Master System:FM Audio Information: Difference between revisions

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The Sega Mark III was a console launched in Japan in 1985 that was the initial version of the [[Master System:Master System Mods Wiki|Sega Master System]] hardware. It was essentially a heavily upgraded [[SG-1000:SG-1000 Mods Wiki|SG-1000]], featuring a new graphics chip and increased RAM. However, the Mark III still used a derivative of the Texas Instruments SN76489 PSG chip used in that earlier console, which was beginning to show its age by 1985. To rectify this, Sega released an audio expansion in 1987 known as the '''FM Sound Unit''', which connected to the Mark III's expansion port and mixed the console's audio signal via a 5-pin DIN cable. This expansion was based around a [https://en.wikipedia.org/wiki/Yamaha_YM2413 Yamaha YM2413] FM synthesizer chip, which was also utilized in several arcade games, consumer-level music keyboards and an MSX audio expansion. Though this chip massively expanded the Mark III's audio capabilities, it was not as sophisticated as the YM2612 later used in the [[Genesis: Genesis Mods Wiki|Sega Genesis/Mega Drive]] and was not fully programmable in terms of instrument patches.
The Sega Mark III was a console launched in Japan in 1985 that was the initial version of the [[Master System:Master System Mods Wiki|Sega Master System]] hardware. It was essentially a heavily upgraded [[SG-1000:SG-1000 Mods Wiki|SG-1000]], featuring a new graphics chip and increased RAM. However, the Mark III still used a derivative of the Texas Instruments SN76489 PSG chip used in that earlier console, which was beginning to show its age by 1985. To rectify this, Sega released an audio expansion in 1987 known as the '''FM Sound Unit''', which connected to the Mark III's expansion port and mixed the console's audio signal via a 5-pin DIN cable. This expansion was based around a [https://en.wikipedia.org/wiki/Yamaha_YM2413 Yamaha YM2413] FM synthesizer chip, which was also utilized in several arcade games, consumer-level music keyboards and an MSX audio expansion. Though this chip massively expanded the Mark III's audio capabilities, it was not as sophisticated as the YM2612 later used in the [[Genesis: Genesis Mods Wiki|Sega Genesis/Mega Drive]] and was not fully programmable in terms of instrument patches.
= Examples =
{{#ev:youtube|https://youtu.be/KCFopaltnQQ}}




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{| class="wikitable"
{| class="wikitable"
| After Burner || Megumi Rescue
|-
|-
| After Burner || Golvellius: Valley of Doom || R-Type
| Alex Kidd BMX Trial || Miracle Warriors/Haja no Fuuin
|-
|-
| Alex Kidd: BMX Trial || Great Golf/Masters Golf ||  
| Alex Kidd: The Lost Stars || Nekkyuu Koushien
|-
|-
| Alex Kidd: The Lost Stars || Hoshi o Sagashite... || Example
| Alien Syndrome || Out Run
|-
|-
| Alien Syndrome || Kenseiden || Example
| Aztec Adventure/Nazca '88 || Parlour Games/Family Games
|-
|-
| Aztec Adventure/Nazca '88 || Lord of the Sword || Example
| Blade Eagle 3-D || Penguin Land
|-
|-
| Blade Eagle 3D || Maze Hunter 3-D/Maze Walker || Example
| Bomber Raid || Phantasy Star (JP only)
|-
|-
| Bomber Raid || Megumi Rescue || Example
| Captain Silver || Power Strike/Aleste
|-
|-
| Captain Silver || Miracle Warriors || Example
| Cyborg Hunter/Chouon Senshi Borgman || R-Type
| -
| Cyborg Hunter/Chouon Senshi Borgman || Out Run || Example
|-
|-
| Double Dragon || Parlour Games/Family Games || Example
| Double Dragon || Shinobi
|-
|-
| Fantasy Zone II || Penguin Land || Example
| Fantasy Zone II || Solomon no Kagi
|-
|-
| Fantasy Zone: The Maze || Phantasy Star (JP only) || Example
| Fantasy Zone: The Maze/Opa Opa || Space Harrier 3-D
|-
|-
| Galactic Protector || Power Strike/Aleste ||  
| Galactic Protector || SpellCaster/Kujaku Ou
|-
| Global Defense/SDI || Super Racing
|-
| Golvellius: Valley of Doom || Tensai Bakabon
|-
| Great Golf/Masters Golf || Thunder Blade
|-
| Hoshi wo Sagashite... || Wonder Boy in Monster Land/Super Wonder Boy Monster World
|-
| Kenseiden || Ys (JP only)
|-
| Lord of the Sword || Zaxxon 3-D
|-
| Maze Hunter 3-D/Maze Walker || Zillion II: The Tri Formation
|}
|}


== Unofficial Support ==


These are games which will support a detected FM Sound Unit, but this was not explicitly advertised as these games were released outside Japan where the FM audio hardware was unreleased.


