Master System:FM Audio Information: Difference between revisions

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[[Category:RetroRGB Migration WIP]]
ApolloBoy
= History =
[[File:SEGAFMSoundUnit.jpg|thumb|right|200px|The Sega Mark III FM Sound Unit; not pictured is the attached 5-pin DIN pigtail cable which connects to the Mark III's AV out]]
[[File:SEGAFMSoundUnit.jpg|thumb|right|200px|The Sega Mark III FM Sound Unit; not pictured is the attached 5-pin DIN pigtail cable which connects to the Mark III's AV out]]


The Sega Mark III was a console launched in Japan in 1985 that was the initial version of the [[Master System:Master System Mods Wiki|Sega Master System]] hardware. It was essentially a heavily upgraded [[SG-1000:SG-1000 Mods Wiki|SG-1000]], featuring a new graphics chip and increased RAM. However, the Mark III still used a derivative of the Texas Instruments SN76489 PSG chip used in that earlier console, which was beginning to show its age by 1985. To rectify this, Sega released an audio expansion in 1987 known as the '''FM Sound Unit''', which connected to the Mark III's expansion port and mixed the console's audio signal via a 5-pin DIN cable. This expansion was based around a [https://en.wikipedia.org/wiki/Yamaha_YM2413 Yamaha YM2413] FM synthesizer chip, which was also utilized in several arcade games, consumer-level music keyboards and an MSX audio expansion. Though this chip massively expanded the Mark III's audio capabilities, it was not as sophisticated as the YM2612 later used in the [[Genesis: Genesis Mods Wiki|Sega Genesis/Mega Drive]] and was not fully programmable in terms of instrument patches.
The Sega Mark III was a console launched in Japan in 1985 that was the initial version of the [[Master System:Master System Mods Wiki|Sega Master System]] hardware. It was essentially a heavily upgraded [[SG-1000:SG-1000 Mods Wiki|SG-1000]], featuring a new graphics chip and increased RAM. However, the Mark III still used a derivative of the Texas Instruments SN76489 PSG chip used in that earlier console, which was beginning to show its age by 1985. To rectify this, Sega released an audio expansion in 1987 known as the '''FM Sound Unit''', which connected to the Mark III's expansion port and mixed the console's audio signal via a 5-pin DIN cable. This expansion was based around a [https://en.wikipedia.org/wiki/Yamaha_YM2413 Yamaha YM2413] FM synthesizer chip, which was also utilized in several arcade games, consumer-level music keyboards and an MSX audio expansion. Though this chip massively expanded the Mark III's audio capabilities, it was not as sophisticated as the YM2612 later used in the [[Genesis: Genesis Mods Wiki|Sega Genesis/Mega Drive]] and was not fully programmable in terms of instrument patches.


= Examples =
== Supported Games ==
{{#ev:youtube|https://youtu.be/KCFopaltnQQ}}
 
 
= Supported Games =


A large number of games released from 1987 to 1989 feature FM audio capability, even on Western releases despite the FM Sound Unit never being released or featured in any hardware outside of Japan. This is because Sega used the same ROM file for these games across regions, so the FM audio code remained intact.
A large number of games released from 1987 to 1989 feature FM audio capability, even on Western releases despite the FM Sound Unit never being released or featured in any hardware outside of Japan. This is because Sega used the same ROM file for these games across regions, so the FM audio code remained intact.


 
=== Officially Supported ===
== Officially Supported ==


These are games which were released in Japan and explicitly advertised support for the FM Sound Unit. The international versions of these games also still retain FM support with a couple of exceptions.
These are games which were released in Japan and explicitly advertised support for the FM Sound Unit. The international versions of these games also still retain FM support with a couple of exceptions.
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|}


== Unofficial Support ==
=== Unofficial Support ===


These are games which will support a detected FM Sound Unit, but this was not explicitly advertised as these games were released outside Japan where the FM audio hardware was unreleased.
These are games which will support a detected FM Sound Unit, but this was not explicitly advertised as these games were released outside Japan where the FM audio hardware was unreleased.
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|}
|}


= FM Audio on Real Hardware =
== FM Audio on Real Hardware ===


There are several methods that allow you to play your SMS games on original hardware with FM sound.  Some require console modifications and others do not:
There are several methods that allow you to play your SMS games on original hardware with FM sound.  Some require console modifications and others do not:


