Xbox 360:RGH/RGH1: Difference between revisions

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[[Category:Xbox360]]
[[Category:Xbox 360]]
{{Warning|The steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!}}RGH1 is for non-Xenon phat consoles with dashboard 14699 and lower. It uses CPU_PLL_BYPASS to slow down the CPU. While there were other RGH1-targeted chips, such as EDGE360, X360 Glitchip, and SQUIRT360; most of them are not obtainable anymore and won't be mentioned. While RGH 1.0 can be used on Zephyrs, [[Xbox 360:RGH/EXT CLK|EXT_CLK]] is far more reliable with those motherboards and also works on Xenon. [[Xbox_360:RGH/RGH1.2|RGH 1.2]] is also much better than RGH1 on Falcon and Jasper motherboards.
{{Warning|The steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!}}RGH1 is for non-Xenon phat consoles with dashboard 14699 and lower. It uses CPU_PLL_BYPASS to slow down the CPU. While there were other RGH1-targeted chips, such as EDGE360, X360 Glitchip, and SQUIRT360; most of them are not obtainable anymore and won't be mentioned. While RGH 1.0 can be used on Zephyrs, [[Xbox 360:RGH/EXT CLK|EXT_CLK]] is far more reliable with those motherboards and also works on Xenon. [[Xbox_360:RGH/RGH1.2|RGH 1.2]] is also much better than RGH1 on Falcon and Jasper motherboards.


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** [[Recommended Soldering Equipment|Specific recommendatons can be found on this page]]
** [[Recommended Soldering Equipment|Specific recommendatons can be found on this page]]
*[https://github.com/Octal450/J-Runner-with-Extras/releases/latest J-Runner with Extras]
*[https://github.com/Octal450/J-Runner-with-Extras/releases/latest J-Runner with Extras]
*NAND & Glitch Chip Programmer
*[[Xbox 360:Standard NAND#NAND%20Flasher%20Comparison|A NAND & Glitch Chip Flasher]]
*'''A NAND Backup with XeLL written to the console'''
*'''A NAND Backup with XeLL written to the console'''
== Reading your NAND==
== Reading your NAND==
There are a few different tools for reading your NAND chip: xFlasher 360, Nand-X, JR Programmer, Matrix USB NAND Flasher, PicoFlasher, various SD card tools, or a LPT cable. Consider the pros and cons below and choose the method that’s right for you. The LPT cable method is not recommended as it's extremely slow, requires more work than other options, and cannot be used to program glitch chips.
{{Xbox 360 NAND Flashers}}


[[Xbox 360:Standard NAND|'''Tutorial for backing up and writing XeLL to the NAND''']]
== Programming the Glitch Chip ==
{| class="wikitable"
#Plug the cable from your programmer into the chip programmer. Slide switch on the CoolRunner to "PRG".
!Device
#*If you are using an xFlasher, ensure the switch is set to <code>SPI</code>.
!Pros
#Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for RGH1.
!Cons
#Click "Program". When complete, unplug the cable from the glitch chip and set the switch back to "NOR".
|-
|'''[[Xbox_360:XFlasher_360|xFlasher 360]]'''
|
* Reads NAND fast in 40 seconds to 4 minutes
* Can also program glitch chips
* One of four options for 4GB Corona
*Actively supported
* USB-C
*Uses signed drivers
|
* Most expensive flasher
* Can't be used for flashing Sonus Sounds
|-
|'''[[Xbox 360:Nand-X Programmer|Nand-X]]'''
|
*Reads NAND fast in 1-8 minutes
*One of four options for 4GB Corona
*One of the two options for Sonus or Slim sound programming
*Super cheap
*Easy to find
*Uses signed drivers
|
* Can't easily be used to flash glitch chips
|-
|'''[[Xbox_360:JR_Programmer|JR Programmer]]'''
|
*Reads NAND in 2-8 minutes
*Can also program RGH glitch chips
|
*More expensive than most NAND flashers
*Not much cheaper than the xFlasher
*Does not support 4GB Coronas
* Requires unsigned drivers
|-
|'''[[Xbox 360:PicoFlasher|PicoFlasher]]'''
|
*Reads NAND in 3-10 minutes
*Can also program glitch chips
*One of the two options for Sonus or Slim sound programming
*Cheap
*Easy to find
|
*More expensive than PicoFlasher or Matrix
*Does not support 4GB Coronas
*Requires unsigned drivers
|-
| '''[[Xbox_360:Matrix_Programmer|Matrix USB NAND Flasher]]'''
|
* Reads NAND in 7-26 minutes
* Super cheap
|
*Can’t be used for programming glitch chips [[Xbox_360:Matrix Programmer|unless you modify it]]
*Does not support 4GB Coronas
*Requires unsigned drivers
|-
|'''LPT Cable'''
|
*Cheap
*Doesn't require unsigned drivers
|
*Requires PC with a native parallel port and more equipment
*More difficult
*Can’t be used for programming glitch chips
*Takes 30-150 minutes to read NANDs
|}
==Glitch Chip Installation==
==Glitch Chip Installation==


