PS3:Video Output Notes: Difference between revisions

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! Game Name !! Native Resolution
! Game Name !! Native Resolution
|-
|-
| 50 Cent || 1280x720 (blur filter)
| 1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA)
|-
|-
| Afro Samurai || 1280x720 (QAA)
| 50 Cent = 1280x720 (blur filter)
|-
|-
| Alice: Madness Returns || 1280x720 (MLAA)
| Afro Samurai = 1280x720 (QAA)
|-
|-
| Aliens: Colonial Marines || 1280x720 (no AA)
| After Burner Climax = 1280x720 (no AA)
|-
|-
| Aliens Vs Predator || 1120x630 (custom AA)
| Alice: Madness Returns = 1280x720 (MLAA)
|-
|-
| Alone in the Dark || 1120x630 (no AA)
| Aliens Vs Predator = 1120x630 (custom AA)
|-
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| Army of Two || 1280x720 (no AA)
| Aliens: Colonial Marines = 1280x720 (no AA)
|-
|-
| Assassin's Creed || 1280x720 (QAA)
| Alone in the Dark = 1120x630 (no AA)
|-
|-
| Assassin's Creed 2 || 1280x720 (QAA), 960x720 (QAA) -> 1080 mode.
| Army of Two = 1280x720 (no AA)
|-
|-
| Assassin's Creed 2: Bromance || 1280x720 (QAA)
| Assassin's Creed = 1280x720 (QAA)
|-
|-
| Assassin's Creed 2: Revelations || 1280x720 (post-AA)
| Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode.
|-
|-
| Assassin's Creed 3 || 1280x718 (black bar at top, post-AA)
| Assassin's Creed 2: Bromance = 1280x720 (QAA)
|-
|-
| Assassin's Creed 4 || 1280x720 (post-AA)
| Assassin's Creed 2: Revelations = 1280x720 (post-AA)
|-
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| Avatar || 1280x692 (QAA, black borders)
| Assassin's Creed 3 = 1280x718 (black bar at top, post-AA)
|-
|-
| Azura's Wrath || 1280x720 (no AA)
| Assassin's Creed 4 = 1280x720 (post-AA)
|-
|-
| Backbreaker || 1152x640 (2xAA + blur filter)
| Avatar = 1280x692 (QAA, black borders)
|-
|-
| Batman: Arkham Asylum || 1280x720 (no AA)
| Azura's Wrath = 1280x720 (no AA)
|-
|-
| Batman: Arkham City || 1280x720 (no AA)
| Backbreaker = 1152x640 (2xAA + blur filter)
|-
|-
| Batman: Arkham Origins || 1280x720 (FXAA)
| Batman: Arkham Asylum = 1280x720 (no AA)
|-
|-
| Battle Fantasia || 1280x720 (no AA, toggable blur filter)
| Batman: Arkham City = 1280x720 (no AA)
|-
|-
| Battlefield 3 || 1280x704 (MLAA) black bars
| Batman: Arkham Origins = 1280x720 (FXAA)
|-
|-
| Battlefield: Bad Company || 1280x720 (no AA)
| Battle Fantasia = 1280x720 (no AA, toggable blur filter)
|-
|-
| Battlefield: Bad Company 2 || 1280x720 (no AA)
| Battlefield 1943 = 1280x720 (no AA)
|-
|-
| Bayonetta || 1280x720 (no AA)
| Battlefield 3 = 1280x704 (MLAA) black bars
|-
|-
| Beijing 2008 || 1024x768 (no AA)
| Battlefield: Bad Company = 1280x720 (no AA)
|-
|-
| Beowulf || 1280x720 (no AA)
| Battlefield: Bad Company 2 = 1280x720 (no AA)
|-
|-
| Bionic Commando || 1120x640 (no AA)
| Bayonetta = 1280x720 (no AA)
|-
|-
| Bioshock || 680p (no AA, blur filter pre-patch)
| Beijing 2008 = 1024x768 (no AA)
|-
|-
| Bioshock 2 || 1280x720 (no AA)
| Beowulf = 1280x720 (no AA)
|-
|-
| Bioshock Infinite || 1152x640 (FXAA)
| Binary Domain =
|-
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| Binary Domain ||
| Bionic Commando = 1120x640 (no AA)
|-
|-
| Blacksite: Area 51 || 1280x720 (no AA)
| Bionic Commando: Rearmed = 1280x720 (no AA)
|-
|-
| BlazBlue: Calamity Trigger || 1280x720 (QAA background, no AA characters )
| Bioshock = 680p (no AA, blur filter pre-patch)
|-
|-
| Blur || 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur)
| Bioshock 2 = 1280x720 (no AA)
|-
|-
| Bodycount || 1024x640 (FXAA?)
| Bioshock Infinite = 1152x640 (FXAA)
|-
|-
| Borderlands || 1280x720 (no AA)
| Blacksite: Area 51 = 1280x720 (no AA)
|-
|-
| Borderlands 2 || 1280x720 (no AA)
| Blast Factor = 1920x1080 (no AA)
|-
|-
| Bourne Conspiracy, The (demo) || 1280x720 (no AA)
| BlazBlue: Calamity Trigger = 1280x720 (QAA background, no AA characters )
|-
|-
| Brink || 1280x720 (no AA)
| Blur = 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur)
|-
|-
| Brutal Legend || 1152x720 (no AA)
| Bodycount = 1024x640 (FXAA?)
|-
|-
| Bulletstorm || 1280x720 (no AA)
| Borderlands = 1280x720 (no AA)
|-
|-
| Burnout: Paradise || 1280x720 (2xAA)
| Borderlands 2 = 1280x720 (no AA)
|-
|-
| Call of Duty 3 (screenshot) ~1088x624 (2xAA)
| Bourne Conspiracy, The (demo) = 1280x720 (no AA)
|-
| Brink = 1280x720 (no AA)
|-
|-
| Call of Duty: Black Ops || 960x544 (2xAA)
| Brutal Legend = 1152x720 (no AA)
|-
|-
| Call of Duty: Black Ops 2 || 880x720 (dynamic? Instances of 832x624..., post-AA)
| Bulletstorm = 1280x720 (no AA)
|-
|-
| Call of Duty: Ghosts || 928x600 ? (no AA? broken?)
| Burnout: Paradise = 1280x720 (2xAA)
|-
|-
| Call of Duty: Modern Warfare || 1024x600 (2xAA)
| Call of Duty 3 (screenshot) ~1088x624 (2xAA)
|-
|-
| Call of Duty: Modern Warfare 2 || 1024x600 (2xAA)
| Call of Duty: Black Ops = 960x544 (2xAA)
|-
|-
| Call of Duty: Modern Warfare 3 || 1024x600 (2xAA)
| Call of Duty: Black Ops 2 = 880x720 (dynamic? Instances of 832x624..., post-AA)
|-
|-
| Call of Duty: World at War || 1024x600 (2x AA)
| Call of Duty: Ghosts = 928x600 ? (no AA? broken?)
|-
|-
| Call of Juarez: Bound in Blood || 1152x640 (4x2 custom edge AA)
| Call of Duty: Modern Warfare = 1024x600 (2xAA)
|-
|-
| Call of Juarez: The Cartel || 1280x720 (custom edge AA)
| Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
|-
|-
| Cars Mater-National || 1280x720 (QAA), 1920x1080 (QAA)
| Call of Duty: Modern Warfare 3 = 1024x600 (2xAA)
|-
|-
| Castlevania: Lords of Shadow || 1280x720 (no AA)
| Call of Duty: World at War = 1024x600 (2x AA)
|-
|-
| Castlevania: Lords of Shadow 2 || 1024x720 (post-AA)
| Call of Juarez: Bound in Blood = 1152x640 (4x2 custom edge AA)
|-
|-
| Catherine || 1280x720 (QAA)
| Call of Juarez: The Cartel = 1280x720 (custom edge AA)
|-
|-
| Chronicles of Riddick: Dark Athena || 1024x720 (QAA)
| Calling All Cars (screenshot) = 1920x1080 (4x AA)
|-
|-
| Command & Conquer: Red Alert 3 || 1280x720 (no AA)
| Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
|-
|-
| Conan (demo) || 1024x576 (no AA)
| Castlevania: Lords of Shadow = 1280x720 (no AA)
|-
|-
| Condemned 2 || 1280x720 (no AA)
| Castlevania: Lords of Shadow 2 = 1024x720 (post-AA)
|-
|-
| Conflict: Denied Ops || 1280x720 (no AA) or 960x1080
| Catherine = 1280x720 (QAA)
|-
|-
| Crysis || 1024x720 (TAA + edge post-process)
| Chronicles of Riddick: Dark Athena = 1024x720 (QAA)
|-
|-
| Crysis 2 || 1024x720 (TAA + edge post-process)
| Command & Conquer: Red Alert 3 = 1280x720 (no AA)
|-
|-
| Crysis 3 || 1024x720 (SMAA T2X)
| Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA)
|-
|-
| Dante's Inferno || 1280x720 (no AA)
| Conan (demo) = 1024x576 (no AA)
|-
|-
| Dark Sector || 1152x640 (no AA)
| Condemned 2 = 1280x720 (no AA)
|-
|-
| Darksiders || 1152x640 (no AA)
| Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
|-
|-
| Darksiders II || 1152x640 (post-AA)
| Crysis = 1024x720 (TAA + edge post-process)
|-
|-
| Darkness, The (demo) || 1024x576 (no AA)
| Crysis 2 = 1024x720 (TAA + edge post-process)
|-
|-
| Darkness II, The || 1152x600 (FXAA)
| Crysis 3 = 1024x720 (SMAA T2X)
|-
|-
| Dark Souls || 1024x720 (2xAA)
| Dante's Inferno = 1280x720 (no AA)
|-
|-
| Dark Souls 2 || 1280x720 (post-AA)
| Dark Sector = 1152x640 (no AA)
|-
|-
| Dead Island || 1280x720 (custom edge filter)
| Dark Souls = 1024x720 (2xAA)
|-
|-
| Dead or Alive 5 || dynamic up to 1280x720 (no AA in-game)
| Dark Souls 2 = 1280x720 (post-AA)
