CRT:Console Video Output: Difference between revisions
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* Atari Jaguar | * Atari Jaguar | ||
* Epoch Super Cassette Vision (possibly the first console with native RGB out) | |||
* GameCube (PAL models only) | |||
* Neo Geo AES | * Neo Geo AES | ||
* Sega Dreamcast | * Sega Dreamcast | ||
* Sega Genesis | * Sega Genesis/Mega Drive (except both Wondermega models) | ||
* Sega Master System (first model) | * Sega Master System (first model and French second model) | ||
* Sega Saturn | * Sega Saturn | ||
* SNES | * SNES | ||
Line 13: | Line 15: | ||
* Sony PlayStation 2 | * Sony PlayStation 2 | ||
* Sony PlayStation 3 | * Sony PlayStation 3 | ||
* | * TurboGrafx-16/PC Engine (through boosted-sync SCART cable on expansion port, or through dB-Elec Grafx Booster; note that these can only be used on standalone consoles and not Duo consoles) | ||
== Modded RGB Output == | == Modded RGB Output == | ||
Line 31: | Line 33: | ||
** Highly dependent on model revision. | ** Highly dependent on model revision. | ||
* Game Gear | * Game Gear | ||
* [https://www.retrorgb.com/gamegearrgb.html info] ([http://retrorgb.com/ retrorgb.com]) | ** [https://www.retrorgb.com/gamegearrgb.html info] ([http://retrorgb.com/ retrorgb.com]) | ||
* ColecoVision | * ColecoVision | ||
* [https://www.retrorgb.com/colecovision.html info] ([http://retrorgb.com/ retrorgb.com]) | ** [https://www.retrorgb.com/colecovision.html info] ([http://retrorgb.com/ retrorgb.com]) | ||
* Phillips CDi (also | * Phillips CDi (also S-video) | ||
* [https://www.retrorgb.com/cdi.html info] ([http://retrorgb.com/ retrorgb.com]) | ** [https://www.retrorgb.com/cdi.html info] ([http://retrorgb.com/ retrorgb.com]) | ||
* Intellivision | * Intellivision | ||
* [https://www.retrorgb.com/intellivision.html info] ([http://retrorgb.com/ retrorgb.com]) | ** [https://www.retrorgb.com/intellivision.html info] ([http://retrorgb.com/ retrorgb.com]) | ||
* | * Sega SG-1000 | ||
* [http://furrtek.free.fr/virtualtap/ info] ([http://furrtek.free.fr/virtualtap/ furrtek.free.fr]) | ** [https://tms-rgb.com/ For models with a TMS9918 chip; requires a TMS9928 swap and additional circuitry] ([https://tms-rgb.com/ tms-rgb.com]) | ||
** [https://www.aussiearcade.com/topic/92477-sg-1000-ii-rgb-mod/ RGB mod for later SG-1000 II consoles] ([https://www.aussiearcade.com /aussiearcade.com]) | |||
* Virtual Boy | |||
** [http://furrtek.free.fr/virtualtap/ info] ([http://furrtek.free.fr/virtualtap/ furrtek.free.fr]) | |||
== Component Output == | == Component Output == | ||
Component video is typically supported in the Sony PVM/BVM line of monitors, and many late | Component video is typically supported in the Sony PVM/BVM line of monitors, and many late model TVs support component. Component video is supported in most HDTVs, though it is better to use HDMI if the console supports it. Component video is technically different than RGBS video, but offers excellent quality and can produce HD video resolutions. It's a good 'second option' for output to a capable low definition monitor / TV. | ||
* Microsoft Xbox | * Microsoft Xbox | ||
* Microsoft Xbox 360 (VGA also supported) | * Microsoft Xbox 360 (VGA also supported) | ||
* Nintendo GameCube (very expensive cable) | * Nintendo GameCube (via very expensive cable; only on DOL-001 consoles) | ||
* Nintendo Wii (plays GameCube games) | * Nintendo Wii (plays GameCube games) | ||
* Nintendo Wii U | * Nintendo Wii U | ||
* Sony PlayStation 2 | * Sony PlayStation 2 | ||
* Sony PlayStation 3 (lowest resolution is 480i, does not display 240p) | * Sony PlayStation 3 (lowest resolution is 480i, does not display 240p) | ||
* Sony PSP (PSP-2000 and 3000 models only) |
Revision as of 08:38, 13 February 2022
Native RGB Output
Note: Varies depending on region. Special cable usually required. See retrorgb.com.
- Atari Jaguar
- Epoch Super Cassette Vision (possibly the first console with native RGB out)
- GameCube (PAL models only)
- Neo Geo AES
- Sega Dreamcast
- Sega Genesis/Mega Drive (except both Wondermega models)
- Sega Master System (first model and French second model)
- Sega Saturn
- SNES
- Sony PlayStation
- Sony PlayStation 2
- Sony PlayStation 3
- TurboGrafx-16/PC Engine (through boosted-sync SCART cable on expansion port, or through dB-Elec Grafx Booster; note that these can only be used on standalone consoles and not Duo consoles)
Modded RGB Output
- 3DO
- info (retrorgb.com)
- Recommended mod: 480i to 240p mod (retrorgb.com)
- Depends on model and sub-model chip differences
- Atari 2600
- Atari 5200
- NES
- N64
- info (retrorgb.com)
- Highly dependent on model revision.
- Game Gear
- ColecoVision
- Phillips CDi (also S-video)
- Intellivision
- Sega SG-1000
- Virtual Boy
Component Output
Component video is typically supported in the Sony PVM/BVM line of monitors, and many late model TVs support component. Component video is supported in most HDTVs, though it is better to use HDMI if the console supports it. Component video is technically different than RGBS video, but offers excellent quality and can produce HD video resolutions. It's a good 'second option' for output to a capable low definition monitor / TV.
- Microsoft Xbox
- Microsoft Xbox 360 (VGA also supported)
- Nintendo GameCube (via very expensive cable; only on DOL-001 consoles)
- Nintendo Wii (plays GameCube games)
- Nintendo Wii U
- Sony PlayStation 2
- Sony PlayStation 3 (lowest resolution is 480i, does not display 240p)
- Sony PSP (PSP-2000 and 3000 models only)