AV:RetroTINK-4K/profiles: Difference between revisions

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Revision as of 01:20, 9 December 2023

Profiles

The RetroTINK-4K includes an SD card with a set of Profiles, CRT Masks, Color Correction Profiles and more from the talents of FirebrandX, Wobbling Pixels, Exrems, Kuro Houou, pram0d, Cyo, MrMoro, austinbroth, Chungo, and (anyone else I'm forgetting). This page serves as a comprehensive list of every profile included with the 1.0 release.

Profiles Version 1.0

RetroTINK-4K - 1.0 Release SD Card Profiles
profile\_CRT Emulation\Basic HDR CRT\
BVM 1000 TVL.rt4
Consumer Slot Mask.rt4
Consumer Trinitron.rt4
GBI 360p RGB LCD.rt4
Hi-Res Dot Mask.rt4
PVM 600 TVL.rt4
SNES SGB Mono LCD.rt4
SNES SGB RGB LCD.rt4
profile\_CRT Emulation\Kuro Houou - CRT Model Emulation\
JVC TM-H150CG - 4K HDR BFI.rt4
JVC TM-H150CG - 4K HDR.rt4
JVC TM-H1950CG - 4K HDR BFI.rt4
JVC TM-H1950CG - 4K HDR.rt4
Sony KV-FV310 - 4K HDR BFI.rt4
Sony KV-FV310 - 4K HDR.rt4
Sony PVM 20L5 - 4K HDR BFI.rt4
Sony PVM 20L5 - 4K HDR.rt4
Toshiba AF44 - 4K HDR BFI.rt4
Toshiba AF44 - 4K HDR.rt4
Toshiba AF44 - 4K SDR.rt4
profile\_CRT Emulation\Kuro Houou - HDR BFI Optimized Masks and Scanlines\
HDR BFI - AG Coarse - Grayscale and Gamma Calibrated.rt4
HDR BFI - AG Dense - Grayscale and Gamma Calibrated.rt4
HDR BFI - AG RYB - Grayscale and Gamma Calibrated.rt4
HDR BFI - AG YMC - Grayscale and Gamma Calibrated.rt4
HDR BFI - Mono Dense - Grayscale and Gamma Calibrated.rt4
HDR BFI - Mono Medium - Grayscale and Gamma Calibrated.rt4
HDR BFI - Slot Coarse - Grayscale and Gamma Calibrated.rt4
HDR BFI - Slot Dense - Grayscale and Gamma Calibrated.rt4
HDR BFI - Slot Medium - Grayscale and Gamma Calibrated.rt4
HDR BFI - Triad Coarse - Grayscale and Gamma Calibrated.rt4
HDR BFI - Triad Dense - Grayscale and Gamma Calibrated.rt4
profile\_CRT Emulation\Kuro Houou - HDR Optimized Masks and Scanlines\
HDR - AG Coarse - Grayscale and Gamma Calibrated.rt4
HDR - AG Dense - Grayscale and Gamma Calibrated.rt4
HDR - AG RYB - Grayscale and Gamma Calibrated.rt4
HDR - AG YMC - Grayscale and Gamma Calibrated.rt4
HDR - Mono Dense - Grayscale and Gamma Calibrated.rt4
HDR - Mono Medium - Grayscale and Gamma Calibrated.rt4
HDR - Slot Coarse - Grayscale and Gamma Calibrated.rt4
HDR - Slot Dense - Grayscale and Gamma Calibrated.rt4
HDR - Slot Medium - Grayscale and Gamma Calibrated.rt4
HDR - Triad Coarse - Grayscale and Gamma Calibrated.rt4
HDR - Triad Dense - Grayscale and Gamma Calibrated.rt4
profile\_CRT Emulation\Kuro Houou - SDR Optimized Masks and Scanlines\
SDR - AG Coarse - Grayscale and Gamma Calibrated.rt4
SDR - AG Dense - Grayscale and Gamma Calibrated.rt4
SDR - AG RYB - Grayscale and Gamma Calibrated.rt4
SDR - AG YMC - Grayscale and Gamma Calibrated.rt4
SDR - Mono Dense - Grayscale and Gamma Calibrated.rt4
SDR - Mono Medium - Grayscale and Gamma Calibrated.rt4
SDR - Slot Coarse - Grayscale and Gamma Calibrated.rt4
SDR - Slot Dense - Grayscale and Gamma Calibrated.rt4
SDR - Slot Medium - Grayscale and Gamma Calibrated.rt4
SDR - Triad Coarse - Grayscale and Gamma Calibrated.rt4
SDR - Triad Dense - Grayscale and Gamma Calibrated.rt4
profile\Analogue Pocket\
GBA.rt4 Default Pocket settings amount to a 12x scale. This profile allows for a 13x scale and uses GBA Color Correction. Works in 1080p and 720p after setting integer scaling in each resolution on the Pocket.
GBC.rt4 Default Pocket settings amount to a 14x scale. This allows for a 15x scale and uses GBC Color Correction. Works in 1080p and 720p after setting integer scaling in each resolution on the Pocket.
profile\Arcade\pram0d Arcade Pack - SCART RGBS\
Akai Katana.rt4
Battle Bakraid.rt4
Cruisn USA.rt4
Guwange.rt4
Ibara Kuro.rt4
Killer Instinct.rt4
MK2.rt4
NBA Jam TE.rt4
Primal Rage.rt4
Robotron_Defender.rt4
Sega STV.rt4
Shinobi.rt4
Turtles in Time.rt4
Vendetta.rt4
profile\Atari Jaguar\
Basic.rt4 Same as the FireBrandX RGBL NTSC 09x Profile
profile\Atari Jaguar\FirebrandX RGBL NTSC\
Jaguar Sharp 09x.rt4 This Atari Jaguar is optimally sampled.
Jaguar Sharp 10x.rt4
Jaguar Zoom.rt4 Optimized and zoomed for calibration of phase and color.
profile\Classic Mini Consoles\
FC SFC NES SNES 09x.rt4 Attempts to get the same 256x224 output of Super NES games.

