TG16:Turbo EverDrive: Difference between revisions
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Details on how to restore this functionality, as well as tools to do USB development from non-Windows operating systems, are available [https://github.com/pce-devel/PCE_TurboEverdrive_USB in this GitHub repo]. | Details on how to restore this functionality, as well as tools to do USB development from non-Windows operating systems, are available [https://github.com/pce-devel/PCE_TurboEverdrive_USB in this GitHub repo]. | ||
== Booting CD Games == | |||
Normally, if you have a game in the HuCard slot, you can't boot a physical CD. Luckily, you have the option to place a BIOS file on your SD card and run it like you would any game to boot into the Super System Card BIOS to run a CD. It's recommended to either use [[TG16:TEOS]] as your operating system OR to apply the below "version 3.01" patch to the Super System Card 3.0 BIOS in order to safely avoid memory bus collisions. | |||
* [[File:TED2_System_Card_3.01_USA.xdelta|Patch for US Super System Card]] | |||
* [[File:TED2_System_Card_3.01_JPN.xdelta|Patch for Japanese Super System Card]] | |||
* [[File:Syscard3-ted2.asm.txt|(Assembly source)]] |
Latest revision as of 03:28, 30 January 2024
The Turbo EverDrive is a flash cart that allows you to play HuCard games on your TurboGrafx-16, PC Engine, or Duo system. It also allows booting HuCard games from any region and can work on any region console. Note that this is a different product than the Turbo EverDrive PRO which offers CD playback through the HuCard port.
You might also consider installing the alternative Turbo EverDrive OS, TG16:TEOS, which adds new features and bug fixes.
The latest version of the Turbo EverDrive hardware is V2.5. However, Krikzz's official sales page lists it as just V2 despite it actually being V2.5 as shown in the images on the product page. |
Setup
- Format a 32GB or smaller micro SD card as FAT32.
- Download and extract the latest firmware.
- Copy the TBED folder to the root of the SD card.
- Copy any desired games to the root of the SD card. Note that the Turbo EverDrive supports folders, so you can place games in separate folders such as
Games
,Translations
, andHomebrew
. - Safely eject the SD card and insert it into the Turbo EverDrive.
- On the Turbo EverDrive cartridge itself, look for a physical switch. Slide it to the "PCE" position if your system is a PC Engine or slide it to the "TG-16" position if it's a TurboGrafx-16.
- Insert the Turbo EverDrive into your console and turn it on. It should boot to a white screen followed by the EverDrive menu.
Controls
- I: Go back to previous menu.
- II: Select highlighted item.
- Run: Start previously selected game.
- Select: Shows help and system information page. Press again to enter Options.
- Reset: There is a physical button on the cartridge itself that will take you back to the EverDrive menu.
Options
By pressing Select twice, the sole configurable option appears: Swap II/I buttons. Press I or II to change the option and press Run to save it.
USB Development
Originally, Turbo EverDrive V2's could be ordered with a USB port and controller chip on-board from Krikzz's storet to allow for quick upload of files for homebrew game or utility development using the USB tool distributed on Krikzz's site. Due to parts shortages, this option was removed from the product page. However, the footprint for the USB port and chip are still on EverDrive V2.X boards, and thus you can solder your own USB port and controller chip onto the board to restore functionality.
Details on how to restore this functionality, as well as tools to do USB development from non-Windows operating systems, are available in this GitHub repo.
Booting CD Games
Normally, if you have a game in the HuCard slot, you can't boot a physical CD. Luckily, you have the option to place a BIOS file on your SD card and run it like you would any game to boot into the Super System Card BIOS to run a CD. It's recommended to either use TG16:TEOS as your operating system OR to apply the below "version 3.01" patch to the Super System Card 3.0 BIOS in order to safely avoid memory bus collisions.