PS1:List of Games with Analog Support: Difference between revisions
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{| class="wikitable colortable" | {| class="wikitable colortable" | ||
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! Game Name !! Analog Mode <br> (red LED) !! Flightstick Mode <br> (green LED) | ! Game Name !! Analog Mode <br> (red LED) !! Flightstick Mode <br> (green LED) !! Vibration <br> Support !! Notes | ||
|- | |- | ||
| PlayStation BIOS || {{n}} || {{u | | PlayStation BIOS || {{n}} || {{u}} || {{n}} || Cursor disappears. | ||
|- | |- | ||
| 007 Racing || {{u}} || {{n | | 007 Racing || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| 007: The World Is Not Enough || {{u}} || {{i | | 007: The World Is Not Enough || {{u}} || {{i}} || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work. | ||
|- | |- | ||
| 007: Tomorrow Never Dies || {{u}} || {{i | | 007: Tomorrow Never Dies || {{u}} || {{i}} || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work. | ||
|- | |- | ||
| Ace Combat 2 || {{u}} || {{y | | Ace Combat 2 || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| Ace Combat 3 || {{u}} || {{y | | Ace Combat 3 || {{u}} || {{y}} || {{y}} || | ||
|- | |- | ||
| Air Combat || {{u}} || {{n | | Air Combat || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Ape Escape || {{u}} || {{y | | Ape Escape || {{u}} || {{y}} || {{n}} || No L3 and R3 makes some sections impossible on flightstick or analog joystick. | ||
|- | |- | ||
| Apocalypse || {{u}} || {{y | | Apocalypse || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| Area 51 || {{u}} || {{n | | Area 51 || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Armored Core || {{n}} || {{n | | Armored Core || {{n}} || {{n}} || {{n}} || Digital mode only on analog joystick. | ||
|- | |- | ||
| ATV Quad Power Racing || {{u}} || {{n | | ATV Quad Power Racing || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Batman: Gotham City Racer || {{u}} || {{y | | Batman: Gotham City Racer || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| Bishi Bashi Special 3 Step Champ || {{u}} || {{i | | Bishi Bashi Special 3 Step Champ || {{u}} || {{i}} || {{n}} || Supports flightstick mode but only the buttons function. | ||
|- | |- | ||
| Bomberman Fantasy Race || {{u}} || {{y | | Bomberman Fantasy Race || {{u}} || {{y}} || {{y}} || NTSC-J version doesn't support rumble in flightstick mode. | ||
|- | |- | ||
| Bomberman World || {{u}} || {{n | | Bomberman World || {{u}} || {{n}} || {{y}} || No features except vibration work in flightstick mode. | ||
|- | |- | ||
| Bust a Groove || {{u}} || {{n | | Bust a Groove || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Castrol Honda Superbike || {{u}} || {{y | | Castrol Honda Superbike || {{u}} || {{y}} || {{n}} || Uses the right stick for the throttle. | ||
|- | |- | ||
| Colin McRae Rally || {{u}} || {{n | | Colin McRae Rally || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Cool Boarders 3 || {{u}} || {{n | | Cool Boarders 3 || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Crash Bash || {{u}} || {{n | | Crash Bash || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Crash Team Racing || {{u}} || {{i | | Crash Team Racing || {{u}} || {{i}} || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work. | ||
|- | |- | ||
| Cubix - Robots for Everyone: Race 'N Robots || {{u}} || {{n | | Cubix - Robots for Everyone: Race 'N Robots || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Descent || {{u}} || {{y | | Descent || {{u}} || {{y}} || {{u}} || | ||
|- | |- | ||
| Destruction Derby RAW || {{y | | Destruction Derby RAW || {{y}} || {{u}} || {{y}} || | ||
|- | |- | ||
| Diablo || {{u}} || {{i | | Diablo || {{u}} || {{i}} || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work. | ||
|- | |- | ||
| Formula 1 98 || {{u}} || {{y | | Formula 1 98 || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| FIFA '99 || {{u}} || {{i | | FIFA '99 || {{u}} || {{i}} || {{y}} || Flightstick mode supported, but only dpad or digital hat switch work. | ||
|- | |- | ||
| FIFA 2000 || {{u}} || {{i | | FIFA 2000 || {{u}} || {{i}} || {{y}} || Flightstick mode supported, but only dpad or digital hat switch work. | ||
|- | |- | ||
| FIFA 2001 || {{u}} || {{i | | FIFA 2001 || {{u}} || {{i}} || {{y}} || Flightstick mode supported, but only dpad or digital hat switch work. | ||
|- | |- | ||
| Final Doom || {{u}} || {{n | | Final Doom || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Ghoul Panic || {{u}} || {{n | | Ghoul Panic || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Gran Turismo || {{u}} || {{y | | Gran Turismo || {{u}} || {{y}} || {{y}} || You can set accelerate and brake to the right stick for full analog control. | ||
|- | |- | ||
| Gran Turismo 2 || {{u}} || {{y | | Gran Turismo 2 || {{u}} || {{y}} || {{y}} || | ||
|- | |- | ||
| Hot Wheels Turbo Racing || {{y | | Hot Wheels Turbo Racing || {{y}} || {{u}} || {{y}} || ''Replaces'' equivalent button controls | ||
|- | |- | ||
| Initial D || {{u}} || {{n | | Initial D || {{u}} || {{n}} || {{y}} || No features except vibration work in flightstick mode. | ||
|- | |- | ||
| Klonoa || {{u}} || {{i | | Klonoa || {{u}} || {{i}} || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work. | ||
