AV:RetroTINK-4K/profiles: Difference between revisions

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(Created page with "=Profiles= The RetroTINK-4K includes an SD card with a set of Profiles, CRT Masks, Color Correction Profiles and more from the talents of FirebrandX, Wobbling Pixels, Exrems, Kuro Houou, pram0d, Cyo, MrMoro, austinbroth, Chungo, and (anyone else I'm forgetting). This page serves as wa comprehensive list of every profile included with the release.")
 
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=Profiles=
=Profiles=
The RetroTINK-4K includes an SD card with a set of Profiles, CRT Masks, Color Correction Profiles and more from the talents of FirebrandX, Wobbling Pixels, Exrems, Kuro Houou, pram0d, Cyo, MrMoro, austinbroth, Chungo, and (anyone else I'm forgetting). This page serves as wa comprehensive list of every profile included with the release.
The RetroTINK-4K includes an SD card with a set of Profiles, CRT Masks, Color Correction Profiles and more from the talents of FirebrandX, Wobbling Pixels, Exrems, Kuro Houou, pram0d, Cyo, MrMoro, austinbroth, Chungo, and (anyone else I'm forgetting). This page serves as wa comprehensive list of every profile included with the release.
==Profiles Version 1.0==
{| class="wikitable"
|-
! colspan="2" | RetroTINK-4K - 1.0 Release SD Card Profiles
|- style="font-weight:bold;"
| colspan="2" | profile\_CRT Emulation\Basic HDR CRT\
|-
| BVM 1000 TVL.rt4
|
|-
| Consumer Slot Mask.rt4
|
|-
| Consumer Trinitron.rt4
|
|-
| GBI 360p RGB LCD.rt4
|
|-
| Hi-Res Dot Mask.rt4
|
|-
| PVM 600 TVL.rt4
|
|-
| SNES SGB Mono LCD.rt4
|
|-
| SNES SGB RGB LCD.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\_CRT Emulation\Kuro Houou - CRT Model Emulation\
|-
| JVC TM-H150CG - 4K HDR BFI.rt4
|
|-
| JVC TM-H150CG - 4K HDR.rt4
|
|-
| JVC TM-H1950CG - 4K HDR BFI.rt4
|
|-
| JVC TM-H1950CG - 4K HDR.rt4
|
|-
| Sony KV-FV310 - 4K HDR BFI.rt4
|
|-
| Sony KV-FV310 - 4K HDR.rt4
|
|-
| Sony PVM 20L5 - 4K HDR BFI.rt4
|
|-
| Sony PVM 20L5 - 4K HDR.rt4
|
|-
| Toshiba AF44 - 4K HDR BFI.rt4
|
|-
| Toshiba AF44 - 4K HDR.rt4
|
|-
| Toshiba AF44 - 4K SDR.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\_CRT Emulation\Kuro Houou - HDR BFI Optimized Masks and Scanlines\
|-
| HDR BFI - AG Coarse - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR BFI - AG Dense - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR BFI - AG RYB - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR BFI - AG YMC - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR BFI - Mono Dense - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR BFI - Mono Medium - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR BFI - Slot Coarse - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR BFI - Slot Dense - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR BFI - Slot Medium - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR BFI - Triad Coarse - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR BFI - Triad Dense - Grayscale and Gamma Calibrated.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\_CRT Emulation\Kuro Houou - HDR Optimized Masks and Scanlines\
|-
| HDR - AG Coarse - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR - AG Dense - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR - AG RYB - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR - AG YMC - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR - Mono Dense - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR - Mono Medium - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR - Slot Coarse - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR - Slot Dense - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR - Slot Medium - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR - Triad Coarse - Grayscale and Gamma Calibrated.rt4
|
|-
| HDR - Triad Dense - Grayscale and Gamma Calibrated.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\_CRT Emulation\Kuro Houou - SDR Optimized Masks and Scanlines\
|-
| SDR - AG Coarse - Grayscale and Gamma Calibrated.rt4
|
|-
| SDR - AG Dense - Grayscale and Gamma Calibrated.rt4
|
|-
| SDR - AG RYB - Grayscale and Gamma Calibrated.rt4
|
|-
| SDR - AG YMC - Grayscale and Gamma Calibrated.rt4
|
|-
| SDR - Mono Dense - Grayscale and Gamma Calibrated.rt4
|
|-
| SDR - Mono Medium - Grayscale and Gamma Calibrated.rt4
|
|-
| SDR - Slot Coarse - Grayscale and Gamma Calibrated.rt4
|
|-
| SDR - Slot Dense - Grayscale and Gamma Calibrated.rt4
|
|-
| SDR - Slot Medium -  Grayscale and Gamma Calibrated.rt4
|
|-
| SDR - Triad Coarse - Grayscale and Gamma Calibrated.rt4
|
|-
| SDR - Triad Dense - Grayscale and Gamma Calibrated.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Analogue Pocket\
|-
| GBA.rt4
| Default Pocket settings amount to a 12x scale. This profile allows for a 13x scale and uses GBA Color Correction. Works in 1080p and 720p after setting integer scaling in each resolution on the Pocket.
|-
| GBC.rt4
| Default Pocket settings amount to a 14x scale. This allows for a 15x scale and uses GBC Color Correction. Works in 1080p and 720p after setting integer scaling in each resolution on the Pocket.
|- style="font-weight:bold;"
| colspan="2" | profile\Arcade\pram0d Arcade Pack - SCART RGBS\
|-
| Akai Katana.rt4
|
|-
| Battle Bakraid.rt4
|
|-
| Cruisn USA.rt4
|
|-
| Guwange.rt4
|
|-
| Ibara Kuro.rt4
|
|-
| Killer Instinct.rt4
|
|-
| MK2.rt4
|
|-
| NBA Jam TE.rt4
|
|-
| Primal Rage.rt4
|
|-
| Robotron_Defender.rt4
|
|-
| Sega STV.rt4
|
|-
| Shinobi.rt4
|
|-
| Turtles in Time.rt4
|
|-
| Vendetta.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Atari Jaguar\
|-
| Basic.rt4
| Same as the FireBrandX RGBL NTSC 09x Profile
|- style="font-weight:bold;"
| colspan="2" | profile\Atari Jaguar\FirebrandX RGBL NTSC\
|-
| Jaguar Sharp 09x.rt4
| rowspan="2" | This Atari Jaguar is optimally sampled.
|-
| Jaguar Sharp 10x.rt4
|-
| Jaguar Zoom.rt4
| Optimized and zoomed for calibration of phase and color.
|- style="font-weight:bold;"
| colspan="2" | profile\Classic Mini Consoles\
|-
| FC SFC NES SNES 09x.rt4
| rowspan="2" | Attempts to get the same 256x224 output of Super NES games.
Display Aspect Ratio
|-
| FC SFC NES SNES 10x.rt4
|-
| Genesis + MD 09x.rt4
| rowspan="2" | Attempts to get the same 320x224 output of Sega Genesis games.
Display Aspect Ratio
|-
| Genesis + MD 10x.rt4
|- style="font-weight:bold;"
| colspan="2" | profile\Fujitsu FM Towns\
|-
| Horz 24khz Vert 55_38.rt4
|
|-
| Cyo Fujitsu FM Towns Instructions.txt
|
|- style="font-weight:bold;"
| colspan="2" | profile\Microsoft Original Xbox\
|-
| Wobbling Pixels Profiles & Stellar and XBOXHD+ Instructions.txt
