PS1:List of Games with Analog Support: Difference between revisions

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== Premise ==
[[File:PS1 negcon E.png|thumb|100px|right|Not this!]]
No less than three "analog" input devices have been produced for the original PlayStation, and that's merely the first party ones that followed, for instance, the Namco NeGcon.
These all have design and functional differences between each other; while compatibility is clearly advertised on the back of game boxes using standardized icons, it is important to pay attention to them due to the looser common meaning of the words "joystick" and "controller". Note that "controller" was replaced with "control" to clarify the partial mutual compatibility, except in Japan where they don't have a symbol for rumble either.
<gallery>
File:PS1 analog joystick J.png
File:PS1 analog joystick E.png
File:PS1 analog controller J.png
File:PS1 analog controller E.png
File:PS1 analog controller E new.png
File:PS1 rumble E.png
</gallery>
===Analog Joystick (SCPH-1110)===
[[File:PS1 analog joystick E.png|frameless|100px|right]]
The first such product was the '''Analog Joystick''', a large tabletop device with very prominent sticks designed to be grabbed with the whole hand, launched in 1996. Between them, extra large action and shoulder buttons in a somewhat different arrangement are found, with the d-pad and duplicates of some buttons being found on the sticks themselves.
While the data output by the controller is directly compatible with the standard PS1 controller (SCPH-1010) if the additional bits are ignored, its ID is different, so an "Analog" switch allowing backwards compatibility is also present on the main body.
===Dual Analog (SCPH-1150)===
[[File:PS1 analog controller E.png|frameless|100px|right]]
[[File:PS1 analog joystick E.png|frameless|100px|right]]
It was followed in Japan by the '''Analog Controller''' (SCPH-1150), popularly called the '''Dual Analog''', which introduced the two-clickable-thumbsticks layout used until the PS3; compared to the original controller the hand grips are longer, the L2/R2 buttons have a ridge at the top and are somewhat larger, and a vibration motor is added. Unlike its successors, the sticks are completely made of matte plastic and have a recess for the thumbs; in the middle an "Analog" button, resembling Select, can be found.
The controller boots in SCPH-1010 compatibility mode and the additional controls must be enabled by pressing the Analog button, making the controller use yet another ID and lighting a red LED. If the button is pressed again, the light will turn green and a SCPH-1110 emulation mode will be selected, including the remapping of some buttons to more closely resemble the physical layout of the Analog Joystick, however software compatibility is not 100% for unclear reasons.
In the West, for highly debated reasons, only a crippled version of the Dual Analog was released (the SCPH-1180) lacking a rumble motor.
===Dual Shock (SCPH-1200)===
[[File:PS1 analog controller E new.png|frameless|100px|right]]
[[File:PS1 rumble E.png|frameless|100px|right]]
The last major PS1 controller is the pedantically called '''Analog Controller (DUAL SHOCK)''' (or '''DualShock''' in Europe), which introduced the full-size L2/R2 buttons (without a ridge), made the stick tops convex and rubberized, shortened the grips again, recessed the Analog button, and introduced two independent vibration motors, hence the name.
It also introduced a protocol for enhanced 2-way communication with the console, required to use its new features (the dual motors, with the new large one having adjustable speed, a watchdog timer, and the ability to remotely control and/or lock the analog mode).
If none of the new commands have been used since the controller last being reset, the Dual Shock operates in a legacy mode fully compatible with the Dual Analog (including the vibration), apart from lacking the "green mode". The Dual Analog is NOT compatible with DualShock style rumble commands.
Unlike its predecessor, which was only on the market for a fraction of 1997, the Dual Shock became mainstream due to it being made the new pack-in controller starting with the SCPH-7000 console; it was later available in multiple colors, as well as in a 100% compatible PSOne-coordinated version with rounded plug and new logo (the SCPH-110) which also got color options later.
== Key ==
{| class="wikitable"
|-
! Field !! Meaning
|-
| Analog Mode (red LED) || Supports any features while in analog mode on the Dual Analog controller. A red LED is present on the controller.
|-
| Flightstick Mode (green LED) || Supports any features on a Dual Analog controller (SCPH-1150 / SCPH-1180 / SCPH-1180E) <br> when the LED is green or on a flightstick (SCPH-1110).
|-
| SCPH-1150 Vibration Support || Supports vibration on the SCPH-1150. This has different compatibility than Dual Shock vibration.
|}
{| class="wikitable colortable"
{| class="wikitable colortable"
|-
|-
! Game Name !! Analog Mode <br> (red LED) !! Flightstick Mode <br> (green LED) !! Dual Shock <br> Support !! Vibration <br> Support !! Notes
! Text !! Meaning
|-
|-
| 007: The World Is Not Enough || || {{i}} || || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work.
| {{y}} <nowiki>{{y}}</nowiki> || Yes, supported.
|-
|-
| 007: Tomorrow Never Dies || || {{i}} || || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work.
| {{n}} <nowiki>{{n}}</nowiki> || No, not supported.
|-
|-
| Ace Combat 2 || || {{y}} || || {{n}} ||
| {{i}} <nowiki>{{i}}</nowiki> || Supported with issues.
|-
|-
| Ace Combat 3 || || {{y}} || || {{y}} ||
| {{u}} <nowiki>{{u}}</nowiki> || Untested. Try it and edit this page!
|}
 
