AV:RetroTINK-4K/profiles: Difference between revisions
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=Profiles= | =Profiles= | ||
The RetroTINK-4K includes an SD card with a set of Profiles, CRT Masks, Color Correction Profiles and more from the talents of FirebrandX, Wobbling Pixels, Exrems, Kuro Houou, pram0d, Cyo, MrMoro, austinbroth, Chungo, and (anyone else I'm forgetting). This page serves as a comprehensive list of every profile included with the 1.0 release. | The RetroTINK-4K includes an SD card with a set of Profiles, CRT Masks, Color Correction Profiles and more from the talents of FirebrandX, Wobbling Pixels, Exrems, Kuro Houou, pram0d, Cyo, MrMoro, austinbroth, Chungo, and (anyone else I'm forgetting). This page serves as a comprehensive list of every profile included with the 1.0 release. | ||
==CSC== | |||
reminder to do the CSC menu, too | |||
==Profiles Version 1.0== | ==Profiles Version 1.0== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 1,235: | Line 1,236: | ||
| Vita 720p.rt4 | | Vita 720p.rt4 | ||
| Use this profile when you're playing a Vita game | | Use this profile when you're playing a Vita game | ||
|} | |||
==Work In Progress Scraps== | |||
Pardon the dust, this stuff is still being worked out. Might still contain some important info. | |||
===Generic Profiles=== | |||
{| class="wikitable" | |||
|- | |||
| Profile Name 1 | |||
| Download 1 | |||
| Description | |||
|- | |||
| Profile Name 2 | |||
| Download 2 | |||
| Description | |||
|} | |||
===Downscaling=== | |||
{| class="wikitable" | |||
|- | |||
| Profile Name 1 | |||
| Download 1 | |||
| Description | |||
|- | |||
| Profile Name 2 | |||
| Download 2 | |||
| Description | |||
|} | |||
===Console Specific=== | |||
====3DO Interactive Multiplayer==== | |||
{| class="wikitable" | |||
|- | |||
| Profile Name 1 | |||
| Download 1 | |||
| Description | |||
|- | |||
| Profile Name 2 | |||
| Download 2 | |||
| Description | |||
|} | |||
====Atari Jaguar==== | |||
{| class="wikitable" | |||
|- | |||
| Profile Name 1 | |||
| Download 1 | |||
| Description | |||
|- | |||
| Profile Name 2 | |||
| Download 2 | |||
| Description | |||
|} | |||
====Microsoft Xbox==== | |||
{| class="wikitable" | |||
|- | |||
| Profile Name 1 | |||
| Download 1 | |||
| Description | |||
|- | |||
| Profile Name 2 | |||
| Download 2 | |||
| Description | |||
|} | |||
====Microsoft Xbox 360==== | |||
{| class="wikitable" | |||
|- | |||
| Profile Name 1 | |||
| Download 1 | |||
| Description | |||
|- | |||
| Profile Name 2 | |||
| Download 2 | |||
| Description | |||
|} | |||
====Neo Geo AES==== | |||
{| class="wikitable" | |||
|- | |||
| Profile Name 1 | |||
| Download 1 | |||
| Description | |||
|- | |||
| Profile Name 2 | |||
| Download 2 | |||
| Description | |||
|} | |||
====Nintendo Entertainment System (NES)==== | |||
{| class="wikitable" | |||
|- | |||
|Profile Name 1 | |||
|Download 1 | |||
|Description | |||
|- | |||
|Profile Name 2 | |||
|Download 2 | |||
|Description | |||
|} | |||
====Super Nintendo / Super Famicom==== | |||
{| class="wikitable" | |||
|- | |||
| Profile Name 1 | |||
|Download 1 | |||
|Description | |||
|- | |||
|Profile Name 2 | |||
|Download 2 | |||
|Description | |||
|} | |||
==== Nintendo 64==== | |||
{| class="wikitable" | |||
|- | |||
|Profile Name 1 | |||
|Download 1 | |||
| Description | |||
|- | |||
|Profile Name 2 | |||
|Download 2 | |||
|Description | |||
|} | |||
====Nintendo Gamecube==== | |||
{| class="wikitable" | |||
|- | |||
|Profile Name 1 | |||
| Download 1 | |||
|Description | |||
|- | |||
|Profile Name 2 | |||
|Download 2 | |||
| Description | |||
|} | |||
====Nintendo Wii==== | |||
{| class="wikitable" | |||
|- | |||
! Profile Name | |||
|Download 1 | |||
!Profile Description | |||
|- | |||
|Generic | |||
|Download 2 | |||
|Recommended for use with an unhacked Wii, optimized for 240p, 480i, and 480p. | |||
|- | |||
|VC 256 | |||
| | |||
|Recommended for use with the NES and Super NES Virtual Console games that output 256 wide pixels on a hacked Wii. Make sure to switch "Video Width" to Framebuffer in USBLoader GX. | |||
|- | |||
|VC ~256 | |||
| | |||
|Recommended for use with games that should be 256 pixels wide but are scaled to 320 pixels a hacked Wii. Make sure to switch "Video Width" to Framebuffer in USBLoader GX. DO NOT USE with games that actually output 256 pixels wide. | |||
|- | |||
|VC 320 | |||
| | |||
|Recommended for use with Virtual Console games that output 320 pixels wide on a hacked Wii. Make sure to switch "Video Width" to Framebuffer in USBLoader GX. | |||
|} | |||
====Nintendo Wii U==== | |||
{| class="wikitable" | |||
|- | |||
|Profile Name 1 | |||
|Download 1 | |||
|Description | |||
|- | |||
|Profile Name 2 | |||
|Download 2 | |||
|Description | |||
|} | |||
====Nintendo Switch==== | |||
{| class="wikitable" | |||
!Profile Name | |||
! | |||
! Profile Description | |||
|- | |||
|N64 720 | |||
|Download 1 | |||
|Set the Switch to 720p to use this profile. NSO N64 games render at 720p. This profile is for use with scanlines to approximate the look on a CRT, not for additional sharpness. If you want a sharper picture, use the default profile. | |||
|- | |||
|NSO 256 | |||
|Download 2 | |||
|To be used with the NES, Super NES, and Sega Genesis Nintendo Switch Online emulators when the game has an 8:7 aspect ratio. | |||
|- | |||
|NSO 320 | |||
|Download 3 | |||
|To be used with the Sega Genesis Nintendo Switch Online emulator when the game has a 10:7 aspect ratio | |||
|- | |||
|GBA | |||
| | |||
|This profile is for use with any GBA game on Switch, including the NSO GBA app as well as ports of GBA games that are scaled 6x to 1080p. This allows for a 13x scale to 2160p, where a default profile would only scale games 12x. | |||
