TeamUIX: Difference between revisions

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==History==
== History ==
TeamUIX has a long storied history. Beginning as a group assembled by Gcue and JbOnE in conjunction with xboxdash[.]net's #xboxdash on EFNet called tHc (the Hacking crew) and building off Gcue's TrueBlue MSDash Patches tHc ultimately became a re-distribution of the original Xbox Dashboard using patches and XIP mods from the community.


A variant of tHc called tHc Lite was released, and featured some cooler features such as skins, requiring minimal XBE patches to color codes, patched in reboot and shutdown features, as well as the ability to take screenshots and read from extended partitions thank to black magic from fuck_db.
TeamUIX has a rich and storied history, originating from a group formed by Gcue and JbOnE, in collaboration with xboxdash[.]net's #xboxdash on EFNet. Initially known as tHc (the Hacking crew), this group built upon Gcue's TrueBlue MSDash Patches. tHc eventually evolved into a re-distribution of the original Xbox Dashboard, enhanced by patches and XIP mods contributed by the community.


During tHc Lite's popularity another variant of it was released that caused some bad blood in the dash modding scene. This was BlackStormX. Which was a modification of  tHc Lite with some additional features but focused on re-creating the rezn8 Dashboard style seen in many of the prototype videos, introducing the "DNA" style many people came to love.
A variant known as tHc Lite was released, which introduced innovative features such as customizable skins, minimal XBE patches for color codes, integrated reboot and shutdown functions, and the ability to take screenshots and read from extended partitions. These enhancements were made possible through the technical expertise of community members, including the notable contributions of fuck_db.


The already niche community was split into two factions, BSX and tHc. About a year into development, JbOnE announced he had received access to some source that would allow him to add FTP and proper skin switching to tHc. This was teased as tHc Final. Around this same time, BSX announced they were working on bringing the dashboards XIP engine to neXgen by Team XboxOpenSource.
During the peak of tHc Lite's popularity, a new variant named BlackStormX (BSX) emerged. This modification introduced additional features and focused on recreating the rezn8 Dashboard style seen in early prototype videos, which popularized the "DNA" style among enthusiasts. The release of BSX led to a division within the niche community, forming two distinct factions: BSX and tHc.


tHc Final then became XboxDash.NeT to honor the original IRC channel and domain where the community began. Eventually XboxDashNext BugBash Beta was released with many of the previously announced changes implemented, sans FTP support.
As the development progressed, JbOnE announced the acquisition of source code that would enable the addition of FTP support and advanced skin switching capabilities to tHc, which was to be released as tHc Final. Concurrently, the BSX team revealed their work on integrating the dashboard's XIP engine with neXgen, a project by Team XboxOpenSource.


Shortly after the announcement of XDN's bug bash beta, and the neXgen announcement, a video was posted to the Xbox-Scene forums talking about something..new.. This was the worlds first look at user.interface.x, with a built in file manager, 3 different dashboard styles: Stock, tHc, and BSX. Built in FTP, a game disc ripper, all with the MS dash at its core. This also announced that the beef between tHc and BSX was done and over, and a new team was created. TeamUIX.
The tHc Final project transitioned into XboxDash.NeT, paying homage to the original IRC channel and domain where the community was born. This project culminated in the release of XboxDashNext BugBash Beta, incorporating many previously announced features, though FTP support was notably absent.


The first release of UIX came with some bugs, but other than that people were excited about a completely customizable version of the Xbox Dashboard. Around this time we also seen releases of Dash2GAM and NeoDashX which were also modifications of the Xbox Dashboard source tree, born from the work of different members of xboxdash[.]net who didn't see eye to eye with JbOnE. Specifically, fuck_db worked with the french Geux forum and 2GAM to produce Dash2GAM.
Around this time, the Xbox-Scene forums received an intriguing video teaser that introduced the world to user.interface.x (UIX). This new dashboard featured a built-in file manager, three distinct dashboard styles (Stock, tHc, and BSX), built-in FTP, and a game disc ripper, all based on the core MS dashboard. The video also marked the end of the rivalry between tHc and BSX, uniting both factions under the new banner of TeamUIX.


