PS1:PAL Optimized Titles: Difference between revisions
Kebabmaster (talk | contribs) (I have carried over information from my Reddit post outlining this very topic. Items have been moved into a table for ease of reading and descriptions have been edited to make more sense.) |
Kebabmaster (talk | contribs) m (Added example images and 2 new games) |
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Considering the PAL and NTSC region differences, many PS1 titles released in the PAL region had gameplay speed that ran 17% slower than NTSC counterparts in the US and Japan. The PAL standard allowed for a higher vertical resolution of 576 lines compared to NTSC's 480, which meant PAL | Considering the PAL and NTSC region differences, many PS1 titles released in the PAL region had gameplay speed that ran 17% slower than NTSC counterparts in the US and Japan. The PAL standard allowed for a higher vertical resolution of 576 lines compared to NTSC's 480, which meant PAL players saw big black borders in many games, due to a lack optimisation. Some titles may also have issues with sound and music being slower or clocks and timers being inaccurate. This is partially because of timing differences in the PS1's internal frequency oscillator and developers not compensating for these differences. | ||
If you have not modified your PS1 by installing a Dual Frequency Oscillator (DFO) to address these problems, even MM3 modchipped consoles can experience minor issues while running out of region games on original hardware. If you do not plan to install a DFO, there are some PAL optimised titles available within the PS1 library. This means the speed of gameplay has been corrected while still running at 50hz / 50 fps, the music and sound effects being identical in tempo to NTSC. Clocks, timers and save game data are accurate to the second. | If you have not modified your PS1 by installing a Dual Frequency Oscillator (DFO) to address these problems, even MM3 modchipped consoles can experience minor issues while running out of region games on original hardware. If you do not plan to install a DFO, there are some PAL optimised titles available within the PS1 library. This means the speed of gameplay has been corrected while still running at 50hz / 50 fps, the music and sound effects being identical in tempo to NTSC. Clocks, timers and save game data are accurate to the second. | ||
Due to technical | Due to technical limitations, PAL games cannot take full advantage of the PAL resolution (the image is effectively squeezed down). However, if you look at games like the Crash Bandicoot series, they do not have big black borders (because of quality optimsation) and run at a perfect speed. Forcing these games to 60Hz would break them, speed up the gameplay or cause UI elements to draw out of the viewable area. With a CRT that has overscan, you will not see the small borders, hence why they might be called 'fullscreen'. In terms of forcing these games to 60Hz on original hardware, some tests have been carried out with the FreePSXBoot softmod for the PlayStation and GSM tool for the PlayStation 2. Below is a table with some information of games that have undergone testing. | ||
[[File:Fully-pal-optimised-games-fullscreen-and-full-speed-read-v0-ni8p26zwz55d1.webp|thumb|232x232px|Gran Turismo (Part Optimised)]] | |||
[[File:Fully-pal-optimised-games-fullscreen-and-full-speed-read-v0-6d21xewlz55d1.webp|border|left|thumb|231x231px|Crash Bandicoot 3 (Fully Optimised)]] | |||
This is by no means a definitive list, as unfortunately one does not exist. '''Titles tagged with Fully Optimsed or Part Optimised might run too fast if forced to NTSC (60Hz). Fully Optimised means no big black borders.''' | |||
{{Note|If the game you're looking for is not listed here, generally it is safe to assume that European developers optimised their games for the PAL region. Codemasters, Psygnosis and Rockstar North / Rockstar Lincoln have done so for many of their releases. Prominent offenders include developers such as Square, Konami and Namco, as they are based in NTSC territories.}} | |||
{{Note|If the game you're looking for is not listed here, generally | |||
{| class="wikitable" | {| class="wikitable" | ||
|+PAL PlayStation Games Tested for Optimisation | |+PAL PlayStation Games Tested for Optimisation | ||
Line 190: | Line 191: | ||
|No | |No | ||
|Yes | |Yes | ||
| | |Yes, image slightly shifted up and right | ||
|Untested | |Untested | ||
|No | |No | ||
Line 505: | Line 506: | ||
|N/A | |N/A | ||
|Yes | |Yes | ||
|- | |||
|Tony Hawk's Skateboarding | |||
|Yes | |||
|No | |||
|No | |||
|N/A | |||
|N/A | |||
|No | |||
|- | |- | ||
|Tomb Raider | |Tomb Raider | ||
Line 586: | Line 595: | ||
|Yes | |Yes | ||
|} | |} | ||
{{Note|More data from personal testing is welcome, with an emphasis on the use of original hardware (PS1, PS2). Side to side runs from the Duckstation emulator can also provide valid results, as the emulator does not remove the PAL picture squeeze you would get on original hardware.}} |
Revision as of 14:34, 25 June 2024
Considering the PAL and NTSC region differences, many PS1 titles released in the PAL region had gameplay speed that ran 17% slower than NTSC counterparts in the US and Japan. The PAL standard allowed for a higher vertical resolution of 576 lines compared to NTSC's 480, which meant PAL players saw big black borders in many games, due to a lack optimisation. Some titles may also have issues with sound and music being slower or clocks and timers being inaccurate. This is partially because of timing differences in the PS1's internal frequency oscillator and developers not compensating for these differences.
