PS3:Video Output Notes: Difference between revisions

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| Transformers: War for Cybertron || 1024x600 (no AA)
| Transformers: War for Cybertron || 1024x600 (no AA)
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| translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
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| Trine 2 || dynamic 1280x720 (FXAA)
| Trine 2 || dynamic 1280x720 (FXAA)
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| World Series Of Poker 2008 || 1920x1080 (2xAA)
| World Series Of Poker 2008 || 1920x1080 (2xAA)
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| WWE 08 || ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
| WWE 08 || ? 640x720 ? (2x AA), the edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720.
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| WWE All-Stars || 1152x640 (no AA)
| WWE All-Stars || 1152x640 (no AA)

Revision as of 02:39, 5 February 2024

It is generally best to use the PlayStation 3's HDMI output, however there are backward-compatible scenarios that make the PS3 an interesting tool.

Resolution Support

The PlayStation 3 can output 480i, 480p, 720p, 1080i and 1080p from it is component video and HDMI outputs. The RGB signal will only output 480i and no other resolution. As a note, 240p is not supported from any output.

PlayStation 1 Video Output

Video quality is noticeably softer than when using PS1 or PS2 consoles. All PlayStation 1 games will either be outputted at 480i, or scaled to 480p and above. Generally speaking, PSN downloads of PS1 games look much sharper than playing original PS1 discs. As a result, the PS3 is a decent way to play PS1 games on a flat-screen TV, but a terrible way to try and play PS1 games on a CRT, unless you are specifically looking for 480p support.

PlayStation 2 Video Output

Decent video output. Some smoothing and filtering options are present that some people may enjoy.

PlayStation 3 on a CRT

The easiest way to play PS3 on a CRT is via component YPbPr video out. The PS3 is capable of 480i, 480p, 720p and 1080i over component YPbPr.

If you have an RGB monitor that supports 720p and HD SDi, you can use an HDMI to HD SDi converter to play games in the highest quality on your monitor. Most HDMI to HD-SDi converts are completely lag-free, as they only convert the signal between formats and do not use a framebuffer to change anything.

Native Game Resolutions

This page is the original source for the below list.