While on the surface it appeared that there was beef amongst these multiple projects, inspection of the code leaks in the 2020's indicate that much like mod chip developers, they all worked together and kept some features to themselves for their specific flavor.
The first release of UIX, despite containing some bugs, was met with excitement for its fully customizable Xbox Dashboard. Meanwhile, other dashboard projects like Dash2GAM and NeoDashX also emerged, developed by members of xboxdash[.]net who had differing views from JbOnE. Notably, fuck_db collaborated with the French Geux forum and 2GAM to create Dash2GAM.


In 2004 an announcement was made to finalize UIX for the original Xbox with UIX2, which was a complete internal overhaul of the MS Dash source tree. Removing certain restrictions such as XIP's in favor of folder structures and modifying the internal scripting language to use a base set with modular extensions as other XAP files. UIX2 would also remove the FTP functionality, and utilize Xbox Neighborhood from the development kit as its method of file transfer, UIX2 was able to patch any bios it ran on in memory so that Xbox Neighborhood would function after booting to the dashboard.
Despite the appearance of rivalry among these projects, later code leaks from the 2020s suggest that much like the mod chip developers, these groups collaborated behind the scenes, each preserving certain features for their own projects.


Unfortunately, some members of the IRC channel took it upon themselves to release private builds of UIX2 that were not feature complete and could potentially damage xbox consoles. They released these builds with "fixes" and called themselves Enigma.
In 2004, TeamUIX announced plans to finalize UIX for the original Xbox with UIX2, a comprehensive overhaul of the MS Dash source tree. UIX2 aimed to remove restrictions such as XIP files in favor of folder structures and introduced a modular scripting language. The project also eliminated FTP functionality, opting instead to utilize Xbox Neighborhood from the development kit for file transfers. UIX2 was capable of patching any BIOS it ran on in memory, allowing Xbox Neighborhood to function after booting to the dashboard.


The Enigma project lasted for about 4 months, until they were virtually blacklisted from all scene channels on EFNet, and the forums.  
Unfortunately, some IRC members leaked incomplete and potentially harmful builds of UIX2 under the name "Enigma." This project, which lasted for about four months, was eventually blacklisted from all major scene channels on EFNet and related forums.


With the rampant trading and repackaging of these internal builds as something new, JbOnE, Gcue, ImOkRuOk, and others lost interest in UIX as a public project all together. Eventually leading to the project being completely abandoned in favor of very specific internal builds being built and worked on amongst a small handful of the IRC staff.
The widespread distribution and repackaging of these internal builds led to a decline in public interest among key developers such as JbOnE, Gcue, ImOkRuOk, and others. Consequently, UIX was largely abandoned as a public project, with development continuing privately among a small group of IRC staff.


Fast forward to 2020, and we're in the middle of Covid, Ryzee is releasing the OpenXenium. Milenko sees a post on r/originalxbox about UIX and users wanting to get in touch with the original developers if possible. Since 2003 ImOkRuOk, Mattie, gasclown, acidbath, ILTB, Odb718 and Milenko stayed in touch. These 7 people were presumably all that remained of TeamUIX outside of the actual developers going MIA. Based on this chance reddit post, they decided to re-launch TeamUIX, even if it was simply as an informational archive for others to observe. So Milenko starts connecting dots, talks to Derf, talks to Crunchbite, #old-scene is created on the Xbox Homebrew Discord and different people start coming in.
Fast forward to 2020, amidst the COVID-19 pandemic, Ryzee's release of the OpenXenium chip sparked renewed interest in the original Xbox scene. Milenko, having seen a post on r/originalxbox about UIX and the community's desire to reconnect with the original developers, began reaching out to former TeamUIX members. By this time, only seven individuals—ImOkRuOk, Mattie, gasclown, acidbath, ILTB, Odb718, and Milenko—remained active from the original team. This chance Reddit post led to the re-launch of TeamUIX, even if only as an informational archive for future enthusiasts.


This channel on discord and the persistence of some of these members, their friends, as well as identifying users who were long thought to be gone, helped spawn one of the largest "scene booms" since the death of Xbox-Scene[.]com in 2016:
Milenko connected with others, including Derf and Crunchbite, which led to the creation of #old-scene on the Xbox Homebrew Discord. This channel, along with the persistence of its members and the rediscovery of long-lost contributors, sparked one of the largest "scene booms" since the decline of Xbox-Scene[.]com in 2016.