|
|- style="font-weight:bold;"
| colspan="2" | profile\Microsoft Original Xbox\Wobbling Pixels Stellar & XboxHD+ HDMI - Sharp\
|-
| Xbox 640x to 720x - Sharp.rt4
|
|-
| Xbox 720x - Sharp.rt4
|
|-
| Xbox PAR 640x - Sharp.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\NEC PC-8801\
|-
| 24khz BASIC.rt4
|
|-
| Cyo NEC PC-8801 Instructions.txt
|
|- style="font-weight:bold;"
| colspan="2" | profile\NEC SuperGrafx\
|-
| Basic.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\NEC SuperGrafx\FirebrandX RGBS NTSC\
|-
| PCE DAR 09x.rt4
| rowspan="2" | Optimally sampled, scaled to Display Aspect Ratio. Implemented with sampling for 256x224 and 512x224
|-
| PCE DAR 10x.rt4
|-
| PCE Sharp 09x.rt4
| rowspan="2" | Optimally sampled, set to 1:1 PAR. Implemented with sampling for 256x224 and 512x224
|-
| PCE Sharp 10x.rt4
|-
| PCE Zoom.rt4
| Optimally sampled, PAR is 1:1. Used to dial in phase and color.
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo GameCube\
|-
| Basic.rt4
|
|-
| FirebrandX Profile Instructions for Gamecube.txt
| rowspan="4" | Instructions for using GameCube Profiles.
|-
| Wobbling Pixels Profiles & GBI Setup Instructions.txt
|-
| Wobbling Pixels Profiles & GCVideo Instructions.txt
|-
| Wobbling Pixels Sharp vs Razor Sharp Differences.txt
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo GameCube\FirebrandX GCVideo + GBI\
|-
| GBIHF-RT4K 13x.rt4
| Used in conjunction with GBIHF-RT4K-HDMI when playing GBA games.
|-
| GBIHF-RT4K 15x.rt4
| Used in conjunction with GBIHF-RT4K-HDMI when playing GBC games.
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo GameCube\FirebrandX GCVideo + Swiss\
|-
| NGC DAR 448 Fill.rt4
| Used with games that output 448 vertical pixels, and the GameCube's horizontal scaling is turned on.
Display Aspect Ratio
|-
| NGC DAR 480 Fill.rt4
| Used with games that output 480 vertical pixels, and the GameCube's horizontal scaling is turned on
Display Aspect Ratio
|-
| NGC Sharp Over.rt4
|
|-
| NGC Wide 448 Fill.rt4
| Used with games that output 448 vertical pixels, the GameCube's horizontal scaling is turned on, and the game is set to run in 16:9 widescreen
|-
| NGC Wide 480 Fill.rt4
| Used with games that output 480 vertical pixels, the GameCube's horizontal scaling is turned on, and the game is set to run in 16:9 widescreen
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo GameCube\FirebrandX GCVideo + Swiss 1x1 PAR\
|-
| NGC DAR 512 to 640.rt4
| Swiss has video width set to 1:1 (turns off GameCube Horizontal Scaling). GCVideo has fix resolution off. This is for games that output 512 pixels wide.
|-
| NGC DAR 608 to 666.rt4
| Swiss has video width set to 1:1 (turns off GameCube Horizontal Scaling). GCVideo has fix resolution off. This is for games that output 608 pixels wide.
|-
| NGC DAR 640 to 660.rt4
| Swiss has video width set to 1:1 (turns off GameCube Horizontal Scaling). GCVideo has fix resolution off. This is for games that output 640 pixels wide.
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo GameCube\Wobbling Pixels GBI HF (GBA, GB, GBC) GCVdeo - Razor Sharp\
|-
| GB, GBC - Razor Sharp.rt4
| Wobbling Pixels's GBC Profile. Use in conjunction with GBIHF-RT4K-HDMI
|-
| GBA - Razor Sharp.rt4
| Wobbling Pixels's GBA Profile. Use in conjunction with GBIHF-RT4K-HDMI
|-
| GBA Screen Color - HDR LCD RGB Mask - Razor Sharp.rt4
| GBA profile with LCD Scanlines, HDR is on.
|-
| GBA Screen Color - LCD RGB Mask - Razor Sharp.rt4
| GBA profile with LCD Scanines, HDR is off
|-
| GBC Screen Color - HDR LCD RGB Mask - Razor Sharp.rt4
| GBC Profile with LCD Scanlines, HDR is on
|-
| GBC Screen Color - LCD Mono Mask - Razor Sharp.rt4
| GBC Profile with Mono Scanlines, HDR is off
|-
| GBC Screen Color - LCD RGB Mask - Razor Sharp.rt4
| GBC Profile with LCD RGB Scanlines, HDR is off
|-
| Retrotink 4k & GBI Setup Instructions.txt
| Instruction File
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL GCVideo - Razor Sharp\
|-
| Gamecube Integer Horizontal - Razor Sharp.rt4
|
|-
| Profiles and GCVideo Instructions.txt
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL GCVideo - Sharp\
|-
| Gamecube DAR (Fill) 448 - Sharp.rt4
| Use this with GameCube games that output 448 vertical pixels
Display Aspect Ratio
|-
| Gamecube DAR (Fill) 480 - Sharp.rt4
| Use this with GameCube games that output 480 vertical pixels
Display Aspect Ratio
|-
| Profiles and GCVideo Instructions.txt
| Instruction file
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL YPbPr - Razor Sharp\
|-
| Gamecube Integer Horizontal - Razor Sharp.rt4
|
|-
| Profiles Information.txt
|
|-
| Zoom Gamecube - Sharpness Calibration.rt4
| Same as above but zoomed in for phase and color calibration.
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL YPbPr - Sharp\
|-
| Gamecube DAR (Fill) 448 - Sharp.rt4
| Use this with OEM GameCube Cables outputting a GameCube game with 448 vertical pixels.
Display Aspect Ratio
|-
| Gamecube DAR (Fill) 480 - Sharp.rt4
| Use this with OEM GameCube Cables outputting a GameCube game with 480 vertical pixels.
Display Aspect Ratio
|-
| Profiles Information.txt
| Instruction File
|-
| Zoom Gamecube - Sharpness Calibration.rt4
| Use this to calibrate phase and color.
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo N64\
|-
| Basic RGBS.rt4
|
|-
| Wobbling Pixels Profiles Information.txt
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo N64\FirebrandX RGBS NTSC\
|-
| N64 4-3 Fill Deblur.rt4
|
|-
| N64 4-3 Fill.rt4
|
|-
| N64 4-3 Overscan Deblur.rt4
|
|-
| N64 4-3 Overscan.rt4
|
|-
| N64 Zoom Deblur.rt4
|
|-
| N64 Zoom.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo N64\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
|-
| N64 Integer 640x- Razor Sharp.rt4
|
|-
| N64 Integer+ 640x- Razor Sharp.rt4
|
|-
| N64 PAR & Integer 320x Deblur - Razor Sharp.rt4
|
|-
| N64 PAR+ & Integer+ 320x Deblur - Razor Sharp.rt4
|
|-
| Profiles information.txt
|
|-
| Zoom N64 320x Deblur - Sharpness Calibration.rt4
|
|-
| Zoom N64 640x - Sharpness Calibration.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo N64\Wobbling Pixels NTSC & PAL RGBL - Sharp\
|-
| N64 DAR 320 Deblur - Sharp.rt4
|
|-
| N64 DAR 640 - Sharp.rt4
|
|-
| N64 DAR+ 320 Deblur - Sharp.rt4
|
|-
| N64 DAR+ 640 - Sharp.rt4
|
|-
| Profiles information.txt
|
|-
| Zoom N64 320 Deblur - Sharpness Calibration.rt4
|
|-
| Zoom N64 640 - Sharpness Calibration.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo NES + FC\
|-
| Basic RGBS.rt4
|
|- style="font-weight:bold;"
| profile\Nintendo NES + FC\FirebrandX HDRV-Low NTSC\
| style="font-weight:normal;" |
