Vita:Installing Plugins: Difference between revisions
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(Created page with "=== There are 2 Ways to install Psvita Plugins === == Manually: == Place your .suprx File in the ux0:tai/ Folder. then add *XXXX00001 (Game ID) ux0:tai/<filename>.suprx to the config.txt file where <filename> being the name of the .suprx file == Autoplugin 2: == [https://github.com/ONElua/AutoPlugin2 Install the Autoplugin2.vpk] using vitashell. Reboot your vita. and tap on the Autoplugin 2 bubble") |
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There are 2 ways to install plugins on the PS Vita. Manually installing them, or using a plugin manager app like [[Vita:Autoplugin 2|Autoplugin 2]] or EasyPlugin. This page will cover installing them manually. | |||
Many plugins can be found from GitHub, [https://www.gamebrew.org/wiki/List_of_Vita_plugins GameBrew], or [https://vitadb.rinnegatamante.it/#/plugins VitaDB]. '''[[Vita:Homebrew Plugins List|However, direct links of many notable plugins will also be linked here.]]''' | |||
== | ==Manual Installation== | ||
[ | The process of manually installing plugins on the Vita is similar to installing them on the PSP. | ||
* When manually installing Vita plugins, it is required to know the two different kinds of plugin formats. | |||
** Files that have a .s'''k'''prx extension are kernel plugins, which are the most common. They add or modify core functions of the Vita's operating system. | |||
**Files that have a .s'''u'''prx extension are usermode plugins; they can be used to modify the LiveArea, games, and applications. | |||
===Plugin Categories=== | |||
KERNEL: Any .skprx file. Kernel tweak. | |||
main: LiveArea tweak. | |||
ALL: Univeral game/app tweak. | |||
(TitleID): Tweaks for only for one game/app. | |||
===Installation Steps=== | |||
#Open VitaShell. | |||
# Transfer the desired plugin(s) to <code>ur0:tai/</code> with either USB or FTP. | |||
#*If you want to install plugins on the memory card instead of the Vita's NAND, you can instead use <code>ux0:tai/</code>. '''This will not work if you are using an [[Vita:SD2Vita|SD2Vita]] or [[Vita:PSVSD (11XX)|psvsd]], as they require a kernel plugin.''' | |||
#Open the config.txt file in the Tai folder. | |||
#Add the matching category and file path for the chosen plugin. | |||
#Once the plugin(s) have been added to the console, you can now do the following: | |||
#*If the new plugins were only user mode plugins, you can go back to the home screen in VitaShell, press the Triangle button, and click <code>Refresh Livearea</code> in VitaShell. Then you can exit VitaShell. | |||
#*If any of the new plugins were also kernel plugins, you will need to fully restart the Vita. When the Vita is turn on from a cold boot, the graphical shell will automatically be refreshed. | |||
[[Category:Vita]] |
Latest revision as of 04:16, 2 September 2024
There are 2 ways to install plugins on the PS Vita. Manually installing them, or using a plugin manager app like Autoplugin 2 or EasyPlugin. This page will cover installing them manually.
Many plugins can be found from GitHub, GameBrew, or VitaDB. However, direct links of many notable plugins will also be linked here.
Manual Installation
The process of manually installing plugins on the Vita is similar to installing them on the PSP.
- When manually installing Vita plugins, it is required to know the two different kinds of plugin formats.
- Files that have a .skprx extension are kernel plugins, which are the most common. They add or modify core functions of the Vita's operating system.
- Files that have a .suprx extension are usermode plugins; they can be used to modify the LiveArea, games, and applications.
Plugin Categories
KERNEL: Any .skprx file. Kernel tweak.
main: LiveArea tweak.
ALL: Univeral game/app tweak.
(TitleID): Tweaks for only for one game/app.
Installation Steps
- Open VitaShell.
- Transfer the desired plugin(s) to
ur0:tai/
with either USB or FTP. - Open the config.txt file in the Tai folder.
- Add the matching category and file path for the chosen plugin.
- Once the plugin(s) have been added to the console, you can now do the following:
- If the new plugins were only user mode plugins, you can go back to the home screen in VitaShell, press the Triangle button, and click
Refresh Livearea
in VitaShell. Then you can exit VitaShell. - If any of the new plugins were also kernel plugins, you will need to fully restart the Vita. When the Vita is turn on from a cold boot, the graphical shell will automatically be refreshed.
- If the new plugins were only user mode plugins, you can go back to the home screen in VitaShell, press the Triangle button, and click