Game Name Native Resolution
1942: Joint Strike 1280x720 (4xAA) or 1920x1080 (2xAA)
50 Cent 1280x720 (blur filter)
Afro Samurai 1280x720 (QAA)
After Burner Climax 1280x720 (no AA)
Alice: Madness Returns 1280x720 (MLAA)
Aliens Vs Predator 1120x630 (custom AA)
Aliens: Colonial Marines 1280x720 (no AA)
Alone in the Dark 1120x630 (no AA)
Army of Two 1280x720 (no AA)
Assassin's Creed 1280x720 (QAA)
Assassin's Creed 2 1280x720 (QAA), 960x720 (QAA) -> 1080 mode.
Assassin's Creed 2: Bromance 1280x720 (QAA)
Assassin's Creed 2: Revelations 1280x720 (post-AA)
Assassin's Creed 3 1280x718 (black bar at top, post-AA)
Assassin's Creed 4 1280x720 (post-AA)
Avatar 1280x692 (QAA, black borders)
Azura's Wrath 1280x720 (no AA)
Backbreaker 1152x640 (2xAA + blur filter)
Batman: Arkham Asylum 1280x720 (no AA)
Batman: Arkham City 1280x720 (no AA)
Batman: Arkham Origins 1280x720 (FXAA)
Battle Fantasia 1280x720 (no AA, toggable blur filter)
Battlefield 1943 1280x720 (no AA)
Battlefield 3 1280x704 (MLAA) black bars
Battlefield: Bad Company 1280x720 (no AA)
Battlefield: Bad Company 2 1280x720 (no AA)
Bayonetta 1280x720 (no AA)
Beijing 2008 1024x768 (no AA)
Beowulf 1280x720 (no AA)
Binary Domain
Bionic Commando 1120x640 (no AA)
Bionic Commando: Rearmed 1280x720 (no AA)
Bioshock 680p (no AA, blur filter pre-patch)
Bioshock 2 1280x720 (no AA)
Bioshock Infinite 1152x640 (FXAA)
Blacksite: Area 51 1280x720 (no AA)
Blast Factor 1920x1080 (no AA)
BlazBlue: Calamity Trigger 1280x720 (QAA background, no AA characters )
Blur 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur)
Bodycount 1024x640 (FXAA?)
Borderlands 1280x720 (no AA)
Borderlands 2 1280x720 (no AA)
Bourne Conspiracy, The (demo) 1280x720 (no AA)
Brink 1280x720 (no AA)
Brutal Legend 1152x720 (no AA)
Bulletstorm 1280x720 (no AA)
Burnout: Paradise 1280x720 (2xAA)
Call of Duty 3 (screenshot) ~1088x624 (2xAA)
Call of Duty: Black Ops 960x544 (2xAA)
Call of Duty: Black Ops 2 880x720 (dynamic? Instances of 832x624..., post-AA)
Call of Duty: Ghosts 928x600 ? (no AA? broken?)
Call of Duty: Modern Warfare 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 1024x600 (2xAA)
Call of Duty: Modern Warfare 3 1024x600 (2xAA)
Call of Duty: World at War 1024x600 (2x AA)
Call of Juarez: Bound in Blood 1152x640 (4x2 custom edge AA)
Call of Juarez: The Cartel 1280x720 (custom edge AA)
Calling All Cars (screenshot) 1920x1080 (4x AA)
Cars Mater-National 1280x720 (QAA), 1920x1080 (QAA)
Castlevania: Lords of Shadow 1280x720 (no AA)
Castlevania: Lords of Shadow 2 1024x720 (post-AA)
Catherine 1280x720 (QAA)
Chronicles of Riddick: Dark Athena 1024x720 (QAA)
Command & Conquer: Red Alert 3 1280x720 (no AA)
Commando 3 1280x720 (4xAA) or 1920x1080 (2xAA)
Conan (demo) 1024x576 (no AA)
Condemned 2 1280x720 (no AA)
Conflict: Denied Ops 1280x720 (no AA) or 960x1080
Crysis 1024x720 (TAA + edge post-process)
Crysis 2 1024x720 (TAA + edge post-process)
Crysis 3 1024x720 (SMAA T2X)
Dante's Inferno 1280x720 (no AA)
Dark Sector 1152x640 (no AA)
Dark Souls 1024x720 (2xAA)
Dark Souls 2 1280x720 (post-AA)
Darkness II, The 1152x600 (FXAA)
Darkness, The (demo) 1024x576 (no AA)