|- | |||
|GBC | |||
| | |||
|This profile is for use with any GBC game on Switch, including the NSO GBC app as well as ports of GBC games that are scaled 7x to 1080p. This allows for a 15x scale to 2160p, where a default profile would only scale games 14x. | |||
|} | |||
====Phillips CDi==== | |||
{| class="wikitable" | |||
|- | |||
|Profile Name 1 | |||
|Download 1 | |||
|Description | |||
|- | |||
|Profile Name 2 | |||
|Download 2 | |||
|Description | |||
|} | |||
====Pioneer LaserActive==== | |||
{| class="wikitable" | |||
|- | |||
|Profile Name 1 | |||
|Download 1 | |||
|Description | |||
|- | |||
|Profile Name 2 | |||
|Download 2 | |||
|Description | |||
|} | |||
====SEGA Master System==== | |||
{| class="wikitable" | |||
|- | |||
|Profile Name 1 | |||
|Download 1 | |||
|Description | |||
|- | |||
|Profile Name 2 | |||
|Download 2 | |||
| Description | |||
|} | |||
==== SEGA Genesis / Mega Drive ==== | |||
{| class="wikitable" | |||
|- | |||
|Profile Name 1 | |||
|Download 1 | |||
|Description | |||
|- | |||
| Profile Name 2 | |||
|Download 2 | |||
|Description | |||
|} | |||
====SEGA Saturn ==== | |||
{| class="wikitable" | |||
|- | |||
|Profile Name 1 | |||
|Download 1 | |||
|Description | |||
|- | |||
|Profile Name 2 | |||
|Download 2 | |||
|Description | |||
|} | |||
====SEGA Dreamcast ==== | |||
{| class="wikitable" | |||
|- | |||
|Profile Name 1 | |||
|Download 1 | |||
|Description | |||
|- | |||
|Profile Name 2 | |||
| Download 2 | |||
|Description | |||
|} | |||
====Sony PlayStation 1==== | |||
{| class="wikitable" | |||
|- | |||
|Profile Name 1 | |||
| Download 1 | |||
|Description | |||
|- | |||
| Profile Name 2 | |||
|Download 2 | |||
|Description | |||
|} | |||
====Sony PlayStation 2==== | |||
{| class="wikitable" | |||
|- | |||
|Profile Name 1 | |||
|Download 1 | |||
|Description | |||
|- | |||
|Profile Name 2 | |||
|Download 2 | |||
|Description | |||
|} | |||
==== Sony PlayStation 3==== | |||
{| class="wikitable" | |||
|- | |||
|Profile Name 1 | |||
|Download 1 | |||
|Description | |||
|- | |||
| Profile Name 2 | |||
|Download 2 | |||
|Description | |||
|} | |||
==== Sony PSP==== | |||
{| class="wikitable" | |||
|Profile Name 1 | |||
|Download 1 | |||
|Description | |||
|- | |||
|Profile Name 2 | |||
|Download 2 | |||
|Description | |||
|} | |||
====Sony PlayStation TV / Vita TV==== | |||
The Playstation TV profiles require a hacked PSTV and the Sharpscale plugin to take advantage of the potential sharpness the PSTV can give. If your PSTV is not hacked, please use the default profile. | |||
For the following profiles, please set the following options in Sharpscale: | |||
{| class="wikitable" | |||
|+PSTV Sharpscale Options | |||
!Option Name | |||
!Option Choice | |||
|- | |||
|Scaling Mode | |||
|Integer | |||
|- | |||
|PS1 Aspect Ratio | |||
|Pixel | |||
|- | |||
|Scaling Algorithm | |||
|Point | |||
|- | |||
|Unlock Frame Buffer Size | |||
|Off | |||
|} | |||
{| class="wikitable" | |||
!Profile Name | |||
! | |||
!Description | |||
|- | |||
|PSVita | |||
|Download 1 | |||
|The PlayStation TV outputs a 544p window onto a 720p canvas. | |||
Upscaled 4x to fit 2160p. Cuts off 4 pixels vertically | |||
|- | |||
|PSP | |||
| Download 2 | |||
|Sets Decimation Factor to 2 and Prescale to 1/2 | |||
The Playstation TV outputs a line-doubled 272p window into a 720p canvas. Upscaled 8x to 2160p. Cuts off 4 pixels vertically. | |||
|- | |||
|PS1 Generic | |||
| | |||
|The Playstation TV will output the PS1 game to an integer scale of its signal that will fit inside 1280x720p. | |||
Use this profile for PS1 games that switch between many resolutions often. 480i will scale 1x. 512x224p and 640x224p will scale 2x. 384x224, 320x224, and 256x224 will scale 3x. | |||
|} | |||
The following profiles require a slight change in Sharpscale settings. These profiles are best used with games that stick to one resolution for the majority of their gameplay. Do not use these with Chrono Cross or Silent Hill, their menus will cut off vertically | |||
{| class="wikitable" | |||
|+Sharpscale Settings | |||
!Option Name | |||
!Option Choice | |||
|- | |||
|Scaling Mode | |||
|Real | |||
|- | |||
|PS1 Aspect Ratio | |||
|Pixel | |||
|- | |||
|Scaling Algorithm | |||
|Point | |||
|- | |||
|Unlock Frame Buffer Size | |||
|Off | |||
|} | |||
{| class="wikitable" | |||
|+PSTV Profiles: PS1 Pixel Aspect Ratio | |||
!Profile Name | |||
! | |||
!Profile Descriptions | |||
|- | |||
|PS1 256 | |||
|Download 3 | |||
|Use for PS1 games that are primarily 256x224. | |||
|- | |||
|PS1 320 | |||
|Download 3 | |||
|Use for PS1 games that are primarily 320x224. | |||
|- | |||
|PS1 384 | |||
|Download 4 | |||
|Use for PS1 games that are primarily 384x224. | |||
|- | |||
|PS1 512 | |||
|Download 4 | |||
|Use for PS1 games that are primarily 512x224 | |||
|- | |||
|PS1 640 | |||
|Download 5 | |||
|Use for PS1 games that are primarily 640x224 | |||
|} | |||
====TurboGrafx-16 / PC Engine==== | |||
{| class="wikitable" | |||
|- | |||
| Profile Name 1 | |||
|Download 1 | |||
|Description | |||
|- | |||
|Profile Name 2 | |||
|Download 2 | |||
|Description | |||
|} | |||
====Classic Mini Consoles==== | |||
{| class="wikitable" | |||
|- | |||
|256 | |||
|Download 1 | |||
| Use with mini consoles that output a 3x integer scale of 8:7 aspect ratio games. | |||
Primarily used by NES and Super NES Classic Mini consoles. Note: The Famicom Classic Mini needs HDMI® Color space changed to "Limited" | |||
|- | |||
| 320 | |||
|Download 2 | |||
|Use with mini consoles that output a 3x integer scale of 10:7 aspect ratio games. | |||
Primarily used by Sega Genesis Classic Mini. | |||
|} | |||