|-
|-
| Dead Rising 2 || 1024x576 (2xAA)
| Darkness II, The = 1152x600 (FXAA)
|-
|-
| Dead Space || 1280x720 (no AA)
| Darkness, The (demo) = 1024x576 (no AA)
|-
|-
| Dead Space 2 || 1280x720 (no AA)
| Darksiders = 1152x640 (no AA)
|-
|-
| Dead Space 3 || 1280x720 (FXAA)
| Darksiders II = 1152x640 (post-AA)
|-
|-
| Dead to Rights: Retribution || 1072x603 (2xAA) ?
| de Blob 2 = 1280x720 (2xAA)
|-
|-
| de Blob 2 || 1280x720 (2xAA)
| Dead Island = 1280x720 (custom edge filter)
|-
|-
| Def Jam Icon (screenshot) || 1152x648 (no AA)
| Dead Nation = 1280x720 (no AA)
|-
|-
| Demon's Souls || 1280x720 (no AA)
| Dead or Alive 5 = dynamic up to 1280x720 (no AA in-game)
|-
|-
| Deus Ex: Human Revolution || 1280x720 (MLAA)
| Dead Rising 2 = 1024x576 (2xAA)
|-
|-
| Devil May Cry 4 || 1280x720 (2xAA, temporal)
| Dead Space = 1280x720 (no AA)
|-
|-
| Devil May Cry (DmC) || 1280x720 (post-AA -> MLAA?)
| Dead Space 2 = 1280x720 (no AA)
|-
|-
| Diablo III || 1120x584 (2xAA)
| Dead Space 3 = 1280x720 (FXAA)
|-
|-
| Dirt || 1280x720 (QAA)
| Dead to Rights: Retribution = 1072x603 (2xAA) ?
|-
|-
| Dirt 2 || 1280x720 (QAA)
| Def Jam Icon (screenshot) = 1152x648 (no AA)
|-
|-
| Dishonoured || 1280x720 (post-AA)
| Demon's Souls = 1280x720 (no AA)
|-
|-
| Dragon Age: Origins || 1280x720 (AA ?)
| Deus Ex: Human Revolution = 1280x720 (MLAA)
|-
|-
| Dragon Age II || 1280x720 (MLAA)
| Devil May Cry (DmC) = 1280x720 (post-AA -> MLAA?)
|-
|-
| Dragon Ball: Raging Blast 2 || 1280x720 (no AA)
| Devil May Cry 4 = 1280x720 (2xAA, temporal)
|-
|-
| Dragon's Dogma || 1280x608 (black bars, FXAA)
| Diablo III = 1120x584 (2xAA)
|-
|-
| Driver: San Fransisco || ~1120x720 (2xAA)
| Dirt = 1280x720 (QAA)
|-
|-
| Duke Nukem Forever || 1152x640 (no AA)
| Dirt 2 = 1280x720 (QAA)
|-
|-
| Dynasty Warriors 6 || 1280x720 (no AA)
| Dishonoured = 1280x720 (post-AA)
|-
|-
| Dynasty Warriors 7 || 1280x720 (no AA)
| Dragon Age II = 1280x720 (MLAA)
|-
|-
| EDF: Insect Armageddon || 1280x720 (QAA)
| Dragon Age: Origins = 1280x720 (AA ?)
|-
|-
| El Shaddai || 1152x576 (no AA)
| Dragon Ball: Raging Blast 2 = 1280x720 (no AA)
|-
|-
| Elder Scrolls IV: Oblivion || 1280x720 (no AA)
| Dragon's Dogma = 1280x608 (black bars, FXAA)
|-
|-
| Elder Scrolls V: Skyrim || 1280x720 (likely FXAA, more aggressive edge detection than 360 iteration)
| Driver: San Fransisco = ~1120x720 (2xAA)
|-
|-
| End of Eternity/Resonance of Fate || 1088x720 (2xAA)
| Duke Nukem Forever = 1152x640 (no AA)
|-
|-
| End War || 1280x720 (2xAA)
| Dynasty Warriors 6 = 1280x720 (no AA)
|-
|-
| Enslaved || 1280x720 (no AA)
| Dynasty Warriors 7 = 1280x720 (no AA)
|-
|-
| F.E.A.R. || 1280x720 (blur filter)?
| Echochrome = 1920x1080 (2xAA)
|-
|-
| F.E.A.R. 2 || 1280x720 (no AA)
| EDF: Insect Armageddon = 1280x720 (QAA)
|-
|-
| F.E.A.R. 3 || 1280x720
| El Shaddai = 1152x576 (no AA)
|-
|-
| F1 2010 || 1280x720 (QAA)
| Elder Scrolls IV: Oblivion = 1280x720 (no AA)
|-
|-
| F1 2011 || 1280x720 (MLAA)
| Elder Scrolls V: Skyrim = 1280x720 (likely FXAA, more aggressive edge detection than 360 iteration)
|-
|-
| FaceBreaker || 1280x720 (QAA), 960x1080
| Elefunk = 1920x1080 (4xAA)
|-
|-
| Fallout 3 || 1280x720 (no AA)
| End of Eternity/Resonance of Fate = 1088x720 (2xAA)
|-
|-
| Fantastic Four: Rise of the Silver Surfer || 1280x720 (no AA)
| End War = 1280x720 (2xAA)
|-
|-
| Far Cry 2 || 1274x692 (QAA, black borders)
| Enslaved = 1280x720 (no AA)
|-
|-
| Far Cry 3 || 1274x702 (post-AA, black borders)
| Explodemon = 1280x720 (no AA)
|-
|-
| Fifa 2008 || 1280x720 (no AA)
| F.E.A.R. = 1280x720 (blur filter)?
|-
|-
| Fifa 2010 || 1280x720 (QAA)
| F.E.A.R. 2 = 1280x720 (no AA)
|-
|-
| Fifa 2011 || 1280x720 (QAA)
| F.E.A.R. 3 = 1280x720
|-
|-
| Fifa 2014 || 1280x720 (QAA)
| F1 2010 = 1280x720 (QAA)
|-
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| Fifa Street 3 || 1920x1080 (no AA)
| F1 2011 = 1280x720 (MLAA)
|-
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| Fight Night Champion Online ||
| FaceBreaker = 1280x720 (QAA), 960x1080
|-
|-
| Fight Night Round 4 || 1280x720 (QAA)
| Fallout 3 = 1280x720 (no AA)
|-
|-
| Final Fantasy XIII || 1280x720 (2xAA)
| Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA)
|-
|-
| Full Auto 2 (demo) || 1920x1080 (4x AA)
| Far Cry 2 = 1274x692 (QAA, black borders)
|-
|-
| Fracture || 1152x648 (no AA)
| Far Cry 3 = 1274x702 (post-AA, black borders)
|-
|-
| Ghostbusters || 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)
| Fat Princess = 1920x1080 (no AA)
|-
|-
| Ghost Recon: Advanced Warfighter 2 || 1280x720
| Fifa 2008 = 1280x720 (no AA)
|-
|-
| Ghost Recon: Future Soldier || 1024x600 (FXAA)
| Fifa 2010 = 1280x720 (QAA)
|-
|-
| G.I. Joe: The Rise of the Cobra || 1280x720 (QAA)
| Fifa 2011 = 1280x720 (QAA)
|-
|-
| Godfather II || 1200x720 (blur filter)
| Fifa 2014 = 1280x720 (QAA)
|-
|-
| God of War: Collection Volume I || 1280x720 (2xAA) or 960x1080 (no AA), 3D is 1280x720
| Fifa Street 3 = 1920x1080 (no AA)
|-
|-
| God of War: Collection Volume II || 1280x720 or 1920x1080 (no AA)
| Fight Night Champion Online =
|-
|-
| God of War III || 1280x720 (MLAA)
| Fight Night Round 4 = 1280x720 (QAA)
|-
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| Golden Axe: Beast Rider || 1280x720 (no AA, blur filter)
| Final Fantasy XIII = 1280x720 (2xAA)
|-
|-
| Golden Compass || 1280x720 (no AA)
| flOw = 2560*1440 (720p 4xSSAA)
|-
|-
| Grand Theft Auto IV || 1152x640 (QAA)
| Flower = 1440x810 (2xAA)
|-
|-
| Grand Theft Auto V || 1280x720 (FXAA)
| Forbidden Siren = 1024x512 (4xAA)
|-
|-
| Gran Turismo 5: Prologue || 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
| Fracture = 1152x648 (no AA)
|-
|-
| Gran Turismo 5 || 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D mode
| Full Auto 2 (demo) = 1920x1080 (4x AA)
|-
|-
| Guitar Hero 3 || 1040x585 (no AA)
| G.I. Joe: The Rise of the Cobra = 1280x720 (QAA)
|-
|-
| Guitar Hero Aerosmith || 1040x585 (no AA)
| Ghost Recon: Advanced Warfighter 2 = 1280x720
|-
|-
| Guitar Hero World Tour || 1040x585 (no AA)
| Ghost Recon: Future Soldier = 1024x600 (FXAA)
|-
|-
| Guitar Hero 5 || 1024x576 (no AA)
| Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)
|-
|-
| HAWX || 1280x720 (no AA, horizontal blur)
| Go Puzzle = 1920x1080
|-
|-
| HAWX2 || 1280x720 (2xAA, full screen blur filter)
| God of War III = 1280x720 (MLAA)
|-
|-
| Haze (demo) || 1024x576 (2xAA)
| God of War: Collection Volume I = 1280x720 (2xAA) or 960x1080 (no AA), 3D is 1280x720
|-
|-
| Heavenly Sword || 1280x720 (4xAA)
| God of War: Collection Volume II = 1280x720 or 1920x1080 (no AA)
|-
|-
| Heavy Rain || 1280x720 (2xAA)
| Godfather II = 1200x720 (blur filter)
|-
|-
| Hitman: Absolution || 1280x720 (MLAA)
| Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
|-
|-
| Homefront || 1024x576 (no AA)
| Golden Compass = 1280x720 (no AA)
|-
|-
| Ico || 1280x720 or 1920x1080 (MLAA)
| Gran Turismo 5 = 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D mode
|-
|-
| IL2 Sturmovik || 1280x720 (QAA)
| Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
|-
|-
| Infamous || 1280x720 (no AA)
| Grand Theft Auto IV = 1152x640 (QAA)
|-
|-
| Infamous 2 ||
| Grand Theft Auto V = 1280x720 (FXAA)
|-
|-
| Incredible Hulk || 1280x720 (no AA), 960x1080 (no AA)
| GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080
|-
|-
| James Bond 007: Blood Stone || 1280x720 (2xAA + blur filter, half pixel, bilinear edge filter)