Darksiders 1152x640 (no AA)
Darksiders II 1152x640 (post-AA)
de Blob 2 1280x720 (2xAA)
Dead Island 1280x720 (custom edge filter)
Dead Nation 1280x720 (no AA)
Dead or Alive 5 dynamic up to 1280x720 (no AA in-game)
Dead Rising 2 1024x576 (2xAA)
Dead Space 1280x720 (no AA)
Dead Space 2 1280x720 (no AA)
Dead Space 3 1280x720 (FXAA)
Dead to Rights: Retribution 1072x603 (2xAA) ?
Def Jam Icon (screenshot) 1152x648 (no AA)
Demon's Souls 1280x720 (no AA)
Deus Ex: Human Revolution 1280x720 (MLAA)
Devil May Cry (DmC) 1280x720 (post-AA -> MLAA?)
Devil May Cry 4 1280x720 (2xAA, temporal)
Diablo III 1120x584 (2xAA)
Dirt 1280x720 (QAA)
Dirt 2 1280x720 (QAA)
Dishonoured 1280x720 (post-AA)
Dragon Age II 1280x720 (MLAA)
Dragon Age: Origins 1280x720 (AA ?)
Dragon Ball: Raging Blast 2 1280x720 (no AA)
Dragon's Dogma 1280x608 (black bars, FXAA)
Driver: San Fransisco ~1120x720 (2xAA)
Duke Nukem Forever 1152x640 (no AA)
Dynasty Warriors 6 1280x720 (no AA)
Dynasty Warriors 7 1280x720 (no AA)
Echochrome 1920x1080 (2xAA)
EDF: Insect Armageddon 1280x720 (QAA)
El Shaddai 1152x576 (no AA)
Elder Scrolls IV: Oblivion 1280x720 (no AA)
Elder Scrolls V: Skyrim 1280x720 (likely FXAA, more aggressive edge detection than 360 iteration)
Elefunk 1920x1080 (4xAA)
End of Eternity/Resonance of Fate 1088x720 (2xAA)
End War 1280x720 (2xAA)
Enslaved 1280x720 (no AA)
Explodemon 1280x720 (no AA)
F.E.A.R. 1280x720 (blur filter)?
F.E.A.R. 2 1280x720 (no AA)
F.E.A.R. 3 1280x720
F1 2010 1280x720 (QAA)
F1 2011 1280x720 (MLAA)
FaceBreaker 1280x720 (QAA), 960x1080
Fallout 3 1280x720 (no AA)
Fantastic Four: Rise of the Silver Surfer 1280x720 (no AA)
Far Cry 2 1274x692 (QAA, black borders)
Far Cry 3 1274x702 (post-AA, black borders)
Fat Princess 1920x1080 (no AA)
Fifa 2008 1280x720 (no AA)
Fifa 2010 1280x720 (QAA)
Fifa 2011 1280x720 (QAA)
Fifa 2014 1280x720 (QAA)
Fifa Street 3 1920x1080 (no AA)
Fight Night Champion Online
Fight Night Round 4 1280x720 (QAA)
Final Fantasy XIII 1280x720 (2xAA)
flOw 2560*1440 (720p 4xSSAA)
Flower 1440x810 (2xAA)
Forbidden Siren 1024x512 (4xAA)
Fracture 1152x648 (no AA)
Full Auto 2 (demo) 1920x1080 (4x AA)
G.I. Joe: The Rise of the Cobra 1280x720 (QAA)
Ghost Recon: Advanced Warfighter 2 1280x720
Ghost Recon: Future Soldier 1024x600 (FXAA)
Ghostbusters 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)
Go Puzzle 1920x1080
God of War III 1280x720 (MLAA)
God of War: Collection Volume I 1280x720 (2xAA) or 960x1080 (no AA), 3D is 1280x720
God of War: Collection Volume II 1280x720 or 1920x1080 (no AA)
Godfather II 1200x720 (blur filter)
Golden Axe: Beast Rider 1280x720 (no AA, blur filter)
Golden Compass 1280x720 (no AA)
Gran Turismo 5 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D mode
Gran Turismo 5: Prologue 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Grand Theft Auto IV 1152x640 (QAA)
Grand Theft Auto V 1280x720 (FXAA)
GTHD 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080
Guitar Hero 3 1040x585 (no AA)
Guitar Hero 5 1024x576 (no AA)
Guitar Hero Aerosmith 1040x585 (no AA)
Guitar Hero World Tour 1040x585 (no AA)
Hard Corps: Uprising 1280x720 (no AA)
HAWX 1280x720 (no AA, horizontal blur)