Display Aspect Ratio

FC SFC NES SNES 10x.rt4
Genesis + MD 09x.rt4 Attempts to get the same 320x224 output of Sega Genesis games.

Display Aspect Ratio

Genesis + MD 10x.rt4
profile\Fujitsu FM Towns\
Horz 24khz Vert 55_38.rt4
Cyo Fujitsu FM Towns Instructions.txt
profile\Microsoft Original Xbox\
Wobbling Pixels Profiles & Stellar and XBOXHD+ Instructions.txt
profile\Microsoft Original Xbox\Wobbling Pixels Stellar & XboxHD+ HDMI - Sharp\
Xbox 640x to 720x - Sharp.rt4
Xbox 720x - Sharp.rt4
Xbox PAR 640x - Sharp.rt4
profile\NEC PC-8801\
24khz BASIC.rt4
Cyo NEC PC-8801 Instructions.txt
profile\NEC SuperGrafx\
Basic.rt4
profile\NEC SuperGrafx\FirebrandX RGBS NTSC\
PCE DAR 09x.rt4 Optimally sampled, scaled to Display Aspect Ratio. Implemented with sampling for 256x224 and 512x224
PCE DAR 10x.rt4
PCE Sharp 09x.rt4 Optimally sampled, set to 1:1 PAR. Implemented with sampling for 256x224 and 512x224
PCE Sharp 10x.rt4
PCE Zoom.rt4 Optimally sampled, PAR is 1:1. Used to dial in phase and color.
profile\Nintendo GameCube\
Basic.rt4
FirebrandX Profile Instructions for Gamecube.txt Instructions for using GameCube Profiles.
Wobbling Pixels Profiles & GBI Setup Instructions.txt
Wobbling Pixels Profiles & GCVideo Instructions.txt
Wobbling Pixels Sharp vs Razor Sharp Differences.txt
profile\Nintendo GameCube\FirebrandX GCVideo + GBI\
GBIHF-RT4K 13x.rt4 Used in conjunction with GBIHF-RT4K-HDMI when playing GBA games.
GBIHF-RT4K 15x.rt4 Used in conjunction with GBIHF-RT4K-HDMI when playing GBC games.
profile\Nintendo GameCube\FirebrandX GCVideo + Swiss\
NGC DAR 448 Fill.rt4 Used with games that output 448 vertical pixels, and the GameCube's horizontal scaling is turned on.