| Guitar Hero 3 = 1040x585 (no AA)
|-
|-
| Jericho (demo) || 996x560 (2x AA)
| Guitar Hero 5 = 1024x576 (no AA)
|-
|-
| Juiced 2: Hot Import Nights || 1280x720 (QAA)
| Guitar Hero Aerosmith = 1040x585 (no AA)
|-
|-
| Killzone 2 || 1280x720 (QAA)
| Guitar Hero World Tour = 1040x585 (no AA)
|-
|-
| Killzone 3 || 1280x720 2D, 640x716 3D, (both MLAA )
| Hard Corps: Uprising = 1280x720 (no AA)
|-
|-
| Kingdoms of Amalur || 1280x720 (no AA)
| HAWX = 1280x720 (no AA, horizontal blur)
|-
|-
| Kung Fu Panda || 1280x720 (no AA), 960x1080 (no AA)
| HAWX2 = 1280x720 (2xAA, full screen blur filter)
|-
|-
| Lair || 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
| Haze (demo) = 1024x576 (2xAA)
|-
|-
| Legend of Spyro: Dawn of the Dragon, The || 1280x720 (no AA)
| Heavenly Sword = 1280x720 (4xAA)
|-
|-
| Legendary || 1280x720 (no AA)
| Heavy Rain = 1280x720 (2xAA)
|-
|-
| LEGO: Batman || 1280x720 (no AA, slight blur filter)
| High Velocity Bowling = 1920x1080 (no AA)
|-
|-
| LEGO: Harry Potter 1-4 || 1280x720 (no AA)
| Hitman: Absolution = 1280x720 (MLAA)
|-
|-
| LEGO: Indiana Jones || 1280x720 (no AA), 960x1080 (no AA)
| Homefront = 1024x576 (no AA)
|-
|-
| LEGO: Star Wars III || 1280x720 (edge detect blur filter)
| Ico = 1280x720 or 1920x1080 (MLAA)
|-
|-
| Little Big Planet || 1280x720 (2xAA)
| IL2 Sturmovik = 1280x720 (QAA)
|-
|-
| Little Big Planet 2 || 1280x720 (MLAA)
| Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA)
|-
|-
| Lord of the Rings: Conquest || 640p (no AA)
| Infamous = 1280x720 (no AA)
|-
|-
| Lost Planet || 1280x720 (temporal 2xAA)
| Infamous 2 =
|-
|-
| Lost Planet 2 || 1280x720 (no AA)
| James Bond 007: Blood Stone = 1280x720 (2xAA + blur filter, half pixel, bilinear edge filter)
|-
|-
| Madden NFL '09 || 1280x720 (no AA)
| Jericho (demo) = 996x560 (2x AA)
|-
|-
| Mafia 2 || 1280x720 (no AA)
| Juiced 2: Hot Import Nights = 1280x720 (QAA)
|-
|-
| MAG || 1280x720 (2xAA)
| Killzone 2 = 1280x720 (QAA)
|-
|-
| Marvel: Ultimate Alliance || 1280x720 & 1920x1080 (no AA)
| Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA )
|-
|-
| Marvel: Ultimate Alliance 2 || 1024x576 (2xAA)
| Kingdoms of Amalur = 1280x720 (no AA)
|-
|-
| Marvel Vs Capcom 3 || 1280x720 (no AA)
| Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA)
|-
|-
| Mass Effect || 1280x720 (no AA)
| Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
|-
|-
| Mass Effect 2 || 1280x720 (no AA)
| Lara Croft and The Guardian of Light = 1024x576 (QAA)
|-
|-
| Mass Effect 3 || 1280x720 (FXAA)
| Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA)
|-
|-
| Medal of Honor || 1280x720 (no AA)
| Legendary = 1280x720 (no AA)
|-
|-
| Medal of Honor: Warfighter || 1280x704 (MLAA)
| LEGO: Batman = 1280x720 (no AA, slight blur filter)
|-
|-
| Mercenaries 2: World in Flames || 1280x720 (no AA)
| LEGO: Harry Potter 1-4 = 1280x720 (no AA)
|-
|-
| Metal Gear Online || 1024x768 (2xAA, temporal)
| LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
|-
|-
| Metal Gear Solid 4: Guns of the Patriot || 1024x768 (2xAA, temporal)
| LEGO: Star Wars III = 1280x720 (edge detect blur filter)
|-
|-
| Metal Gear Solid V: Ground Zeroes || 992x720 (post-AA)
| Little Big Planet = 1280x720 (2xAA)
|-
|-
| Metro: Last Light || 1152x640 (post-AA)
| Little Big Planet 2 = 1280x720 (MLAA)
|-
|-
| Midnight Club: Los Angeles || 960x720 (QAA)
| Locoroco Cocoreccho = 1920x1080 (2x AA)
|-
|-
| Mirror's Edge || 1280x720 (no AA)
| Lord of the Rings: Conquest = 640p (no AA)
|-
|-
| MotoGP '10/'11 || 1280x704 (no AA)
| Lost Planet = 1280x720 (temporal 2xAA)
|-
|-
| Mortal Kombat 9 || 1280x720 (edge blur filter), one of the levels appears to be 680p. 1/2x1/2 transparencies, 960x720 in 3D mode
| Lost Planet 2 = 1280x720 (no AA)
|-
|-
| Mortal Kombat vs DC || 1040x624 (QAA)
| Madden NFL '09 = 1280x720 (no AA)
|-
|-
| MLB08: The Show || 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
| Mafia 2 = 1280x720 (no AA)
|-
|-
| MLB09: The Show || 1280x720 (2xAA) or 1920x1080 (no AA)
| MAG = 1280x720 (2xAA)
|-
|-
| Motorstorm || 1280x720 (2xAA)
| Mainichi Issyo = 1440x1080 (4xAA)
|-
|-
| Motorstorm Apocalypse || 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA)
| Marvel Vs Capcom 3 = 1280x720 (no AA)
|-
|-
| Motorstorm Pacific || 1280x720 (dynamic down to 576p, 2xAA)
| Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA)
|-
|-
| MX vs ATV: Alive || 1280x720 (no AA)
| Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
|-
|-
| MX vs ATV: Reflex || 1280x720 (no AA)
| Mass Effect = 1280x720 (no AA)
|-
|-
| MX vs ATV: Untamed || 1024x576 (no AA)
| Mass Effect 2 = 1280x720 (no AA)
|-
|-
| Nail'd || 1152x640 (4x2 custom edge AA)
| Mass Effect 3 = 1280x720 (FXAA)
|-
|-
| Naruto Ninja Storm 2 || 1280x720 (no AA)
| Medal of Honor = 1280x720 (no AA)
|-
|-
| NBA07 (demo) || 1920x1080 (no AA)
| Medal of Honor: Warfighter = 1280x704 (MLAA)
|-
|-
| NBA08 (demo) || 1920x1080 (no AA)
| Mercenaries 2: World in Flames = 1280x720 (no AA)
|-
|-
| NBA Live '08 || 1280x720 (no AA)
| Metal Gear Online = 1024x768 (2xAA, temporal)
|-
|-
| NBA Street Home court (screenshot) || 1920x1080 (no AA)
| Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
|-
|-
| Need For Speed: Hot Pursuit || 1280x720 (2xAA on cars, no AA on environment)
| Metal Gear Solid V: Ground Zeroes = 992x720 (post-AA)
|-
|-
| Need For Speed: Most Wanted (2012) || 1280x704 (post-AA)
| Metro: Last Light = 1152x640 (post-AA)
|-
|-
| Need For Speed: Pro Street || 1280x720 (QAA)
| Midnight Club: Los Angeles = 960x720 (QAA)
|-
|-
| Need For Speed: Shift || 1280x720 (QAA)
| Mirror's Edge = 1280x720 (no AA)
|-
|-
| Need For Speed: Shift 2 ||1280x720 (MLAA)
| MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
|-
|-
| Need For Speed: The Run || 1280x704 (MLAA) black bars
| MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
|-
|-
| Need For Speed: Undercover || 1280x720 (QAA)
| Mortal Kombat 9 = 1280x720 (edge blur filter), one of the levels appears to be 680p. 1/2x1/2 transparencies, 960x720 in 3D mode
|-
|-
| NFL Tour || 1280x720 (no AA, poor framerate)
| Mortal Kombat vs DC = 1040x624 (QAA)
|-
|-
| NHL '09 || 1280x720 (4xAA)
| MotoGP '10/'11 = 1280x704 (no AA)
|-
|-
| Ninja Gaiden: Sigma || 1280x720 (no AA, has weird scaling to support 1080p)
| Motorstorm = 1280x720 (2xAA)
|-
|-
| Ninja Gaiden: Sigma 2 || 1280x718 (dynamic 2xMSAA, black borders)
| Motorstorm Apocalypse = 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA)
|-
|-
| Ninja Gaiden 3 || dynamic up to 1280x720 (dynamic 2xAA)
| Motorstorm Pacific = 1280x720 (dynamic down to 576p, 2xAA)
|-
|-
| Operation Flashpoint 2 || 1280x720 (QAA)
| MX vs ATV: Alive = 1280x720 (no AA)
|-
|-
| Orange Box, The || 1280x720 (QAA or full screen blur...)
| MX vs ATV: Reflex = 1280x720 (no AA)
|-
|-
| Overlord || 1280x720 (no AA)
| MX vs ATV: Untamed = 1024x576 (no AA)
|-
|-
| Overlord II || 1280x720 (no AA)
| Nail'd = 1152x640 (4x2 custom edge AA)
|-
|-
| Pirates des Caraibes (screenshot) || 768x1080 (no AA), 960x720 en mode 720p
| Naruto Ninja Storm 2 = 1280x720 (no AA)
|-
|-
| Portal 2 || 1280x720 (MLAA)
| NBA Live '08 = 1280x720 (no AA)
|-
|-
| Prince of Persia || 1280x720
| NBA Street Home court (screenshot) = 1920x1080 (no AA)
|-
|-
| Prince of Persia: The Forgotten Sands || 1280x720 (2xAA + blur? or quincunx)
| NBA07 (demo) = 1920x1080 (no AA)
|-
|-
| Pro Evolution Soccer 2008 || 1280x720 (QAA)
| NBA08 (demo) = 1920x1080 (no AA)