HAWX2 1280x720 (2xAA, full screen blur filter)
Haze (demo) 1024x576 (2xAA)
Heavenly Sword 1280x720 (4xAA)
Heavy Rain 1280x720 (2xAA)
High Velocity Bowling 1920x1080 (no AA)
Hitman: Absolution 1280x720 (MLAA)
Homefront 1024x576 (no AA)
Ico 1280x720 or 1920x1080 (MLAA)
IL2 Sturmovik 1280x720 (QAA)
Incredible Hulk 1280x720 (no AA), 960x1080 (no AA)
Infamous 1280x720 (no AA)
Infamous 2
James Bond 007: Blood Stone 1280x720 (2xAA + blur filter, half pixel, bilinear edge filter)
Jericho (demo) 996x560 (2x AA)
Juiced 2: Hot Import Nights 1280x720 (QAA)
Killzone 2 1280x720 (QAA)
Killzone 3 1280x720 2D, 640x716 3D, (both MLAA )
Kingdoms of Amalur 1280x720 (no AA)
Kung Fu Panda 1280x720 (no AA), 960x1080 (no AA)
Lair 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
Lara Croft and The Guardian of Light 1024x576 (QAA)
Legend of Spyro: Dawn of the Dragon, The 1280x720 (no AA)
Legendary 1280x720 (no AA)
LEGO: Batman 1280x720 (no AA, slight blur filter)
LEGO: Harry Potter 1-4 1280x720 (no AA)
LEGO: Indiana Jones 1280x720 (no AA), 960x1080 (no AA)
LEGO: Star Wars III 1280x720 (edge detect blur filter)
Little Big Planet 1280x720 (2xAA)
Little Big Planet 2 1280x720 (MLAA)
Locoroco Cocoreccho 1920x1080 (2x AA)
Lord of the Rings: Conquest 640p (no AA)
Lost Planet 1280x720 (temporal 2xAA)
Lost Planet 2 1280x720 (no AA)
Madden NFL '09 1280x720 (no AA)
Mafia 2 1280x720 (no AA)
MAG 1280x720 (2xAA)
Mainichi Issyo 1440x1080 (4xAA)
Marvel Vs Capcom 3 1280x720 (no AA)
Marvel: Ultimate Alliance 1280x720 & 1920x1080 (no AA)
Marvel: Ultimate Alliance 2 1024x576 (2xAA)
Mass Effect 1280x720 (no AA)
Mass Effect 2 1280x720 (no AA)
Mass Effect 3 1280x720 (FXAA)
Medal of Honor 1280x720 (no AA)
Medal of Honor: Warfighter 1280x704 (MLAA)
Mercenaries 2: World in Flames 1280x720 (no AA)
Metal Gear Online 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot 1024x768 (2xAA, temporal)
Metal Gear Solid V: Ground Zeroes 992x720 (post-AA)
Metro: Last Light 1152x640 (post-AA)
Midnight Club: Los Angeles 960x720 (QAA)
Mirror's Edge 1280x720 (no AA)
MLB08: The Show 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
MLB09: The Show 1280x720 (2xAA) or 1920x1080 (no AA)
Mortal Kombat 9 1280x720 (edge blur filter), one of the levels appears to be 680p. 1/2x1/2 transparencies, 960x720 in 3D mode
Mortal Kombat vs DC 1040x624 (QAA)
MotoGP '10/'11 1280x704 (no AA)
Motorstorm 1280x720 (2xAA)
Motorstorm Apocalypse 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA)
Motorstorm Pacific 1280x720 (dynamic down to 576p, 2xAA)
MX vs ATV: Alive 1280x720 (no AA)
MX vs ATV: Reflex 1280x720 (no AA)
MX vs ATV: Untamed 1024x576 (no AA)
Nail'd 1152x640 (4x2 custom edge AA)
Naruto Ninja Storm 2 1280x720 (no AA)
NBA Live '08 1280x720 (no AA)
NBA Street Home court (screenshot) 1920x1080 (no AA)
NBA07 (demo) 1920x1080 (no AA)
NBA08 (demo) 1920x1080 (no AA)
Need For Speed: Hot Pursuit 1280x720 (2xAA on cars, no AA on environment)
Need For Speed: Most Wanted (2012) 1280x704 (post-AA)
Need For Speed: Pro Street 1280x720 (QAA)
Need For Speed: Shift 1280x720 (QAA)
Need For Speed: Shift 2 1280x720 (MLAA)
Need For Speed: The Run 1280x704 (MLAA) black bars
