User:Bowi/sandbox: Difference between revisions

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(adding pictures. (I'll test all the games I own, then I'll make one big edit.))
(first draft)
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==PS3 Games Internal Resolution ==
=== Methodology ===
* Run games inside RPCS3. (I dumped my own games.)
* Install ReShade (basic) and use the included "Depth Buffer" monitoring to deduce resolution.
* Switch between Anti-Aliasing ON/OFF sometimes in order to verify whether resolutions are properly captured. Note: Anti-Aliasing ''never'' caused problem during my analysis.
* Repeat the same tests for 480p 4:3, 480p 16:9, 720p, and 1080p (1080p is not always possible since some games were not compatible on real hardware)
* Take screenshots using ReShade's feature.
** Screenshots while in fullscreen are more convenient.
** Reshade can simultaneously make two versions of the same frame: with overlay, and without overlay.
=== Data ===
{| class="wikitable"
!Title
!Internal resolution
!AR
!Pictures
|-
|Assassin's Creed
| 1280x720
|16:9
|
|-
| Burnout: Paradise
|1280x720/1280x704
| 16:9
|
|-
|Catherine
|1280x720
|16:9
|
|-
|Deus Ex: Human Revolution
|1280x720
|4:3 and  16:9
|
|-
|Far Cry 2
| 956x520  and 960x520
|4:3 and  16:9
|
|-
|Fat Princess
|1920x1080
|4:3 and  16:9
|
|-
|Flower
|1440x810  + 2xAA
|4:3 and  16:9
|
|-
| From Dust
|1280x720
|16:9
|
|-
|God of War 2 HD
|912x1026;  1216x684; 666x444/700x468; 666x333/700x350
|16:9
|
|-
|God of War HD
|912x1026;  1216x684; 666x444/700x468; 666x333/700x350
|16:9
|
|-
|God of War: Chains of Olympus HD
|1920x1080, 1280x720, 720x480
|16:9
|
|-
|God of War: Ghost of Sparta HD
|1920x1080, 1280x720, 720x480
|16:9
|
|-
|Grand Theft Auto IV
|1152x640
|4:3 and  16:9
|
|-
|Ico (compilation)
|672x448/704x472; 1216x688/1280x720; 1824x1032/1920x1080
|4:3 and  16:9
|
|-
|Infamous
|1280x720
|4:3 and  16:9
|
|-
|Journey
|1280x720
|4:3 and  16:9
|
|-
|Kane & Lynch 2: Dog Days
|1024x576
|16:9
|
|-
|Mandal Gear Solid 2 (compilation)
|1280x720
|16:9
|
|-
|Mandal Gear Solid 3 (compilation)
|1280x720
|16:9
|
|-
|Mandal Gear Solid V: Ground Zeroes
|984x720
|16:9
|
|-
|Mandal Gear Solid: Peace Walker  (compilation)
|1440x816
|16:9
|
|-
|Okami HD
|1280x1440 (≤720p); 1920x1080
|4:3 and  16:9
|
|-
|PixelJunk Eden
|1920x1080
|16:9
|
|-
|Red Dead Redemption
|1152x640
|4:3 and  16:9
|
|-
|Rock of Ages
|720x480, 1280x720
|4:3 and  16:9
|
|-
|Shadow of the Colossus (compilation)
|668x444/700x468; 1216x684/1280x720; 912x1026/960x1080
|4:3 and  16:9
|
|-
|Tokyo Jungle
|1280x720
|16:9
|
|-
|Tom Clancy's Splinter Cell Pandora Tomorrow  HD
|720x480, 1280x720, 1920x1080
|4:3 and  16:9
|
|-
|Trash Panic
|960x540
|16:9
|
|}
==PS3 Games with proper 480p 4:3 support==
==PS3 Games with proper 480p 4:3 support==


=== ICO and Shadow of the Colossus Collection [BCUS98259] ===
===ICO and Shadow of the Colossus Collection [BCUS98259]===
[[File:Ico480p-1.png|none|thumb|Ico running on RPCS3, using ReShade to display the rendering resolution. Mode: 480p 4:3.]]
[[File:Ico480p-1.png|none|thumb|Ico running on RPCS3, using ReShade to display the rendering resolution. Mode: 480p 4:3.]]
[[File:Ico480p-2.png|none|thumb|Ico running on RPCS3, using ReShade to display the rendering resolution. Mode: 480p 4:3. This time, with the in-game "Full Pixel" mode enabled.]]
[[File:Ico480p-2.png|none|thumb|Ico running on RPCS3, using ReShade to display the rendering resolution. Mode: 480p 4:3. This time, with the in-game "Full Pixel" mode enabled.]]