|-
|-
| Pro Evolution Soccer 2010 || 1280x720 (2xAA in-game, no AA cut-scenes)
| Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment)
|-
|-
| Pro Evolution Soccer 2011 || 1280x720 (no AA)
| Need For Speed: Most Wanted (2012) = 1280x704 (post-AA)
|-
|-
| Prototype || 1120x640 (QAA)
| Need For Speed: Pro Street = 1280x720 (QAA)
|-
|-
| Quake Wars: Enemy Territory || 1280x720 (no AA)
| Need For Speed: Shift = 1280x720 (QAA)
|-
|-
| Race Driver: GRID || 1280x720 (2xAA)
| Need For Speed: Shift 2 =1280x720 (MLAA)
|-
|-
| Rage || 640x720 up to 1280x720 (no AA)
| Need For Speed: The Run = 1280x704 (MLAA) black bars
|-
|-
| Rainbow Six Vegas 2 || 1280x720 (2xAA)
| Need For Speed: Undercover = 1280x720 (QAA)
|-
|-
| Ratchet & Clank: Tools of Destruction || 960x704 (2xAA, AA samples used to reconstruct 720p)
| NFL Tour = 1280x720 (no AA, poor framerate)
|-
|-
| Ratchet & Clank: A Crank in Time || 960x704 (2xAA, AA samples used to reconstruct 720p)
| NHL '09 = 1280x720 (4xAA)
|-
|-
| Red Dead Redemption || 1152x640 (QAA)
| Ninja Gaiden 3 = dynamic up to 1280x720 (dynamic 2xAA)
|-
|-
| Red Faction: Armageddon || 960x540 (MLAA)
| Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p)
|-
|-
| Red Faction: Guerrilla || 1280x720 (no AA)
| Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders)
|-
|-
| Resident Evil 5 || 1280x720 (dynamic 0-QAA)
| Operation Flashpoint 2 = 1280x720 (QAA)
|-
|-
| Resident Evil 6 || 1280x720 (Post-AA)
| Orange Box, The = 1280x720 (QAA or full screen blur...)
|-
|-
| Resistance: Fall of Man || 1280x720 (QAA)
| Overlord = 1280x720 (no AA)
|-
|-
| Resistance 2 || 1280x720 (QAA)
| Overlord II = 1280x720 (no AA)
|-
|-
| Resistance 3 || 960x704 (QAA)
| Pirates des Caraibes (screenshot) = 768x1080 (no AA), 960x720 en mode 720p
|-
|-
| Ridge Racer 7 (demo) || 1920x1080 (no AA)
| Pixel Junk Monsters/Racers/Eden = 1920x1080
|-
|-
| Rise of the Argonauts || 1280x720 (no AA)
| Portal 2 = 1280x720 (MLAA)
|-
|-
| Risen 2: Black Waters || 1120x640 (no AA)
| Prince of Persia = 1280x720
|-
|-
| Rock Band || 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
| Prince of Persia: The Forgotten Sands = 1280x720 (2xAA + blur? or quincunx)
|-
|-
| Rock Band 2 || 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
| Pro Evolution Soccer 2008 = 1280x720 (QAA)
|-
|-
| Rock Band: The Beatles || 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
| Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes)
|-
|-
| Rock Band: Green Day || 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
| Pro Evolution Soccer 2011 = 1280x720 (no AA)
|-
|-
| Ryu Ga Gotoku 3 || 1024x768 (no AA)
| Prototype = 1120x640 (QAA)
|-
|-
| Saboteur || 1280x720 (edge detect)
| Puddle = 1280x720 (post-AA)
|-
|-
| Sacred 2: Fallen Angel || 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
| Quake Wars: Enemy Territory = 1280x720 (no AA)
|-
|-
| Saint's Row 2 || 640p (QAA)
| Race Driver: GRID = 1280x720 (2xAA)
|-
|-
| Saint's Row 3 || 1280x720 (2xMSAA material pass), 800x450 (lighting & G-buffer passes)
| Rage = 640x720 up to 1280x720 (no AA)
|-
|-
| Saint's Row 4 || 960x720 (fxaa?)
| Rainbow Six Vegas 2 = 1280x720 (2xAA)
|-
|-
| SCORE International Baja 1000 || 1280x720 (no AA)
| Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p)
|-
|-
| SEGA: All Stars Racing || 1280x720 (2xAA)
| Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p)
|-
|-
| SEGA: Rally Revo || 1280x720 (4xAA, alpha blend)
| Red Dead Redemption = 1152x640 (QAA)
|-
|-
| SEGA: Superstars Tennis || 1280x720 (QAA, 30fps)
| Red Faction: Armageddon = 960x540 (MLAA)
|-
|-
| Shadow of the Colossus || 1280x720, 960x1080 (MLAA), 720p for 3D
| Red Faction: Battlegrounds = 1280x720 (QAA)
|-
|-
| Shadows of the Damned || 1280x720 (no AA, higher AF)
| Red Faction: Guerrilla = 1280x720 (no AA)
|-
|-
| Silent Hill: Homecoming || 1024x576 (no AA)
| Resident Evil 5 = 1280x720 (dynamic 0-QAA)
|-
|-
| Simpsons, The || 1280x720 (no AA)
| Resident Evil 6 = 1280x720 (Post-AA)
|-
|-
| Singularity || 1280x720 (no AA)
| Resistance 2 = 1280x720 (QAA)
|-
|-
| Skate || 1280x720 (no AA)
| Resistance 3 = 960x704 (QAA)
|-
|-
| Skate 3 || possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res)
| Resistance: Fall of Man = 1280x720 (QAA)
|-
|-
| Sleeping Dogs || 1152x640 (FXAA)
| Ridge Racer 7 (demo) = 1920x1080 (no AA)
|-
|-
| Soldier of Fortune: Payback || 1280x720 (no AA)
| Rise of the Argonauts = 1280x720 (no AA)
|-
|-
| Sonic & All-Stars Racing Transformed || 1280x720 (post-AA)
| Risen 2: Black Waters = 1120x640 (no AA)
|-
|-
| Sonic Unleashed || 880x720 (blur filter)
| Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
|-
|-
| Soul Calibur IV || 1280x720 (no AA), 1280x576 in 1080p mode
| Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
|-
|-
| Soul Calibur V || 1280x720 (MLAA)
| Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
|-
|-
| Spec Ops: The Line || ~1120x640 (light FXAA?)
| Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
|-
|-
| Spiderman: Web of Shadows || 1280x720 (no AA)
| Rocketmen = 1920x1080 (2xAA)
|-
|-
| Spiderman: Shattered Dimensions || 1120x630 (no AA)
| Rub'a'dub = 1600x1080 (no AA)
|-
|-
| Splinter Cell: Blacklist || 1152x640 (post-AA)
| Ryu Ga Gotoku 3 = 1024x768 (no AA)
|-
|-
| Split-Second || 1280x720 (2xAA)
| Saboteur = 1280x720 (edge detect)
|-
|-
| SSX || 1120x585 (FXAA)
| Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
|-
|-
| Star Ocean 4: The Last Hope || 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle)
| Saint's Row 2 = 640p (QAA)
|-
|-
| Star Wars: The Force Unleashed || 1280x720 (no AA)
| Saint's Row 3 = 1280x720 (2xMSAA material pass), 800x450 (lighting & G-buffer passes)
|-
|-
| Stormrise || 1280x720 (2xAA)
| Saint's Row 4 = 960x720 (fxaa?)
|-
|-
| Street Fighter IV || 1280x720 (no AA), 1120x630 (in up-close character view)
| SCORE International Baja 1000 = 1280x720 (no AA)
|-
|-
| Super Stars V8: Next Challenge || 1280x720 (2xAA)
| SEGA: All Stars Racing = 1280x720 (2xAA)
|-
|-
| Super Street Fighter IV || 1280x720 (no AA)
| SEGA: Rally Revo = 1280x720 (4xAA, alpha blend)
|-
|-
| Supercar Challenge || 960x1080 (no AA)
| SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
|-
|-
| Syndicate || 1280x720 (post-AA, dynamic res)
| Shadow of the Colossus = 1280x720, 960x1080 (MLAA), 720p for 3D
|-
|-
| Tekken 6 || 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)
| Shadows of the Damned = 1280x720 (no AA, higher AF)
|-
|-
| Tekken Tag Tournament 2 || dynamic 720x720 to 1280x720, mostly 1024x720 with 2 characters in-game (with motion blur), max 900x720 with 3 characters, max 800x720 with 4 characters (no AA in-game, 2xAA for character LED background or no-characters-environment-only/rankings view), more often 1280x720 with 2 characters no motion blur
| Silent Hill: Homecoming = 1024x576 (no AA)
|-
|-
| Terminator: Salvation || 1152x648 (blur filter)
| Simpsons, The = 1280x720 (no AA)
|-
|-
| Test Drive Unlimited || 1280x720 (QAA?)
| Singularity = 1280x720 (no AA)
|-
|-
| Test Drive Unlimited 2 || 1280x720 (MLAA)
| Skate = 1280x720 (no AA)
|-
|-
| Tiger Woods PGA Tour '09 || 1280x720 (no AA)
| Skate 3 = possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res)
|-
|-
| Tiger Woods PGA Tour '11 || 1280x720 (no AA)
| Sleeping Dogs = 1152x640 (FXAA)
|-
|-
| Tomb Raider || 1280x720 (MLAA)
| Snakeball = 1280x1080 (no AA)
|-
|-
| Tomb Raider: Underworld || 1280x720 (QAA)