Need For Speed: Undercover 1280x720 (QAA)
NFL Tour 1280x720 (no AA, poor framerate)
NHL '09 1280x720 (4xAA)
Ninja Gaiden 3 dynamic up to 1280x720 (dynamic 2xAA)
Ninja Gaiden: Sigma 1280x720 (no AA, has weird scaling to support 1080p)
Ninja Gaiden: Sigma 2 1280x718 (dynamic 2xMSAA, black borders)
Operation Flashpoint 2 1280x720 (QAA)
Orange Box, The 1280x720 (QAA or full screen blur...)
Overlord 1280x720 (no AA)
Overlord II 1280x720 (no AA)
Pirates des Caraibes (screenshot) 768x1080 (no AA), 960x720 en mode 720p
Pixel Junk Monsters/Racers/Eden 1920x1080
Portal 2 1280x720 (MLAA)
Prince of Persia 1280x720
Prince of Persia: The Forgotten Sands 1280x720 (2xAA + blur? or quincunx)
Pro Evolution Soccer 2008 1280x720 (QAA)
Pro Evolution Soccer 2010 1280x720 (2xAA in-game, no AA cut-scenes)
Pro Evolution Soccer 2011 1280x720 (no AA)
Prototype 1120x640 (QAA)
Puddle 1280x720 (post-AA)
Quake Wars: Enemy Territory 1280x720 (no AA)
Race Driver: GRID 1280x720 (2xAA)
Rage 640x720 up to 1280x720 (no AA)
Rainbow Six Vegas 2 1280x720 (2xAA)
Ratchet & Clank: A Crank in Time 960x704 (2xAA, AA samples used to reconstruct 720p)
Ratchet & Clank: Tools of Destruction 960x704 (2xAA, AA samples used to reconstruct 720p)
Red Dead Redemption 1152x640 (QAA)
Red Faction: Armageddon 960x540 (MLAA)
Red Faction: Battlegrounds 1280x720 (QAA)
Red Faction: Guerrilla 1280x720 (no AA)
Resident Evil 5 1280x720 (dynamic 0-QAA)
Resident Evil 6 1280x720 (Post-AA)
Resistance 2 1280x720 (QAA)
Resistance 3 960x704 (QAA)
Resistance: Fall of Man 1280x720 (QAA)
Ridge Racer 7 (demo) 1920x1080 (no AA)
Rise of the Argonauts 1280x720 (no AA)
Risen 2: Black Waters 1120x640 (no AA)
Rock Band 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band 2 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: Green Day 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: The Beatles 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rocketmen 1920x1080 (2xAA)
Rub'a'dub 1600x1080 (no AA)
Ryu Ga Gotoku 3 1024x768 (no AA)
Saboteur 1280x720 (edge detect)
Sacred 2: Fallen Angel 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
Saint's Row 2 640p (QAA)
Saint's Row 3 1280x720 (2xMSAA material pass), 800x450 (lighting & G-buffer passes)
Saint's Row 4 960x720 (fxaa?)
SCORE International Baja 1000 1280x720 (no AA)
SEGA: All Stars Racing 1280x720 (2xAA)
SEGA: Rally Revo 1280x720 (4xAA, alpha blend)
SEGA: Superstars Tennis 1280x720 (QAA, 30fps)
Shadow of the Colossus 1280x720, 960x1080 (MLAA), 720p for 3D
Shadows of the Damned 1280x720 (no AA, higher AF)
Silent Hill: Homecoming 1024x576 (no AA)
Simpsons, The 1280x720 (no AA)
Singularity 1280x720 (no AA)
Skate 1280x720 (no AA)
Skate 3 possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res)
Sleeping Dogs 1152x640 (FXAA)
Snakeball 1280x1080 (no AA)
Soldier of Fortune: Payback 1280x720 (no AA)
Sonic & All-Stars Racing Transformed 1280x720 (post-AA)
Sonic Unleashed 880x720 (blur filter)
Soul Calibur IV 1280x720 (no AA), 1280x576 in 1080p mode
Soul Calibur V 1280x720 (MLAA)
Spec Ops: The Line ~1120x640 (light FXAA?)
Spiderman: Shattered Dimensions 1120x630 (no AA)