== Other Notes ==
* Digital mode is supported on all PS1 controllers with complete compatibility.
* Some PS1 games have issues with Dual Shock 2 controllers, even in digital mode. ''Bomberman World'', for instance, will often register a single DS2 button press as multiple which interferes with gameplay.
 
== PS1 Games ==
 
{| class="wikitable colortable"
|-
|-
| Ape Escape || || {{y}} || || {{n}} || No L3 and R3 makes some sections impossible on flightstick or analog joystick.
! Game Name !! Analog Mode <br> (red LED) !! Flightstick Mode <br> (green LED) !! SCPH-1150 <br> Vibration Support !! Notes
|-
|-
| Apocalypse || || {{y}} || || {{n}} ||
| PlayStation BIOS || {{n}} || {{u}} || {{n}} || Cursor disappears.
|-
|-
| Armored Core || {{n}} || {{n}} || || {{n}} || Digital mode only.
| 007 Racing || {{u}} || {{n}} || {{n}} ||  
|-
|-
| Batman: Gotham City Racer || || {{y}} || || {{n}} ||
| 007: The World Is Not Enough || {{u}} || {{i}} || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work.
|-
|-
| Bishi Bashi Special 3 Step Champ (JP) || || {{i}} || || {{n}} || Supports flightstick mode but only the buttons function.
| 007: Tomorrow Never Dies || {{u}} || {{i}} || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work.
|-
|-
| Bomberman Fantasy Race || || {{y}} || || {{y}} || NTSC-J version doesn't support rumble in flightstick mode.
| Ace Combat 2 || {{u}} || {{y}} || {{n}} ||
|-
|-
| Castrol Honda Superbike || || {{y}} || || {{n}} || Uses the right stick for the throttle.
| Ace Combat 3 || {{u}} || {{y}} || {{y}} ||
|-
|-
| Crash Team Racing || || {{i}} || || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work.
| Air Combat || {{u}} || {{n}} || {{n}} ||  
|-
|-
| Descent || || {{y}} || || ||
| Ape Escape || {{u}} || {{y}} || {{n}} || No L3 and R3 makes some sections impossible on flightstick or analog joystick.
|-
|-
| Diablo || || {{i}} || || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work.
| Apocalypse || {{u}} || {{y}} || {{n}} ||
|-
|-
| Formula 1 98 || || {{y}} || || {{n}} ||
| Area 51 || {{u}} || {{n}} || {{n}} ||  
|-
|-
| FIFA '99 || || {{i}} || || {{y}} || Flightstick mode supported, but only dpad or digital hat switch work.
| Armored Core || {{n}} || {{n}} || {{n}} || Digital mode only on analog joystick. [https://github.com/VanLaser/analog-controls-for-armored-core-ps2 Patch available to add analog support].
|-
|-
| FIFA 2000 || || {{i}} || || {{y}} || Flightstick mode supported, but only dpad or digital hat switch work.
| Armored Core - Project Phantasma || {{n}} || {{n}} || {{n}} || Digital mode only on analog joystick. [https://github.com/VanLaser/analog-controls-for-armored-core-ps2 Patch available to add analog support].
|-
|-
| FIFA 2001 || || {{i}} || || {{y}} || Flightstick mode supported, but only dpad or digital hat switch work.
| Armored Core - Master of Arena || {{n}} || {{n}} || {{n}} || Digital mode only on analog joystick. [https://github.com/VanLaser/analog-controls-for-armored-core-ps2 Patch available to add analog support].
|-
|-
| Gran Turismo || || {{y}} || || {{y}} || You can set accelerate and brake to the right stick for full analog control.
| ATV Quad Power Racing || {{u}} || {{n}} || {{n}} ||  
|-
|-
| Gran Turismo 2 || || {{y}} || || {{y}} ||
| Batman: Gotham City Racer || {{y}} || {{y}} || {{n}} ||
|-
|-
| Klonoa || || {{i}} || || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work.
| Bishi Bashi Special (export version) || {{y}} || {{u}} || {{u}} ||
|-
|-
| MDK || || {{y}} || || {{n}} ||