== Mark III with FM Sound Unit ==
=== Mark III with FM Sound Unit ==


One of the easier (albeit one of the most costly) options is to simply use an original Sega Mark III with the FM Sound Unit. However, this setup has a number of caveats, the chief of which is that the Mark III is incompatible with Western SMS cartridges due to their different shape and pinout. This can be remedied by acquiring a suitable cartridge adapter. These cartridge adapters are readily available from Aliexpress or eBay, but these leave the cartridge sticking up high from the console and can cause a faulty connection if accidentally bumped or touched. Another issue is that the FM Sound Unit does not pass through RGB so composite video is the only video output option for a stock setup. It is possible to modify the FM Sound Unit with an 8-pin DIN pigtail cable and swap the original 5-pin DIN jack with an 8-pin jack. But as with any physical modification, there is always the slight risk of accidental damage and considering the rarity of the FM unit, this is a modification best left to someone with experience.
One of the easier (albeit one of the most costly) options is to simply use an original Sega Mark III with the FM Sound Unit. However, this setup has a number of caveats, the chief of which is that the Mark III is incompatible with Western SMS cartridges due to their different shape and pinout. This can be remedied by acquiring a suitable cartridge adapter. These cartridge adapters are readily available from Aliexpress or eBay, but these leave the cartridge sticking up high from the console and can cause a faulty connection if accidentally bumped or touched. Another issue is that the FM Sound Unit does not pass through RGB so composite video is the only video output option for a stock setup. It is possible to modify the FM Sound Unit with an 8-pin DIN pigtail cable and swap the original 5-pin DIN jack with an 8-pin jack. But as with any physical modification, there is always the slight risk of accidental damage and considering the rarity of the FM unit, this is a modification best left to someone with experience.
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Another issue is that the Mark III/FM Sound Unit combination does not mix together both FM and PSG audio. This is especially apparent with the [https://www.smspower.org/Hacks/SonicTheHedgehog-SMS-FM-Mod FM audio hack of ''Sonic the Hedgehog''] which uses the YM2413 for music and PSG for sound effects.
Another issue is that the Mark III/FM Sound Unit combination does not mix together both FM and PSG audio. This is especially apparent with the [https://www.smspower.org/Hacks/SonicTheHedgehog-SMS-FM-Mod FM audio hack of ''Sonic the Hedgehog''] which uses the YM2413 for music and PSG for sound effects.


 
=== SMSFM Mod ===
== SMSFM Mod ==


Tim Worthington sells [http://etim.net.au/smsfm/smsfm.html an FM kit] that can be installed in an SMS console.  Installation in an original SMS is fairly simple, as it plugs directly into the rear expansion port, requiring only three wires to be soldered for the FM audio to be mixed with the internal PSG audio.  The kit can also be installed into a Master System II, either via wiring the kit directly into the motherboard or by using [https://www.consolesunleashed.com/product/sega-master-system-model-2-fm-sound-module-adapter/ a special adapter from Consoles Unleashed]. There have also been reports of people installing this kit into a Power Base Converter, or even a Genesis/Mega Drive itself, but no instructions for that are available. These methods also involve wiring the kit directly into the host console's motherboard.
Tim Worthington sells [http://etim.net.au/smsfm/smsfm.html an FM kit] that can be installed in an SMS console.  Installation in an original SMS is fairly simple, as it plugs directly into the rear expansion port, requiring only three wires to be soldered for the FM audio to be mixed with the internal PSG audio.  The kit can also be installed into a Master System II, either via wiring the kit directly into the motherboard or by using [https://www.consolesunleashed.com/product/sega-master-system-model-2-fm-sound-module-adapter/ a special adapter from Consoles Unleashed]. There have also been reports of people installing this kit into a Power Base Converter, or even a Genesis/Mega Drive itself, but no instructions for that are available. These methods also involve wiring the kit directly into the host console's motherboard.


 
=== Power Base Mini FM ===
== Power Base Mini FM ==


The [https://stoneagegamer.com/powerbase-mini-fm.html Power Base Mini FM] is a cartridge converter designed by dB-Electronics for the Genesis/Mega Drive which provides backwards compatibility with SMS cartridges, complete with additional FM audio through an onboard YM2413. This will also work with SMS flash carts such as the Master Everdrive.
The [https://stoneagegamer.com/powerbase-mini-fm.html Power Base Mini FM] is a cartridge converter designed by dB-Electronics for the Genesis/Mega Drive which provides backwards compatibility with SMS cartridges, complete with additional FM audio through an onboard YM2413. This will also work with SMS flash carts such as the Master Everdrive.