| Soldier of Fortune: Payback = 1280x720 (no AA)
|-
|-
| Tony Hawk's Project 8 || 1280x720
| Sonic & All-Stars Racing Transformed = 1280x720 (post-AA)
|-
|-
| Tony Hawk's Proving Ground (demo) || 1024x576 (no AA)
| Sonic Unleashed = 880x720 (blur filter)
|-
|-
| Top Spin 3 || 1280x720 (QAA)
| Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode
|-
|-
| Top Spin 4 || 1280x720 (QAA) 2D, 1024x720 (no AA) 3D
| Soul Calibur V = 1280x720 (MLAA)
|-
|-
| Transformers || 960x1080 (no AA)
| Spec Ops: The Line = ~1120x640 (light FXAA?)
|-
|-
| Transformers: Revenge of the Fallen || 1120x720 (blur filter)
| Spiderman: Shattered Dimensions = 1120x630 (no AA)
|-
|-
| Transformers: War for Cybertron || 1024x600 (no AA)
| Spiderman: Web of Shadows = 1280x720 (no AA)
|-
|-
| Tron || 1280x720 (no AA)
| Splinter Cell: Blacklist = 1152x640 (post-AA)
|-
|-
| Turning Point: Fall of Liberty || 1280x720 (no AA)
| Split-Second = 1280x720 (2xAA)
|-
|-
| Turok || 1280x720 (no AA)
| SSX = 1120x585 (FXAA)
|-
|-
| UEFA Euro 2008 || 1280x720 (no AA)
| Stacking = 1152x720 (custom edge filter)
|-
|-
| UFC 2009: Undisputed || 1280x720 (no AA in-game, 4xAA cutscenes)
| Star Ocean 4: The Last Hope = 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle)
|-
|-
| Uncharted: Drake's Fortune || 1280x720 (2xAA)
| Star Wars: The Force Unleashed = 1280x720 (no AA)
|-
|-
| Uncharted 2 || 1280x720 (2xAA)
| Stardust HD = 1280x1080 (no AA) pre-update, 1920x1080 (no AA) or 1280x720 (4xAA) post-update
|-
|-
| Uncharted 3 || 1280x720 (edge detect) in 2D, 896x504 in 3D
| Stormrise = 1280x720 (2xAA)
|-
|-
| Unreal Tournament III || 1280x720 (no AA)
| Street Fighter IV = 1280x720 (no AA), 1120x630 (in up-close character view)
|-
|-
| Vanquish || 1024x720 (2xAA)
| Strider = 1280x720 (post-AA)
|-
|-
| Viking: Battle for Asgard || 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
| Sudoku = 1920x1080
|-
|-
| Virtua Fighter 5 || 1024x1024 (no AA)
| Super Rub-a-Dub = 1600x1080
|-
|-
| 1024x768 en mode 1080p
| Super Stars V8: Next Challenge = 1280x720 (2xAA)
|-
|-
| Virtua Tennis 2009 || 1280x720 (QAA)
| Super Street Fighter IV = 1280x720 (no AA)
|-
|-
| Virtua Tennis 3 || 1920x1080 (2x AA)
| Supercar Challenge = 960x1080 (no AA)
|-
|-
| Virtua Tennis 4 || 1280x720 (2xAA) for 2D and 3D, 640x720 in 3D for cut-scenes
| Syndicate = 1280x720 (post-AA, dynamic res)
|-
|-
| WALL E || 1280x720 (no AA)
| Tekken 5 Dark Resurrection (screenshot) = 1920x1080 (no AA), not always?
|-
|-
| Wanted || 1120x640 (no AA)
| Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)
|-
|-
| Warhammer 40,000: Space Marine || 1138x640 (post-AA)
| Tekken Tag Tournament 2 = dynamic 720x720 to 1280x720, mostly 1024x720 with 2 characters in-game (with motion blur), max 900x720 with 3 characters, max 800x720 with 4 characters (no AA in-game, 2xAA for character LED background or no-characters-environment-only/rankings view), more often 1280x720 with 2 characters no motion blur
|-
|-
| Wheelman || 1280x720 (no AA)
| Terminator: Salvation = 1152x648 (blur filter)
|-
|-
| Wolfenstein || 1280x720 (no AA)
| Test Drive Unlimited = 1280x720 (QAA?)
|-
|-
| World Series Of Poker 2008 || 1920x1080 (2xAA)
| Test Drive Unlimited 2 = 1280x720 (MLAA)
|-
|-
| WWE 08 || 640x720 (2x AA)
| Tiger Woods PGA Tour '09 = 1280x720 (no AA)
|-
|-
| WWE All-Stars || 1152x640 (no AA)
| Tiger Woods PGA Tour '11 = 1280x720 (no AA)
|-
|-
| XCOM: Enemy Unknown || 1280x720 (FXAA)
| TMNT:TiT Re-shelled = 1280x720 (no AA)
|-
|-
| X-Men Origins: Wolverine || 1280x720 (no AA)
| Tomb Raider = 1280x720 (MLAA)
|-
|-
| Zone of the Enders HD || 1280x720 (no AA)
| Tomb Raider: Underworld = 1280x720 (QAA)
|-
|-
| 1942: Joint Strike || 1280x720 (4xAA) or 1920x1080 (2xAA)
| Tony Hawk's Project 8 = 1280x720
|-
|-
| After Burner Climax || 1280x720 (no AA)
| Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
|-
|-
| Battlefield 1943 || 1280x720 (no AA)
| Top Spin 3 = 1280x720 (QAA)
|-
|-
| Blast Factor || 1920x1080 (no AA)
| Top Spin 4 = 1280x720 (QAA) 2D, 1024x720 (no AA) 3D
|-
|-
| Bionic Commando: Rearmed || 1280x720 (no AA)
| Transformers = 960x1080 (no AA)
|-
|-
| Calling All Cars (screenshot) || 1920x1080 (4x AA)
| Transformers: Revenge of the Fallen = 1120x720 (blur filter)
|-
|-
| Commando 3 || 1280x720 (4xAA) or 1920x1080 (2xAA)
| Transformers: War for Cybertron = 1024x600 (no AA)
|-
|-
| Dead Nation || 1280x720 (no AA)
| translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
|-
|-
| Echochrome || 1920x1080 (2xAA)
| Trine 2 = dynamic 1280x720 (FXAA)
|-
|-
| Elefunk || 1920x1080 (4xAA)
| Tron = 1280x720 (no AA)
|-
|-
| Explodemon || 1280x720 (no AA)
| Turning Point: Fall of Liberty = 1280x720 (no AA)
|-
|-
| Fat Princess || 1920x1080 (no AA)
| Turok = 1280x720 (no AA)
|-
|-
| flOw || 2560*1440 (720p 4xSSAA)
| UEFA Euro 2008 = 1280x720 (no AA)
|-
|-
| Flower || 1440x810 (2xAA)
| UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes)
|-
|-
| Forbidden Siren || 1024x512 (4xAA)
| Uncharted 2 = 1280x720 (2xAA)
|-
|-
| Go Puzzle || 1920x1080
| Uncharted 3 = 1280x720 (edge detect) in 2D, 896x504 in 3D
|-
|-
| GTHD || 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080
| Uncharted: Drake's Fortune = 1280x720 (2xAA)
|-
|-
| Hard Corps: Uprising || 1280x720 (no AA)
| Unreal Tournament III = 1280x720 (no AA)
|-
|-
| High Velocity Bowling || 1920x1080 (no AA)
| Vanquish = 1024x720 (2xAA)
|-
|-
| Lara Croft and The Guardian of Light || 1024x576 (QAA)
| Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
|-
|-
| Locoroco Cocoreccho || 1920x1080 (2x AA)
| Virtua Fighter 5 = 1024x1024 (no AA), 1024x768 en mode 1080p
|-
|-
| Mainichi Issyo || 1440x1080 (4xAA)
| Virtua Fighter 5: Final Showdown = 1280x720 (FXAA)
|-
|-
| Pixel Junk Monsters/Racers/Eden || 1920x1080
| Virtua Tennis 2009 = 1280x720 (QAA)
|-
|-
| Puddle || 1280x720 (post-AA)
| Virtua Tennis 3 = 1920x1080 (2x AA)
|-
|-
| Red Faction: Battlegrounds || 1280x720 (QAA)
| Virtua Tennis 4 = 1280x720 (2xAA) for 2D and 3D, 640x720 in 3D for cut-scenes
|-
|-
| Rocketmen || 1920x1080 (2xAA)
| WALL E = 1280x720 (no AA)
|-
|-
| Rub'a'dub || 1600x1080 (no AA)
| Wanted = 1120x640 (no AA)
|-
|-
| Snakeball || 1280x1080 (no AA)
| Warhammer 40,000: Space Marine = 1138x640 (post-AA)
|-
|-
| Stacking || 1152x720 (custom edge filter)
| Warhawk = 1280x720 (4xAA)
|-
|-
| Stardust HD || 1280x1080 (no AA) pre-update, 1920x1080 (no AA) or 1280x720 (4xAA) post-update
| Wheelman = 1280x720 (no AA)
|-
|-
| Strider || 1280x720 (post-AA)
| Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)
|-
|-
| Sudoku || 1920x1080
| Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA)
|-
|-
| Super Rub-a-Dub || 1600x1080
| Wolfenstein = 1280x720 (no AA)
|-
|-
| Tekken 5 Dark Resurrection (screenshot) || 1920x1080 (no AA), not always?
| World Series Of Poker 2008 = 1920x1080 (2xAA)
|-
|-
| TMNT:TiT Re-shelled || 1280x720 (no AA)
| WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
|-
|-
| Trine 2 || dynamic 1280x720 (FXAA)
| WWE All-Stars = 1152x640 (no AA)
|-
|-
| Virtua Fighter 5: Final Showdown || 1280x720 (FXAA)
| XCOM: Enemy Unknown = 1280x720 (FXAA)
|-
|-
| Warhawk || 1280x720 (4xAA)
| X-Men Origins: Wolverine = 1280x720 (no AA)
|-
|-
| Wipeout HD || dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)
| Zone of the Enders HD = 1280x720 (no AA)
|-
|-
| Wolf of the Battlefield: Commando 3 || 1920x1080 (2xAA)
|}
|}

