#Stage Clear
Special/stageclear.wav

#Main Menu
Menu/menu.wav

#Tournament Menu
Menu/tournamentmenu.wav

#Tournament Over
Special/tournamentover.wav


#These music files will be used for the music categories listed.  In
#addition, all files places in subdirectories labeled "Land",
#"Underground", etc will be read into those categories as well.

[Land]
smb3level1.wav
M2_Level1.wav

[Underground]
M1_Underground.wav
M3_Boss.wav

[Underwater]
M3_Underwater.wav

[Castle]
M3_Boss.wav

#These are not needed (see ReadMe.txt), because they have the same
#tracks as the above 4 categories, but I included them for easy editing
#purposes.

[Platforms]
smb3level1.wav
M2_Level1.wav

[Ghost]
M1_Underground.wav
M3_Boss.wav

[Bonus]
M3_Underwater.wav

[Battle]
M3_Boss.wav

[Desert]
smb3level1.wav
M2_Level1.wav

[Clouds]
smb3level1.wav
M2_Level1.wav

[Snow]
smb3level1.wav
M2_Level1.wav


#These are special tags that allow you to force which music is played
#for a specific map or a specific background.  Please use these 
#in moderation as the map makers choose music categories that are 
#approprate for their maps.  

#When adding a map, you must use the map's display name and it must be
#capitalized.  For example, if the name of the map is "two52_cave.map",
#please use "Cave" as the map name below
[Maps]
#0smw,smb3level1.wav,M2_Level1.wav

[Backgrounds]
#Land_Classic.png,smb3level1.wav,M2_Level1.wav


#Mapping of how the old backgrounds map to the new music categories by
#default.

#0: Land
#1: Castle
#2: Land
#3: Ghost
#4: Underground
#5: Platforms
#6: Castle
#7: Platforms
#8: Land
#9: Land
#10: Underground
#11: Land
#12: Platforms
#13: Land
#14: Land
#15: Battle
#16: Platforms
#17: Underground
#18: Underground
#19: Bonus
#20: Platforms
#21: Battle
#22: Bonus
#23: Castle
#24: Land
#25: Platforms