| Bishi Bashi Special 3 Step Champ || {{u}} || {{i}} || {{n}} || Supports flightstick mode but only the buttons function.
|-
|-
| MechWarrior 2 || || {{y}} || || ||
| Bomberman Fantasy Race || {{u}} || {{y}} || {{y}} || NTSC-J version doesn't support rumble in flightstick mode.
|-
|-
| Metal Gear Solid || || {{y}} || || {{n}} ||
| Bomberman World || {{u}} || {{n}} || {{y}} || No features except vibration work in flightstick mode.
|-
|-
| Michael Owen's World League Soccer 99 || || {{y}} || || {{n}} ||
| Bust a Groove || {{u}} || {{n}} || {{n}} ||  
|-
|-
| Motor Toon Grand Prix 2 || || {{y}} || || {{n}} || Uses the right stick for steering.
| Castrol Honda Superbike || {{u}} || {{y}} || {{n}} || Uses the right stick for the throttle.
|-
|-
| NHL '98 || || {{i}} || || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work.
| Colin McRae Rally || {{u}} || {{n}} || {{n}} ||  
|-
|-
| Quake 2 || || {{y}} || || {{n}} || Not configurable - awkward to play.
| Cool Boarders 3 || {{u}} || {{n}} || {{n}} ||  
|-
|-
| Porsche Challenge || || {{y}} || || {{y}} ||
| Crash Bash || {{u}} || {{n}} || {{n}} ||  
|-
|-
| Racing Lagoon || || {{y}} || || ||
| Crash Team Racing || {{y}} || {{i}} || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work.
|-
|-
| RayCrisis || || {{y}} || || {{n}} || US version also supports the PocketStation.
| Cubix - Robots for Everyone: Race 'N Robots || {{u}} || {{n}} || {{n}} ||  
|-
|-
| Salary Man Champ (JP) || || {{i}} || || {{n}} || Supports flightstick mode but only supports the buttons.
| Descent || {{u}} || {{y}} || {{u}} ||
|-
|-
| S.C.A.R.S || || {{y}} || || {{n}} ||
| Destruction Derby RAW || {{y}} || {{u}} || {{u}} ||
|-
|-
| Sled Storm || || {{y}} || || {{n}} ||
| Diablo || {{u}} || {{i}} || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work.
|-
|-
| Spyro the Dragon || || {{y}} || || ||
| Formula 1 97 / Championship Edition || {{y}} || {{y}} || {{n}} ||
|-
|-
| Spyro the Dragon 2 || || {{y}} || || {{n}} || Custom button layouts specifically for the flightstick mode.
| Formula 1 98 || {{u}} || {{y}} || {{n}} ||
|-
|-
| Spyro the Dragon 3 || || {{y}} || || {{n}} || Custom button layouts specifically for the flightstick mode.
| FIFA '99 || {{u}} || {{i}} || {{y}} || Flightstick mode supported, but only dpad or digital hat switch work.
|-
|-
| Star Wars Demolition || || {{y}} || || {{n}} ||
| FIFA 2000 || {{u}} || {{i}} || {{y}} || Flightstick mode supported, but only dpad or digital hat switch work.
|-
|-
| Street Fighter Alpha 3 || || {{i}} || || {{y}} || Flightstick mode supported, but only dpad or digital hat switch work.
| FIFA 2001 || {{u}} || {{i}} || {{y}} || Flightstick mode supported, but only dpad or digital hat switch work.
|-
|-
| Supercross 2000 || || {{y}} || || {{n}} ||
| Final Doom || {{u}} || {{n}} || {{n}} ||
|-
| Ghoul Panic || {{u}} || {{n}} || {{n}} ||
|-
| Gran Turismo || {{u}} || {{y}} || {{y}} || You can set accelerate and brake to the right stick for full analog control.
|-
| Gran Turismo 2 || {{u}} || {{y}} || {{y}} ||
|-
| Harry Potter and the Chamber of Secrets || {{y}} || {{u}} || {{u}} ||
|-
| Hot Wheels Turbo Racing || {{y}} || {{u}} || {{u}} || ''Replaces'' equivalent button controls
|-
| Initial D || {{u}} || {{n}} || {{y}} || No features except vibration work in flightstick mode.
|-
| Klonoa || {{u}} || {{i}} || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work.
|-
| MDK || {{u}} || {{y}} || {{n}} ||
|-
| MechWarrior 2 || {{u}} || {{y}} || {{u}} ||
|-