|-
| NES DAR 09x.rt4
|
|-
| NES DAR 10x.rt4
|
|-
| NES DAR L-Crop 09x.rt4
|
|-
| NES DAR L-Crop 10x.rt4
|
|-
| NES Sharp 09x.rt4
|
|-
| NES Sharp 10x.rt4
|
|-
| NES Sharp L-Crop 09x.rt4
|
|-
| NES Sharp L-Crop 10x.rt4
|
|-
| NES Zoom.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo NES + FC\FirebrandX RGBS NTSC\
|-
| NES DAR 09x.rt4
|
|-
| NES DAR 10x.rt4
|
|-
| NES DAR L-crop 09x.rt4
|
|-
| NES DAR L-crop 10x.rt4
|
|-
| NES Sharp 09x.rt4
|
|-
| NES Sharp 10x.rt4
|
|-
| NES Sharp L-crop 09x.rt4
|
|-
| NES Sharp L-crop 10x.rt4
|
|-
| NES Zoom.rt4
|
|- style="font-weight:bold;"
| profile\Nintendo SNES + SFC\
| style="font-weight:normal;" |
|-
| Basic RGBS.rt4
|
|-
| Wobbling Pixels Profiles Information.txt
|
|-
| Wobbling Pixels Sharp vs Razor Sharp Differences.txt
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo SNES + SFC\FirebrandX HDRV-Low NTSC\
|-
| SNES DAR 09x.rt4
|
|-
| SNES DAR 10x.rt4
|
|-
| SNES DAR Capcom Fighters.rt4
|
|-
| SNES Sharp 09x.rt4
|
|-
| SNES Sharp 10x.rt4
|
|-
| SNES Super Game Boy.rt4
|
|-
| SNES Zoom.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo SNES + SFC\FirebrandX RGBS NTSC\
|-
| SNES DAR 09x.rt4
|
|-
| SNES DAR 10x.rt4
|
|-
| SNES DAR Capcom Fighters.rt4
|
|-
| SNES Sharp 09x.rt4
|
|-
| SNES Sharp 10x.rt4
|
|-
| SNES Super Game Boy.rt4
|
|-
| SNES Zoom.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo SNES + SFC\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
|-
| Profiles Information.txt
|
|-
| SNES & SFC PAR & Integer - Razor Sharp.rt4
|
|-
| SNES & SFC PAR+ & Integer+ - Razor Sharp.rt4
|
|-
| Zoom SNES & SFC - Shaprness Calibration.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo SNES + SFC\Wobbling Pixels NTSC & PAL RGBL - Sharp\
|-
| Profiles Information.txt
|
|-
| SNES & SFC DAR - Sharp.rt4
|
|-
| SNES & SFC DAR (Fill) 224 448 - Sharp.rt4
|
|-
| SNES & SFC DAR+ - Sharp .rt4
|
|-
| SNES & SFC PAL to NTSC DAR - Sharp.rt4
|
|-
| SNES & SFC PAL to NTSC DAR (Fill) 224 448 - Sharp.rt4
|
|-
| SNES & SFC PAL to NTSC DAR+ - Sharp.rt4
|
|-
| Zoom SNES & SFC - Shaprness Calibration.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo Switch\MrMoro NSO\
|-
| GBA 13x.rt4
| Default Settings only allow for a 12x scale in 1080p. This profile utilizes prescaling to get a 13x scale. Works in both 1080p and 720p.
|-
| GBC 15x.rt4
| Default Settings only allow for a 14x scale in 1080p. This profile utilizes prescaling to get a 15x scale. Works in both 1080p and 720p.
|-
| NSO FC NES SFC SNES Gen MD 256 09x.rt4
| rowspan="2" | When set to 1:1 scaling on the NSO app, these games are correctly prescaled to achieve the original 256x224 picture. Display Aspect Ratio. Works in both 1080p and 720p.
|-
| NSO FC NES SFC SNES Gen MD 256 10x.rt4
|-
| NSO MD Gen 320 09x.rt4
| rowspan="2" | When set to 1:1 Scaling on the NSO app, these games are correctly prescaled to achieve the original 320x224 picture. Display Aspect Ratio. Works in both 1080p and 720p
|-
| NSO MD Gen 320 10x.rt4
|-
| NSO N64 720p 09x.rt4
| rowspan="2" | N64 games render in 720p on NSO. This profile is made for scanline effects to mimic 240p output.
|-
| NSO N64 720p 10x.rt4
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo Switch\pram0d HDMI\
|-
| Nintendo Switch.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo Wii\
|-
| Basic YPbPr.rt4
| Same as the below Generic Wii setting below, optimized for NTSC 240p, 480i, 480p.
|-
| Wobbling Pixels Profiles Information.txt
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo Wii\MrMoro YPbPr\
|-
| Generic Wii.rt4
| Use this for general NTSC Wii use. Optimized for 240p, 480i, 480p.
|-
| VC FC NES SFC SNES 09x.rt4
| rowspan="2" | Set Wii Resolution to SDTV. Use this profile for NES and Super NES VC games with Video Width: Framebuffer.
|-
| VC FC NES SFC SNES 256 10x.rt4
|-
| VC MD Gen 09x.rt4
| rowspan="2" | Set Wii Resolution to SDTV. Use this profile for Sega Genesis VC games
|-
| VC MD GEN 10x.rt4
|-
| VC TG16 09x.rt4
| rowspan="2" | Set Wii Resolution to SDTV. Use this profile for games that should output 256 pixels wide but are scaled to 320 pixels wide. Tested with Rondo of Blood and Shining Force (Genesis)
|-
| VC TG16 10x.rt4
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo Wii\Wobbling Pixels NTSC & PAL YPbPr - Sharp\
|-
| Profiles Information.txt
|
|-
| Wii DAR (Fill) 480 (16-9) - Sharp.rt4
|
|-
| Wii DAR (Fill) 480 (4-3) - Sharp.rt4
|
|-
| Zoom Wii DAR (Fill) 480 - Sharp.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo WiiU\
|-
| austinbroth Wii U DS instructions.rtf
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo WiiU\austinbroth DS Modded Modeline\
|-
| PP Dual Screens Full Screen.rt4
|
|-
| PP Screen Focus LCD grid Big Screen.rt4
|
|-
| PP Side by Side Full Screen.rt4
|
|-
| PP Standard DS Full Vertical.rt4
|
|-
| PP Vertical Screens Full Vertical.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo WiiU\austinbroth DS Official\
|-
| LH Touch Screen Focus Small Screen FS.rt4
|
|-
| LH Upper Screen Focus Small Screen FS.rt4
|
|-
| RH Touch Screen Focus Small Screen Full Screen.rt4
|
|-
| RH Upper Screen Focus Small Screen Full Screen.rt4
|
|-
| Screen Focus Full Screen Stretch Sharp.rt4
|
|-
| Screen Focus Full Screen Stretch Soft.rt4
|
|-
| Standard Nintendo DS Full Vertical.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Nintendo WiiU\austinbroth GBA VC PP TV\
|-
| Wii U GBA VC PP TV.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\RetroUSB AVS\
|-
| Chungo RetroUSB AVS Instructions.txt
|
|-
| RetroUSB AVS DAR PAL.rt4
|
|-
| RetroUSB AVS DAR.rt4
|
|-
| RetroUSB AVS Sharp PAL.rt4
|
|-
| RetroUSB AVS Sharp.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sega Dreamcast\
|-
| Basic RGBS.rt4
|
|-
| Basic VGA 480p.rt4
|
|-
| FirebrandX Profile Instructions for Dreamcast.txt
|
|-
| Wobbing Pixels Profiles Information.txt
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sega Dreamcast\FirebrandX VGA and DCDigital\
|-
| DC 4-3 DCDigital Fill.rt4
|
|-
| DC 4-3 DCDigital Over.rt4
|
|-
| DC 4-3 DCDigital Sharp.rt4
|
|-
| DC 4-3 VGA Mcbazel Fill.rt4
|
|-
| DC 4-3 VGA Mcbazel Over.rt4
|
|-
| DC 4-3 VGA Mcbazel Sharp.rt4
|
|-
| DC 4-3 VGA Toro Fill.rt4
|
|-
| DC 4-3 VGA Toro Over.rt4
|
|-
| DC 4-3 VGA Toro Sharp.rt4
|
|-
| DC Zoom VGA Mcbazel.rt4
|
|-
| DC Zoom VGA Toro.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sega Dreamcast\Wobbling Pixels NTSC & PAL - VGA & RGBS - Sharp\
|-
| Dreamcast RGBS PAR 480p & 480i DAR 240p - Sharp.rt4
|
|-
| Dreamcast VGA PAR 480p only - Sharp.rt4
|
|-
| Profiles Information.txt
|
|-
| Zoom Dreamcast - RGBS - Sharpness Calibration.rt4
|
|-