If you have not modified your PS1 by installing a Dual Frequency Oscillator (DFO) to address these problems, even MM3 modchipped consoles can experience minor issues while running out of region games on original hardware. If you do not plan to install a DFO, there are some PAL optimised titles available within the PS1 library. This means the speed of gameplay has been corrected while still running at 50hz / 50 fps, the music and sound effects being identical in tempo to NTSC. Clocks, timers and save game data are accurate to the second.
Due to technical limitations, PAL games cannot take full advantage of the PAL resolution (the image is effectively squeezed down). However, if you look at games like the Crash Bandicoot series, they do not have big black borders (because of quality optimsation) and run at a perfect speed. Forcing these games to 60Hz would break them, speed up the gameplay or cause UI elements to draw out of the viewable area. With a CRT that has overscan, you will not see the small borders, hence why they might be called 'fullscreen'. In terms of forcing these games to 60Hz on original hardware, some tests have been carried out with the FreePSXBoot softmod for the PlayStation and GSM tool for the PlayStation 2. Below is a table with some information of games that have undergone testing.
This is by no means a definitive list, as unfortunately one does not exist. Titles tagged with Fully Optimsed or Part Optimised might run too fast if forced to NTSC (60Hz). Fully Optimised means no big black borders.
If the game you're looking for is not listed here, generally it is safe to assume that European developers optimised their games for the PAL region. Codemasters, Psygnosis and Rockstar North / Rockstar Lincoln have done so for many of their releases. Prominent offenders include developers such as Square, Konami and Namco, as they are based in NTSC territories. |
Fully Optimised | Part Optimised | Unoptimised | 60Hz with FreePSXBoot | 60Hz with GSM | Modchip Protected | |
---|---|---|---|---|---|---|
007 The World Is Not Enough | Yes | No | No | N/A | N/A | No |
007 Tomorrow Never Dies | Yes | No | No | N/A | N/A | No |
Alone in the Dark - Jack Is Back | No | No | Yes | Untested | Untested | No |
Army Men: Lock 'N' Load | Yes | No | No | N/A | N/A | No |
Castlevania: Symphony of the Night | No | No | Yes | Untested | Untested | No |
Colin McRae Rally | Yes | No | No | N/A | N/A | No |
Colin McRae Rally 2.0 | Yes | No | No | N/A | N/A | No |
Cool Boarders 2 | No | No | Yes | Untested | Untested | No |
Crash Bandicoot | Yes | No | No | N/A | N/A | No |
Crash Bandicoot 2: Cortex Strikes Back | Yes | No | No | N/A | N/A | No |
Crash Bandicoot 3: Warped | Yes | No | No | N/A | N/A | No |
Crash Bash | No | No | Yes | Untested | Untested | Yes |
Crash Team Racing | Yes | No | No | N/A | N/A | Yes |
Destruction Derby | No | No | Yes | Untested | Untested | No |
Destruction Derby 2 | Yes | No | No | N/A | N/A | No |
Die Hard Trilogy | Yes | No | No | N/A | N/A | No |
Dino Crisis | No | No | No | Untested | Untested | Yes |
Dino Crisis 2 | No | No | No | Untested | Untested | Not Known |
Driver | Yes | No | No | N/A | N/A | No |
Driver 2 | Yes | No | No | N/A | N/A | No |
Final Fantasy Anthology | No | Yes, correct game speed, wrong aspect ratio (letterboxed) | No | Music runs too fast, graphical corruption | Music runs too fast | No |
Final Fantasy VII | No | No | Yes | Yes, image slightly shifted up and right | Untested | No |