| Metal Gear Solid || {{u}} || {{y}} || {{n}} ||
|-
| Michael Owen's World League Soccer 99 || {{u}} || {{y}} || {{n}} ||
|-
| Midnight in Vegas || {{u}} || {{n}} || {{n}} ||
|-
| Motor Toon Grand Prix 2 || {{u}} || {{y}} || {{n}} || Uses the right stick for steering.
|-
| NHL '98 || {{u}} || {{i}} || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work.
|-
| No Fear Downhill Mountain Biking || {{u}} || {{n}} || {{n}} ||
|-
| Quake 2 || {{u}} || {{y}} || {{n}} || Not configurable - awkward to play.
|-
| Point Blank || {{u}} || {{n}} || {{n}} ||
|-
| Porsche Challenge || {{y}} || {{y}} || {{y}} ||
|-
| Racing Lagoon || {{u}} || {{y}} || {{u}} ||
|-
| Rapid Racer || {{u}} || {{n}} || {{n}} ||
|-
| RayCrisis || {{u}} || {{y}} || {{n}} || US version also supports the PocketStation.
|-
| Rollcage || {{u}} || {{n}} || {{n}} ||
|-
| Salary Man Champ || {{u}} || {{i}} || {{n}} || Supports flightstick mode but only supports the buttons.
|-
| S.C.A.R.S || {{u}} || {{y}} || {{n}} ||
|-
| Shadowman || {{u}} || {{n}} || {{n}} ||
|-
| Sled Storm || {{u}} || {{y}} || {{n}} ||
|-
| Smurf Racer / 3-2-1 Smurf || {{y}} || {{u}} || {{u}} || Auto-enables analog mode, can be disabled.
|-
| Soviet Strike || {{u}} || {{n}} || {{n}} ||
|-
| Space Invaders || {{u}} || {{n}} || {{n}} ||
|-
| Spyro the Dragon || {{u}} || {{y}} || {{u}} ||
|-
| Spyro the Dragon 2 || {{u}} || {{y}} || {{n}} || Custom button layouts specifically for the flightstick mode.
|-
| Spyro the Dragon 3 || {{u}} || {{y}} || {{n}} || Custom button layouts specifically for the flightstick mode.
|-
| Star Wars Demolition || {{u}} || {{y}} || {{n}} ||
|-
| Star Wars Episode 1: Jedi Power Battles || {{u}} || {{n}} || {{n}} ||
|-
| Street Fighter Alpha 3 || {{u}} || {{i}} || {{y}} || Flightstick mode supported, but only dpad or digital hat switch work.
|-
| Supercross 2000 || {{u}} || {{y}} || {{n}} ||
|-
| Syndicate Wars || {{u}} || {{n}} || {{n}} ||
|-
| Syphon Filter || {{u}} || {{y}} || {{n}} || Default button mapping is awkward, but it's easy to change.
|-
| Syphon Filter 2 || {{u}} || {{y}} || {{n}} ||
|-
| Syphon Filter 3 || {{u}} || {{y}} || {{n}} ||
|-
| Tai Fu || {{u}} || {{n}} || {{n}} ||
|-
| Tekken 3 || {{u}} || {{n}} || {{n}} ||
|-
| Tempest X3 || {{u}} || {{y}} || {{n}} || Works, but is set to auto-fire in flightstick mode.
|-
| Test Drive 4 || {{u}} || {{y}} || {{n}} || NTSC-J has no support; NTSC-U and PAL versions full support.
|-
| Theme Park || {{u}} || {{n}} || {{n}} ||
|-
| Time Crisis: Project Titan || {{u}} || {{n}} || {{n}} ||
|-
| Tomb Raider || {{n}} || {{u}} || {{u}} ||
|-
| Tomb Raider 2 || {{n}} || {{u}} || {{u}} ||
|-
| Tomb Raider 3 || {{u}} || {{n}} || {{n}} ||
|-
| Tony Hawk's Pro Skater || {{u}} || {{i}} || {{n}} || Supports flightstick mode but is unplayable, as the game doesn't recognize any button inputs.
|-
| Tony Hawk's Pro Skater 2 || {{u}} || {{i}} || {{n}} || Supports flightstick mode but is unplayable, as the game doesn't recognize any button inputs.
|-
| Trap Runner || {{u}} || {{n}} || {{n}} ||
|-
| Twisted Metal 2 || {{u}} || {{n}} || {{n}} ||
|-
| V-Rally 2 || {{u}} || {{n}} || {{n}} ||
|-
| Vigilante 8 || {{u}} || {{y}} || {{n}} ||
|-
| Wangan Trial || {{u}} || {{n}} || {{y}} || No features except vibration work in flightstick mode.
|-
| Wing Over 2 || {{u}} || {{y}} || {{n}} ||
|-
| World's Scariest Police Chases || {{u}} || {{i}} || {{n}} || Works with full analog steering if you load the game with a Dual Shock connected and on analog mode first and swap controllers over.
|-
|}
 