 
=== Japanese SMS/MK-2000 ===
== Japanese SMS/MK-2000 ==


Another option is the Japanese Sega Master System console (model number MK-2000), which has a YM2413, 3D glasses adapter and rapid fire module all built into the console itself. These were all separate add-ons for the Mark III.  However, the Japanese SMS is not compatible with non-Japanese cartridges and will require a cartridge adapter for these games. These cartridge adapters are readily available from Aliexpress or eBay, but these leave the cartridge sticking up high from the console and can cause a faulty connection if accidentally bumped or touched.
Another option is the Japanese Sega Master System console (model number MK-2000), which has a YM2413, 3D glasses adapter and rapid fire module all built into the console itself. These were all separate add-ons for the Mark III.  However, the Japanese SMS is not compatible with non-Japanese cartridges and will require a cartridge adapter for these games. These cartridge adapters are readily available from Aliexpress or eBay, but these leave the cartridge sticking up high from the console and can cause a faulty connection if accidentally bumped or touched.
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Another solution for the JP SMS is the [http://www.smspower.org/Shop/GenderAdapter SMS Gender Adapter], which connects to the expansion port at the rear of the console. Though this provides a cleaner solution for playing Western cartridges, it does have some compatibility issues with certain games and flash carts.  
Another solution for the JP SMS is the [http://www.smspower.org/Shop/GenderAdapter SMS Gender Adapter], which connects to the expansion port at the rear of the console. Though this provides a cleaner solution for playing Western cartridges, it does have some compatibility issues with certain games and flash carts.  


== Genesis/Mega Drive Flash Carts with FM Support ==
=== Genesis/Mega Drive Flash Carts with FM Support ===


Several Genesis/Mega Drive flash carts such as the Mega Everdrive Pro, Mega Everdrive x7 and Mega SD can provide FM audio through FPGA emulation of the YM2413, the output of which is then routed into the Genesis/Mega Drive. This is probably the most feasible solution for those who play Master System games via a Genesis/Mega Drive and want to experience FM audio on compatible games.
Several Genesis/Mega Drive flash carts such as the Mega Everdrive Pro, Mega Everdrive x7 and Mega SD can provide FM audio through FPGA emulation of the YM2413, the output of which is then routed into the Genesis/Mega Drive. This is probably the most feasible solution for those who play Master System games via a Genesis/Mega Drive and want to experience FM audio on compatible games.
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<youtube>https://youtu.be/ayKxnrYCpPI</youtube>
<youtube>https://youtu.be/ayKxnrYCpPI</youtube>


=== NEO Myth Cartridges ===
==== NEO Myth Cartridges ====


In addition, there is another flash cart known as the [http://www.ic2005.com/shop/product.php?productid=33&cat=3&page=1 NEO Myth MD 3in1] which, like the Power Base Mini FM, has an actual YM2413. The same company also produced [http://www.ic2005.com/shop/product.php?productid=130&cat=3&page=1 a Master System variant] which again, also features a real YM2413. Unlike the Genesis/Mega Drive cartridge, this requires the SMS's audio output to be mixed into the cartridge since the SMS does not have an audio input on its cartridge port. This is not unlike the original FM Sound Unit, which had a hardwired cable to mix in audio and pass through video from the attached console.
In addition, there is another flash cart known as the [http://www.ic2005.com/shop/product.php?productid=33&cat=3&page=1 NEO Myth MD 3in1] which, like the Power Base Mini FM, has an actual YM2413. The same company also produced [http://www.ic2005.com/shop/product.php?productid=130&cat=3&page=1 a Master System variant] which again, also features a real YM2413. Unlike the Genesis/Mega Drive cartridge, this requires the SMS's audio output to be mixed into the cartridge since the SMS does not have an audio input on its cartridge port. This is not unlike the original FM Sound Unit, which had a hardwired cable to mix in audio and pass through video from the attached console.
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The Neo carts are _not_ plug-and-play like the Everdrives, they actually require software to read and write ROMs.  You can purchase an additional MicroSD card adapter, but it's expensive and you'll still need the software for initial setup (although after setup is complete, you can just read and write ROMs like a normal ROM cart):  [http://www.ic2005.com/shop/product.php?productid=33&cat=3&page=1 http://www.ic2005.com/shop/product.php?productid=33&cat=3&page=1]
The Neo carts are _not_ plug-and-play like the Everdrives, they actually require software to read and write ROMs.  You can purchase an additional MicroSD card adapter, but it's expensive and you'll still need the software for initial setup (although after setup is complete, you can just read and write ROMs like a normal ROM cart):  [http://www.ic2005.com/shop/product.php?productid=33&cat=3&page=1 http://www.ic2005.com/shop/product.php?productid=33&cat=3&page=1]