Display Aspect Ratio

NGC DAR 480 Fill.rt4 Used with games that output 480 vertical pixels, and the GameCube's horizontal scaling is turned on

Display Aspect Ratio

NGC Sharp Over.rt4
NGC Wide 448 Fill.rt4 Used with games that output 448 vertical pixels, the GameCube's horizontal scaling is turned on, and the game is set to run in 16:9 widescreen
NGC Wide 480 Fill.rt4 Used with games that output 480 vertical pixels, the GameCube's horizontal scaling is turned on, and the game is set to run in 16:9 widescreen
profile\Nintendo GameCube\FirebrandX GCVideo + Swiss 1x1 PAR\
NGC DAR 512 to 640.rt4 Swiss has video width set to 1:1 (turns off GameCube Horizontal Scaling). GCVideo has fix resolution off. This is for games that output 512 pixels wide.
NGC DAR 608 to 666.rt4 Swiss has video width set to 1:1 (turns off GameCube Horizontal Scaling). GCVideo has fix resolution off. This is for games that output 608 pixels wide.
NGC DAR 640 to 660.rt4 Swiss has video width set to 1:1 (turns off GameCube Horizontal Scaling). GCVideo has fix resolution off. This is for games that output 640 pixels wide.
profile\Nintendo GameCube\Wobbling Pixels GBI HF (GBA, GB, GBC) GCVdeo - Razor Sharp\
GB, GBC - Razor Sharp.rt4 Wobbling Pixels's GBC Profile. Use in conjunction with GBIHF-RT4K-HDMI
GBA - Razor Sharp.rt4 Wobbling Pixels's GBA Profile. Use in conjunction with GBIHF-RT4K-HDMI
GBA Screen Color - HDR LCD RGB Mask - Razor Sharp.rt4 GBA profile with LCD Scanlines, HDR is on.
GBA Screen Color - LCD RGB Mask - Razor Sharp.rt4 GBA profile with LCD Scanines, HDR is off
GBC Screen Color - HDR LCD RGB Mask - Razor Sharp.rt4 GBC Profile with LCD Scanlines, HDR is on
GBC Screen Color - LCD Mono Mask - Razor Sharp.rt4 GBC Profile with Mono Scanlines, HDR is off
GBC Screen Color - LCD RGB Mask - Razor Sharp.rt4 GBC Profile with LCD RGB Scanlines, HDR is off
Retrotink 4k & GBI Setup Instructions.txt Instruction File
profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL GCVideo - Razor Sharp\
Gamecube Integer Horizontal - Razor Sharp.rt4
Profiles and GCVideo Instructions.txt
profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL GCVideo - Sharp\
Gamecube DAR (Fill) 448 - Sharp.rt4 Use this with GameCube games that output 448 vertical pixels

Display Aspect Ratio

Gamecube DAR (Fill) 480 - Sharp.rt4 Use this with GameCube games that output 480 vertical pixels

Display Aspect Ratio

Profiles and GCVideo Instructions.txt Instruction file
profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL YPbPr - Razor Sharp\
Gamecube Integer Horizontal - Razor Sharp.rt4
Profiles Information.txt
Zoom Gamecube - Sharpness Calibration.rt4 Same as above but zoomed in for phase and color calibration.
profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL YPbPr - Sharp\
Gamecube DAR (Fill) 448 - Sharp.rt4 Use this with OEM GameCube Cables outputting a GameCube game with 448 vertical pixels.

Display Aspect Ratio

Gamecube DAR (Fill) 480 - Sharp.rt4 Use this with OEM GameCube Cables outputting a GameCube game with 480 vertical pixels.