====Analogue Pocket==== | |||
{| class="wikitable" | |||
|- | |||
|GBA | |||
|Download 1 | |||
|Set Scale size to 6x in Pocket GBA settings. Outputs 13x scaled GBA games where the default profile would normally scale to 12x. Do not use with Pocket scanline effects. | |||
|- | |||
|GBC | |||
|Download 2 | |||
|Set Scale Size to 7x in Pocket GBC settings. Outputs 15x scaled GBC games where the default profile would normally scale to 14x. Do not use with Pocket scanline effects. | |||
|} | |||
===Computer Specific=== | |||
====FM Towns==== | |||
FM Towns computers once hitting white desktop variants output different video displays with some models performing internal upscaling conversions from 24khz to 31khz as well as some models performing 15khz to 31khz with adjustments in the TBIOS configuration file. EA and Pentium type desktops only output 31khz video modes. | |||
The below profiles are meant for all towers, UX, UG, UR, HG and HR models which are all models that '''do not perform internal conversion.'''<br> | |||
'''FM Towns will require a custom profile for any displays at 24khz''' | |||
{| class="wikitable" | |||
|- | |||
| 24Khz | |||
| Download 1 | |||
| 24Khz Display Mode | |||
|} | |||
====Sharp X68000==== | |||
Sharp X68000 is unique with its outputs primarily being 15khz and 31khz. A few games have hidden selectable 24khz display modes. | |||
{| class="wikitable" | |||
|- | |||
| Profile Name 1 | |||
| Download 1 | |||
| 24Khz Mode in XXXX Game. | |||
|- | |||
| Profile Name 2 | |||
| Download 2 | |||
| 24Khz mode | |||
|} | |||
====PC-8801==== | |||
PC-8801 computers will output either 15khz or 24khz depending on the dipswitch settings in the back. If dipswitch settings are incorrect, games will refuse to boot and crash the computer. | |||
The 15khz VGA detection in the RT4K works very well for PC8801 and most video modes won't require a profile. <BR>'''A 24khz signal will require a profile to display properly.''' | |||
{| class="wikitable" | |||
|- | |||
| 24Khz Mode in BASIC | |||
| Download 1 | |||
| 24Khz Mode in BASIC. | |||
|} | |} |
Latest revision as of 06:06, 9 December 2023
Profiles
The RetroTINK-4K includes an SD card with a set of Profiles, CRT Masks, Color Correction Profiles and more from the talents of FirebrandX, Wobbling Pixels, Exrems, Kuro Houou, pram0d, Cyo, MrMoro, austinbroth, Chungo, and (anyone else I'm forgetting). This page serves as a comprehensive list of every profile included with the 1.0 release.
CSC
reminder to do the CSC menu, too
Profiles Version 1.0
RetroTINK-4K - 1.0 Release SD Card Profiles | |
---|---|
profile\_CRT Emulation\Basic HDR CRT\ | |
BVM 1000 TVL.rt4 | |
Consumer Slot Mask.rt4 | |
Consumer Trinitron.rt4 | |
GBI 360p RGB LCD.rt4 | |
Hi-Res Dot Mask.rt4 | |
PVM 600 TVL.rt4 | |
SNES SGB Mono LCD.rt4 | |
SNES SGB RGB LCD.rt4 | |
profile\_CRT Emulation\Kuro Houou - CRT Model Emulation\ | |
JVC TM-H150CG - 4K HDR BFI.rt4 | |
JVC TM-H150CG - 4K HDR.rt4 | |
JVC TM-H1950CG - 4K HDR BFI.rt4 | |
JVC TM-H1950CG - 4K HDR.rt4 | |
Sony KV-FV310 - 4K HDR BFI.rt4 | |
Sony KV-FV310 - 4K HDR.rt4 | |
Sony PVM 20L5 - 4K HDR BFI.rt4 | |
Sony PVM 20L5 - 4K HDR.rt4 | |
Toshiba AF44 - 4K HDR BFI.rt4 | |
Toshiba AF44 - 4K HDR.rt4 | |
Toshiba AF44 - 4K SDR.rt4 | |
profile\_CRT Emulation\Kuro Houou - HDR BFI Optimized Masks and Scanlines\ | |
HDR BFI - AG Coarse - Grayscale and Gamma Calibrated.rt4 | |
HDR BFI - AG Dense - Grayscale and Gamma Calibrated.rt4 | |
HDR BFI - AG RYB - Grayscale and Gamma Calibrated.rt4 | |
HDR BFI - AG YMC - Grayscale and Gamma Calibrated.rt4 | |
HDR BFI - Mono Dense - Grayscale and Gamma Calibrated.rt4 | |
HDR BFI - Mono Medium - Grayscale and Gamma Calibrated.rt4 | |
HDR BFI - Slot Coarse - Grayscale and Gamma Calibrated.rt4 | |
HDR BFI - Slot Dense - Grayscale and Gamma Calibrated.rt4 | |
HDR BFI - Slot Medium - Grayscale and Gamma Calibrated.rt4 | |
HDR BFI - Triad Coarse - Grayscale and Gamma Calibrated.rt4 | |
HDR BFI - Triad Dense - Grayscale and Gamma Calibrated.rt4 | |
profile\_CRT Emulation\Kuro Houou - HDR Optimized Masks and Scanlines\ | |
HDR - AG Coarse - Grayscale and Gamma Calibrated.rt4 | |
HDR - AG Dense - Grayscale and Gamma Calibrated.rt4 | |
HDR - AG RYB - Grayscale and Gamma Calibrated.rt4 | |
HDR - AG YMC - Grayscale and Gamma Calibrated.rt4 | |
HDR - Mono Dense - Grayscale and Gamma Calibrated.rt4 | |
HDR - Mono Medium - Grayscale and Gamma Calibrated.rt4 | |
HDR - Slot Coarse - Grayscale and Gamma Calibrated.rt4 | |
HDR - Slot Dense - Grayscale and Gamma Calibrated.rt4 | |
HDR - Slot Medium - Grayscale and Gamma Calibrated.rt4 | |
HDR - Triad Coarse - Grayscale and Gamma Calibrated.rt4 | |
HDR - Triad Dense - Grayscale and Gamma Calibrated.rt4 | |
profile\_CRT Emulation\Kuro Houou - SDR Optimized Masks and Scanlines\ | |
SDR - AG Coarse - Grayscale and Gamma Calibrated.rt4 | |
SDR - AG Dense - Grayscale and Gamma Calibrated.rt4 | |
SDR - AG RYB - Grayscale and Gamma Calibrated.rt4 | |
SDR - AG YMC - Grayscale and Gamma Calibrated.rt4 | |
SDR - Mono Dense - Grayscale and Gamma Calibrated.rt4 | |
SDR - Mono Medium - Grayscale and Gamma Calibrated.rt4 | |
SDR - Slot Coarse - Grayscale and Gamma Calibrated.rt4 | |
SDR - Slot Dense - Grayscale and Gamma Calibrated.rt4 | |
SDR - Slot Medium - Grayscale and Gamma Calibrated.rt4 | |
SDR - Triad Coarse - Grayscale and Gamma Calibrated.rt4 | |
SDR - Triad Dense - Grayscale and Gamma Calibrated.rt4 | |
profile\Analogue Pocket\ | |
GBA.rt4 | Default Pocket settings amount to a 12x scale. This profile allows for a 13x scale and uses GBA Color Correction. Works in 1080p and 720p after setting integer scaling in each resolution on the Pocket. |