Spiderman: Web of Shadows 1280x720 (no AA)
Splinter Cell: Blacklist 1152x640 (post-AA)
Split-Second 1280x720 (2xAA)
SSX 1120x585 (FXAA)
Stacking 1152x720 (custom edge filter)
Star Ocean 4: The Last Hope 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle)
Star Wars: The Force Unleashed 1280x720 (no AA)
Stardust HD 1280x1080 (no AA) pre-update, 1920x1080 (no AA) or 1280x720 (4xAA) post-update
Stormrise 1280x720 (2xAA)
Street Fighter IV 1280x720 (no AA), 1120x630 (in up-close character view)
Strider 1280x720 (post-AA)
Sudoku 1920x1080
Super Rub-a-Dub 1600x1080
Super Stars V8: Next Challenge 1280x720 (2xAA)
Super Street Fighter IV 1280x720 (no AA)
Supercar Challenge 960x1080 (no AA)
Syndicate 1280x720 (post-AA, dynamic res)
Tekken 5 Dark Resurrection (screenshot) 1920x1080 (no AA), not always?
Tekken 6 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)
Tekken Tag Tournament 2 dynamic 720x720 to 1280x720, mostly 1024x720 with 2 characters in-game (with motion blur), max 900x720 with 3 characters, max 800x720 with 4 characters (no AA in-game, 2xAA for character LED background or no-characters-environment-only/rankings view), more often 1280x720 with 2 characters no motion blur
Terminator: Salvation 1152x648 (blur filter)
Test Drive Unlimited 1280x720 (QAA?)
Test Drive Unlimited 2 1280x720 (MLAA)
Tiger Woods PGA Tour '09 1280x720 (no AA)
Tiger Woods PGA Tour '11 1280x720 (no AA)
TMNT:TiT Re-shelled 1280x720 (no AA)
Tomb Raider 1280x720 (MLAA)
Tomb Raider: Underworld 1280x720 (QAA)
Tony Hawk's Project 8 1280x720
Tony Hawk's Proving Ground (demo) 1024x576 (no AA)
Top Spin 3 1280x720 (QAA)
Top Spin 4 1280x720 (QAA) 2D, 1024x720 (no AA) 3D
Transformers 960x1080 (no AA)
Transformers: Revenge of the Fallen 1120x720 (blur filter)
Transformers: War for Cybertron 1024x600 (no AA)
Trine 2 dynamic 1280x720 (FXAA)
Tron 1280x720 (no AA)
Turning Point: Fall of Liberty 1280x720 (no AA)
Turok 1280x720 (no AA)
UEFA Euro 2008 1280x720 (no AA)
UFC 2009: Undisputed 1280x720 (no AA in-game, 4xAA cutscenes)
Uncharted 2 1280x720 (2xAA)
Uncharted 3 1280x720 (edge detect) in 2D, 896x504 in 3D
Uncharted: Drake's Fortune 1280x720 (2xAA)
Unreal Tournament III 1280x720 (no AA)
Vanquish 1024x720 (2xAA)
Viking: Battle for Asgard 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
Virtua Fighter 5 1024x1024 (no AA), 1024x768 en mode 1080p
Virtua Fighter 5: Final Showdown 1280x720 (FXAA)
Virtua Tennis 2009 1280x720 (QAA)
Virtua Tennis 3 1920x1080 (2x AA)
Virtua Tennis 4 1280x720 (2xAA) for 2D and 3D, 640x720 in 3D for cut-scenes
WALL E 1280x720 (no AA)
Wanted 1120x640 (no AA)
Warhammer 40,000: Space Marine 1138x640 (post-AA)
Warhawk 1280x720 (4xAA)
Wheelman 1280x720 (no AA)
Wipeout HD dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)
Wolf of the Battlefield: Commando 3 1920x1080 (2xAA)
Wolfenstein 1280x720 (no AA)
World Series Of Poker 2008 1920x1080 (2xAA)
WWE 08 ? 640x720 ? (2x AA), the edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720.
WWE All-Stars 1152x640 (no AA)
XCOM: Enemy Unknown 1280x720 (FXAA)
X-Men Origins: Wolverine 1280x720 (no AA)
Zone of the Enders HD 1280x720 (no AA)