Display Aspect Ratio

Profiles Information.txt Instruction File
Zoom Gamecube - Sharpness Calibration.rt4 Use this to calibrate phase and color.
profile\Nintendo N64\
Basic RGBS.rt4
Wobbling Pixels Profiles Information.txt
profile\Nintendo N64\FirebrandX RGBS NTSC\
N64 4-3 Fill Deblur.rt4
N64 4-3 Fill.rt4
N64 4-3 Overscan Deblur.rt4
N64 4-3 Overscan.rt4
N64 Zoom Deblur.rt4
N64 Zoom.rt4
profile\Nintendo N64\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
N64 Integer 640x- Razor Sharp.rt4
N64 Integer+ 640x- Razor Sharp.rt4
N64 PAR & Integer 320x Deblur - Razor Sharp.rt4
N64 PAR+ & Integer+ 320x Deblur - Razor Sharp.rt4
Profiles information.txt
Zoom N64 320x Deblur - Sharpness Calibration.rt4
Zoom N64 640x - Sharpness Calibration.rt4
profile\Nintendo N64\Wobbling Pixels NTSC & PAL RGBL - Sharp\
N64 DAR 320 Deblur - Sharp.rt4
N64 DAR 640 - Sharp.rt4
N64 DAR+ 320 Deblur - Sharp.rt4
N64 DAR+ 640 - Sharp.rt4
Profiles information.txt
Zoom N64 320 Deblur - Sharpness Calibration.rt4
Zoom N64 640 - Sharpness Calibration.rt4
profile\Nintendo NES + FC\
Basic RGBS.rt4
profile\Nintendo NES + FC\FirebrandX HDRV-Low NTSC\
NES DAR 09x.rt4
NES DAR 10x.rt4
NES DAR L-Crop 09x.rt4
NES DAR L-Crop 10x.rt4
NES Sharp 09x.rt4
NES Sharp 10x.rt4
NES Sharp L-Crop 09x.rt4
NES Sharp L-Crop 10x.rt4
NES Zoom.rt4
profile\Nintendo NES + FC\FirebrandX RGBS NTSC\
NES DAR 09x.rt4
NES DAR 10x.rt4
NES DAR L-crop 09x.rt4
NES DAR L-crop 10x.rt4
NES Sharp 09x.rt4
NES Sharp 10x.rt4
NES Sharp L-crop 09x.rt4
NES Sharp L-crop 10x.rt4
NES Zoom.rt4
profile\Nintendo SNES + SFC\
Basic RGBS.rt4
Wobbling Pixels Profiles Information.txt
Wobbling Pixels Sharp vs Razor Sharp Differences.txt
profile\Nintendo SNES + SFC\FirebrandX HDRV-Low NTSC\
SNES DAR 09x.rt4
SNES DAR 10x.rt4
SNES DAR Capcom Fighters.rt4
SNES Sharp 09x.rt4
SNES Sharp 10x.rt4
SNES Super Game Boy.rt4
SNES Zoom.rt4
profile\Nintendo SNES + SFC\FirebrandX RGBS NTSC\
SNES DAR 09x.rt4
SNES DAR 10x.rt4
SNES DAR Capcom Fighters.rt4
SNES Sharp 09x.rt4
SNES Sharp 10x.rt4
SNES Super Game Boy.rt4
SNES Zoom.rt4
profile\Nintendo SNES + SFC\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
Profiles Information.txt
SNES & SFC PAR & Integer - Razor Sharp.rt4
SNES & SFC PAR+ & Integer+ - Razor Sharp.rt4
Zoom SNES & SFC - Shaprness Calibration.rt4
profile\Nintendo SNES + SFC\Wobbling Pixels NTSC & PAL RGBL - Sharp\
Profiles Information.txt
SNES & SFC DAR - Sharp.rt4
SNES & SFC DAR (Fill) 224 448 - Sharp.rt4
SNES & SFC DAR+ - Sharp .rt4
SNES & SFC PAL to NTSC DAR - Sharp.rt4
SNES & SFC PAL to NTSC DAR (Fill) 224 448 - Sharp.rt4
SNES & SFC PAL to NTSC DAR+ - Sharp.rt4
Zoom SNES & SFC - Shaprness Calibration.rt4
profile\Nintendo Switch\MrMoro NSO\
GBA 13x.rt4 Default Settings only allow for a 12x scale in 1080p. This profile utilizes prescaling to get a 13x scale. Works in both 1080p and 720p.
GBC 15x.rt4 Default Settings only allow for a 14x scale in 1080p. This profile utilizes prescaling to get a 15x scale. Works in both 1080p and 720p.
NSO FC NES SFC SNES Gen MD 256 09x.rt4 When set to 1:1 scaling on the NSO app, these games are correctly prescaled to achieve the original 256x224 picture. Display Aspect Ratio. Works in both 1080p and 720p.
NSO FC NES SFC SNES Gen MD 256 10x.rt4
NSO MD Gen 320 09x.rt4 When set to 1:1 Scaling on the NSO app, these games are correctly prescaled to achieve the original 320x224 picture. Display Aspect Ratio. Works in both 1080p and 720p
NSO MD Gen 320 10x.rt4
NSO N64 720p 09x.rt4 N64 games render in 720p on NSO. This profile is made for scanline effects to mimic 240p output.
NSO N64 720p 10x.rt4
profile\Nintendo Switch\pram0d HDMI\
Nintendo Switch.rt4
profile\Nintendo Wii\