== PS2 Games ==
 
{| class="wikitable colortable"
|-
|-
| Syphon Filter || || {{y}} || || {{n}} || Default button mapping is awkward, but it's easy to change.
! Game Name !! Analog Mode <br> (red LED) !! Flightstick Mode <br> (green LED) !! SCPH-1150 <br> Vibration Support !! Notes
|-
|-
| Syphon Filter 2 || || {{y}} || || {{n}} ||
| Ace Combat 4 || {{u}} || {{n}} || {{n}} ||  
|-
|-
| Syphon Filter 3 || || {{y}} || || {{n}} ||
| Colin McRae Rally 2005 || {{y}} || {{u}} || {{n}} ||  
|-
|-
| Tempest X3 || || {{y}} || || {{n}} || Works, but is set to auto-fire in flightstick mode.
| Gran Turismo 4 || {{y}} || {{n}} || {{n}} ||  
|-
|-
| Test Drive 4 || || {{y}} || || {{n}} || NTSC-J has no support; NTSC-U and PAL versions full support.
| OutRun 2006 || {{n}} || {{n}} || {{n}} || Requires DualShock 2 or USB wheel.
|-
|-
| Tony Hawk's Pro Skater || || {{i}} || || {{n}} || Supports flightstick mode but is unplayable, as the game doesn't recognize any button inputs.
| TimeSplitters || {{y}} || {{u}} || {{n}} ||  
|-
|-
| Tony Hawk's Pro Skater 2 || || {{i}} || || {{n}} || Supports flightstick mode but is unplayable, as the game doesn't recognize any button inputs.
| TimeSplitters 2 || {{y}} || {{u}} || {{n}} ||  
|-
|-
| Vigilante 8 || || {{y}} || || {{n}} ||
| TimeSplitters: Future Perfect || {{y}} || {{u}} || {{n}} ||  
|-
|-
| Wing Over 2 || || {{y}} || || {{n}} ||
| Tony Hawk's Pro Skater 3 (PS2) || {{y}} || {{n}} || {{n}} ||  
|-
|-
| World's Scariest Police Chases || || {{i}} || || {{n}} || Works with full analog steering if you load the game with a Dual Shock connected and on analog mode first and swap controllers over.
| Tony Hawk's Pro Skater 4 (PS2) || {{u}} || {{n}} || {{n}} ||  
|-
|-
|}
|}

Latest revision as of 16:52, 9 February 2024

Premise

Not this!

No less than three "analog" input devices have been produced for the original PlayStation, and that's merely the first party ones that followed, for instance, the Namco NeGcon.