Support is pretty bad.  I had an issue with mine and it took over a month of exchanging emails with pictures and videos proving my issue before they agreed to a return.
Comparison of the above methods:


Comparison of the above methods:
* An outdated video demonstrating the differences between the above choices. It also includes an audio analysis section on the Mega Everdrive Pro: [https://cdn.retrorgb.com/images/assets/MK-2000-FMKit-NeoSMS-NeoMD.wav http://www.retrorgb.com/files/MK-2000-FMKit-NeoSMS-NeoMD.wav]


I have a few pretty outdated videos demonstrating the differences between the above choices.  I also included an audio analysis section on the Mega Everdrive Pro review, so here's links to all of those: [https://cdn.retrorgb.com/images/assets/MK-2000-FMKit-NeoSMS-NeoMD.wav http://www.retrorgb.com/files/MK-2000-FMKit-NeoSMS-NeoMD.wav]
== Media ==
{{#ev:youtube|https://youtu.be/KCFopaltnQQ}}

Revision as of 18:28, 3 July 2022

The Sega Mark III FM Sound Unit; not pictured is the attached 5-pin DIN pigtail cable which connects to the Mark III's AV out

The Sega Mark III was a console launched in Japan in 1985 that was the initial version of the Sega Master System hardware. It was essentially a heavily upgraded SG-1000, featuring a new graphics chip and increased RAM. However, the Mark III still used a derivative of the Texas Instruments SN76489 PSG chip used in that earlier console, which was beginning to show its age by 1985. To rectify this, Sega released an audio expansion in 1987 known as the FM Sound Unit, which connected to the Mark III's expansion port and mixed the console's audio signal via a 5-pin DIN cable. This expansion was based around a Yamaha YM2413 FM synthesizer chip, which was also utilized in several arcade games, consumer-level music keyboards and an MSX audio expansion. Though this chip massively expanded the Mark III's audio capabilities, it was not as sophisticated as the YM2612 later used in the Sega Genesis/Mega Drive and was not fully programmable in terms of instrument patches.

Supported Games

A large number of games released from 1987 to 1989 feature FM audio capability, even on Western releases despite the FM Sound Unit never being released or featured in any hardware outside of Japan. This is because Sega used the same ROM file for these games across regions, so the FM audio code remained intact.

Officially Supported

These are games which were released in Japan and explicitly advertised support for the FM Sound Unit. The international versions of these games also still retain FM support with a couple of exceptions.

After Burner Megumi Rescue
Alex Kidd BMX Trial Miracle Warriors/Haja no Fuuin
Alex Kidd: The Lost Stars Nekkyuu Koushien
Alien Syndrome Out Run
Aztec Adventure/Nazca '88 Parlour Games/Family Games
Blade Eagle 3-D Penguin Land
Bomber Raid Phantasy Star (JP only)
Captain Silver Power Strike/Aleste
Cyborg Hunter/Chouon Senshi Borgman R-Type
Double Dragon Shinobi
Fantasy Zone II Solomon no Kagi
Fantasy Zone: The Maze/Opa Opa Space Harrier 3-D
Galactic Protector SpellCaster/Kujaku Ou
Global Defense/SDI Super Racing
Golvellius: Valley of Doom Tensai Bakabon
Great Golf/Masters Golf Thunder Blade
Hoshi wo Sagashite... Wonder Boy in Monster Land/Super Wonder Boy Monster World
Kenseiden Ys (JP only)
Lord of the Sword Zaxxon 3-D
Maze Hunter 3-D/Maze Walker Zillion II: The Tri Formation

Unofficial Support

These are games which will support a detected FM Sound Unit, but this was not explicitly advertised as these games were released outside Japan where the FM audio hardware was unreleased.

