#pragma once
#include <xtl.h>
class CXbVideo
{
public:
	LPDIRECT3DTEXTURE9 m_pTexture;

public:
	CXbVideo(void){

	};
	~CXbVideo(void){

	};

	HRESULT InitD3D(){
		return S_OK;
	}

	HRESULT CompileEffect()
	{
		return S_OK;
	}

	HRESULT UpdateScreen()
	{
		return S_OK;
	}
};