**Supported Games:**
{| class="wikitable"
| Altered Beast
|-
| California Games
|-
| Casino Games
|-
| Galaxy Force
|-
| Game Box Série Esportes Radicais
|-
| Golfamania
|-
| Mônica no Castelo do Dragão
|-
| Out Run 3-D
|-
| Poseidon Wars 3-D
|-
| Rampage
|-
| Rastan
|-
| Rescue Mission
|-
| Scramble Spirits
|-
| Shanghai
|-
| Summer Games
|-
| Tennis Ace
|-
| Time Soldiers
|-
| Turma da Mônica em: O Resgate (console must be Japanese)
|-
| Ultima IV
|-
| Vigilante
|-
| Wonder Boy III: The Dragon's Trap (console must be Japanese)
|}


<table border="0" width="634" cellspacing="0" cellpadding="0"><colgroup><col width="176"> <col width="249"> <col width="209"> </colgroup><tbody><tr><td width="176" height="20">After Burner</td><td width="249">Game Box Série Esportes Radicais</td><td width="209">R-Type</td></tr><tr><td height="20">Alex Kidd: BMX Trial</td><td>Game Box Série Lutas</td><td>Rampage</td></tr><tr><td height="20">Alex Kidd: The Lost Stars</td><td>Golvellius: Valley of Doom</td><td>Rastan</td></tr><tr><td height="20">Alien Syndrome</td><td>Great Golf</td><td>Rescue Mission</td></tr><tr><td height="20">Altered Beast</td><td>Hoshi o sagashite...</td><td>Scramble Spirits</td></tr><tr><td height="20">Aztec Adventure</td><td>Kenseiden</td><td>SDI: Strategic Defense Initiative</td></tr><tr><td height="20">Blade Eagle 3-D</td><td>Lord of the Sword</td><td>Shinobi</td></tr><tr><td height="20">Bomber Raid</td><td>Maze Hunter 3-D</td><td>Solomon's Key</td></tr><tr><td height="20">California Games</td><td>Megumi Rescue</td><td>Space Harrier 3-D</td></tr><tr><td height="20">Captain Silver</td><td>Miracle Warriors: Seal of the Dark Lord</td><td>SpellCaster</td></tr><tr><td height="20">Casino Games</td><td>Mônica no Castelo do Dragão</td><td>ThunderBlade</td></tr><tr><td height="20">Chōonsenshi Borgman</td><td>Out Run 3-D</td><td>Turma da Mônica em: O Resgate</td></tr><tr><td height="20">Cloud Master</td><td>OutRun</td><td>Ultima IV</td></tr><tr><td height="20">Double Dragon</td><td>Parlour Games</td><td>Wonder Boy in Monster Land</td></tr><tr><td height="20">Fantasy Zone II</td><td>Penguin Land</td><td>Ys: The Vanished Omens</td></tr><tr><td height="20">Fantasy Zone: The Maze</td><td>Phantasy Star</td><td>Zaxxon 3-D</td></tr><tr><td height="20">Galactic Protector</td><td>Poseidon Wars 3-D</td><td>Zillion 2: Tri Formation</td></tr><tr><td height="20">Galaxy Force</td><td>Power Strike</td><td></td></tr></tbody></table>
= FM Audio on Real Hardware =


**Examples:**
There are several methods that allow you to play your SMS games on original hardware with FM sound.  Some require console modifications and others do not:


\[iframe width="420" height="315" src="https://www.youtube.com/embed/KCFopaltnQQ" frameborder="0" allowfullscreen=""\]
== SMSFM Mod ==


**Play SMS Games with FM Sound**
Tim Worthington sells [http://etim.net.au/smsfm/smsfm.html an FM kit] that can be installed in an SMS console.  Installation in an original SMS is fairly simple, as it plugs directly into the rear expansion port, requiring only three wires to be soldered.  The kit can also be installed into a Master System II, either via wiring the kit directly into the motherboard or by using [https://www.consolesunleashed.com/product/sega-master-system-model-2-fm-sound-module-adapter/ a special adapter from Consoles Unleashed]. There have also been reports of people installing this kit into a Power Base Converter, or even a Genesis itself, but no instructions for that are available.