== PS3 Games with "fake" 480p 4:3 support ==
==PS3 Games with "fake" 480p 4:3 support==


=== Red Dead Redemption ===
===Red Dead Redemption===
The game will always render at 1152x640, even if 4:3 is pillarboxed.
The game will always render at 1152x640, even if 4:3 is pillarboxed.
[[File:Rdr480p.png|none|thumb|Red Dead Redemption running in RPCS3, at 480p 4:3. As showed, the internal resolution remains at 1152x640 even when setting the emulator for 480p (720x480) 4:3.]]
[[File:Rdr480p.png|none|thumb|Red Dead Redemption running in RPCS3, at 480p 4:3. As showed, the internal resolution remains at 1152x640 even when sandting the emulator for 480p (720x480) 4:3.]]

Revision as of 22:52, 6 January 2023

PS3 Games Internal Resolution

Methodology

  • Run games inside RPCS3. (I dumped my own games.)
  • Install ReShade (basic) and use the included "Depth Buffer" monitoring to deduce resolution.
  • Switch between Anti-Aliasing ON/OFF sometimes in order to verify whether resolutions are properly captured. Note: Anti-Aliasing never caused problem during my analysis.
  • Repeat the same tests for 480p 4:3, 480p 16:9, 720p, and 1080p (1080p is not always possible since some games were not compatible on real hardware)
  • Take screenshots using ReShade's feature.
    • Screenshots while in fullscreen are more convenient.
    • Reshade can simultaneously make two versions of the same frame: with overlay, and without overlay.

Data

Title Internal resolution AR Pictures
Assassin's Creed 1280x720 16:9
Burnout: Paradise 1280x720/1280x704 16:9
Catherine 1280x720 16:9
Deus Ex: Human Revolution 1280x720 4:3 and 16:9
Far Cry 2 956x520 and 960x520 4:3 and 16:9
Fat Princess 1920x1080 4:3 and 16:9
Flower 1440x810 + 2xAA 4:3 and 16:9
From Dust 1280x720 16:9
God of War 2 HD 912x1026; 1216x684; 666x444/700x468; 666x333/700x350 16:9
God of War HD 912x1026; 1216x684; 666x444/700x468; 666x333/700x350 16:9
God of War: Chains of Olympus HD 1920x1080, 1280x720, 720x480 16:9
God of War: Ghost of Sparta HD 1920x1080, 1280x720, 720x480 16:9
Grand Theft Auto IV 1152x640 4:3 and 16:9
Ico (compilation) 672x448/704x472; 1216x688/1280x720; 1824x1032/1920x1080 4:3 and 16:9
Infamous 1280x720 4:3 and 16:9
Journey 1280x720 4:3 and 16:9
Kane & Lynch 2: Dog Days 1024x576 16:9
Mandal Gear Solid 2 (compilation) 1280x720 16:9
Mandal Gear Solid 3 (compilation) 1280x720 16:9
Mandal Gear Solid V: Ground Zeroes 984x720 16:9
Mandal Gear Solid: Peace Walker (compilation) 1440x816 16:9
Okami HD 1280x1440 (≤720p); 1920x1080 4:3 and 16:9
PixelJunk Eden 1920x1080 16:9
Red Dead Redemption 1152x640 4:3 and 16:9
Rock of Ages 720x480, 1280x720 4:3 and 16:9
Shadow of the Colossus (compilation) 668x444/700x468; 1216x684/1280x720; 912x1026/960x1080 4:3 and 16:9
Tokyo Jungle 1280x720 16:9
Tom Clancy's Splinter Cell Pandora Tomorrow HD 720x480, 1280x720, 1920x1080 4:3 and 16:9
Trash Panic 960x540 16:9

PS3 Games with proper 480p 4:3 support

ICO and Shadow of the Colossus Collection [BCUS98259]

Ico running on RPCS3, using ReShade to display the rendering resolution. Mode: 480p 4:3.
Ico running on RPCS3, using ReShade to display the rendering resolution. Mode: 480p 4:3. This time, with the in-game "Full Pixel" mode enabled.

PS3 Games with "fake" 480p 4:3 support

Red Dead Redemption

The game will always render at 1152x640, even if 4:3 is pillarboxed.

Red Dead Redemption running in RPCS3, at 480p 4:3. As showed, the internal resolution remains at 1152x640 even when sandting the emulator for 480p (720x480) 4:3.