These all have design and functional differences between each other; while compatibility is clearly advertised on the back of game boxes using standardized icons, it is important to pay attention to them due to the looser common meaning of the words "joystick" and "controller". Note that "controller" was replaced with "control" to clarify the partial mutual compatibility, except in Japan where they don't have a symbol for rumble either.

Analog Joystick (SCPH-1110)

PS1 analog joystick E.png

The first such product was the Analog Joystick, a large tabletop device with very prominent sticks designed to be grabbed with the whole hand, launched in 1996. Between them, extra large action and shoulder buttons in a somewhat different arrangement are found, with the d-pad and duplicates of some buttons being found on the sticks themselves. While the data output by the controller is directly compatible with the standard PS1 controller (SCPH-1010) if the additional bits are ignored, its ID is different, so an "Analog" switch allowing backwards compatibility is also present on the main body.

Dual Analog (SCPH-1150)

PS1 analog controller E.png
PS1 analog joystick E.png

It was followed in Japan by the Analog Controller (SCPH-1150), popularly called the Dual Analog, which introduced the two-clickable-thumbsticks layout used until the PS3; compared to the original controller the hand grips are longer, the L2/R2 buttons have a ridge at the top and are somewhat larger, and a vibration motor is added. Unlike its successors, the sticks are completely made of matte plastic and have a recess for the thumbs; in the middle an "Analog" button, resembling Select, can be found.

The controller boots in SCPH-1010 compatibility mode and the additional controls must be enabled by pressing the Analog button, making the controller use yet another ID and lighting a red LED. If the button is pressed again, the light will turn green and a SCPH-1110 emulation mode will be selected, including the remapping of some buttons to more closely resemble the physical layout of the Analog Joystick, however software compatibility is not 100% for unclear reasons.

In the West, for highly debated reasons, only a crippled version of the Dual Analog was released (the SCPH-1180) lacking a rumble motor.

Dual Shock (SCPH-1200)

PS1 analog controller E new.png
PS1 rumble E.png

The last major PS1 controller is the pedantically called Analog Controller (DUAL SHOCK) (or DualShock in Europe), which introduced the full-size L2/R2 buttons (without a ridge), made the stick tops convex and rubberized, shortened the grips again, recessed the Analog button, and introduced two independent vibration motors, hence the name. It also introduced a protocol for enhanced 2-way communication with the console, required to use its new features (the dual motors, with the new large one having adjustable speed, a watchdog timer, and the ability to remotely control and/or lock the analog mode).

If none of the new commands have been used since the controller last being reset, the Dual Shock operates in a legacy mode fully compatible with the Dual Analog (including the vibration), apart from lacking the "green mode". The Dual Analog is NOT compatible with DualShock style rumble commands.

Unlike its predecessor, which was only on the market for a fraction of 1997, the Dual Shock became mainstream due to it being made the new pack-in controller starting with the SCPH-7000 console; it was later available in multiple colors, as well as in a 100% compatible PSOne-coordinated version with rounded plug and new logo (the SCPH-110) which also got color options later.

Key

Field Meaning
Analog Mode (red LED) Supports any features while in analog mode on the Dual Analog controller. A red LED is present on the controller.
Flightstick Mode (green LED) Supports any features on a Dual Analog controller (SCPH-1150 / SCPH-1180 / SCPH-1180E)
when the LED is green or on a flightstick (SCPH-1110).
SCPH-1150 Vibration Support Supports vibration on the SCPH-1150. This has different compatibility than Dual Shock vibration.
Text Meaning
{{y}} Yes, supported.
{{n}} No, not supported.
{{i}} Supported with issues.
{{u}} Untested. Try it and edit this page!

Other Notes

  • Digital mode is supported on all PS1 controllers with complete compatibility.
  • Some PS1 games have issues with Dual Shock 2 controllers, even in digital mode. Bomberman World, for instance, will often register a single DS2 button press as multiple which interferes with gameplay.