| Zoom Dreamcast - VGA 480p only - Sharpness Calibration.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sega Genesis & Mega Drive\
|-
| Basic RGBS.rt4
|
|-
| Wobbling Pixels Profiles Information.txt
|
|-
| Wobbling Pixels Sharp vs Razor Sharp Differences.txt
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sega Genesis & Mega Drive\FirebrandX HDRV-Low NTSC\
|-
| MD DAR 09x.rt4
|
|-
| MD DAR 10x.rt4
|
|-
| MD Sharp 09x.rt4
|
|-
| MD Sharp 10x.rt4
|
|-
| MD Zoom.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sega Genesis & Mega Drive\FirebrandX RGBS NTSC\
|-
| MD DAR 09x.rt4
|
|-
| MD DAR 10x.rt4
|
|-
| MD Sharp 09x.rt4
|
|-
| MD Sharp 10x.rt4
|
|-
| MD Zoom.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sega Genesis & Mega Drive\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
|-
| Genesis & MD (2) PAR & Integer - Razor Sharp.rt4
|
|-
| Genesis & MD (2) PAR+ & Integer+ - Razor Sharp.rt4
|
|-
| Profiles Information.txt
|
|-
| Zoom Genesis & MD (2) - Sharpness Calibration.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sega Genesis & Mega Drive\Wobbling Pixels NTSC & PAL RGBL - Sharp\
|-
| Genesis & MD (2) DAR - Sharp.rt4
|
|-
| Genesis & MD (2) DAR (Fill) 224, 448 - Sharp.rt4
|
|-
| Genesis & MD (2) DAR+ - Sharp.rt4
|
|-
| Genesis & MD (2) PAL to NTSC DAR - Sharp.rt4
|
|-
| Genesis & MD (2) PAL to NTSC DAR (Fill) 224, 448.rt4
|
|-
| Genesis & MD (2) PAL to NTSC DAR+ - Sharp.rt4
|
|-
| Profiles Information.txt
|
|-
| Zoom Genesis & MD (2) - Sharpness Calibration.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sega Master System\
|-
| Basic RGBS.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sega Master System\FirebrandX HDRV-Low NTSC\
|-
| SMS DAR 11x.rt4
|
|-
| SMS Sharp 11x.rt4
|
|-
| SMS Zoom.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sega Master System\FirebrandX RGBS NTSC\
|-
| SMS DAR 11x.rt4
|
|-
| SMS Sharp 11x.rt4
|
|-
| SMS Zoom.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sega Saturn\
|-
| Basic RGBS.rt4
|
|-
| Wobbling Pixels Profiles Information.txt
|
|-
| Wobbling Pixels Sharp vs Razor Sharp Differences.txt
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sega Saturn\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
|-
| Profiles Information.txt
|
|-
| Saturn PAR & Integer 320x & 704x - Razor Sharp.rt4
| style="text-align:center;" |
|-
| Saturn PAR & Integer 352x & 704x - Razor Sharp.rt4
|
|-
| Zoom Saturn 320x & 704x - Sharpness Calibration.rt4
|
|-
| Zoom Saturn 352x & 704x - Sharpness Calibration.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sega Saturn\Wobbling Pixels NTSC & PAL RGBL - Sharp\
|-
| Profiles Information.txt
|
|-
| Saturn DAR 320x & 704x - Sharp.rt4
|
|-
| Saturn DAR 320x & 704x PAL to NTSC - Sharp.rt4
|
|-
| Saturn DAR 352x & 704x - Sharp.rt4
|
|-
| Saturn DAR 352x & 704x PAL to NTSC  - Sharp.rt4
|
|-
| Zoom Saturn DAR 320x & 704x - Sharpness Calibration.rt4
|
|-
| Zoom Saturn DAR 352x & 704x - Sharpness Calibration.rt4
|
|- style="font-weight:bold;"
| profile\SNK Neo Geo AES\
| style="font-weight:normal;" |
|-
| Neo Geo 320 vs 304 List.txt
|
|- style="font-weight:bold;"
| colspan="2" | profile\SNK Neo Geo AES\FirebrandX RGBS Bypass\
|-
| Neo Geo 304 09x.rt4
|
|-
| Neo Geo 304 10x.rt4
|
|-
| Neo Geo 320 09x.rt4
|
|-
| Neo Geo 320 10x.rt4
|
|-
| Neo Geo Zoom.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sony PS1\
|-
| Basic RGBS.rt4
|
|-
| Wobbling Pixels Profiles Information.txt
|
|-
| Wobbling Pixels Sharp vs Razor Sharp Differences.txt
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sony PS1\Firebrandx HDRV-Low NTSC\
|-
| PS1 Generic 4-3 09x.rt4
|
|-
| PS1 Generic 4-3 10x.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sony PS1\FirebrandX RGBL NTSC\
|-
| PS1 DAR 09x.rt4
|
|-
| PS1 DAR 10x.rt4
|
|-
| PS1 Sharp 09x.rt4
|
|-
| PS1 Sharp 10x.rt4
|
|-
| PS1 Zoom.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sony PS1\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
|-
| Profiles Information.txt
|
|-
| PS1 PAR & Integer - Razor Sharp.rt4
|
|-
| PS1 PAR+ & Integer+ - Razor Sharp.rt4
|
|-
| Zoom PS1 - Sharpness Calibration.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sony PS1\Wobbling Pixels NTSC & PAL RGBL - Sharp\
|-
| Profiles Information.txt
|
|-
| PS1 DAR - Sharp.rt4
|
|-
| PS1 DAR+ - Sharp.rt4
|
|-
| PS1 PAL to NTSC DAR - Sharp.rt4
|
|-
| PS1 PAL to NTSC DAR+ - Sharp.rt4
|
|-
| Zoom PS1 - Sharpness Calibration.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sony PS2\
|-
| Basic YPbPr.rt4
|
|-
| Wobbling Pixels Profiles Information.txt
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sony PS2\Wobbling Pixels NTSC & PAL YPbPr - Sharp\
|-
| Profiles Information.txt
|
|-
| PS2 DAR - Sharp.rt4
|
|-
| PS2 DAR (Fill) NTSC 448, 960  - Sharp.rt4
|
|-
| PS2 NTSC - GSM 512x480i to 480p & 1080i - Sharp.rt4
|
|-
| PS2 NTSC - GSM 640x480i to 1080i - Sharp.rt4
|
|-
| PS2 PAL to NTSC DAR - Sharp.rt4
|
|-
| Zoom PS2 - Sharpness Calibration.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sony PSP (Go)\
|-
| Wobbling Pixels Profiles Information.txt
|
|-
| Wobbling Pixels Sharp vs Razor Sharp Differences.txt
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sony PSP (Go)\Wobbling Pixels YPbPr - Razor Sharp\
|-
| Profiles Information.txt
|
|-
| PSP 2000 Screen Color PAR (Over) - HDR LCD RGB - Razor Sharp.rt4
|
|-
| PSP PAR (Over) - HDR LCD RGB - Razor Sharp.rt4
|
|-
| PSP PAR (Over) - Razor Sharp.rt4
|
|-
| Zoom PSP - Sharpness Calibration.rt4
|
|- style="font-weight:bold;"
| colspan="2" | profile\Sony PSP (Go)\Wobbling Pixels YPbPr - Sharp\
|-
| Profiles Information.txt
|
|-
| PSP 2000 Screen Color PAR (Fill) - HDR LCD RGB Mask - Sharp.rt4
|
|-
| PSP PAR (Fill) - HDR LCD RGB Mask - Sharp.rt4
|
|-
| PSP PAR (Fill) - Sharp.rt4
|
|-
| Zoom PSP - Sharpness Calibration.rt4
|
|-
| colspan="2" | '''profile\Sony PSTV\Mr. Moro Sony PSTV Sharpscale\'''
|-
| PS1 256 09x.rt4
| rowspan="2" | Use this profile for games that are primarily 256x224.
|-
| PS1 256 10x.rt4
|-
| PS1 320 09x.rt4
| rowspan="2" | Use this profile for games that are primarily 320x224
|-
| PS1 320 10x.rt4
|-
| PS1 384 09x.rt4
| rowspan="2" | Use this profile for games that are primarily 384x224
|-
| PS1 384 10x.rt4
|-
| PS1 512 09x.rt4
| rowspan="2" | Use this profile for games that are primarily 512x224
|-
| PS1 512 10x.rt4
|-
| PS1 640 09x.rt4
| rowspan="2" | Use this profile for games that are primarily 640x224
|-
| PS1 640 10x.rt4
|-
| PS1 Generic.rt4
|
|-
| PSP.rt4
| Use this profile when you're playing a PSP game
|-
| Vita 720p.rt4
| Use this profile when you're playing a Vita game
|}

