SNES:Audio Information: Revision history

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10 May 2022

8 May 2022

  • curprev 23:5023:50, 8 May 2022Meteodriver talk contribs 3,232 bytes +3,232 Created page with "'''Overview''' The SNES/SFC uses a sample-based audio chip designed by Sony that functions similar to a ROMpler, in that the composer or sound designer loads in very small audio samples that are looped in oscillation similar to how a synthesizer oscillates a waveform. The oscillating sample is then pitched up and down as needed to create different notes by adjusting the playback speed--and thus the loop point--of the sample. This is the reason for the SNES/SFC's signatu..."