===Motherboard points===
===Motherboard points===
====[[Xbox 360:RGH/Solder Points#Phat|Phat]]====


==== 3.3v, 5v, & GND ====
SDA and SCL are ignored with RGH1.
[[File:J2B1.png|482x482px]][[File:Phat360PLLFix.jpg|thumb|400x400px|PLL Repair on a Phat motherboard (required if bottom pad is damaged). Image credit to TheLazyITGuy.]]
==== CPU_RST ====
[[File:RST.png|frameless]]
==== POST ====
*Bottom
**[[File:WEFEjMr.jpg|300x300px]]
* Top (requires scraping)
**[[File:POST_OUT1_Top.jpg|300x300px|(requires scraping)]]
===STBY_CLK===
*Top
** [[File:Fat360STBY CLK.jpg|frameless|286x286px]]
**There are 2 points boxed; either can be used.
*Bottom
** [[File:CLK.png|frameless|287x287px]]
===Glitch Chip Diagrams & Pinouts ===
===Glitch Chip Diagrams & Pinouts ===


Line 109: Line 63:
*C - STBY_CLK (only if not using oscillator)
*C - STBY_CLK (only if not using oscillator)
*F - PLL
*F - PLL
==Programming the Glitch Chip==  
==Testing the Console==
 
Once you've finished soldering, clean up any flux with isopropyl alcohol and cotton swabs. Partially re-assemble your Xbox 360, ensuring that:
#Plug the cable from your programmer into the chip programmer. Slide switch on the CoolRunner to "PRG".  
*Heatsinks are attached (If they were removed for some reason)
*Fan(s) are in place and plugged in (On a phat console, the fans can be angled on top of the heatsinks to cool them for testing)
*The RF board is plugged into the front of the console
*An A/V or HDMI cable is plugged into the Xbox 360 and into a TV or monitor
*A power brick is plugged in to both the wall and Xbox 360
*(Optional) An ethernet cable is plugged into the Xbox 360 and a LAN (e.g. a switch, router, or directly to a PC)
Turn on your console, and it should boot into XeLL RELOADED within a minute. If you don't have an ethernet cable connected, write down (and/or take a picture of) the "CPU Key" listed on screen. If the console doesn't boot into XeLL, check all previous steps and double check your wiring accuracy and quality.
==Decrypting the NAND==
Once you have successfully obtained your CPU key, we can build an XeBuild image, which is a modified NAND built specifically for your console.
*If you want to use J-Runner with the console connected to LAN to get the CPU key, enter the IP address XeLL gives you into the lower right of the app. You can then click <code>Get CPU Key</code> and XeLL will automatically decrypt the retail NAND dump you backed up earlier.
*If you want to use XeLL's web page to get the CPU key, enter the Xbox's IP address in your preferred web browser. You will see information about the console, and the CPU key can be easily copy and pasted from this web page.
*If you didn't have access to an ethernet cable to plug the Xbox into a PC or LAN, you can manually type the CPU key into J-Runner in order to decrypt your original NAND dump.
==Writing New NAND Image (NAND Flasher)==
#Power down the console, and connect your programmer to the motherboard.
#*If you are using an xFlasher, ensure the switch is set to <code>SPI</code>.
#*If you are using an xFlasher, ensure the switch is set to <code>SPI</code>.
#Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for RGH1.
#Open J-Runner and select <code>...</code> next to the Load Source field and select one of your original NAND dumps if not already selected. In the upper right of J-Runner, ensure the <code>Glitch2</code> radio button is selected.
#Click "Program". When complete, unplug the cable from the glitch chip and set the switch back to "NOR".
 
