brands agreed with.)
 * Most models of the toploader NES are also RF only, and a subset of those are poor at that.
 * The DOL-001 and 002 GameCubes additionally have a proprietary digital video connector for an external alternative DAC.
 * The Wii did away with the legacy by switching to a new connector. This still did not address the fragmentation it caused.
 * The Wii U continued to use the same, adding HD options.