GBC.rt4 | Default Pocket settings amount to a 14x scale. This allows for a 15x scale and uses GBC Color Correction. Works in 1080p and 720p after setting integer scaling in each resolution on the Pocket. |
profile\Arcade\pram0d Arcade Pack - SCART RGBS\ | |
Akai Katana.rt4 | |
Battle Bakraid.rt4 | |
Cruisn USA.rt4 | |
Guwange.rt4 | |
Ibara Kuro.rt4 | |
Killer Instinct.rt4 | |
MK2.rt4 | |
NBA Jam TE.rt4 | |
Primal Rage.rt4 | |
Robotron_Defender.rt4 | |
Sega STV.rt4 | |
Shinobi.rt4 | |
Turtles in Time.rt4 | |
Vendetta.rt4 | |
profile\Atari Jaguar\ | |
Basic.rt4 | Same as the FireBrandX RGBL NTSC 09x Profile |
profile\Atari Jaguar\FirebrandX RGBL NTSC\ | |
Jaguar Sharp 09x.rt4 | This Atari Jaguar is optimally sampled. |
Jaguar Sharp 10x.rt4 | |
Jaguar Zoom.rt4 | Optimized and zoomed for calibration of phase and color. |
profile\Classic Mini Consoles\ | |
FC SFC NES SNES 09x.rt4 | Attempts to get the same 256x224 output of Super NES games.
Display Aspect Ratio |
FC SFC NES SNES 10x.rt4 | |
Genesis + MD 09x.rt4 | Attempts to get the same 320x224 output of Sega Genesis games.
Display Aspect Ratio |
Genesis + MD 10x.rt4 | |
profile\Fujitsu FM Towns\ | |
Horz 24khz Vert 55_38.rt4 | |
Cyo Fujitsu FM Towns Instructions.txt | |
profile\Microsoft Original Xbox\ | |
Wobbling Pixels Profiles & Stellar and XBOXHD+ Instructions.txt | |
profile\Microsoft Original Xbox\Wobbling Pixels Stellar & XboxHD+ HDMI - Sharp\ | |
Xbox 640x to 720x - Sharp.rt4 | |
Xbox 720x - Sharp.rt4 | |
Xbox PAR 640x - Sharp.rt4 | |
profile\NEC PC-8801\ | |
24khz BASIC.rt4 | |
Cyo NEC PC-8801 Instructions.txt | |
profile\NEC SuperGrafx\ | |
Basic.rt4 | |
profile\NEC SuperGrafx\FirebrandX RGBS NTSC\ | |
PCE DAR 09x.rt4 | Optimally sampled, scaled to Display Aspect Ratio. Implemented with sampling for 256x224 and 512x224 |
PCE DAR 10x.rt4 | |
PCE Sharp 09x.rt4 | Optimally sampled, set to 1:1 PAR. Implemented with sampling for 256x224 and 512x224 |
PCE Sharp 10x.rt4 | |
PCE Zoom.rt4 | Optimally sampled, PAR is 1:1. Used to dial in phase and color. |
profile\Nintendo GameCube\ | |
Basic.rt4 | |
FirebrandX Profile Instructions for Gamecube.txt | Instructions for using GameCube Profiles. |
Wobbling Pixels Profiles & GBI Setup Instructions.txt | |
Wobbling Pixels Profiles & GCVideo Instructions.txt | |
Wobbling Pixels Sharp vs Razor Sharp Differences.txt | |
profile\Nintendo GameCube\FirebrandX GCVideo + GBI\ | |
GBIHF-RT4K 13x.rt4 | Used in conjunction with GBIHF-RT4K-HDMI when playing GBA games. |
GBIHF-RT4K 15x.rt4 | Used in conjunction with GBIHF-RT4K-HDMI when playing GBC games. |
profile\Nintendo GameCube\FirebrandX GCVideo + Swiss\ | |
NGC DAR 448 Fill.rt4 | Used with games that output 448 vertical pixels, and the GameCube's horizontal scaling is turned on.
Display Aspect Ratio |
NGC DAR 480 Fill.rt4 | Used with games that output 480 vertical pixels, and the GameCube's horizontal scaling is turned on
Display Aspect Ratio |
NGC Sharp Over.rt4 | |
NGC Wide 448 Fill.rt4 | Used with games that output 448 vertical pixels, the GameCube's horizontal scaling is turned on, and the game is set to run in 16:9 widescreen |
NGC Wide 480 Fill.rt4 | Used with games that output 480 vertical pixels, the GameCube's horizontal scaling is turned on, and the game is set to run in 16:9 widescreen |
profile\Nintendo GameCube\FirebrandX GCVideo + Swiss 1x1 PAR\ | |
NGC DAR 512 to 640.rt4 | Swiss has video width set to 1:1 (turns off GameCube Horizontal Scaling). GCVideo has fix resolution off. This is for games that output 512 pixels wide. |
NGC DAR 608 to 666.rt4 | Swiss has video width set to 1:1 (turns off GameCube Horizontal Scaling). GCVideo has fix resolution off. This is for games that output 608 pixels wide. |
NGC DAR 640 to 660.rt4 | Swiss has video width set to 1:1 (turns off GameCube Horizontal Scaling). GCVideo has fix resolution off. This is for games that output 640 pixels wide. |
profile\Nintendo GameCube\Wobbling Pixels GBI HF (GBA, GB, GBC) GCVdeo - Razor Sharp\ | |
GB, GBC - Razor Sharp.rt4 | Wobbling Pixels's GBC Profile. Use in conjunction with GBIHF-RT4K-HDMI |
GBA - Razor Sharp.rt4 | Wobbling Pixels's GBA Profile. Use in conjunction with GBIHF-RT4K-HDMI |
GBA Screen Color - HDR LCD RGB Mask - Razor Sharp.rt4 | GBA profile with LCD Scanlines, HDR is on. |
GBA Screen Color - LCD RGB Mask - Razor Sharp.rt4 | GBA profile with LCD Scanines, HDR is off |
GBC Screen Color - HDR LCD RGB Mask - Razor Sharp.rt4 | GBC Profile with LCD Scanlines, HDR is on |
GBC Screen Color - LCD Mono Mask - Razor Sharp.rt4 | GBC Profile with Mono Scanlines, HDR is off |
GBC Screen Color - LCD RGB Mask - Razor Sharp.rt4 | GBC Profile with LCD RGB Scanlines, HDR is off |
Retrotink 4k & GBI Setup Instructions.txt | Instruction File |
profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL GCVideo - Razor Sharp\ | |
Gamecube Integer Horizontal - Razor Sharp.rt4 | |
Profiles and GCVideo Instructions.txt | |
profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL GCVideo - Sharp\ | |
Gamecube DAR (Fill) 448 - Sharp.rt4 | Use this with GameCube games that output 448 vertical pixels
Display Aspect Ratio |
Gamecube DAR (Fill) 480 - Sharp.rt4 | Use this with GameCube games that output 480 vertical pixels
Display Aspect Ratio |
Profiles and GCVideo Instructions.txt | Instruction file |
profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL YPbPr - Razor Sharp\ | |
Gamecube Integer Horizontal - Razor Sharp.rt4 | |
Profiles Information.txt | |
Zoom Gamecube - Sharpness Calibration.rt4 | Same as above but zoomed in for phase and color calibration. |
profile\Nintendo GameCube\Wobbling Pixels NTSC & PAL YPbPr - Sharp\ | |
Gamecube DAR (Fill) 448 - Sharp.rt4 | Use this with OEM GameCube Cables outputting a GameCube game with 448 vertical pixels.