Revision as of 06:02, 8 December 2023

Profiles

The RetroTINK-4K includes an SD card with a set of Profiles, CRT Masks, Color Correction Profiles and more from the talents of FirebrandX, Wobbling Pixels, Exrems, Kuro Houou, pram0d, Cyo, MrMoro, austinbroth, Chungo, and (anyone else I'm forgetting). This page serves as wa comprehensive list of every profile included with the release.

Profiles Version 1.0

RetroTINK-4K - 1.0 Release SD Card Profiles
profile\_CRT Emulation\Basic HDR CRT\
BVM 1000 TVL.rt4
Consumer Slot Mask.rt4
Consumer Trinitron.rt4
GBI 360p RGB LCD.rt4
Hi-Res Dot Mask.rt4
PVM 600 TVL.rt4
SNES SGB Mono LCD.rt4
SNES SGB RGB LCD.rt4
profile\_CRT Emulation\Kuro Houou - CRT Model Emulation\
JVC TM-H150CG - 4K HDR BFI.rt4
JVC TM-H150CG - 4K HDR.rt4
JVC TM-H1950CG - 4K HDR BFI.rt4
JVC TM-H1950CG - 4K HDR.rt4
Sony KV-FV310 - 4K HDR BFI.rt4
Sony KV-FV310 - 4K HDR.rt4
Sony PVM 20L5 - 4K HDR BFI.rt4
Sony PVM 20L5 - 4K HDR.rt4
Toshiba AF44 - 4K HDR BFI.rt4
Toshiba AF44 - 4K HDR.rt4
Toshiba AF44 - 4K SDR.rt4
profile\_CRT Emulation\Kuro Houou - HDR BFI Optimized Masks and Scanlines\
HDR BFI - AG Coarse - Grayscale and Gamma Calibrated.rt4
HDR BFI - AG Dense - Grayscale and Gamma Calibrated.rt4
HDR BFI - AG RYB - Grayscale and Gamma Calibrated.rt4
HDR BFI - AG YMC - Grayscale and Gamma Calibrated.rt4
HDR BFI - Mono Dense - Grayscale and Gamma Calibrated.rt4
HDR BFI - Mono Medium - Grayscale and Gamma Calibrated.rt4
HDR BFI - Slot Coarse - Grayscale and Gamma Calibrated.rt4
HDR BFI - Slot Dense - Grayscale and Gamma Calibrated.rt4
HDR BFI - Slot Medium - Grayscale and Gamma Calibrated.rt4
HDR BFI - Triad Coarse - Grayscale and Gamma Calibrated.rt4
HDR BFI - Triad Dense - Grayscale and Gamma Calibrated.rt4
profile\_CRT Emulation\Kuro Houou - HDR Optimized Masks and Scanlines\
HDR - AG Coarse - Grayscale and Gamma Calibrated.rt4
HDR - AG Dense - Grayscale and Gamma Calibrated.rt4
HDR - AG RYB - Grayscale and Gamma Calibrated.rt4
HDR - AG YMC - Grayscale and Gamma Calibrated.rt4
HDR - Mono Dense - Grayscale and Gamma Calibrated.rt4
HDR - Mono Medium - Grayscale and Gamma Calibrated.rt4
HDR - Slot Coarse - Grayscale and Gamma Calibrated.rt4
HDR - Slot Dense - Grayscale and Gamma Calibrated.rt4
HDR - Slot Medium - Grayscale and Gamma Calibrated.rt4
HDR - Triad Coarse - Grayscale and Gamma Calibrated.rt4
HDR - Triad Dense - Grayscale and Gamma Calibrated.rt4
profile\_CRT Emulation\Kuro Houou - SDR Optimized Masks and Scanlines\
SDR - AG Coarse - Grayscale and Gamma Calibrated.rt4
SDR - AG Dense - Grayscale and Gamma Calibrated.rt4
SDR - AG RYB - Grayscale and Gamma Calibrated.rt4
SDR - AG YMC - Grayscale and Gamma Calibrated.rt4
SDR - Mono Dense - Grayscale and Gamma Calibrated.rt4
SDR - Mono Medium - Grayscale and Gamma Calibrated.rt4
SDR - Slot Coarse - Grayscale and Gamma Calibrated.rt4
SDR - Slot Dense - Grayscale and Gamma Calibrated.rt4
SDR - Slot Medium - Grayscale and Gamma Calibrated.rt4
SDR - Triad Coarse - Grayscale and Gamma Calibrated.rt4
SDR - Triad Dense - Grayscale and Gamma Calibrated.rt4
profile\Analogue Pocket\
GBA.rt4 Default Pocket settings amount to a 12x scale. This profile allows for a 13x scale and uses GBA Color Correction. Works in 1080p and 720p after setting integer scaling in each resolution on the Pocket.
GBC.rt4 Default Pocket settings amount to a 14x scale. This allows for a 15x scale and uses GBC Color Correction. Works in 1080p and 720p after setting integer scaling in each resolution on the Pocket.
profile\Arcade\pram0d Arcade Pack - SCART RGBS\
Akai Katana.rt4
Battle Bakraid.rt4
Cruisn USA.rt4
Guwange.rt4
Ibara Kuro.rt4
Killer Instinct.rt4
MK2.rt4
NBA Jam TE.rt4
Primal Rage.rt4
Robotron_Defender.rt4
Sega STV.rt4
Shinobi.rt4
Turtles in Time.rt4
Vendetta.rt4
profile\Atari Jaguar\
Basic.rt4 Same as the FireBrandX RGBL NTSC 09x Profile
profile\Atari Jaguar\FirebrandX RGBL NTSC\
Jaguar Sharp 09x.rt4 This Atari Jaguar is optimally sampled.
Jaguar Sharp 10x.rt4
Jaguar Zoom.rt4 Optimized and zoomed for calibration of phase and color.
profile\Classic Mini Consoles\
FC SFC NES SNES 09x.rt4 Attempts to get the same 256x224 output of Super NES games.