Revision as of 02:37, 5 February 2024

It is generally best to use the PlayStation 3's HDMI output, however there are backward-compatible scenarios that make the PS3 an interesting tool.

Resolution Support

The PlayStation 3 can output 480i, 480p, 720p, 1080i and 1080p from it is component video and HDMI outputs. The RGB signal will only output 480i and no other resolution. As a note, 240p is not supported from any output.

PlayStation 1 Video Output

Video quality is noticeably softer than when using PS1 or PS2 consoles. All PlayStation 1 games will either be outputted at 480i, or scaled to 480p and above. Generally speaking, PSN downloads of PS1 games look much sharper than playing original PS1 discs. As a result, the PS3 is a decent way to play PS1 games on a flat-screen TV, but a terrible way to try and play PS1 games on a CRT, unless you are specifically looking for 480p support.

PlayStation 2 Video Output

Decent video output. Some smoothing and filtering options are present that some people may enjoy.

PlayStation 3 on a CRT

The easiest way to play PS3 on a CRT is via component YPbPr video out. The PS3 is capable of 480i, 480p, 720p and 1080i over component YPbPr.

If you have an RGB monitor that supports 720p and HD SDi, you can use an HDMI to HD SDi converter to play games in the highest quality on your monitor. Most HDMI to HD-SDi converts are completely lag-free, as they only convert the signal between formats and do not use a framebuffer to change anything.

Native Game Resolutions

This page is the original source for the below list.