There are a few methods that allow you to play your SMS games on original hardware with FM sound.  Some require console modifications and others do not:


**Install an FM Sound chip into an SMS:**
== Power Base Mini FM ==
The [https://stoneagegamer.com/powerbase-mini-fm.html Power Base Mini FM] is a cartridge converter designed by dB-Electronics for the Genesis/Mega Drive which provides backwards compatibility with SMS cartridges complete with additional FM audio. This will also work with SMS [romcarts.html flash carts] such as the Master Everdrive.


Tim Worthington sells an FM kit that you can install in your SMS.  Installation in an SMS 1 is pretty easy, as it can plug directly into the expansion port in back, requiring only a few wires to be soldered.  A full internal installation (required for an SMS 2) is also available, but a bit more complicated.  There have also been reports of people installing this kit into a Power Base Converter, or even a Genesis itself, but no instructions for that are available:  [http://etim.net.au/smsfm/smsfm.html http://etim.net.au/smsfm/smsfm.html]
== Japanese SMS/MK-2000 ==


**Original Carts on Original hardware:**
Another option is the Japanese Sega Master System console (model number MK-2000), which has a YM2413, 3D glasses adapter and rapid fire module all built into the console itself. These were all separate add-ons for the Mark III.  However, the Japanese SMS is not compatible with non-Japanese cartridges and will require a cartridge adapter for these games.
 
****Power Base FM**** The Power Base FM allows you to play all your FM Sound-compatible SMS games on a Genesis (or Mega Drive) without _any_ modification to your system. This will also work with SMS [romcarts.html ROM Carts], such as the Master Everdrive:  [https://stoneagegamer.com/powerbase-mini-fm.html?afmc=retrorgb https://stoneagegamer.com/powerbase-mini-fm.html?afmc=retrorgb]
 
**MK-2000** If you'd like to sue original SMS hardware, you can get a Japanese Master System model MK-2000 (not Mark III). The Japanese Master System had the FM sound chip, as well as the 3D glasses adapter and the rapid fire module built directly into the console!  The only problem is Japanese Master System cartridges are a different size than the ones released in the rest of the world, so you'll need an adapter to play SMS games on them. Luckily, there are a few available and I've tested these two:


[http://www.aliexpress.com/item/SMS2SG1000-Sega-Master-System-U-S-Version-to-Sega-MARK-II-Japanese-Version-Adapter/1161566569.html?cn=null&PID=6149980&tp1=165i01b2tfexm&tracelog=null&src=ale&URL=http%3A%2F%2Fwww.aliexpress.com%2Fitem%2FSMS2SG1000-Sega-Master-System-U-S-Version-to-Sega-MARK-II-Japanese-Version-Adapter%2F1161566569.html&cv=11032041&af=cj_6149980&vd=30 **SMS2SG1000**] **Pro's:** Uses the top cartridge slot, so no modification needs to be made to the console; Just plug and play. **Con's:** The game cartridges look a little silly sticking that high up above the console. If you're using a Master Everdrive, it's recommended you use [https://cdn.retrorgb.com/images/assets/MasterEverdriveOSv7(Fat32 OSv7 with this adapter].zip).  As an FYI, after flashing to OSv7,the SD card needs to be re-formatted to FAT32.
[http://www.aliexpress.com/item/SMS2SG1000-Sega-Master-System-U-S-Version-to-Sega-MARK-II-Japanese-Version-Adapter/1161566569.html?cn=null&PID=6149980&tp1=165i01b2tfexm&tracelog=null&src=ale&URL=http%3A%2F%2Fwww.aliexpress.com%2Fitem%2FSMS2SG1000-Sega-Master-System-U-S-Version-to-Sega-MARK-II-Japanese-Version-Adapter%2F1161566569.html&cv=11032041&af=cj_6149980&vd=30 **SMS2SG1000**] **Pro's:** Uses the top cartridge slot, so no modification needs to be made to the console; Just plug and play. **Con's:** The game cartridges look a little silly sticking that high up above the console. If you're using a Master Everdrive, it's recommended you use [https://cdn.retrorgb.com/images/assets/MasterEverdriveOSv7(Fat32 OSv7 with this adapter].zip).  As an FYI, after flashing to OSv7,the SD card needs to be re-formatted to FAT32.
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https://youtu.be/KZMwYVIsuAE
https://youtu.be/KZMwYVIsuAE
**Summary:**
As with all solutions these days, I suggest using whatever is the best for your setup.  Some people will be fine playing original carts on their SMS and switching to a more advanced Genesis ROM cart for SMS sound.  Others will just use a MiSTer for special use cases like that.  And, of course, there are those of us hardware enthusiasts that will chase solutions on real hardware, for no reason other than we want to.  All are great choices :)
 