Display Aspect Ratio |
Gamecube DAR (Fill) 480 - Sharp.rt4 | Use this with OEM GameCube Cables outputting a GameCube game with 480 vertical pixels.
Display Aspect Ratio |
Profiles Information.txt | Instruction File |
Zoom Gamecube - Sharpness Calibration.rt4 | Use this to calibrate phase and color. |
profile\Nintendo N64\ | |
Basic RGBS.rt4 | |
Wobbling Pixels Profiles Information.txt | |
profile\Nintendo N64\FirebrandX RGBS NTSC\ | |
N64 4-3 Fill Deblur.rt4 | |
N64 4-3 Fill.rt4 | |
N64 4-3 Overscan Deblur.rt4 | |
N64 4-3 Overscan.rt4 | |
N64 Zoom Deblur.rt4 | |
N64 Zoom.rt4 | |
profile\Nintendo N64\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\ | |
N64 Integer 640x- Razor Sharp.rt4 | |
N64 Integer+ 640x- Razor Sharp.rt4 | |
N64 PAR & Integer 320x Deblur - Razor Sharp.rt4 | |
N64 PAR+ & Integer+ 320x Deblur - Razor Sharp.rt4 | |
Profiles information.txt | |
Zoom N64 320x Deblur - Sharpness Calibration.rt4 | |
Zoom N64 640x - Sharpness Calibration.rt4 | |
profile\Nintendo N64\Wobbling Pixels NTSC & PAL RGBL - Sharp\ | |
N64 DAR 320 Deblur - Sharp.rt4 | |
N64 DAR 640 - Sharp.rt4 | |
N64 DAR+ 320 Deblur - Sharp.rt4 | |
N64 DAR+ 640 - Sharp.rt4 | |
Profiles information.txt | |
Zoom N64 320 Deblur - Sharpness Calibration.rt4 | |
Zoom N64 640 - Sharpness Calibration.rt4 | |
profile\Nintendo NES + FC\ | |
Basic RGBS.rt4 | |
profile\Nintendo NES + FC\FirebrandX HDRV-Low NTSC\ | |
NES DAR 09x.rt4 | |
NES DAR 10x.rt4 | |
NES DAR L-Crop 09x.rt4 | |
NES DAR L-Crop 10x.rt4 | |
NES Sharp 09x.rt4 | |
NES Sharp 10x.rt4 | |
NES Sharp L-Crop 09x.rt4 | |
NES Sharp L-Crop 10x.rt4 | |
NES Zoom.rt4 | |
profile\Nintendo NES + FC\FirebrandX RGBS NTSC\ | |
NES DAR 09x.rt4 | |
NES DAR 10x.rt4 | |
NES DAR L-crop 09x.rt4 | |
NES DAR L-crop 10x.rt4 | |
NES Sharp 09x.rt4 | |
NES Sharp 10x.rt4 | |
NES Sharp L-crop 09x.rt4 | |
NES Sharp L-crop 10x.rt4 | |
NES Zoom.rt4 | |
profile\Nintendo SNES + SFC\ | |
Basic RGBS.rt4 | |
Wobbling Pixels Profiles Information.txt | |
Wobbling Pixels Sharp vs Razor Sharp Differences.txt | |
profile\Nintendo SNES + SFC\FirebrandX HDRV-Low NTSC\ | |
SNES DAR 09x.rt4 | |
SNES DAR 10x.rt4 | |
SNES DAR Capcom Fighters.rt4 | |
SNES Sharp 09x.rt4 | |
SNES Sharp 10x.rt4 | |
SNES Super Game Boy.rt4 | |
SNES Zoom.rt4 | |
profile\Nintendo SNES + SFC\FirebrandX RGBS NTSC\ | |
SNES DAR 09x.rt4 | |
SNES DAR 10x.rt4 | |
SNES DAR Capcom Fighters.rt4 | |
SNES Sharp 09x.rt4 | |
SNES Sharp 10x.rt4 | |
SNES Super Game Boy.rt4 | |
SNES Zoom.rt4 | |
profile\Nintendo SNES + SFC\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\ | |
Profiles Information.txt | |
SNES & SFC PAR & Integer - Razor Sharp.rt4 | |
SNES & SFC PAR+ & Integer+ - Razor Sharp.rt4 | |
Zoom SNES & SFC - Shaprness Calibration.rt4 | |
profile\Nintendo SNES + SFC\Wobbling Pixels NTSC & PAL RGBL - Sharp\ | |
Profiles Information.txt | |
SNES & SFC DAR - Sharp.rt4 | |
SNES & SFC DAR (Fill) 224 448 - Sharp.rt4 | |
SNES & SFC DAR+ - Sharp .rt4 | |
SNES & SFC PAL to NTSC DAR - Sharp.rt4 | |
SNES & SFC PAL to NTSC DAR (Fill) 224 448 - Sharp.rt4 | |
SNES & SFC PAL to NTSC DAR+ - Sharp.rt4 | |
Zoom SNES & SFC - Shaprness Calibration.rt4 | |
profile\Nintendo Switch\MrMoro NSO\ | |
GBA 13x.rt4 | Default Settings only allow for a 12x scale in 1080p. This profile utilizes prescaling to get a 13x scale. Works in both 1080p and 720p. |
GBC 15x.rt4 | Default Settings only allow for a 14x scale in 1080p. This profile utilizes prescaling to get a 15x scale. Works in both 1080p and 720p. |
NSO FC NES SFC SNES Gen MD 256 09x.rt4 | When set to 1:1 scaling on the NSO app, these games are correctly prescaled to achieve the original 256x224 picture. Display Aspect Ratio. Works in both 1080p and 720p. |
NSO FC NES SFC SNES Gen MD 256 10x.rt4 | |
NSO MD Gen 320 09x.rt4 | When set to 1:1 Scaling on the NSO app, these games are correctly prescaled to achieve the original 320x224 picture. Display Aspect Ratio. Works in both 1080p and 720p |
NSO MD Gen 320 10x.rt4 | |
NSO N64 720p 09x.rt4 | N64 games render in 720p on NSO. This profile is made for scanline effects to mimic 240p output. |
NSO N64 720p 10x.rt4 | |
profile\Nintendo Switch\pram0d HDMI\ | |