Altered Beast
California Games
Casino Games
Galaxy Force
Game Box Série Esportes Radicais
Golfamania
Mônica no Castelo do Dragão
Out Run 3-D
Poseidon Wars 3-D
Rampage
Rastan
Rescue Mission
Scramble Spirits
Shanghai
Summer Games
Tennis Ace
Time Soldiers
Turma da Mônica em: O Resgate (console must be Japanese)
Ultima IV
Vigilante
Wonder Boy III: The Dragon's Trap (console must be Japanese)

FM Audio on Real Hardware =

There are several methods that allow you to play your SMS games on original hardware with FM sound.  Some require console modifications and others do not:

= Mark III with FM Sound Unit

One of the easier (albeit one of the most costly) options is to simply use an original Sega Mark III with the FM Sound Unit. However, this setup has a number of caveats, the chief of which is that the Mark III is incompatible with Western SMS cartridges due to their different shape and pinout. This can be remedied by acquiring a suitable cartridge adapter. These cartridge adapters are readily available from Aliexpress or eBay, but these leave the cartridge sticking up high from the console and can cause a faulty connection if accidentally bumped or touched. Another issue is that the FM Sound Unit does not pass through RGB so composite video is the only video output option for a stock setup. It is possible to modify the FM Sound Unit with an 8-pin DIN pigtail cable and swap the original 5-pin DIN jack with an 8-pin jack. But as with any physical modification, there is always the slight risk of accidental damage and considering the rarity of the FM unit, this is a modification best left to someone with experience.

Another issue is that the Mark III/FM Sound Unit combination does not mix together both FM and PSG audio. This is especially apparent with the FM audio hack of Sonic the Hedgehog which uses the YM2413 for music and PSG for sound effects.

SMSFM Mod

Tim Worthington sells an FM kit that can be installed in an SMS console.  Installation in an original SMS is fairly simple, as it plugs directly into the rear expansion port, requiring only three wires to be soldered for the FM audio to be mixed with the internal PSG audio.  The kit can also be installed into a Master System II, either via wiring the kit directly into the motherboard or by using a special adapter from Consoles Unleashed. There have also been reports of people installing this kit into a Power Base Converter, or even a Genesis/Mega Drive itself, but no instructions for that are available. These methods also involve wiring the kit directly into the host console's motherboard.

Power Base Mini FM

The Power Base Mini FM is a cartridge converter designed by dB-Electronics for the Genesis/Mega Drive which provides backwards compatibility with SMS cartridges, complete with additional FM audio through an onboard YM2413. This will also work with SMS flash carts such as the Master Everdrive.

Japanese SMS/MK-2000

Another option is the Japanese Sega Master System console (model number MK-2000), which has a YM2413, 3D glasses adapter and rapid fire module all built into the console itself. These were all separate add-ons for the Mark III.  However, the Japanese SMS is not compatible with non-Japanese cartridges and will require a cartridge adapter for these games. These cartridge adapters are readily available from Aliexpress or eBay, but these leave the cartridge sticking up high from the console and can cause a faulty connection if accidentally bumped or touched.

Another solution for the JP SMS is the SMS Gender Adapter, which connects to the expansion port at the rear of the console. Though this provides a cleaner solution for playing Western cartridges, it does have some compatibility issues with certain games and flash carts.

Genesis/Mega Drive Flash Carts with FM Support

Several Genesis/Mega Drive flash carts such as the Mega Everdrive Pro, Mega Everdrive x7 and Mega SD can provide FM audio through FPGA emulation of the YM2413, the output of which is then routed into the Genesis/Mega Drive. This is probably the most feasible solution for those who play Master System games via a Genesis/Mega Drive and want to experience FM audio on compatible games.

NEO Myth Cartridges

In addition, there is another flash cart known as the NEO Myth MD 3in1 which, like the Power Base Mini FM, has an actual YM2413. The same company also produced a Master System variant which again, also features a real YM2413. Unlike the Genesis/Mega Drive cartridge, this requires the SMS's audio output to be mixed into the cartridge since the SMS does not have an audio input on its cartridge port. This is not unlike the original FM Sound Unit, which had a hardwired cable to mix in audio and pass through video from the attached console.

Using the enhanced menu's is a must, as the stock menu's are terrible: Genesis cart enhanced menu: (1st post):  http://www.neoflash.com/forum/index.php/topic,5880.0.html **SMS cart enhanced menu:** http://www.neoflash.com/forum/index.php/topic,7199.0.html

The Neo carts are _not_ plug-and-play like the Everdrives, they actually require software to read and write ROMs.  You can purchase an additional MicroSD card adapter, but it's expensive and you'll still need the software for initial setup (although after setup is complete, you can just read and write ROMs like a normal ROM cart):  http://www.ic2005.com/shop/product.php?productid=33&cat=3&page=1

Comparison of the above methods:

Media