Vita:Installing Plugins: Difference between revisions

From ConsoleMods Wiki
Jump to navigation Jump to search
No edit summary
Line 5: Line 5:


* When manually installing Vita plugins, it is required to know the two different kinds of plugin formats.
* When manually installing Vita plugins, it is required to know the two different kinds of plugin formats.
** Flies that have a .s'''k'''prx extension are kernel plugins, which are the most common. They add or modify core functions of the Vita's operating system.  
** Files that have a .s'''k'''prx extension are kernel plugins, which are the most common. They add or modify core functions of the Vita's operating system.  
** Flies that have a .s'''u'''prx extension are usermode plugins; they can be used to modify the LiveArea, games, and applications.
** Files that have a .s'''u'''prx extension are usermode plugins; they can be used to modify the LiveArea, games, and applications.


===Plugin Categories===
===Plugin Categories===

Revision as of 15:16, 27 January 2024

There are 2 ways to install plugins on the PS Vita.

Manual Installation

The process of manually installing plugins on the Vita is similar to installing them on the PSP.

  • When manually installing Vita plugins, it is required to know the two different kinds of plugin formats.
    • Files that have a .skprx extension are kernel plugins, which are the most common. They add or modify core functions of the Vita's operating system.
    • Files that have a .suprx extension are usermode plugins; they can be used to modify the LiveArea, games, and applications.

Plugin Categories

KERNEL: Any .skprx file

main: LiveArea tweak

ALL: Univeral app tweak

(TitleID): Tweak for only for one game/app

Installation Steps

  1. Open VitaShell.
  2. Transfer the desired plugin(s) to ur0:tai/ with either USB or FTP.
    • If you want to install plugins on the memory card instead of the Vita's NAND, you can instead use ux0:tai/. This will not work if you are using an SD2Vita or psvsd, as they require a kernel plugin.
  3. Open the config.txt file in the Tai folder.
  4. Add the matching category and file path for the chosen plugin.
  5. Once the plugin(s) have been added to the console, you can now do the following:
    • If the new plugins were only user mode plugins, you can go back to the home screen in VitaShell, press the Triangle button, and click Refresh Livearea in VitaShell. Then you can exit VitaShell.
    • If any of the new plugins were also kernel plugins, you will need to fully restart the Vita. When the Vita is turn on from a cold boot, the graphical shell will automatically be refreshed.

Vita:Autoplugin 2

Autoplugin 2 is not recommended. It will commonly not install plugins correctly or corrupt your Henkaku config.txt. Use at your own risk.

Install the Autoplugin2.vpk using Vitashell. Reboot the console, and tap on the Autoplugin 2 bubble.