*Xbox-Scene Discord
This resurgence contributed to the revival and creation of several significant projects:
*ConsoleMods Wiki
 
*Team Resurgent
* '''Xbox-Scene Discord'''
*The Repackinator Project
* '''ConsoleMods Wiki'''
*The Nexgen Engine
* '''Team Resurgent'''
*The xboxscene.org live archive and forum
* '''The Repackinator Project'''
* '''The Nexgen Engine'''
* '''The xboxscene.org live archive and forum'''
 
These projects, influenced by the renewed interest during the pandemic, played a pivotal role in reconnecting old friends, donating domains, and encouraging long-awaited changes. Without the dedication of this random group of people and the memories preserved by TeamUIX members, the team and its contributions might have remained forgotten in the annals of history.
 
== Current Roster ==
* '''Milenko''' - Community Manager/Developer/Reverse Engineer
* '''BigJx''' - Developer
* '''Rocky5''' - Developer
* '''headph0ne''' - Archivist/Developer
 
== Past Members ==
* '''JbOnE'''
* '''Gcue'''
* '''|ce'''
* '''BobMcGee'''
* '''Aut0BotKilla'''
* '''ImOkRuOk'''
* '''ZogoCheiftan'''
* '''ILTB'''
* '''acidbath'''
* '''gasclown'''
* '''tayior7'''
* '''Odb718'''
* '''MerDeNoms'''
 
== Projects ==
* '''XBE Shortcut Maker'''
* '''tHc Dashboard'''
* '''tHc Lite Dashboard'''
* '''BlackStormX Dashboard'''
* '''XboxDashNext'''
* '''User.Interface.X'''
* '''UIX Lite (2020)'''
* '''[[UIX Lite]]'''
* '''goXIP'''
* '''xbeGO'''
* '''Pinecone'''


All of the projects listed above, in some fashion were affected during covid, be it reconnecting old friends, donating a domain, or giving someone that nudge to finally rip that band-aid off and make a change. Without this random group of people, bored out of their minds during Covid, and members of TeamUIX having weird memories.. TeamUIX would have fallen into the halls of history and remained there untouched.


==Projects==
*XBE Shortcut Maker
*tHc Dashboard
*tHc Lite Dashboard
*BlackStormX Dashboard
*XboxDashNext
*User.Interface.X
*UIX Lite
*UIX Ultra Lite
*goXIP
*xbeGO
*Pinecone
[[Category:Homebrew Teams]]
[[Category:Homebrew Teams]]

Latest revision as of 20:02, 31 August 2024

TeamUIX

Uixlogo.jpeg

Information
Founder(s) JbOnE/Gcue/BobMcGee
Founded 2004
Website https://teamuix.net
Twitter https://twitter.com/officialteamuix



History

TeamUIX has a rich and storied history, originating from a group formed by Gcue and JbOnE, in collaboration with xboxdash[.]net's #xboxdash on EFNet. Initially known as tHc (the Hacking crew), this group built upon Gcue's TrueBlue MSDash Patches. tHc eventually evolved into a re-distribution of the original Xbox Dashboard, enhanced by patches and XIP mods contributed by the community.

A variant known as tHc Lite was released, which introduced innovative features such as customizable skins, minimal XBE patches for color codes, integrated reboot and shutdown functions, and the ability to take screenshots and read from extended partitions. These enhancements were made possible through the technical expertise of community members, including the notable contributions of fuck_db.

During the peak of tHc Lite's popularity, a new variant named BlackStormX (BSX) emerged. This modification introduced additional features and focused on recreating the rezn8 Dashboard style seen in early prototype videos, which popularized the "DNA" style among enthusiasts. The release of BSX led to a division within the niche community, forming two distinct factions: BSX and tHc.

As the development progressed, JbOnE announced the acquisition of source code that would enable the addition of FTP support and advanced skin switching capabilities to tHc, which was to be released as tHc Final. Concurrently, the BSX team revealed their work on integrating the dashboard's XIP engine with neXgen, a project by Team XboxOpenSource.