Basic YPbPr.rt4 Same as the below Generic Wii setting below, optimized for NTSC 240p, 480i, 480p.
Wobbling Pixels Profiles Information.txt
profile\Nintendo Wii\MrMoro YPbPr\
Generic Wii.rt4 Use this for general NTSC Wii use. Optimized for 240p, 480i, 480p.
VC FC NES SFC SNES 09x.rt4 Set Wii Resolution to SDTV. Use this profile for NES and Super NES VC games with Video Width: Framebuffer.
VC FC NES SFC SNES 256 10x.rt4
VC MD Gen 09x.rt4 Set Wii Resolution to SDTV. Use this profile for Sega Genesis VC games
VC MD GEN 10x.rt4
VC TG16 09x.rt4 Set Wii Resolution to SDTV. Use this profile for games that should output 256 pixels wide but are scaled to 320 pixels wide. Tested with Rondo of Blood and Shining Force (Genesis)
VC TG16 10x.rt4
profile\Nintendo Wii\Wobbling Pixels NTSC & PAL YPbPr - Sharp\
Profiles Information.txt
Wii DAR (Fill) 480 (16-9) - Sharp.rt4
Wii DAR (Fill) 480 (4-3) - Sharp.rt4
Zoom Wii DAR (Fill) 480 - Sharp.rt4
profile\Nintendo WiiU\
austinbroth Wii U DS instructions.rtf
profile\Nintendo WiiU\austinbroth DS Modded Modeline\
PP Dual Screens Full Screen.rt4
PP Screen Focus LCD grid Big Screen.rt4
PP Side by Side Full Screen.rt4
PP Standard DS Full Vertical.rt4
PP Vertical Screens Full Vertical.rt4
profile\Nintendo WiiU\austinbroth DS Official\
LH Touch Screen Focus Small Screen FS.rt4
LH Upper Screen Focus Small Screen FS.rt4
RH Touch Screen Focus Small Screen Full Screen.rt4
RH Upper Screen Focus Small Screen Full Screen.rt4
Screen Focus Full Screen Stretch Sharp.rt4
Screen Focus Full Screen Stretch Soft.rt4
Standard Nintendo DS Full Vertical.rt4
profile\Nintendo WiiU\austinbroth GBA VC PP TV\
Wii U GBA VC PP TV.rt4
profile\RetroUSB AVS\
Chungo RetroUSB AVS Instructions.txt
RetroUSB AVS DAR PAL.rt4
RetroUSB AVS DAR.rt4
RetroUSB AVS Sharp PAL.rt4
RetroUSB AVS Sharp.rt4
profile\Sega Dreamcast\
Basic RGBS.rt4
Basic VGA 480p.rt4
FirebrandX Profile Instructions for Dreamcast.txt
Wobbing Pixels Profiles Information.txt
profile\Sega Dreamcast\FirebrandX VGA and DCDigital\
DC 4-3 DCDigital Fill.rt4
DC 4-3 DCDigital Over.rt4
DC 4-3 DCDigital Sharp.rt4
DC 4-3 VGA Mcbazel Fill.rt4
DC 4-3 VGA Mcbazel Over.rt4
DC 4-3 VGA Mcbazel Sharp.rt4
DC 4-3 VGA Toro Fill.rt4
DC 4-3 VGA Toro Over.rt4
DC 4-3 VGA Toro Sharp.rt4
DC Zoom VGA Mcbazel.rt4
DC Zoom VGA Toro.rt4
profile\Sega Dreamcast\Wobbling Pixels NTSC & PAL - VGA & RGBS - Sharp\
Dreamcast RGBS PAR 480p & 480i DAR 240p - Sharp.rt4
Dreamcast VGA PAR 480p only - Sharp.rt4
Profiles Information.txt
Zoom Dreamcast - RGBS - Sharpness Calibration.rt4
Zoom Dreamcast - VGA 480p only - Sharpness Calibration.rt4
profile\Sega Genesis & Mega Drive\
Basic RGBS.rt4
Wobbling Pixels Profiles Information.txt
Wobbling Pixels Sharp vs Razor Sharp Differences.txt
profile\Sega Genesis & Mega Drive\FirebrandX HDRV-Low NTSC\
MD DAR 09x.rt4
MD DAR 10x.rt4
MD Sharp 09x.rt4
MD Sharp 10x.rt4
MD Zoom.rt4
profile\Sega Genesis & Mega Drive\FirebrandX RGBS NTSC\
MD DAR 09x.rt4
MD DAR 10x.rt4
MD Sharp 09x.rt4
MD Sharp 10x.rt4
MD Zoom.rt4
profile\Sega Genesis & Mega Drive\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
Genesis & MD (2) PAR & Integer - Razor Sharp.rt4
Genesis & MD (2) PAR+ & Integer+ - Razor Sharp.rt4
Profiles Information.txt
Zoom Genesis & MD (2) - Sharpness Calibration.rt4
profile\Sega Genesis & Mega Drive\Wobbling Pixels NTSC & PAL RGBL - Sharp\
Genesis & MD (2) DAR - Sharp.rt4
Genesis & MD (2) DAR (Fill) 224, 448 - Sharp.rt4
Genesis & MD (2) DAR+ - Sharp.rt4
Genesis & MD (2) PAL to NTSC DAR - Sharp.rt4
Genesis & MD (2) PAL to NTSC DAR (Fill) 224, 448.rt4
Genesis & MD (2) PAL to NTSC DAR+ - Sharp.rt4
Profiles Information.txt
Zoom Genesis & MD (2) - Sharpness Calibration.rt4