Nintendo Switch.rt4 | |
profile\Nintendo Wii\ | |
Basic YPbPr.rt4 | Same as the below Generic Wii setting below, optimized for NTSC 240p, 480i, 480p. |
Wobbling Pixels Profiles Information.txt | |
profile\Nintendo Wii\MrMoro YPbPr\ | |
Generic Wii.rt4 | Use this for general NTSC Wii use. Optimized for 240p, 480i, 480p. |
VC FC NES SFC SNES 09x.rt4 | Set Wii Resolution to SDTV. Use this profile for NES and Super NES VC games with Video Width: Framebuffer. |
VC FC NES SFC SNES 256 10x.rt4 | |
VC MD Gen 09x.rt4 | Set Wii Resolution to SDTV. Use this profile for Sega Genesis VC games |
VC MD GEN 10x.rt4 | |
VC TG16 09x.rt4 | Set Wii Resolution to SDTV. Use this profile for games that should output 256 pixels wide but are scaled to 320 pixels wide. Tested with Rondo of Blood and Shining Force (Genesis) |
VC TG16 10x.rt4 | |
profile\Nintendo Wii\Wobbling Pixels NTSC & PAL YPbPr - Sharp\ | |
Profiles Information.txt | |
Wii DAR (Fill) 480 (16-9) - Sharp.rt4 | |
Wii DAR (Fill) 480 (4-3) - Sharp.rt4 | |
Zoom Wii DAR (Fill) 480 - Sharp.rt4 | |
profile\Nintendo WiiU\ | |
austinbroth Wii U DS instructions.rtf | |
profile\Nintendo WiiU\austinbroth DS Modded Modeline\ | |
PP Dual Screens Full Screen.rt4 | |
PP Screen Focus LCD grid Big Screen.rt4 | |
PP Side by Side Full Screen.rt4 | |
PP Standard DS Full Vertical.rt4 | |
PP Vertical Screens Full Vertical.rt4 | |
profile\Nintendo WiiU\austinbroth DS Official\ | |
LH Touch Screen Focus Small Screen FS.rt4 | |
LH Upper Screen Focus Small Screen FS.rt4 | |
RH Touch Screen Focus Small Screen Full Screen.rt4 | |
RH Upper Screen Focus Small Screen Full Screen.rt4 | |
Screen Focus Full Screen Stretch Sharp.rt4 | |
Screen Focus Full Screen Stretch Soft.rt4 | |
Standard Nintendo DS Full Vertical.rt4 | |
profile\Nintendo WiiU\austinbroth GBA VC PP TV\ | |
Wii U GBA VC PP TV.rt4 | |
profile\RetroUSB AVS\ | |
Chungo RetroUSB AVS Instructions.txt | |
RetroUSB AVS DAR PAL.rt4 | |
RetroUSB AVS DAR.rt4 | |
RetroUSB AVS Sharp PAL.rt4 | |
RetroUSB AVS Sharp.rt4 | |
profile\Sega Dreamcast\ | |
Basic RGBS.rt4 | |
Basic VGA 480p.rt4 | |
FirebrandX Profile Instructions for Dreamcast.txt | |
Wobbing Pixels Profiles Information.txt | |
profile\Sega Dreamcast\FirebrandX VGA and DCDigital\ | |
DC 4-3 DCDigital Fill.rt4 | |
DC 4-3 DCDigital Over.rt4 | |
DC 4-3 DCDigital Sharp.rt4 | |
DC 4-3 VGA Mcbazel Fill.rt4 | |
DC 4-3 VGA Mcbazel Over.rt4 | |
DC 4-3 VGA Mcbazel Sharp.rt4 | |
DC 4-3 VGA Toro Fill.rt4 | |
DC 4-3 VGA Toro Over.rt4 | |
DC 4-3 VGA Toro Sharp.rt4 | |
DC Zoom VGA Mcbazel.rt4 | |
DC Zoom VGA Toro.rt4 | |
profile\Sega Dreamcast\Wobbling Pixels NTSC & PAL - VGA & RGBS - Sharp\ | |
Dreamcast RGBS PAR 480p & 480i DAR 240p - Sharp.rt4 | |
Dreamcast VGA PAR 480p only - Sharp.rt4 | |
Profiles Information.txt | |
Zoom Dreamcast - RGBS - Sharpness Calibration.rt4 | |
Zoom Dreamcast - VGA 480p only - Sharpness Calibration.rt4 | |
profile\Sega Genesis & Mega Drive\ | |
Basic RGBS.rt4 | |
Wobbling Pixels Profiles Information.txt | |
Wobbling Pixels Sharp vs Razor Sharp Differences.txt | |
profile\Sega Genesis & Mega Drive\FirebrandX HDRV-Low NTSC\ | |
MD DAR 09x.rt4 | |
MD DAR 10x.rt4 | |
MD Sharp 09x.rt4 | |
MD Sharp 10x.rt4 | |
MD Zoom.rt4 | |
profile\Sega Genesis & Mega Drive\FirebrandX RGBS NTSC\ | |
MD DAR 09x.rt4 | |
MD DAR 10x.rt4 | |
MD Sharp 09x.rt4 | |
MD Sharp 10x.rt4 | |
MD Zoom.rt4 | |
profile\Sega Genesis & Mega Drive\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\ | |
Genesis & MD (2) PAR & Integer - Razor Sharp.rt4 | |
Genesis & MD (2) PAR+ & Integer+ - Razor Sharp.rt4 | |
Profiles Information.txt | |
Zoom Genesis & MD (2) - Sharpness Calibration.rt4 | |
profile\Sega Genesis & Mega Drive\Wobbling Pixels NTSC & PAL RGBL - Sharp\ | |
Genesis & MD (2) DAR - Sharp.rt4 | |
Genesis & MD (2) DAR (Fill) 224, 448 - Sharp.rt4 | |
Genesis & MD (2) DAR+ - Sharp.rt4 | |
Genesis & MD (2) PAL to NTSC DAR - Sharp.rt4 | |
Genesis & MD (2) PAL to NTSC DAR (Fill) 224, 448.rt4 | |
Genesis & MD (2) PAL to NTSC DAR+ - Sharp.rt4 | |
Profiles Information.txt | |
Zoom Genesis & MD (2) - Sharpness Calibration.rt4 | |
profile\Sega Master System\ | |