Please [sms.html click here to go back to the Master System page].  If you'd like info on mods for other systems, head to the [/systems.html Getting RGB From Each System page] or check out [/ the main page] for more retro-awesomeness.

Revision as of 00:20, 13 June 2022


ApolloBoy

SEGAFMSoundUnit.jpg

History

The Sega Mark III was a console launched in Japan in 1985 that was the initial version of the Sega Master System hardware. It was essentially a heavily upgraded SG-1000, featuring a new graphics chip and increased RAM. However, the Mark III still used a derivative of the Texas Instruments SN76489 PSG chip used in that earlier console, which was beginning to show its age by 1985. To rectify this, Sega released an audio expansion in 1987 known as the FM Sound Unit, which connected to the Mark III's expansion port and mixed the console's audio signal via a 5-pin DIN cable. This expansion was based around a Yamaha YM2413 FM synthesizer chip, which was also utilized in several arcade games, consumer-level music keyboards and an MSX audio expansion. Though this chip massively expanded the Mark III's audio capabilities, it was not as sophisticated as the YM2612 later used in the Sega Genesis/Mega Drive and was not fully programmable in terms of instrument patches.

Examples


Supported Games

A large number of games released from 1987 to 1989 feature FM audio capability, even on Western releases despite the FM Sound Unit never being released or featured in any hardware outside of Japan. This is because Sega used the same ROM file for these games across regions, so the FM audio code remained intact.


Officially Supported

These are games which were released in Japan and explicitly advertised support for the FM Sound Unit. The international versions of these games also still retain FM support with a couple of exceptions.

After Burner Megumi Rescue
Alex Kidd BMX Trial Miracle Warriors/Haja no Fuuin
Alex Kidd: The Lost Stars Nekkyuu Koushien
Alien Syndrome Out Run
Aztec Adventure/Nazca '88 Parlour Games/Family Games
Blade Eagle 3-D Penguin Land
Bomber Raid Phantasy Star (JP only)
Captain Silver Power Strike/Aleste
Cyborg Hunter/Chouon Senshi Borgman R-Type
Double Dragon Shinobi
Fantasy Zone II Solomon no Kagi
Fantasy Zone: The Maze/Opa Opa Space Harrier 3-D
Galactic Protector SpellCaster/Kujaku Ou
Global Defense/SDI Super Racing
Golvellius: Valley of Doom Tensai Bakabon
Great Golf/Masters Golf Thunder Blade
Hoshi wo Sagashite... Wonder Boy in Monster Land/Super Wonder Boy Monster World
Kenseiden Ys (JP only)
Lord of the Sword Zaxxon 3-D
Maze Hunter 3-D/Maze Walker Zillion II: The Tri Formation

Unofficial Support

These are games which will support a detected FM Sound Unit, but this was not explicitly advertised as these games were released outside Japan where the FM audio hardware was unreleased.

Altered Beast
California Games
Casino Games
Galaxy Force
Game Box Série Esportes Radicais
Golfamania
Mônica no Castelo do Dragão
Out Run 3-D
Poseidon Wars 3-D
Rampage
Rastan
Rescue Mission
Scramble Spirits
Shanghai
Summer Games
Tennis Ace
Time Soldiers
Turma da Mônica em: O Resgate (console must be Japanese)
Ultima IV
Vigilante
Wonder Boy III: The Dragon's Trap (console must be Japanese)

FM Audio on Real Hardware

There are several methods that allow you to play your SMS games on original hardware with FM sound.  Some require console modifications and others do not:

SMSFM Mod

Tim Worthington sells an FM kit that can be installed in an SMS console.  Installation in an original SMS is fairly simple, as it plugs directly into the rear expansion port, requiring only three wires to be soldered.  The kit can also be installed into a Master System II, either via wiring the kit directly into the motherboard or by using a special adapter from Consoles Unleashed. There have also been reports of people installing this kit into a Power Base Converter, or even a Genesis itself, but no instructions for that are available.