Display Aspect Ratio

FC SFC NES SNES 10x.rt4
Genesis + MD 09x.rt4 Attempts to get the same 320x224 output of Sega Genesis games.

Display Aspect Ratio

Genesis + MD 10x.rt4
profile\Fujitsu FM Towns\
Horz 24khz Vert 55_38.rt4
Cyo Fujitsu FM Towns Instructions.txt
profile\Microsoft Original Xbox\
Wobbling Pixels Profiles & Stellar and XBOXHD+ Instructions.txt
profile\Microsoft Original Xbox\Wobbling Pixels Stellar & XboxHD+ HDMI - Sharp\
Xbox 640x to 720x - Sharp.rt4
Xbox 720x - Sharp.rt4
Xbox PAR 640x - Sharp.rt4
profile\NEC PC-8801\
24khz BASIC.rt4
Cyo NEC PC-8801 Instructions.txt
profile\NEC SuperGrafx\
Basic.rt4
profile\NEC SuperGrafx\FirebrandX RGBS NTSC\
PCE DAR 09x.rt4 Optimally sampled, scaled to Display Aspect Ratio. Implemented with sampling for 256x224 and 512x224
PCE DAR 10x.rt4
PCE Sharp 09x.rt4 Optimally sampled, set to 1:1 PAR. Implemented with sampling for 256x224 and 512x224
PCE Sharp 10x.rt4
PCE Zoom.rt4 Optimally sampled, PAR is 1:1. Used to dial in phase and color.
profile\Nintendo GameCube\
Basic.rt4
FirebrandX Profile Instructions for Gamecube.txt Instructions for using GameCube Profiles.
Wobbling Pixels Profiles & GBI Setup Instructions.txt
Wobbling Pixels Profiles & GCVideo Instructions.txt
Wobbling Pixels Sharp vs Razor Sharp Differences.txt
profile\Nintendo GameCube\FirebrandX GCVideo + GBI\
GBIHF-RT4K 13x.rt4 Used in conjunction with GBIHF-RT4K-HDMI when playing GBA games.
GBIHF-RT4K 15x.rt4 Used in conjunction with GBIHF-RT4K-HDMI when playing GBC games.
profile\Nintendo GameCube\FirebrandX GCVideo + Swiss\
NGC DAR 448 Fill.rt4 Used with games that output 448 vertical pixels, and the GameCube's horizontal scaling is turned on.

Display Aspect Ratio

NGC DAR 480 Fill.rt4 Used with games that output 480 vertical pixels, and the GameCube's horizontal scaling is turned on

Display Aspect Ratio

NGC Sharp Over.rt4
NGC Wide 448 Fill.rt4 Used with games that output 448 vertical pixels, the GameCube's horizontal scaling is turned on, and the game is set to run in 16:9 widescreen
NGC Wide 480 Fill.rt4 Used with games that output 480 vertical pixels, the GameCube's horizontal scaling is turned on, and the game is set to run in 16:9 widescreen
profile\Nintendo GameCube\FirebrandX GCVideo + Swiss 1x1 PAR\
NGC DAR 512 to 640.rt4 Swiss has video width set to 1:1 (turns off GameCube Horizontal Scaling). GCVideo has fix resolution off. This is for games that output 512 pixels wide.
NGC DAR 608 to 666.rt4 Swiss has video width set to 1:1 (turns off GameCube Horizontal Scaling). GCVideo has fix resolution off. This is for games that output 608 pixels wide.
NGC DAR 640 to 660.rt4 Swiss has video width set to 1:1 (turns off GameCube Horizontal Scaling). GCVideo has fix resolution off. This is for games that output 640 pixels wide.
profile\Nintendo GameCube\Wobbling Pixels GBI HF (GBA, GB, GBC) GCVdeo - Razor Sharp\
GB, GBC - Razor Sharp.rt4 Wobbling Pixels's GBC Profile. Use in conjunction with GBIHF-RT4K-HDMI
GBA - Razor Sharp.rt4 Wobbling Pixels's GBA Profile. Use in conjunction with GBIHF-RT4K-HDMI
GBA Screen Color - HDR LCD RGB Mask - Razor Sharp.rt4 GBA profile with LCD Scanlines, HDR is on.
GBA Screen Color - LCD RGB Mask - Razor Sharp.rt4 GBA profile with LCD Scanines, HDR is off
GBC Screen Color - HDR LCD RGB Mask - Razor Sharp.rt4 GBC Profile with LCD Scanlines, HDR is on
GBC Screen Color - LCD Mono Mask - Razor Sharp.rt4 GBC Profile with Mono Scanlines, HDR is off
GBC Screen Color - LCD RGB Mask - Razor Sharp.rt4 GBC Profile with LCD RGB Scanlines, HDR is off
Retrotink 4k & GBI Setup Instructions.txt Instruction File
profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL GCVideo - Razor Sharp\
Gamecube Integer Horizontal - Razor Sharp.rt4
Profiles and GCVideo Instructions.txt
profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL GCVideo - Sharp\
Gamecube DAR (Fill) 448 - Sharp.rt4 Use this with GameCube games that output 448 vertical pixels

Display Aspect Ratio

Gamecube DAR (Fill) 480 - Sharp.rt4 Use this with GameCube games that output 480 vertical pixels

Display Aspect Ratio

Profiles and GCVideo Instructions.txt Instruction file
profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL YPbPr - Razor Sharp\
Gamecube Integer Horizontal - Razor Sharp.rt4
Profiles Information.txt
Zoom Gamecube - Sharpness Calibration.rt4 Same as above but zoomed in for phase and color calibration.
profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL YPbPr - Sharp\
Gamecube DAR (Fill) 448 - Sharp.rt4 Use this with OEM GameCube Cables outputting a GameCube game with 448 vertical pixels.

Display Aspect Ratio

Gamecube DAR (Fill) 480 - Sharp.rt4 Use this with OEM GameCube Cables outputting a GameCube game with 480 vertical pixels.