Basic RGBS.rt4 | |
profile\Sega Master System\FirebrandX HDRV-Low NTSC\ | |
SMS DAR 11x.rt4 | |
SMS Sharp 11x.rt4 | |
SMS Zoom.rt4 | |
profile\Sega Master System\FirebrandX RGBS NTSC\ | |
SMS DAR 11x.rt4 | |
SMS Sharp 11x.rt4 | |
SMS Zoom.rt4 | |
profile\Sega Saturn\ | |
Basic RGBS.rt4 | |
Wobbling Pixels Profiles Information.txt | |
Wobbling Pixels Sharp vs Razor Sharp Differences.txt | |
profile\Sega Saturn\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\ | |
Profiles Information.txt | |
Saturn PAR & Integer 320x & 704x - Razor Sharp.rt4 | |
Saturn PAR & Integer 352x & 704x - Razor Sharp.rt4 | |
Zoom Saturn 320x & 704x - Sharpness Calibration.rt4 | |
Zoom Saturn 352x & 704x - Sharpness Calibration.rt4 | |
profile\Sega Saturn\Wobbling Pixels NTSC & PAL RGBL - Sharp\ | |
Profiles Information.txt | |
Saturn DAR 320x & 704x - Sharp.rt4 | |
Saturn DAR 320x & 704x PAL to NTSC - Sharp.rt4 | |
Saturn DAR 352x & 704x - Sharp.rt4 | |
Saturn DAR 352x & 704x PAL to NTSC - Sharp.rt4 | |
Zoom Saturn DAR 320x & 704x - Sharpness Calibration.rt4 | |
Zoom Saturn DAR 352x & 704x - Sharpness Calibration.rt4 | |
profile\SNK Neo Geo AES\ | |
Neo Geo 320 vs 304 List.txt | |
profile\SNK Neo Geo AES\FirebrandX RGBS Bypass\ | |
Neo Geo 304 09x.rt4 | |
Neo Geo 304 10x.rt4 | |
Neo Geo 320 09x.rt4 | |
Neo Geo 320 10x.rt4 | |
Neo Geo Zoom.rt4 | |
profile\Sony PS1\ | |
Basic RGBS.rt4 | |
Wobbling Pixels Profiles Information.txt | |
Wobbling Pixels Sharp vs Razor Sharp Differences.txt | |
profile\Sony PS1\Firebrandx HDRV-Low NTSC\ | |
PS1 Generic 4-3 09x.rt4 | |
PS1 Generic 4-3 10x.rt4 | |
profile\Sony PS1\FirebrandX RGBL NTSC\ | |
PS1 DAR 09x.rt4 | |
PS1 DAR 10x.rt4 | |
PS1 Sharp 09x.rt4 | |
PS1 Sharp 10x.rt4 | |
PS1 Zoom.rt4 | |
profile\Sony PS1\Wobbling Pixels NTSC & PAL RGBL - Razor Sharp\ | |
Profiles Information.txt | |
PS1 PAR & Integer - Razor Sharp.rt4 | |
PS1 PAR+ & Integer+ - Razor Sharp.rt4 | |
Zoom PS1 - Sharpness Calibration.rt4 | |
profile\Sony PS1\Wobbling Pixels NTSC & PAL RGBL - Sharp\ | |
Profiles Information.txt | |
PS1 DAR - Sharp.rt4 | |
PS1 DAR+ - Sharp.rt4 | |
PS1 PAL to NTSC DAR - Sharp.rt4 | |
PS1 PAL to NTSC DAR+ - Sharp.rt4 | |
Zoom PS1 - Sharpness Calibration.rt4 | |
profile\Sony PS2\ | |
Basic YPbPr.rt4 | |
Wobbling Pixels Profiles Information.txt | |
profile\Sony PS2\Wobbling Pixels NTSC & PAL YPbPr - Sharp\ | |
Profiles Information.txt | |
PS2 DAR - Sharp.rt4 | |
PS2 DAR (Fill) NTSC 448, 960 - Sharp.rt4 | |
PS2 NTSC - GSM 512x480i to 480p & 1080i - Sharp.rt4 | |
PS2 NTSC - GSM 640x480i to 1080i - Sharp.rt4 | |
PS2 PAL to NTSC DAR - Sharp.rt4 | |
Zoom PS2 - Sharpness Calibration.rt4 | |
profile\Sony PSP (Go)\ | |
Wobbling Pixels Profiles Information.txt | |
Wobbling Pixels Sharp vs Razor Sharp Differences.txt | |
profile\Sony PSP (Go)\Wobbling Pixels YPbPr - Razor Sharp\ | |
Profiles Information.txt | |
PSP 2000 Screen Color PAR (Over) - HDR LCD RGB - Razor Sharp.rt4 | |
PSP PAR (Over) - HDR LCD RGB - Razor Sharp.rt4 | |
PSP PAR (Over) - Razor Sharp.rt4 | |
Zoom PSP - Sharpness Calibration.rt4 | |
profile\Sony PSP (Go)\Wobbling Pixels YPbPr - Sharp\ | |
Profiles Information.txt | |
PSP 2000 Screen Color PAR (Fill) - HDR LCD RGB Mask - Sharp.rt4 | |
PSP PAR (Fill) - HDR LCD RGB Mask - Sharp.rt4 | |
PSP PAR (Fill) - Sharp.rt4 | |
Zoom PSP - Sharpness Calibration.rt4 | |
profile\Sony PSTV\Mr. Moro Sony PSTV Sharpscale\ | |
PS1 256 09x.rt4 | Use this profile for games that are primarily 256x224. |
PS1 256 10x.rt4 | |
PS1 320 09x.rt4 | Use this profile for games that are primarily 320x224 |
PS1 320 10x.rt4 | |
PS1 384 09x.rt4 | Use this profile for games that are primarily 384x224 |
PS1 384 10x.rt4 | |
PS1 512 09x.rt4 | Use this profile for games that are primarily 512x224 |
PS1 512 10x.rt4 | |
PS1 640 09x.rt4 | Use this profile for games that are primarily 640x224 |
PS1 640 10x.rt4 | |
PS1 Generic.rt4 | |
PSP.rt4 | Use this profile when you're playing a PSP game |
Vita 720p.rt4 | Use this profile when you're playing a Vita game |
Work In Progress Scraps
Pardon the dust, this stuff is still being worked out. Might still contain some important info.