profile\Sega Master System\
Basic RGBS.rt4
profile\Sega Master System\FirebrandX HDRV-Low NTSC\
SMS DAR 11x.rt4
SMS Sharp 11x.rt4
SMS Zoom.rt4
profile\Sega Master System\FirebrandX RGBS NTSC\
SMS DAR 11x.rt4
SMS Sharp 11x.rt4
SMS Zoom.rt4
profile\Sega Saturn\
Basic RGBS.rt4
Wobbling Pixels Profiles Information.txt
Wobbling Pixels Sharp vs Razor Sharp Differences.txt
profile\Sega Saturn\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
Profiles Information.txt
Saturn PAR & Integer 320x & 704x - Razor Sharp.rt4
Saturn PAR & Integer 352x & 704x - Razor Sharp.rt4
Zoom Saturn 320x & 704x - Sharpness Calibration.rt4
Zoom Saturn 352x & 704x - Sharpness Calibration.rt4
profile\Sega Saturn\Wobbling Pixels NTSC & PAL RGBL - Sharp\
Profiles Information.txt
Saturn DAR 320x & 704x - Sharp.rt4
Saturn DAR 320x & 704x PAL to NTSC - Sharp.rt4
Saturn DAR 352x & 704x - Sharp.rt4
Saturn DAR 352x & 704x PAL to NTSC - Sharp.rt4
Zoom Saturn DAR 320x & 704x - Sharpness Calibration.rt4
Zoom Saturn DAR 352x & 704x - Sharpness Calibration.rt4
profile\SNK Neo Geo AES\
Neo Geo 320 vs 304 List.txt
profile\SNK Neo Geo AES\FirebrandX RGBS Bypass\
Neo Geo 304 09x.rt4
Neo Geo 304 10x.rt4
Neo Geo 320 09x.rt4
Neo Geo 320 10x.rt4
Neo Geo Zoom.rt4
profile\Sony PS1\
Basic RGBS.rt4
Wobbling Pixels Profiles Information.txt
Wobbling Pixels Sharp vs Razor Sharp Differences.txt
profile\Sony PS1\Firebrandx HDRV-Low NTSC\
PS1 Generic 4-3 09x.rt4
PS1 Generic 4-3 10x.rt4
profile\Sony PS1\FirebrandX RGBL NTSC\
PS1 DAR 09x.rt4
PS1 DAR 10x.rt4
PS1 Sharp 09x.rt4
PS1 Sharp 10x.rt4
PS1 Zoom.rt4
profile\Sony PS1\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\
Profiles Information.txt
PS1 PAR & Integer - Razor Sharp.rt4
PS1 PAR+ & Integer+ - Razor Sharp.rt4
Zoom PS1 - Sharpness Calibration.rt4
profile\Sony PS1\Wobbling Pixels NTSC & PAL RGBL - Sharp\
Profiles Information.txt
PS1 DAR - Sharp.rt4
PS1 DAR+ - Sharp.rt4
PS1 PAL to NTSC DAR - Sharp.rt4
PS1 PAL to NTSC DAR+ - Sharp.rt4
Zoom PS1 - Sharpness Calibration.rt4
profile\Sony PS2\
Basic YPbPr.rt4
Wobbling Pixels Profiles Information.txt
profile\Sony PS2\Wobbling Pixels NTSC & PAL YPbPr - Sharp\
Profiles Information.txt
PS2 DAR - Sharp.rt4
PS2 DAR (Fill) NTSC 448, 960 - Sharp.rt4
PS2 NTSC - GSM 512x480i to 480p & 1080i - Sharp.rt4
PS2 NTSC - GSM 640x480i to 1080i - Sharp.rt4
PS2 PAL to NTSC DAR - Sharp.rt4
Zoom PS2 - Sharpness Calibration.rt4
profile\Sony PSP (Go)\
Wobbling Pixels Profiles Information.txt
Wobbling Pixels Sharp vs Razor Sharp Differences.txt
profile\Sony PSP (Go)\Wobbling Pixels YPbPr - Razor Sharp\
Profiles Information.txt
PSP 2000 Screen Color PAR (Over) - HDR LCD RGB - Razor Sharp.rt4
PSP PAR (Over) - HDR LCD RGB - Razor Sharp.rt4
PSP PAR (Over) - Razor Sharp.rt4
Zoom PSP - Sharpness Calibration.rt4
profile\Sony PSP (Go)\Wobbling Pixels YPbPr - Sharp\
Profiles Information.txt
PSP 2000 Screen Color PAR (Fill) - HDR LCD RGB Mask - Sharp.rt4
PSP PAR (Fill) - HDR LCD RGB Mask - Sharp.rt4
PSP PAR (Fill) - Sharp.rt4
Zoom PSP - Sharpness Calibration.rt4
profile\Sony PSTV\Mr. Moro Sony PSTV Sharpscale\
PS1 256 09x.rt4 Use this profile for games that are primarily 256x224.
PS1 256 10x.rt4
PS1 320 09x.rt4 Use this profile for games that are primarily 320x224
PS1 320 10x.rt4
PS1 384 09x.rt4 Use this profile for games that are primarily 384x224
PS1 384 10x.rt4
PS1 512 09x.rt4 Use this profile for games that are primarily 512x224
PS1 512 10x.rt4
PS1 640 09x.rt4 Use this profile for games that are primarily 640x224
PS1 640 10x.rt4
PS1 Generic.rt4
PSP.rt4 Use this profile when you're playing a PSP game
Vita 720p.rt4 Use this profile when you're playing a Vita game