Game Name Native Resolution
1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA)
50 Cent = 1280x720 (blur filter)
Afro Samurai = 1280x720 (QAA)
After Burner Climax = 1280x720 (no AA)
Alice: Madness Returns = 1280x720 (MLAA)
Aliens Vs Predator = 1120x630 (custom AA)
Aliens: Colonial Marines = 1280x720 (no AA)
Alone in the Dark = 1120x630 (no AA)
Army of Two = 1280x720 (no AA)
Assassin's Creed = 1280x720 (QAA)
Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode.
Assassin's Creed 2: Bromance = 1280x720 (QAA)
Assassin's Creed 2: Revelations = 1280x720 (post-AA)
Assassin's Creed 3 = 1280x718 (black bar at top, post-AA)
Assassin's Creed 4 = 1280x720 (post-AA)
Avatar = 1280x692 (QAA, black borders)
Azura's Wrath = 1280x720 (no AA)
Backbreaker = 1152x640 (2xAA + blur filter)
Batman: Arkham Asylum = 1280x720 (no AA)
Batman: Arkham City = 1280x720 (no AA)
Batman: Arkham Origins = 1280x720 (FXAA)
Battle Fantasia = 1280x720 (no AA, toggable blur filter)
Battlefield 1943 = 1280x720 (no AA)
Battlefield 3 = 1280x704 (MLAA) black bars
Battlefield: Bad Company = 1280x720 (no AA)
Battlefield: Bad Company 2 = 1280x720 (no AA)
Bayonetta = 1280x720 (no AA)
Beijing 2008 = 1024x768 (no AA)
Beowulf = 1280x720 (no AA)
Binary Domain =
Bionic Commando = 1120x640 (no AA)
Bionic Commando: Rearmed = 1280x720 (no AA)
Bioshock = 680p (no AA, blur filter pre-patch)
Bioshock 2 = 1280x720 (no AA)
Bioshock Infinite = 1152x640 (FXAA)
Blacksite: Area 51 = 1280x720 (no AA)
Blast Factor = 1920x1080 (no AA)
BlazBlue: Calamity Trigger = 1280x720 (QAA background, no AA characters )
Blur = 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur)
Bodycount = 1024x640 (FXAA?)
Borderlands = 1280x720 (no AA)
Borderlands 2 = 1280x720 (no AA)
Bourne Conspiracy, The (demo) = 1280x720 (no AA)
Brink = 1280x720 (no AA)
Brutal Legend = 1152x720 (no AA)
Bulletstorm = 1280x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3 (screenshot) ~1088x624 (2xAA)
Call of Duty: Black Ops = 960x544 (2xAA)
Call of Duty: Black Ops 2 = 880x720 (dynamic? Instances of 832x624..., post-AA)
Call of Duty: Ghosts = 928x600 ? (no AA? broken?)
Call of Duty: Modern Warfare = 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
Call of Duty: Modern Warfare 3 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)
Call of Juarez: Bound in Blood = 1152x640 (4x2 custom edge AA)
Call of Juarez: The Cartel = 1280x720 (custom edge AA)
Calling All Cars (screenshot) = 1920x1080 (4x AA)
Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
Castlevania: Lords of Shadow = 1280x720 (no AA)
Castlevania: Lords of Shadow 2 = 1024x720 (post-AA)
Catherine = 1280x720 (QAA)
Chronicles of Riddick: Dark Athena = 1024x720 (QAA)
Command & Conquer: Red Alert 3 = 1280x720 (no AA)
Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA)
Conan (demo) = 1024x576 (no AA)
Condemned 2 = 1280x720 (no AA)
Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
Crysis = 1024x720 (TAA + edge post-process)
Crysis 2 = 1024x720 (TAA + edge post-process)
Crysis 3 = 1024x720 (SMAA T2X)
Dante's Inferno = 1280x720 (no AA)
Dark Sector = 1152x640 (no AA)
Dark Souls = 1024x720 (2xAA)
Dark Souls 2 = 1280x720 (post-AA)
Darkness II, The = 1152x600 (FXAA)
Darkness, The (demo) = 1024x576 (no AA)
Darksiders = 1152x640 (no AA)
Darksiders II = 1152x640 (post-AA)
de Blob 2 = 1280x720 (2xAA)
Dead Island = 1280x720 (custom edge filter)
Dead Nation = 1280x720 (no AA)
Dead or Alive 5 = dynamic up to 1280x720 (no AA in-game)
Dead Rising 2 = 1024x576 (2xAA)
Dead Space = 1280x720 (no AA)
Dead Space 2 = 1280x720 (no AA)
Dead Space 3 = 1280x720 (FXAA)
Dead to Rights: Retribution = 1072x603 (2xAA) ?
Def Jam Icon (screenshot) = 1152x648 (no AA)
Demon's Souls = 1280x720 (no AA)
Deus Ex: Human Revolution = 1280x720 (MLAA)
Devil May Cry (DmC) = 1280x720 (post-AA -> MLAA?)
Devil May Cry 4 = 1280x720 (2xAA, temporal)
Diablo III = 1120x584 (2xAA)
Dirt = 1280x720 (QAA)
Dirt 2 = 1280x720 (QAA)
Dishonoured = 1280x720 (post-AA)
Dragon Age II = 1280x720 (MLAA)
Dragon Age: Origins = 1280x720 (AA ?)
Dragon Ball: Raging Blast 2 = 1280x720 (no AA)
Dragon's Dogma = 1280x608 (black bars, FXAA)
Driver: San Fransisco = ~1120x720 (2xAA)
Duke Nukem Forever = 1152x640 (no AA)
Dynasty Warriors 6 = 1280x720 (no AA)
Dynasty Warriors 7 = 1280x720 (no AA)
Echochrome = 1920x1080 (2xAA)
EDF: Insect Armageddon = 1280x720 (QAA)
El Shaddai = 1152x576 (no AA)
Elder Scrolls IV: Oblivion = 1280x720 (no AA)
Elder Scrolls V: Skyrim = 1280x720 (likely FXAA, more aggressive edge detection than 360 iteration)
Elefunk = 1920x1080 (4xAA)
End of Eternity/Resonance of Fate = 1088x720 (2xAA)
End War = 1280x720 (2xAA)
Enslaved = 1280x720 (no AA)
Explodemon = 1280x720 (no AA)
F.E.A.R. = 1280x720 (blur filter)?
F.E.A.R. 2 = 1280x720 (no AA)
F.E.A.R. 3 = 1280x720
F1 2010 = 1280x720 (QAA)
F1 2011 = 1280x720 (MLAA)
FaceBreaker = 1280x720 (QAA), 960x1080
Fallout 3 = 1280x720 (no AA)
Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA)
Far Cry 2 = 1274x692 (QAA, black borders)
Far Cry 3 = 1274x702 (post-AA, black borders)
Fat Princess = 1920x1080 (no AA)
Fifa 2008 = 1280x720 (no AA)
Fifa 2010 = 1280x720 (QAA)
Fifa 2011 = 1280x720 (QAA)
Fifa 2014 = 1280x720 (QAA)
Fifa Street 3 = 1920x1080 (no AA)
Fight Night Champion Online =
Fight Night Round 4 = 1280x720 (QAA)
Final Fantasy XIII = 1280x720 (2xAA)
flOw = 2560*1440 (720p 4xSSAA)
Flower = 1440x810 (2xAA)
Forbidden Siren = 1024x512 (4xAA)
Fracture = 1152x648 (no AA)
Full Auto 2 (demo) = 1920x1080 (4x AA)
G.I. Joe: The Rise of the Cobra = 1280x720 (QAA)
Ghost Recon: Advanced Warfighter 2 = 1280x720
Ghost Recon: Future Soldier = 1024x600 (FXAA)
Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)
Go Puzzle = 1920x1080
God of War III = 1280x720 (MLAA)
God of War: Collection Volume I = 1280x720 (2xAA) or 960x1080 (no AA), 3D is 1280x720
God of War: Collection Volume II = 1280x720 or 1920x1080 (no AA)
Godfather II = 1200x720 (blur filter)
Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
Golden Compass = 1280x720 (no AA)
Gran Turismo 5 = 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D mode
Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Grand Theft Auto IV = 1152x640 (QAA)
Grand Theft Auto V = 1280x720 (FXAA)
GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080
Guitar Hero 3 = 1040x585 (no AA)
Guitar Hero 5 = 1024x576 (no AA)
Guitar Hero Aerosmith = 1040x585 (no AA)
Guitar Hero World Tour = 1040x585 (no AA)
Hard Corps: Uprising = 1280x720 (no AA)
HAWX = 1280x720 (no AA, horizontal blur)
HAWX2 = 1280x720 (2xAA, full screen blur filter)
Haze (demo) = 1024x576 (2xAA)
Heavenly Sword = 1280x720 (4xAA)
Heavy Rain = 1280x720 (2xAA)
High Velocity Bowling = 1920x1080 (no AA)
Hitman: Absolution = 1280x720 (MLAA)
Homefront = 1024x576 (no AA)
Ico = 1280x720 or 1920x1080 (MLAA)
IL2 Sturmovik = 1280x720 (QAA)
Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA)
Infamous = 1280x720 (no AA)
Infamous 2 =
James Bond 007: Blood Stone = 1280x720 (2xAA + blur filter, half pixel, bilinear edge filter)
Jericho (demo) = 996x560 (2x AA)
Juiced 2: Hot Import Nights = 1280x720 (QAA)
Killzone 2 = 1280x720 (QAA)
Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA )
Kingdoms of Amalur = 1280x720 (no AA)
Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA)
Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
Lara Croft and The Guardian of Light = 1024x576 (QAA)
Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA)
Legendary = 1280x720 (no AA)
LEGO: Batman = 1280x720 (no AA, slight blur filter)
LEGO: Harry Potter 1-4 = 1280x720 (no AA)
LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
LEGO: Star Wars III = 1280x720 (edge detect blur filter)
Little Big Planet = 1280x720 (2xAA)
Little Big Planet 2 = 1280x720 (MLAA)
Locoroco Cocoreccho = 1920x1080 (2x AA)
Lord of the Rings: Conquest = 640p (no AA)
Lost Planet = 1280x720 (temporal 2xAA)
Lost Planet 2 = 1280x720 (no AA)