Generic Profiles
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Downscaling
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Console Specific
3DO Interactive Multiplayer
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Atari Jaguar
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Microsoft Xbox
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Microsoft Xbox 360
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Neo Geo AES
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Nintendo Entertainment System (NES)
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Super Nintendo / Super Famicom
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Nintendo 64
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Nintendo Gamecube
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Nintendo Wii
Profile Name | Download 1 | Profile Description |
---|---|---|
Generic | Download 2 | Recommended for use with an unhacked Wii, optimized for 240p, 480i, and 480p. |
VC 256 | Recommended for use with the NES and Super NES Virtual Console games that output 256 wide pixels on a hacked Wii. Make sure to switch "Video Width" to Framebuffer in USBLoader GX. | |
VC ~256 | Recommended for use with games that should be 256 pixels wide but are scaled to 320 pixels a hacked Wii. Make sure to switch "Video Width" to Framebuffer in USBLoader GX. DO NOT USE with games that actually output 256 pixels wide. | |
VC 320 | Recommended for use with Virtual Console games that output 320 pixels wide on a hacked Wii. Make sure to switch "Video Width" to Framebuffer in USBLoader GX. |
Nintendo Wii U
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Nintendo Switch
Profile Name | Profile Description | |
---|---|---|
N64 720 | Download 1 | Set the Switch to 720p to use this profile. NSO N64 games render at 720p. This profile is for use with scanlines to approximate the look on a CRT, not for additional sharpness. If you want a sharper picture, use the default profile. |
NSO 256 | Download 2 | To be used with the NES, Super NES, and Sega Genesis Nintendo Switch Online emulators when the game has an 8:7 aspect ratio. |
NSO 320 | Download 3 | To be used with the Sega Genesis Nintendo Switch Online emulator when the game has a 10:7 aspect ratio |
GBA | This profile is for use with any GBA game on Switch, including the NSO GBA app as well as ports of GBA games that are scaled 6x to 1080p. This allows for a 13x scale to 2160p, where a default profile would only scale games 12x. | |
GBC | This profile is for use with any GBC game on Switch, including the NSO GBC app as well as ports of GBC games that are scaled 7x to 1080p. This allows for a 15x scale to 2160p, where a default profile would only scale games 14x. |
Phillips CDi
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Pioneer LaserActive
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
SEGA Master System
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
SEGA Genesis / Mega Drive
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
SEGA Saturn
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
SEGA Dreamcast
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Sony PlayStation 1
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Sony PlayStation 2
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Sony PlayStation 3
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Sony PSP
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Sony PlayStation TV / Vita TV
The Playstation TV profiles require a hacked PSTV and the Sharpscale plugin to take advantage of the potential sharpness the PSTV can give. If your PSTV is not hacked, please use the default profile.
For the following profiles, please set the following options in Sharpscale:
Option Name | Option Choice |
---|---|
Scaling Mode | Integer |
PS1 Aspect Ratio | Pixel |
Scaling Algorithm | Point |
Unlock Frame Buffer Size | Off |
Profile Name | Description | |
---|---|---|
PSVita | Download 1 | The PlayStation TV outputs a 544p window onto a 720p canvas.
Upscaled 4x to fit 2160p. Cuts off 4 pixels vertically |
PSP | Download 2 | Sets Decimation Factor to 2 and Prescale to 1/2
The Playstation TV outputs a line-doubled 272p window into a 720p canvas. Upscaled 8x to 2160p. Cuts off 4 pixels vertically. |
PS1 Generic | The Playstation TV will output the PS1 game to an integer scale of its signal that will fit inside 1280x720p.
Use this profile for PS1 games that switch between many resolutions often. 480i will scale 1x. 512x224p and 640x224p will scale 2x. 384x224, 320x224, and 256x224 will scale 3x. |
The following profiles require a slight change in Sharpscale settings. These profiles are best used with games that stick to one resolution for the majority of their gameplay. Do not use these with Chrono Cross or Silent Hill, their menus will cut off vertically
Option Name | Option Choice |
---|---|
Scaling Mode | Real |
PS1 Aspect Ratio | Pixel |
Scaling Algorithm | Point |
Unlock Frame Buffer Size | Off |
Profile Name | Profile Descriptions | |
---|---|---|
PS1 256 | Download 3 | Use for PS1 games that are primarily 256x224. |
PS1 320 | Download 3 | Use for PS1 games that are primarily 320x224. |
PS1 384 | Download 4 | Use for PS1 games that are primarily 384x224. |
PS1 512 | Download 4 | Use for PS1 games that are primarily 512x224 |
PS1 640 | Download 5 | Use for PS1 games that are primarily 640x224 |
TurboGrafx-16 / PC Engine
Profile Name 1 | Download 1 | Description |
Profile Name 2 | Download 2 | Description |
Classic Mini Consoles
256 | Download 1 | Use with mini consoles that output a 3x integer scale of 8:7 aspect ratio games.
Primarily used by NES and Super NES Classic Mini consoles. Note: The Famicom Classic Mini needs HDMI® Color space changed to "Limited" |
320 | Download 2 | Use with mini consoles that output a 3x integer scale of 10:7 aspect ratio games.
Primarily used by Sega Genesis Classic Mini. |
Analogue Pocket
GBA | Download 1 | Set Scale size to 6x in Pocket GBA settings. Outputs 13x scaled GBA games where the default profile would normally scale to 12x. Do not use with Pocket scanline effects. |
GBC | Download 2 | Set Scale Size to 7x in Pocket GBC settings. Outputs 15x scaled GBC games where the default profile would normally scale to 14x. Do not use with Pocket scanline effects. |
Computer Specific
FM Towns
FM Towns computers once hitting white desktop variants output different video displays with some models performing internal upscaling conversions from 24khz to 31khz as well as some models performing 15khz to 31khz with adjustments in the TBIOS configuration file. EA and Pentium type desktops only output 31khz video modes.
The below profiles are meant for all towers, UX, UG, UR, HG and HR models which are all models that do not perform internal conversion.
FM Towns will require a custom profile for any displays at 24khz
24Khz | Download 1 | 24Khz Display Mode |
Sharp X68000
Sharp X68000 is unique with its outputs primarily being 15khz and 31khz. A few games have hidden selectable 24khz display modes.
Profile Name 1 | Download 1 | 24Khz Mode in XXXX Game. |
Profile Name 2 | Download 2 | 24Khz mode |
PC-8801
PC-8801 computers will output either 15khz or 24khz depending on the dipswitch settings in the back. If dipswitch settings are incorrect, games will refuse to boot and crash the computer.
The 15khz VGA detection in the RT4K works very well for PC8801 and most video modes won't require a profile.
A 24khz signal will require a profile to display properly.
24Khz Mode in BASIC | Download 1 | 24Khz Mode in BASIC. |