Work In Progress Scraps

Pardon the dust, this stuff is still being worked out. Might still contain some important info.

Generic Profiles

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Downscaling

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Console Specific

3DO Interactive Multiplayer

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Atari Jaguar

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Microsoft Xbox

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Microsoft Xbox 360

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Neo Geo AES

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Nintendo Entertainment System (NES)

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Super Nintendo / Super Famicom

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Nintendo 64

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Nintendo Gamecube

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Nintendo Wii

Profile Name Download 1 Profile Description
Generic Download 2 Recommended for use with an unhacked Wii, optimized for 240p, 480i, and 480p.
VC 256 Recommended for use with the NES and Super NES Virtual Console games that output 256 wide pixels on a hacked Wii. Make sure to switch "Video Width" to Framebuffer in USBLoader GX.
VC ~256 Recommended for use with games that should be 256 pixels wide but are scaled to 320 pixels a hacked Wii. Make sure to switch "Video Width" to Framebuffer in USBLoader GX. DO NOT USE with games that actually output 256 pixels wide.
VC 320 Recommended for use with Virtual Console games that output 320 pixels wide on a hacked Wii. Make sure to switch "Video Width" to Framebuffer in USBLoader GX.

Nintendo Wii U

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Nintendo Switch

Profile Name Profile Description
N64 720 Download 1 Set the Switch to 720p to use this profile. NSO N64 games render at 720p. This profile is for use with scanlines to approximate the look on a CRT, not for additional sharpness. If you want a sharper picture, use the default profile.
NSO 256 Download 2 To be used with the NES, Super NES, and Sega Genesis Nintendo Switch Online emulators when the game has an 8:7 aspect ratio.
NSO 320 Download 3 To be used with the Sega Genesis Nintendo Switch Online emulator when the game has a 10:7 aspect ratio
GBA This profile is for use with any GBA game on Switch, including the NSO GBA app as well as ports of GBA games that are scaled 6x to 1080p. This allows for a 13x scale to 2160p, where a default profile would only scale games 12x.
GBC This profile is for use with any GBC game on Switch, including the NSO GBC app as well as ports of GBC games that are scaled 7x to 1080p. This allows for a 15x scale to 2160p, where a default profile would only scale games 14x.