PS1 Games

Game Name Analog Mode
(red LED)
Flightstick Mode
(green LED)
SCPH-1150
Vibration Support
Notes
PlayStation BIOS Cursor disappears.
007 Racing
007: The World Is Not Enough Flightstick mode supported, but only dpad or digital hat switch work.
007: Tomorrow Never Dies Flightstick mode supported, but only dpad or digital hat switch work.
Ace Combat 2
Ace Combat 3
Air Combat
Ape Escape No L3 and R3 makes some sections impossible on flightstick or analog joystick.
Apocalypse
Area 51
Armored Core Digital mode only on analog joystick. Patch available to add analog support.
Armored Core - Project Phantasma Digital mode only on analog joystick. Patch available to add analog support.
Armored Core - Master of Arena Digital mode only on analog joystick. Patch available to add analog support.
ATV Quad Power Racing
Batman: Gotham City Racer
Bishi Bashi Special (export version)
Bishi Bashi Special 3 Step Champ Supports flightstick mode but only the buttons function.
Bomberman Fantasy Race NTSC-J version doesn't support rumble in flightstick mode.
Bomberman World No features except vibration work in flightstick mode.
Bust a Groove
Castrol Honda Superbike Uses the right stick for the throttle.
Colin McRae Rally
Cool Boarders 3
Crash Bash
Crash Team Racing Flightstick mode supported, but only dpad or digital hat switch work.
Cubix - Robots for Everyone: Race 'N Robots
Descent
Destruction Derby RAW
Diablo Flightstick mode supported, but only dpad or digital hat switch work.
Formula 1 97 / Championship Edition
Formula 1 98
FIFA '99 Flightstick mode supported, but only dpad or digital hat switch work.
FIFA 2000 Flightstick mode supported, but only dpad or digital hat switch work.
FIFA 2001 Flightstick mode supported, but only dpad or digital hat switch work.
Final Doom
Ghoul Panic
Gran Turismo You can set accelerate and brake to the right stick for full analog control.
Gran Turismo 2
Harry Potter and the Chamber of Secrets
Hot Wheels Turbo Racing Replaces equivalent button controls
Initial D No features except vibration work in flightstick mode.
Klonoa Flightstick mode supported, but only dpad or digital hat switch work.
MDK
MechWarrior 2
Metal Gear Solid
Michael Owen's World League Soccer 99
Midnight in Vegas
Motor Toon Grand Prix 2 Uses the right stick for steering.
NHL '98 Flightstick mode supported, but only dpad or digital hat switch work.
No Fear Downhill Mountain Biking
Quake 2 Not configurable - awkward to play.
Point Blank
Porsche Challenge
Racing Lagoon
Rapid Racer
RayCrisis US version also supports the PocketStation.
Rollcage
Salary Man Champ Supports flightstick mode but only supports the buttons.
S.C.A.R.S
Shadowman
Sled Storm
Smurf Racer / 3-2-1 Smurf Auto-enables analog mode, can be disabled.
Soviet Strike
Space Invaders
Spyro the Dragon
Spyro the Dragon 2 Custom button layouts specifically for the flightstick mode.
Spyro the Dragon 3 Custom button layouts specifically for the flightstick mode.
Star Wars Demolition
Star Wars Episode 1: Jedi Power Battles
Street Fighter Alpha 3 Flightstick mode supported, but only dpad or digital hat switch work.
Supercross 2000
Syndicate Wars
Syphon Filter Default button mapping is awkward, but it's easy to change.
Syphon Filter 2
Syphon Filter 3
Tai Fu
Tekken 3
Tempest X3 Works, but is set to auto-fire in flightstick mode.
Test Drive 4 NTSC-J has no support; NTSC-U and PAL versions full support.
Theme Park
Time Crisis: Project Titan
Tomb Raider
Tomb Raider 2
Tomb Raider 3
Tony Hawk's Pro Skater Supports flightstick mode but is unplayable, as the game doesn't recognize any button inputs.
Tony Hawk's Pro Skater 2 Supports flightstick mode but is unplayable, as the game doesn't recognize any button inputs.
Trap Runner
Twisted Metal 2
V-Rally 2
Vigilante 8
Wangan Trial No features except vibration work in flightstick mode.
Wing Over 2
World's Scariest Police Chases Works with full analog steering if you load the game with a Dual Shock connected and on analog mode first and swap controllers over.

PS2 Games

Game Name Analog Mode
(red LED)
Flightstick Mode
(green LED)
SCPH-1150
Vibration Support
Notes
Ace Combat 4
Colin McRae Rally 2005
Gran Turismo 4
OutRun 2006 Requires DualShock 2 or USB wheel.
TimeSplitters
TimeSplitters 2
TimeSplitters: Future Perfect
Tony Hawk's Pro Skater 3 (PS2)
Tony Hawk's Pro Skater 4 (PS2)