Madden NFL '09 = 1280x720 (no AA)
Mafia 2 = 1280x720 (no AA)
MAG = 1280x720 (2xAA)
Mainichi Issyo = 1440x1080 (4xAA)
Marvel Vs Capcom 3 = 1280x720 (no AA)
Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA)
Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
Mass Effect = 1280x720 (no AA)
Mass Effect 2 = 1280x720 (no AA)
Mass Effect 3 = 1280x720 (FXAA)
Medal of Honor = 1280x720 (no AA)
Medal of Honor: Warfighter = 1280x704 (MLAA)
Mercenaries 2: World in Flames = 1280x720 (no AA)
Metal Gear Online = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
Metal Gear Solid V: Ground Zeroes = 992x720 (post-AA)
Metro: Last Light = 1152x640 (post-AA)
Midnight Club: Los Angeles = 960x720 (QAA)
Mirror's Edge = 1280x720 (no AA)
MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
Mortal Kombat 9 = 1280x720 (edge blur filter), one of the levels appears to be 680p. 1/2x1/2 transparencies, 960x720 in 3D mode
Mortal Kombat vs DC = 1040x624 (QAA)
MotoGP '10/'11 = 1280x704 (no AA)
Motorstorm = 1280x720 (2xAA)
Motorstorm Apocalypse = 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA)
Motorstorm Pacific = 1280x720 (dynamic down to 576p, 2xAA)
MX vs ATV: Alive = 1280x720 (no AA)
MX vs ATV: Reflex = 1280x720 (no AA)
MX vs ATV: Untamed = 1024x576 (no AA)
Nail'd = 1152x640 (4x2 custom edge AA)
Naruto Ninja Storm 2 = 1280x720 (no AA)
NBA Live '08 = 1280x720 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA)
NBA07 (demo) = 1920x1080 (no AA)
NBA08 (demo) = 1920x1080 (no AA)
Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment)
Need For Speed: Most Wanted (2012) = 1280x704 (post-AA)
Need For Speed: Pro Street = 1280x720 (QAA)
Need For Speed: Shift = 1280x720 (QAA)
Need For Speed: Shift 2 =1280x720 (MLAA)
Need For Speed: The Run = 1280x704 (MLAA) black bars
Need For Speed: Undercover = 1280x720 (QAA)
NFL Tour = 1280x720 (no AA, poor framerate)
NHL '09 = 1280x720 (4xAA)
Ninja Gaiden 3 = dynamic up to 1280x720 (dynamic 2xAA)
Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p)
Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders)
Operation Flashpoint 2 = 1280x720 (QAA)
Orange Box, The = 1280x720 (QAA or full screen blur...)
Overlord = 1280x720 (no AA)
Overlord II = 1280x720 (no AA)
Pirates des Caraibes (screenshot) = 768x1080 (no AA), 960x720 en mode 720p
Pixel Junk Monsters/Racers/Eden = 1920x1080
Portal 2 = 1280x720 (MLAA)
Prince of Persia = 1280x720
Prince of Persia: The Forgotten Sands = 1280x720 (2xAA + blur? or quincunx)
Pro Evolution Soccer 2008 = 1280x720 (QAA)
Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes)
Pro Evolution Soccer 2011 = 1280x720 (no AA)
Prototype = 1120x640 (QAA)
Puddle = 1280x720 (post-AA)
Quake Wars: Enemy Territory = 1280x720 (no AA)
Race Driver: GRID = 1280x720 (2xAA)
Rage = 640x720 up to 1280x720 (no AA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p)
Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p)
Red Dead Redemption = 1152x640 (QAA)
Red Faction: Armageddon = 960x540 (MLAA)
Red Faction: Battlegrounds = 1280x720 (QAA)
Red Faction: Guerrilla = 1280x720 (no AA)
Resident Evil 5 = 1280x720 (dynamic 0-QAA)
Resident Evil 6 = 1280x720 (Post-AA)
Resistance 2 = 1280x720 (QAA)
Resistance 3 = 960x704 (QAA)
Resistance: Fall of Man = 1280x720 (QAA)
Ridge Racer 7 (demo) = 1920x1080 (no AA)
Rise of the Argonauts = 1280x720 (no AA)
Risen 2: Black Waters = 1120x640 (no AA)
Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rocketmen = 1920x1080 (2xAA)
Rub'a'dub = 1600x1080 (no AA)
Ryu Ga Gotoku 3 = 1024x768 (no AA)
Saboteur = 1280x720 (edge detect)
Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
Saint's Row 2 = 640p (QAA)
Saint's Row 3 = 1280x720 (2xMSAA material pass), 800x450 (lighting & G-buffer passes)
Saint's Row 4 = 960x720 (fxaa?)
SCORE International Baja 1000 = 1280x720 (no AA)
SEGA: All Stars Racing = 1280x720 (2xAA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha blend)
SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
Shadow of the Colossus = 1280x720, 960x1080 (MLAA), 720p for 3D
Shadows of the Damned = 1280x720 (no AA, higher AF)
Silent Hill: Homecoming = 1024x576 (no AA)
Simpsons, The = 1280x720 (no AA)
Singularity = 1280x720 (no AA)
Skate = 1280x720 (no AA)
Skate 3 = possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res)
Sleeping Dogs = 1152x640 (FXAA)
Snakeball = 1280x1080 (no AA)
Soldier of Fortune: Payback = 1280x720 (no AA)
Sonic & All-Stars Racing Transformed = 1280x720 (post-AA)
Sonic Unleashed = 880x720 (blur filter)
Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode
Soul Calibur V = 1280x720 (MLAA)
Spec Ops: The Line = ~1120x640 (light FXAA?)
Spiderman: Shattered Dimensions = 1120x630 (no AA)
Spiderman: Web of Shadows = 1280x720 (no AA)
Splinter Cell: Blacklist = 1152x640 (post-AA)
Split-Second = 1280x720 (2xAA)
SSX = 1120x585 (FXAA)
Stacking = 1152x720 (custom edge filter)
Star Ocean 4: The Last Hope = 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle)
Star Wars: The Force Unleashed = 1280x720 (no AA)
Stardust HD = 1280x1080 (no AA) pre-update, 1920x1080 (no AA) or 1280x720 (4xAA) post-update
Stormrise = 1280x720 (2xAA)
Street Fighter IV = 1280x720 (no AA), 1120x630 (in up-close character view)
Strider = 1280x720 (post-AA)
Sudoku = 1920x1080
Super Rub-a-Dub = 1600x1080
Super Stars V8: Next Challenge = 1280x720 (2xAA)
Super Street Fighter IV = 1280x720 (no AA)
Supercar Challenge = 960x1080 (no AA)
Syndicate = 1280x720 (post-AA, dynamic res)
Tekken 5 Dark Resurrection (screenshot) = 1920x1080 (no AA), not always?
Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)
Tekken Tag Tournament 2 = dynamic 720x720 to 1280x720, mostly 1024x720 with 2 characters in-game (with motion blur), max 900x720 with 3 characters, max 800x720 with 4 characters (no AA in-game, 2xAA for character LED background or no-characters-environment-only/rankings view), more often 1280x720 with 2 characters no motion blur
Terminator: Salvation = 1152x648 (blur filter)
Test Drive Unlimited = 1280x720 (QAA?)
Test Drive Unlimited 2 = 1280x720 (MLAA)
Tiger Woods PGA Tour '09 = 1280x720 (no AA)
Tiger Woods PGA Tour '11 = 1280x720 (no AA)
TMNT:TiT Re-shelled = 1280x720 (no AA)
Tomb Raider = 1280x720 (MLAA)
Tomb Raider: Underworld = 1280x720 (QAA)
Tony Hawk's Project 8 = 1280x720
Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
Top Spin 3 = 1280x720 (QAA)
Top Spin 4 = 1280x720 (QAA) 2D, 1024x720 (no AA) 3D
Transformers = 960x1080 (no AA)
Transformers: Revenge of the Fallen = 1120x720 (blur filter)
Transformers: War for Cybertron = 1024x600 (no AA)
translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
Trine 2 = dynamic 1280x720 (FXAA)
Tron = 1280x720 (no AA)
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)
UEFA Euro 2008 = 1280x720 (no AA)
UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes)
Uncharted 2 = 1280x720 (2xAA)
Uncharted 3 = 1280x720 (edge detect) in 2D, 896x504 in 3D
Uncharted: Drake's Fortune = 1280x720 (2xAA)
Unreal Tournament III = 1280x720 (no AA)
Vanquish = 1024x720 (2xAA)
Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
Virtua Fighter 5 = 1024x1024 (no AA), 1024x768 en mode 1080p
Virtua Fighter 5: Final Showdown = 1280x720 (FXAA)
Virtua Tennis 2009 = 1280x720 (QAA)
Virtua Tennis 3 = 1920x1080 (2x AA)
Virtua Tennis 4 = 1280x720 (2xAA) for 2D and 3D, 640x720 in 3D for cut-scenes
WALL E = 1280x720 (no AA)
Wanted = 1120x640 (no AA)
Warhammer 40,000: Space Marine = 1138x640 (post-AA)
Warhawk = 1280x720 (4xAA)
Wheelman = 1280x720 (no AA)
Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)
Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA)
Wolfenstein = 1280x720 (no AA)
World Series Of Poker 2008 = 1920x1080 (2xAA)
WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
WWE All-Stars = 1152x640 (no AA)
XCOM: Enemy Unknown = 1280x720 (FXAA)
X-Men Origins: Wolverine = 1280x720 (no AA)
Zone of the Enders HD = 1280x720 (no AA)