==Decrypting the NAND==
 
#Connect Ethernet and power on the console. The Coolrunner should blink once or more times, and then the console should start into XeLL RELOADED.
# Once XeLL finishes, it will display your CPU key and some other info. There is also an IP address.
# Enter the IP address into the box on the lower right of J-Runner and click "Get CPU Key". J-Runner will pull the info from the box, and decrypt the NANDs automatically.
 
==Writing New NAND Image==
 
# Power down the console, and connect your programmer to the motherboard.
#*If you are using an xFlasher, ensure the switch is set to <code>SPI</code>.
# In the upper right of J-Runner, ensure the <code>Glitch</code> radio button is selected.
#Click "Create XeBuild Image". This will take a few moments.
#Click "Create XeBuild Image". This will take a few moments.
#Click "Write NAND".
#Click "Write NAND".
#Disconnect your programmer when the process completes.
#Disconnect your NAND programmer from the console's motherboard when the process completes.
#Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy area. Run the wires near the X-Clamps for best results.
#Check if the console boots to the Microsoft dashboard. If it successfully boots to the dashboard, it is an indication that you've successfully hacked your console.
#Continue in the [[Xbox 360:RGH/RGH1#Cleaning Up|Cleaning Up section]].
#Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy areas. Run the wires near the X-Clamps for best results.
#Continue in the [[Xbox 360:RGH/RGH1.2#Cleaning Up|Cleaning Up section]].
==Writing a New NAND Image (XeLL)==
#Open J-Runner and select <code>...</code> next to the Load Source field and select your nanddump1.bin or nanddump2.bin if not already selected. In the upper right corner of the window, select the dashboard version you chose for the patched dump that you wrote to the motherboard and make sure that the <code>Glitch2</code> radio button is selected.
#Click "Create XeBuild Image". This will take a few moments.
#Copy updflash.bin to a FAT32 formatted USB storage device and plug it into your powered-off console.
#Turn on your console. It will boot into XeLL and begin flashing your NAND. Once it has finished, it will power off your console.
#Turn it back on, and it should boot to the Microsoft dashboard, which is an indication that you've successfully hacked your console.
#Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy areas. Run the wires near the X-Clamps for best results.
#Continue in the [[Xbox 360:RGH/RGH1.2#Cleaning Up|Cleaning Up section]].
==Cleaning Up==
==Cleaning Up==
Remove your NAND programmer wires and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling.
Remove your NAND programmer wires and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling.
==Installing XeXMenu==
==Installing XeXMenu==
#Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and allow it to format the flash drive as a system drive.
#Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and allow it to format the flash drive as a system drive.
#Extract the <code>CODE9999</code> folder from the [http://www.mediafire.com/file/7orm0jrkncrzo1w/xexmenu12live.rar/file XeXMenu 1.2 rar] to your Desktop.
#Extract the <code>CODE9999</code> folder from the [[:File:XeXmenu_12.7z|XeXMenu 7zip file]] to your Desktop.
#Plug the flash drive into your PC. Open [http://www.mediafire.com/file/zb6ic4036c6nmpg/Xplorer360.exe/file Xplorer360] and select Drive > Open > Harddrive or Memcard. On the left-hand side, select Partition 3, then right-click the Content folder, select "New Folder", and name it <code>0000000000000000</code> (16 zeroes). Open the new folder, then drag the <code>CODE9999</code> folder into it.
#Plug the flash drive into your PC. Create a new folder on the flash drive and name it <code>0000000000000000</code> (16 zeroes). Open the new folder, then drag the <code>CODE9999</code> folder into it.
#Select Drive > Close, then close Xplorer360. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it.
#Select Drive > Close, then close Xplorer360. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it.
You can install XeXMenu to your hard drive by going to Console Settings > Storage, and copying it from your flash drive to the hard drive.
You can install XeXMenu to your hard drive by going to Console Settings > Storage, and copying it from your flash drive to the hard drive.