Phillips CDi

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Pioneer LaserActive

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

SEGA Master System

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

SEGA Genesis / Mega Drive

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

SEGA Saturn

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

SEGA Dreamcast

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Sony PlayStation 1

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Sony PlayStation 2

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Sony PlayStation 3

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Sony PSP

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Sony PlayStation TV / Vita TV

The Playstation TV profiles require a hacked PSTV and the Sharpscale plugin to take advantage of the potential sharpness the PSTV can give. If your PSTV is not hacked, please use the default profile.

For the following profiles, please set the following options in Sharpscale:

PSTV Sharpscale Options
Option Name Option Choice
Scaling Mode Integer
PS1 Aspect Ratio Pixel
Scaling Algorithm Point
Unlock Frame Buffer Size Off
Profile Name Description
PSVita Download 1 The PlayStation TV outputs a 544p window onto a 720p canvas.

Upscaled 4x to fit 2160p. Cuts off 4 pixels vertically

PSP Download 2 Sets Decimation Factor to 2 and Prescale to 1/2

The Playstation TV outputs a line-doubled 272p window into a 720p canvas. Upscaled 8x to 2160p. Cuts off 4 pixels vertically.

PS1 Generic The Playstation TV will output the PS1 game to an integer scale of its signal that will fit inside 1280x720p.

Use this profile for PS1 games that switch between many resolutions often. 480i will scale 1x. 512x224p and 640x224p will scale 2x. 384x224, 320x224, and 256x224 will scale 3x.

The following profiles require a slight change in Sharpscale settings. These profiles are best used with games that stick to one resolution for the majority of their gameplay. Do not use these with Chrono Cross or Silent Hill, their menus will cut off vertically

Sharpscale Settings
Option Name Option Choice
Scaling Mode Real
PS1 Aspect Ratio Pixel
Scaling Algorithm Point
Unlock Frame Buffer Size Off
PSTV Profiles: PS1 Pixel Aspect Ratio
Profile Name Profile Descriptions
PS1 256 Download 3 Use for PS1 games that are primarily 256x224.
PS1 320 Download 3 Use for PS1 games that are primarily 320x224.
PS1 384 Download 4 Use for PS1 games that are primarily 384x224.
PS1 512 Download 4 Use for PS1 games that are primarily 512x224
PS1 640 Download 5 Use for PS1 games that are primarily 640x224

TurboGrafx-16 / PC Engine

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Classic Mini Consoles

256 Download 1 Use with mini consoles that output a 3x integer scale of 8:7 aspect ratio games.

Primarily used by NES and Super NES Classic Mini consoles. Note: The Famicom Classic Mini needs HDMI® Color space changed to "Limited"

320 Download 2 Use with mini consoles that output a 3x integer scale of 10:7 aspect ratio games.

Primarily used by Sega Genesis Classic Mini.

Analogue Pocket

GBA Download 1 Set Scale size to 6x in Pocket GBA settings. Outputs 13x scaled GBA games where the default profile would normally scale to 12x. Do not use with Pocket scanline effects.
GBC Download 2 Set Scale Size to 7x in Pocket GBC settings. Outputs 15x scaled GBC games where the default profile would normally scale to 14x. Do not use with Pocket scanline effects.

Computer Specific

FM Towns

FM Towns computers once hitting white desktop variants output different video displays with some models performing internal upscaling conversions from 24khz to 31khz as well as some models performing 15khz to 31khz with adjustments in the TBIOS configuration file. EA and Pentium type desktops only output 31khz video modes. The below profiles are meant for all towers, UX, UG, UR, HG and HR models which are all models that do not perform internal conversion.
FM Towns will require a custom profile for any displays at 24khz

24Khz Download 1 24Khz Display Mode

Sharp X68000

Sharp X68000 is unique with its outputs primarily being 15khz and 31khz. A few games have hidden selectable 24khz display modes.

Profile Name 1 Download 1 24Khz Mode in XXXX Game.
Profile Name 2 Download 2 24Khz mode

PC-8801

PC-8801 computers will output either 15khz or 24khz depending on the dipswitch settings in the back. If dipswitch settings are incorrect, games will refuse to boot and crash the computer. The 15khz VGA detection in the RT4K works very well for PC8801 and most video modes won't require a profile.
A 24khz signal will require a profile to display properly.

24Khz Mode in BASIC Download 1 24Khz Mode in BASIC.