Display Aspect Ratio

Profiles Information.txt Instruction File
Zoom Gamecube - Sharpness Calibration.rt4 Use this to calibrate phase and color.
profile\Nintendo N64\
Basic RGBS.rt4
Wobbling Pixels Profiles Information.txt
profile\Nintendo N64\FirebrandX RGBS NTSC\
N64 4-3 Fill Deblur.rt4
N64 4-3 Fill.rt4
N64 4-3 Overscan Deblur.rt4
N64 4-3 Overscan.rt4
N64 Zoom Deblur.rt4
N64 Zoom.rt4
profile\Nintendo N64\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
N64 Integer 640x- Razor Sharp.rt4
N64 Integer+ 640x- Razor Sharp.rt4
N64 PAR & Integer 320x Deblur - Razor Sharp.rt4
N64 PAR+ & Integer+ 320x Deblur - Razor Sharp.rt4
Profiles information.txt
Zoom N64 320x Deblur - Sharpness Calibration.rt4
Zoom N64 640x - Sharpness Calibration.rt4
profile\Nintendo N64\Wobbling Pixels NTSC & PAL RGBL - Sharp\
N64 DAR 320 Deblur - Sharp.rt4
N64 DAR 640 - Sharp.rt4
N64 DAR+ 320 Deblur - Sharp.rt4
N64 DAR+ 640 - Sharp.rt4
Profiles information.txt
Zoom N64 320 Deblur - Sharpness Calibration.rt4
Zoom N64 640 - Sharpness Calibration.rt4
profile\Nintendo NES + FC\
Basic RGBS.rt4
profile\Nintendo NES + FC\FirebrandX HDRV-Low NTSC\
NES DAR 09x.rt4
NES DAR 10x.rt4
NES DAR L-Crop 09x.rt4
NES DAR L-Crop 10x.rt4
NES Sharp 09x.rt4
NES Sharp 10x.rt4
NES Sharp L-Crop 09x.rt4
NES Sharp L-Crop 10x.rt4
NES Zoom.rt4
profile\Nintendo NES + FC\FirebrandX RGBS NTSC\
NES DAR 09x.rt4
NES DAR 10x.rt4
NES DAR L-crop 09x.rt4
NES DAR L-crop 10x.rt4
NES Sharp 09x.rt4
NES Sharp 10x.rt4
NES Sharp L-crop 09x.rt4
NES Sharp L-crop 10x.rt4
NES Zoom.rt4
profile\Nintendo SNES + SFC\
Basic RGBS.rt4
Wobbling Pixels Profiles Information.txt
Wobbling Pixels Sharp vs Razor Sharp Differences.txt
profile\Nintendo SNES + SFC\FirebrandX HDRV-Low NTSC\
SNES DAR 09x.rt4
SNES DAR 10x.rt4
SNES DAR Capcom Fighters.rt4
SNES Sharp 09x.rt4
SNES Sharp 10x.rt4
SNES Super Game Boy.rt4
SNES Zoom.rt4
profile\Nintendo SNES + SFC\FirebrandX RGBS NTSC\
SNES DAR 09x.rt4
SNES DAR 10x.rt4
SNES DAR Capcom Fighters.rt4
SNES Sharp 09x.rt4
SNES Sharp 10x.rt4
SNES Super Game Boy.rt4
SNES Zoom.rt4
profile\Nintendo SNES + SFC\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
Profiles Information.txt
SNES & SFC PAR & Integer - Razor Sharp.rt4
SNES & SFC PAR+ & Integer+ - Razor Sharp.rt4
Zoom SNES & SFC - Shaprness Calibration.rt4
profile\Nintendo SNES + SFC\Wobbling Pixels NTSC & PAL RGBL - Sharp\
Profiles Information.txt
SNES & SFC DAR - Sharp.rt4
SNES & SFC DAR (Fill) 224 448 - Sharp.rt4
SNES & SFC DAR+ - Sharp .rt4
SNES & SFC PAL to NTSC DAR - Sharp.rt4
SNES & SFC PAL to NTSC DAR (Fill) 224 448 - Sharp.rt4
SNES & SFC PAL to NTSC DAR+ - Sharp.rt4
Zoom SNES & SFC - Shaprness Calibration.rt4
profile\Nintendo Switch\MrMoro NSO\
GBA 13x.rt4 Default Settings only allow for a 12x scale in 1080p. This profile utilizes prescaling to get a 13x scale. Works in both 1080p and 720p.
GBC 15x.rt4 Default Settings only allow for a 14x scale in 1080p. This profile utilizes prescaling to get a 15x scale. Works in both 1080p and 720p.
NSO FC NES SFC SNES Gen MD 256 09x.rt4 When set to 1:1 scaling on the NSO app, these games are correctly prescaled to achieve the original 256x224 picture. Display Aspect Ratio. Works in both 1080p and 720p.
NSO FC NES SFC SNES Gen MD 256 10x.rt4
NSO MD Gen 320 09x.rt4 When set to 1:1 Scaling on the NSO app, these games are correctly prescaled to achieve the original 320x224 picture. Display Aspect Ratio. Works in both 1080p and 720p
NSO MD Gen 320 10x.rt4
NSO N64 720p 09x.rt4 N64 games render in 720p on NSO. This profile is made for scanline effects to mimic 240p output.
NSO N64 720p 10x.rt4
profile\Nintendo Switch\pram0d HDMI\
Nintendo Switch.rt4
profile\Nintendo Wii\
Basic YPbPr.rt4 Same as the below Generic Wii setting below, optimized for NTSC 240p, 480i, 480p.
Wobbling Pixels Profiles Information.txt
profile\Nintendo Wii\MrMoro YPbPr\
Generic Wii.rt4 Use this for general NTSC Wii use. Optimized for 240p, 480i, 480p.
VC FC NES SFC SNES 09x.rt4 Set Wii Resolution to SDTV. Use this profile for NES and Super NES VC games with Video Width: Framebuffer.
VC FC NES SFC SNES 256 10x.rt4
VC MD Gen 09x.rt4 Set Wii Resolution to SDTV. Use this profile for Sega Genesis VC games
VC MD GEN 10x.rt4
VC TG16 09x.rt4 Set Wii Resolution to SDTV. Use this profile for games that should output 256 pixels wide but are scaled to 320 pixels wide. Tested with Rondo of Blood and Shining Force (Genesis)
VC TG16 10x.rt4
profile\Nintendo Wii\Wobbling Pixels NTSC & PAL YPbPr - Sharp\
Profiles Information.txt
Wii DAR (Fill) 480 (16-9) - Sharp.rt4
Wii DAR (Fill) 480 (4-3) - Sharp.rt4
Zoom Wii DAR (Fill) 480 - Sharp.rt4
profile\Nintendo WiiU\
austinbroth Wii U DS instructions.rtf
profile\Nintendo WiiU\austinbroth DS Modded Modeline\
PP Dual Screens Full Screen.rt4
PP Screen Focus LCD grid Big Screen.rt4
PP Side by Side Full Screen.rt4
PP Standard DS Full Vertical.rt4
PP Vertical Screens Full Vertical.rt4
profile\Nintendo WiiU\austinbroth DS Official\
LH Touch Screen Focus Small Screen FS.rt4
LH Upper Screen Focus Small Screen FS.rt4
RH Touch Screen Focus Small Screen Full Screen.rt4
RH Upper Screen Focus Small Screen Full Screen.rt4
Screen Focus Full Screen Stretch Sharp.rt4
Screen Focus Full Screen Stretch Soft.rt4
Standard Nintendo DS Full Vertical.rt4
profile\Nintendo WiiU\austinbroth GBA VC PP TV\
Wii U GBA VC PP TV.rt4
profile\RetroUSB AVS\
Chungo RetroUSB AVS Instructions.txt
RetroUSB AVS DAR PAL.rt4
RetroUSB AVS DAR.rt4
RetroUSB AVS Sharp PAL.rt4
RetroUSB AVS Sharp.rt4