Latest revision as of 20:22, 4 September 2024

Exclamation-triangle-fill.svgThe steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!

RGH1 is for non-Xenon phat consoles with dashboard 14699 and lower. It uses CPU_PLL_BYPASS to slow down the CPU. While there were other RGH1-targeted chips, such as EDGE360, X360 Glitchip, and SQUIRT360; most of them are not obtainable anymore and won't be mentioned. While RGH 1.0 can be used on Zephyrs, EXT_CLK is far more reliable with those motherboards and also works on Xenon. RGH 1.2 is also much better than RGH1 on Falcon and Jasper motherboards.

Equipment Needed

Reading your NAND

There are a few different tools for reading your NAND chip: xFlasher 360, Nand-X, JR Programmer, Matrix USB NAND Flasher, PicoFlasher, various SD card tools, or a LPT cable. Consider the pros and cons below and choose the method that’s right for you. An LPT cable is not recommended as it's extremely slow, requires more work than other options, and cannot be used to program glitch chips.

A guide on how to dump and write to a standard NAND can be found here.

Device Pros Cons
xFlasher 360
  • Reads NAND fast in 40 seconds to 4 minutes
  • Can also program glitch chips
  • One of four options for 4GB NANDs
  • Actively supported
  • USB-C
  • Most expensive flasher
  • Not sold on common marketplaces like Amazon or AliExpress
  • Can't be used for flashing Sonus Sounds
PicoFlasher
  • Reads NAND fast in 1-8 minutes
  • One of four options for 4GB NANDs
  • One of the two options for Sonus flashing
  • Super cheap
  • Easy to find
  • Can flash glitch chips with this J-Runner Fork
  • Due to how the currently available PicoFlasher firmware is programmed, it often has many bugs with getting consistently good non-corrupt NAND dumps or being detected by J-Runner.
  • Can sometimes have spotty reliability on Xbox 360 motherboards due to their SPI and eMMC logic being up to 5v, whereas the Pico uses 3.3v.
JR Programmer
  • Reads NAND in 3-10 minutes
  • Can also program glitch chips
  • One of the two options for Sonus flashing
  • Cheap
  • Easy to find
  • More expensive and less common than PicoFlasher
  • Does not support 4GB NANDs
Nand-X
  • Reads NAND in 2-8 minutes
  • Can also program RGH glitch chips
  • More expensive than most NAND flashers
  • Does not support 4GB NANDs
  • Can't be used for flashing Sonus Sounds
Matrix USB NAND Flasher
  • Cheap
  • Can’t be used for programming glitch chips unless you modify it
  • Does not support 4GB NANDs
  • Requires unsigned drivers
  • Reads NAND in 7-26 minutes, which is quite a bit slower than most options
  • Can't be used for flashing Sonus Sounds
LPT Cable
  • Cheap
  • Requires PC with a native parallel port and more equipment
  • More difficult
  • Does not support 4GB NANDs
  • Can’t be used for programming glitch chips
  • Can't be used for Sonus flashing
  • Takes 30-150 minutes to read NANDs

Programming the Glitch Chip

  1. Plug the cable from your programmer into the chip programmer. Slide switch on the CoolRunner to "PRG".
    • If you are using an xFlasher, ensure the switch is set to SPI.
  2. Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for RGH1.
  3. Click "Program". When complete, unplug the cable from the glitch chip and set the switch back to "NOR".

Glitch Chip Installation

Motherboard points

3.3v, 5v, & GND

SDA and SCL are ignored with RGH1.

J2B1.png

PLL Repair on a Phat motherboard (required if bottom pad is damaged). Image credit to TheLazyITGuy.