The tHc Final project transitioned into XboxDash.NeT, paying homage to the original IRC channel and domain where the community was born. This project culminated in the release of XboxDashNext BugBash Beta, incorporating many previously announced features, though FTP support was notably absent.

Around this time, the Xbox-Scene forums received an intriguing video teaser that introduced the world to user.interface.x (UIX). This new dashboard featured a built-in file manager, three distinct dashboard styles (Stock, tHc, and BSX), built-in FTP, and a game disc ripper, all based on the core MS dashboard. The video also marked the end of the rivalry between tHc and BSX, uniting both factions under the new banner of TeamUIX.

The first release of UIX, despite containing some bugs, was met with excitement for its fully customizable Xbox Dashboard. Meanwhile, other dashboard projects like Dash2GAM and NeoDashX also emerged, developed by members of xboxdash[.]net who had differing views from JbOnE. Notably, fuck_db collaborated with the French Geux forum and 2GAM to create Dash2GAM.

Despite the appearance of rivalry among these projects, later code leaks from the 2020s suggest that much like the mod chip developers, these groups collaborated behind the scenes, each preserving certain features for their own projects.

In 2004, TeamUIX announced plans to finalize UIX for the original Xbox with UIX2, a comprehensive overhaul of the MS Dash source tree. UIX2 aimed to remove restrictions such as XIP files in favor of folder structures and introduced a modular scripting language. The project also eliminated FTP functionality, opting instead to utilize Xbox Neighborhood from the development kit for file transfers. UIX2 was capable of patching any BIOS it ran on in memory, allowing Xbox Neighborhood to function after booting to the dashboard.

Unfortunately, some IRC members leaked incomplete and potentially harmful builds of UIX2 under the name "Enigma." This project, which lasted for about four months, was eventually blacklisted from all major scene channels on EFNet and related forums.

The widespread distribution and repackaging of these internal builds led to a decline in public interest among key developers such as JbOnE, Gcue, ImOkRuOk, and others. Consequently, UIX was largely abandoned as a public project, with development continuing privately among a small group of IRC staff.

Fast forward to 2020, amidst the COVID-19 pandemic, Ryzee's release of the OpenXenium chip sparked renewed interest in the original Xbox scene. Milenko, having seen a post on r/originalxbox about UIX and the community's desire to reconnect with the original developers, began reaching out to former TeamUIX members. By this time, only seven individuals—ImOkRuOk, Mattie, gasclown, acidbath, ILTB, Odb718, and Milenko—remained active from the original team. This chance Reddit post led to the re-launch of TeamUIX, even if only as an informational archive for future enthusiasts.

Milenko connected with others, including Derf and Crunchbite, which led to the creation of #old-scene on the Xbox Homebrew Discord. This channel, along with the persistence of its members and the rediscovery of long-lost contributors, sparked one of the largest "scene booms" since the decline of Xbox-Scene[.]com in 2016.

This resurgence contributed to the revival and creation of several significant projects:

  • Xbox-Scene Discord
  • ConsoleMods Wiki
  • Team Resurgent
  • The Repackinator Project
  • The Nexgen Engine
  • The xboxscene.org live archive and forum

These projects, influenced by the renewed interest during the pandemic, played a pivotal role in reconnecting old friends, donating domains, and encouraging long-awaited changes. Without the dedication of this random group of people and the memories preserved by TeamUIX members, the team and its contributions might have remained forgotten in the annals of history.

Current Roster

  • Milenko - Community Manager/Developer/Reverse Engineer
  • BigJx - Developer
  • Rocky5 - Developer
  • headph0ne - Archivist/Developer

Past Members

  • JbOnE
  • Gcue
  • |ce
  • BobMcGee
  • Aut0BotKilla
  • ImOkRuOk
  • ZogoCheiftan
  • ILTB
  • acidbath
  • gasclown
  • tayior7
  • Odb718
  • MerDeNoms

Projects

  • XBE Shortcut Maker
  • tHc Dashboard
  • tHc Lite Dashboard
  • BlackStormX Dashboard
  • XboxDashNext
  • User.Interface.X
  • UIX Lite (2020)
  • UIX Lite
  • goXIP
  • xbeGO
  • Pinecone