profile\Sega Dreamcast\
Basic RGBS.rt4
Basic VGA 480p.rt4
FirebrandX Profile Instructions for Dreamcast.txt
Wobbing Pixels Profiles Information.txt
profile\Sega Dreamcast\FirebrandX VGA and DCDigital\
DC 4-3 DCDigital Fill.rt4
DC 4-3 DCDigital Over.rt4
DC 4-3 DCDigital Sharp.rt4
DC 4-3 VGA Mcbazel Fill.rt4
DC 4-3 VGA Mcbazel Over.rt4
DC 4-3 VGA Mcbazel Sharp.rt4
DC 4-3 VGA Toro Fill.rt4
DC 4-3 VGA Toro Over.rt4
DC 4-3 VGA Toro Sharp.rt4
DC Zoom VGA Mcbazel.rt4
DC Zoom VGA Toro.rt4
profile\Sega Dreamcast\Wobbling Pixels NTSC & PAL - VGA & RGBS - Sharp\
Dreamcast RGBS PAR 480p & 480i DAR 240p - Sharp.rt4
Dreamcast VGA PAR 480p only - Sharp.rt4
Profiles Information.txt
Zoom Dreamcast - RGBS - Sharpness Calibration.rt4
Zoom Dreamcast - VGA 480p only - Sharpness Calibration.rt4
profile\Sega Genesis & Mega Drive\
Basic RGBS.rt4
Wobbling Pixels Profiles Information.txt
Wobbling Pixels Sharp vs Razor Sharp Differences.txt
profile\Sega Genesis & Mega Drive\FirebrandX HDRV-Low NTSC\
MD DAR 09x.rt4
MD DAR 10x.rt4
MD Sharp 09x.rt4
MD Sharp 10x.rt4
MD Zoom.rt4
profile\Sega Genesis & Mega Drive\FirebrandX RGBS NTSC\
MD DAR 09x.rt4
MD DAR 10x.rt4
MD Sharp 09x.rt4
MD Sharp 10x.rt4
MD Zoom.rt4
profile\Sega Genesis & Mega Drive\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
Genesis & MD (2) PAR & Integer - Razor Sharp.rt4
Genesis & MD (2) PAR+ & Integer+ - Razor Sharp.rt4
Profiles Information.txt
Zoom Genesis & MD (2) - Sharpness Calibration.rt4
profile\Sega Genesis & Mega Drive\Wobbling Pixels NTSC & PAL RGBL - Sharp\
Genesis & MD (2) DAR - Sharp.rt4
Genesis & MD (2) DAR (Fill) 224, 448 - Sharp.rt4
Genesis & MD (2) DAR+ - Sharp.rt4
Genesis & MD (2) PAL to NTSC DAR - Sharp.rt4
Genesis & MD (2) PAL to NTSC DAR (Fill) 224, 448.rt4
Genesis & MD (2) PAL to NTSC DAR+ - Sharp.rt4
Profiles Information.txt
Zoom Genesis & MD (2) - Sharpness Calibration.rt4
profile\Sega Master System\
Basic RGBS.rt4
profile\Sega Master System\FirebrandX HDRV-Low NTSC\
SMS DAR 11x.rt4
SMS Sharp 11x.rt4
SMS Zoom.rt4
profile\Sega Master System\FirebrandX RGBS NTSC\
SMS DAR 11x.rt4
SMS Sharp 11x.rt4
SMS Zoom.rt4
profile\Sega Saturn\
Basic RGBS.rt4
Wobbling Pixels Profiles Information.txt
Wobbling Pixels Sharp vs Razor Sharp Differences.txt
profile\Sega Saturn\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
Profiles Information.txt
Saturn PAR & Integer 320x & 704x - Razor Sharp.rt4
Saturn PAR & Integer 352x & 704x - Razor Sharp.rt4
Zoom Saturn 320x & 704x - Sharpness Calibration.rt4
Zoom Saturn 352x & 704x - Sharpness Calibration.rt4
profile\Sega Saturn\Wobbling Pixels NTSC & PAL RGBL - Sharp\
Profiles Information.txt
Saturn DAR 320x & 704x - Sharp.rt4
Saturn DAR 320x & 704x PAL to NTSC - Sharp.rt4
Saturn DAR 352x & 704x - Sharp.rt4
Saturn DAR 352x & 704x PAL to NTSC - Sharp.rt4
Zoom Saturn DAR 320x & 704x - Sharpness Calibration.rt4
Zoom Saturn DAR 352x & 704x - Sharpness Calibration.rt4
profile\SNK Neo Geo AES\
Neo Geo 320 vs 304 List.txt
profile\SNK Neo Geo AES\FirebrandX RGBS Bypass\
Neo Geo 304 09x.rt4
Neo Geo 304 10x.rt4
Neo Geo 320 09x.rt4
Neo Geo 320 10x.rt4
Neo Geo Zoom.rt4
profile\Sony PS1\
Basic RGBS.rt4
Wobbling Pixels Profiles Information.txt
Wobbling Pixels Sharp vs Razor Sharp Differences.txt
profile\Sony PS1\Firebrandx HDRV-Low NTSC\
PS1 Generic 4-3 09x.rt4
PS1 Generic 4-3 10x.rt4
profile\Sony PS1\FirebrandX RGBL NTSC\
PS1 DAR 09x.rt4
PS1 DAR 10x.rt4
PS1 Sharp 09x.rt4
PS1 Sharp 10x.rt4
PS1 Zoom.rt4
profile\Sony PS1\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
Profiles Information.txt
PS1 PAR & Integer - Razor Sharp.rt4
PS1 PAR+ & Integer+ - Razor Sharp.rt4
Zoom PS1 - Sharpness Calibration.rt4
profile\Sony PS1\Wobbling Pixels NTSC & PAL RGBL - Sharp\
Profiles Information.txt
PS1 DAR - Sharp.rt4
PS1 DAR+ - Sharp.rt4
PS1 PAL to NTSC DAR - Sharp.rt4
PS1 PAL to NTSC DAR+ - Sharp.rt4
Zoom PS1 - Sharpness Calibration.rt4
profile\Sony PS2\
Basic YPbPr.rt4
Wobbling Pixels Profiles Information.txt
profile\Sony PS2\Wobbling Pixels NTSC & PAL YPbPr - Sharp\
Profiles Information.txt
PS2 DAR - Sharp.rt4
PS2 DAR (Fill) NTSC 448, 960 - Sharp.rt4
PS2 NTSC - GSM 512x480i to 480p & 1080i - Sharp.rt4
PS2 NTSC - GSM 640x480i to 1080i - Sharp.rt4
PS2 PAL to NTSC DAR - Sharp.rt4
Zoom PS2 - Sharpness Calibration.rt4
profile\Sony PSP (Go)\
Wobbling Pixels Profiles Information.txt
Wobbling Pixels Sharp vs Razor Sharp Differences.txt
profile\Sony PSP (Go)\Wobbling Pixels YPbPr - Razor Sharp\
Profiles Information.txt
PSP 2000 Screen Color PAR (Over) - HDR LCD RGB - Razor Sharp.rt4
PSP PAR (Over) - HDR LCD RGB - Razor Sharp.rt4
PSP PAR (Over) - Razor Sharp.rt4
Zoom PSP - Sharpness Calibration.rt4
profile\Sony PSP (Go)\Wobbling Pixels YPbPr - Sharp\
Profiles Information.txt
PSP 2000 Screen Color PAR (Fill) - HDR LCD RGB Mask - Sharp.rt4
PSP PAR (Fill) - HDR LCD RGB Mask - Sharp.rt4
PSP PAR (Fill) - Sharp.rt4
Zoom PSP - Sharpness Calibration.rt4
profile\Sony PSTV\Mr. Moro Sony PSTV Sharpscale\
PS1 256 09x.rt4 Use this profile for games that are primarily 256x224.
PS1 256 10x.rt4
PS1 320 09x.rt4 Use this profile for games that are primarily 320x224
PS1 320 10x.rt4
PS1 384 09x.rt4 Use this profile for games that are primarily 384x224
PS1 384 10x.rt4
PS1 512 09x.rt4 Use this profile for games that are primarily 512x224
PS1 512 10x.rt4
PS1 640 09x.rt4 Use this profile for games that are primarily 640x224
PS1 640 10x.rt4
PS1 Generic.rt4
PSP.rt4 Use this profile when you're playing a PSP game
Vita 720p.rt4 Use this profile when you're playing a Vita game