Power Base Mini FM

The Power Base Mini FM is a cartridge converter designed by dB-Electronics for the Genesis/Mega Drive which provides backwards compatibility with SMS cartridges complete with additional FM audio. This will also work with SMS [romcarts.html flash carts] such as the Master Everdrive.

Japanese SMS/MK-2000

Another option is the Japanese Sega Master System console (model number MK-2000), which has a YM2413, 3D glasses adapter and rapid fire module all built into the console itself. These were all separate add-ons for the Mark III.  However, the Japanese SMS is not compatible with non-Japanese cartridges and will require a cartridge adapter for these games.

**SMS2SG1000** **Pro's:** Uses the top cartridge slot, so no modification needs to be made to the console; Just plug and play. **Con's:** The game cartridges look a little silly sticking that high up above the console. If you're using a Master Everdrive, it's recommended you use OSv7 with this adapter.zip).  As an FYI, after flashing to OSv7,the SD card needs to be re-formatted to FAT32.

**SMS Rear Adapter** **Pro's:** Sits behind the unit, so your console always looks "clean". **Con's:** A small bit of plastic needs to be cut for it to fit properly & if you're using cartridges, it's a pain to go behind the unit each time to switch it out.  Also, there's some compatibility issues with some games and ROM carts.

If you're using an original Master Everdrive, it's recommended you use OSv6 with this adapter.zip).  As an FYI, after flashing to OSv6,the SD card needs to be re-formatted to FAT16.

    • Using a [romcarts.html ROM Cart] that supports FM Audio**

There's a few ROM carts available for the Sega Genesis that use their FPGA chip inside to emulate the SMS' FM audio chip.  There's one ROM cart for the SMS that has the FM chip built in, but it requires a modification to your console and it's confusing to use.  Here's the choices:

Mega Everdrive Pro (includes Sega CD Support):  http://bit.ly/megaedpro Mega SD (also includes Sega CD Support):  https://bit.ly/terraonionmegasd Mega Everdrive x7:  https://stoneagegamer.com/flash/genesis/carts/mega-everdrive-x7/?afmc=retrorgb

The "Neo" ROM carts for both SMS and Genesis support FM audio:

    • SMS Version =** NEO SEGA MKiii: http://www.ic2005.com/shop/product.php?productid=130&cat=3&page=1 Please note that the SMS version requires you to run the audio output of your SMS AV cable through it, for FM audio to be mixed in.  If you're using RGB, you can try to order (or make) a custom SCART cable with an RCA audio output and input.  Alternatively, you can use a Genesis RGB SCART cable that gets audio from the 3.5mm jack, then wire audio directly from the SMS' multi-out:  http://www.retrorgb.com/smsaudioout.html

While the NeoSD carts do work, I feel I need to warn you about a few things before proceeding:

Using the enhanced menu's is a must, as the stock menu's are terrible: **Genesis cart enhanced menu:** (1st post):  http://www.neoflash.com/forum/index.php/topic,5880.0.html **SMS cart enhanced menu:** http://www.neoflash.com/forum/index.php/topic,7199.0.html

The Neo carts are _not_ plug-and-play like the Everdrives, they actually require software to read and write ROMs.  You can purchase an additional MicroSD card adapter, but it's expensive and you'll still need the software for initial setup (although after setup is complete, you can just read and write ROMs like a normal ROM cart):  http://www.ic2005.com/shop/product.php?productid=33&cat=3&page=1

Support is pretty bad.  I had an issue with mine and it took over a month of exchanging emails with pictures and videos proving my issue before they agreed to a return.

    • Comparison of the above methods:**

I have a few pretty outdated videos demonstrating the differences between the above choices.  I also included an audio analysis section on the Mega Everdrive Pro review, so here's links to all of those: http://www.retrorgb.com/files/MK-2000-FMKit-NeoSMS-NeoMD.wav

https://youtu.be/ayKxnrYCpPI

https://youtu.be/KZMwYVIsuAE