Final Fantasy VIII | No | No | Yes | Reverts to 50Hz | Works in NTSC mode | Yes |
Final Fantasy IX | No | No | Yes | Reverts to 50Hz | Works in NTSC mode | Yes |
Firestorm - Thunderhawk 2 | No | No | Yes | Yes | Untested | No |
Formula One | No | Yes, correct game speed, wrong aspect ratio (letterboxed) | No | Hangs at loading screen | Runs too fast | No |
Gran Turismo | No | Yes, correct game speed, wrong aspect ratio (letterboxed) | No | Runs too fast | Untested | No |
Gran Turismo 2 | Yes | No | No | N/A | N/A | No |
Grand Theft Auto | Yes | No | No | N/A | N/A | No |
Harry Potter and The Philosopher's Stone | Yes | No | No | N/A | N/A | No |
Heart of Darkness | No | No | Yes | Untested | Yes | No |
Jackie Chan Stuntmaster | No | No | Yes | Untested | Untested | Yes |
Jumping Flash | No | No | Yes | Untested | Untested | No |
Klonoa | No | No | Yes | Untested | Untested | No |
Legacy of Kain: Soul Reaver | Yes | No | No | N/A | N/A | No |
Mega Man X4 | No | No | Yes | Untested | Untested | No |
Mega Man X5 | No | No | Yes | Untested | Untested | No |
Mega Man X6 | No | No | Yes | Untested | Untested | No |
Mickey's Wild Adventure | No | No | Yes | Untested | Untested | No |
Music | Yes | No | No | N/A | N/A | No |
Oddworld: Abe's Oddysee | No | No | Yes | Untested | Untested | No |
Oddworld: Abe's Exodus | No | No | Yes | Untested | Untested | No |
Pandemonium | Yes | No | No | N/A | N/A | No |
Parasite Eve 2 | No | No | Yes | Untested | Untested | Yes |
Rayman | No | No | Yes | Untested | Untested | No |
Resident Evil | No | No | Yes | Untested | Untested | No |
Resident Evil 2 | No | No | Yes | Untested | Untested | Yes |
Ridge Racer | No | No | Yes | Untested | Untested | No |
Ridge Racer Type 4 | Yes | No | No | N/A | N/A | No |
Sports Car GT | No | No | Yes | Untested | Broken | No |
Spyro the Dragon | Yes | No | No | N/A | N/A | No |
Spyro 2: Ripto's Rage! | Yes | No | No | N/A | N/A | Yes |
Spyro: Year of the Dragon | Yes | No | No | N/A | N/A | Yes |
Suikoden | No | No | Yes | Untested | Untested | No |
Suikoden II | No | No | Yes | Untested | Untested | No |
Tenchu: Stealth Assassins | Yes | No | No | N/A | N/A | No |
Tiny Toon Adventures - Buster and the Beanstalk | No | No | Yes | Untested | Untested | No |
Tekken | No | No | Yes | Untested | Untested | No |
Tekken 2 | No | No | Yes | Untested | Untested | No |
Tekken 3 | No | No | Yes | Untested | Untested | No |
TOCA World Touring Cars | Yes | No | No | N/A | N/A | Yes |
Tony Hawk's Skateboarding | Yes | No | No | N/A | N/A | No |
Tomb Raider | No | No | Yes | Untested | Untested | No |
Tomb Raider II Starring Lara Croft | Yes | No | No | N/A | N/A | No |
Tomb Raider III: Adventures of Lara Croft | Yes | No | No | N/A | N/A | No |
Tomb Raider: The Last Revelation | Yes | No | No | N/A | N/A | No |
Tomb Raider: Chronicles | Yes | No | No | N/A | N/A | No |
Tom Clancy's Rainbow Six | No | No | Yes | Untested | Untested | No |
Vagrant Story | No | No | Yes | Untested | Untested | No |
Wipeout | Yes | No | No | N/A | N/A | No |
Wipeout 2097 | Yes | No | No | N/A | N/A | No |
Wipeout 3 | Yes | No | No | N/A | N/A | Yes |
More data from personal testing is welcome, with an emphasis on the use of original hardware (PS1, PS2). Side to side runs from the Duckstation emulator can also provide valid results, as the emulator does not remove the PAL picture squeeze you would get on original hardware. |