CPU_RST

RST.png

POST

  • Bottom
    • WEFEjMr.jpg
  • Top (requires scraping)
    • (requires scraping)

STBY_CLK

  • Top
    • Fat360STBY CLK.jpg
    • There are 2 points boxed; either can be used.
  • Bottom
    • CLK.png

Glitch Chip Diagrams & Pinouts

Coolrunner Rev A/B/C/D

  • A - PLL
  • B - STBY_CLK (only if not using oscillator)
  • C - POST
  • D - RST

CR3 Lite

  • A - PLL
  • B - STBY_CLK (only if not using oscillator)
  • C - POST
  • D - RST

Matrix Glitcher

  • A - RST
  • B - POST
  • C - STBY_CLK (only if not using oscillator)
  • F - PLL

Testing the Console

Once you've finished soldering, clean up any flux with isopropyl alcohol and cotton swabs. Partially re-assemble your Xbox 360, ensuring that:

  • Heatsinks are attached (If they were removed for some reason)
  • Fan(s) are in place and plugged in (On a phat console, the fans can be angled on top of the heatsinks to cool them for testing)
  • The RF board is plugged into the front of the console
  • An A/V or HDMI cable is plugged into the Xbox 360 and into a TV or monitor
  • A power brick is plugged in to both the wall and Xbox 360
  • (Optional) An ethernet cable is plugged into the Xbox 360 and a LAN (e.g. a switch, router, or directly to a PC)

Turn on your console, and it should boot into XeLL RELOADED within a minute. If you don't have an ethernet cable connected, write down (and/or take a picture of) the "CPU Key" listed on screen. If the console doesn't boot into XeLL, check all previous steps and double check your wiring accuracy and quality.

Decrypting the NAND

Once you have successfully obtained your CPU key, we can build an XeBuild image, which is a modified NAND built specifically for your console.

  • If you want to use J-Runner with the console connected to LAN to get the CPU key, enter the IP address XeLL gives you into the lower right of the app. You can then click Get CPU Key and XeLL will automatically decrypt the retail NAND dump you backed up earlier.
  • If you want to use XeLL's web page to get the CPU key, enter the Xbox's IP address in your preferred web browser. You will see information about the console, and the CPU key can be easily copy and pasted from this web page.
  • If you didn't have access to an ethernet cable to plug the Xbox into a PC or LAN, you can manually type the CPU key into J-Runner in order to decrypt your original NAND dump.

Writing New NAND Image (NAND Flasher)

  1. Power down the console, and connect your programmer to the motherboard.
    • If you are using an xFlasher, ensure the switch is set to SPI.
  2. Open J-Runner and select ... next to the Load Source field and select one of your original NAND dumps if not already selected. In the upper right of J-Runner, ensure the Glitch2 radio button is selected.
  3. Click "Create XeBuild Image". This will take a few moments.
  4. Click "Write NAND".
  5. Disconnect your NAND programmer from the console's motherboard when the process completes.
  6. Check if the console boots to the Microsoft dashboard. If it successfully boots to the dashboard, it is an indication that you've successfully hacked your console.
  7. Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy areas. Run the wires near the X-Clamps for best results.
  8. Continue in the Cleaning Up section.

Writing a New NAND Image (XeLL)

  1. Open J-Runner and select ... next to the Load Source field and select your nanddump1.bin or nanddump2.bin if not already selected. In the upper right corner of the window, select the dashboard version you chose for the patched dump that you wrote to the motherboard and make sure that the Glitch2 radio button is selected.
  2. Click "Create XeBuild Image". This will take a few moments.
  3. Copy updflash.bin to a FAT32 formatted USB storage device and plug it into your powered-off console.
  4. Turn on your console. It will boot into XeLL and begin flashing your NAND. Once it has finished, it will power off your console.
  5. Turn it back on, and it should boot to the Microsoft dashboard, which is an indication that you've successfully hacked your console.
  6. Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy areas. Run the wires near the X-Clamps for best results.
  7. Continue in the Cleaning Up section.

Cleaning Up

Remove your NAND programmer wires and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling.

Installing XeXMenu

  1. Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and allow it to format the flash drive as a system drive.
  2. Extract the CODE9999 folder from the XeXMenu 7zip file to your Desktop.
  3. Plug the flash drive into your PC. Create a new folder on the flash drive and name it 0000000000000000 (16 zeroes). Open the new folder, then drag the CODE9999 folder into it.
  4. Select Drive > Close, then close Xplorer360. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it.

You can install XeXMenu to your hard drive by going to Console Settings > Storage, and copying it from your flash drive to the hard drive.