|- | |- | ||
| MDK || {{u}} || {{y | | MDK || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| MechWarrior 2 || {{u}} || {{y | | MechWarrior 2 || {{u}} || {{y}} || {{u}} || | ||
|- | |- | ||
| Metal Gear Solid || {{u}} || {{y | | Metal Gear Solid || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| Michael Owen's World League Soccer 99 || {{u}} || {{y | | Michael Owen's World League Soccer 99 || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| Midnight in Vegas || {{u}} || {{n | | Midnight in Vegas || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Motor Toon Grand Prix 2 || {{u}} || {{y | | Motor Toon Grand Prix 2 || {{u}} || {{y}} || {{n}} || Uses the right stick for steering. | ||
|- | |- | ||
| NHL '98 || {{u}} || {{i | | NHL '98 || {{u}} || {{i}} || {{n}} || Flightstick mode supported, but only dpad or digital hat switch work. | ||
|- | |- | ||
| No Fear Downhill Mountain Biking || {{u}} || {{n | | No Fear Downhill Mountain Biking || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Quake 2 || {{u}} || {{y | | Quake 2 || {{u}} || {{y}} || {{n}} || Not configurable - awkward to play. | ||
|- | |- | ||
| Point Blank || {{u}} || {{n | | Point Blank || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Porsche Challenge || {{u}} || {{y | | Porsche Challenge || {{u}} || {{y}} || {{y}} || | ||
|- | |- | ||
| Racing Lagoon || {{u}} || {{y | | Racing Lagoon || {{u}} || {{y}} || {{u}} || | ||
|- | |- | ||
| Rapid Racer || {{u}} || {{n | | Rapid Racer || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| RayCrisis || {{u}} || {{y | | RayCrisis || {{u}} || {{y}} || {{n}} || US version also supports the PocketStation. | ||
|- | |- | ||
| Rollcage || {{u}} || {{n | | Rollcage || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Salary Man Champ || {{u}} || {{i | | Salary Man Champ || {{u}} || {{i}} || {{n}} || Supports flightstick mode but only supports the buttons. | ||
|- | |- | ||
| S.C.A.R.S || {{u}} || {{y | | S.C.A.R.S || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| Shadowman || {{u}} || {{n | | Shadowman || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Sled Storm || {{u}} || {{y | | Sled Storm || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| Smurf Racer / 3-2-1 Smurf || {{y}} || {{u | | Smurf Racer / 3-2-1 Smurf || {{y}} || {{u}} || {{y}} || Auto-enables analog mode, can be disabled. | ||
|- | |- | ||
| Soviet Strike || {{u}} || {{n | | Soviet Strike || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Space Invaders || {{u}} || {{n | | Space Invaders || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Spyro the Dragon || {{u}} || {{y | | Spyro the Dragon || {{u}} || {{y}} || {{u}} || | ||
|- | |- | ||
| Spyro the Dragon 2 || {{u}} || {{y | | Spyro the Dragon 2 || {{u}} || {{y}} || {{n}} || Custom button layouts specifically for the flightstick mode. | ||
|- | |- | ||
| Spyro the Dragon 3 || {{u}} || {{y | | Spyro the Dragon 3 || {{u}} || {{y}} || {{n}} || Custom button layouts specifically for the flightstick mode. | ||
|- | |- | ||
| Star Wars Demolition || {{u}} || {{y | | Star Wars Demolition || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| Star Wars Episode 1: Jedi Power Battles || {{u}} || {{n | | Star Wars Episode 1: Jedi Power Battles || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Street Fighter Alpha 3 || {{u}} || {{i | | Street Fighter Alpha 3 || {{u}} || {{i}} || {{y}} || Flightstick mode supported, but only dpad or digital hat switch work. | ||
|- | |- | ||
| Supercross 2000 || {{u}} || {{y | | Supercross 2000 || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| Syndicate Wars || {{u}} || {{n | | Syndicate Wars || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Syphon Filter || {{u}} || {{y | | Syphon Filter || {{u}} || {{y}} || {{n}} || Default button mapping is awkward, but it's easy to change. | ||
|- | |- | ||
| Syphon Filter 2 || {{u}} || {{y | | Syphon Filter 2 || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| Syphon Filter 3 || {{u}} || {{y | | Syphon Filter 3 || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| Tai Fu || {{u}} || {{n | | Tai Fu || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Tekken 3 || {{u}} || {{n | | Tekken 3 || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Tempest X3 || {{u}} || {{y | | Tempest X3 || {{u}} || {{y}} || {{n}} || Works, but is set to auto-fire in flightstick mode. | ||
|- | |- | ||
| Test Drive 4 || {{u}} || {{y | | Test Drive 4 || {{u}} || {{y}} || {{n}} || NTSC-J has no support; NTSC-U and PAL versions full support. | ||
|- | |- | ||
| Theme Park || {{u}} || {{n | | Theme Park || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Time Crisis: Project Titan || {{u}} || {{n | | Time Crisis: Project Titan || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Tomb Raider || {{n}} || {{u | | Tomb Raider || {{n}} || {{u}} || {{u}} || | ||
|- | |- | ||
| Tomb Raider 3 || {{u}} || {{n | | Tomb Raider 3 || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Tony Hawk's Pro Skater || {{u}} || {{i | | Tony Hawk's Pro Skater || {{u}} || {{i}} || {{n}} || Supports flightstick mode but is unplayable, as the game doesn't recognize any button inputs. | ||
|- | |- | ||
| Tony Hawk's Pro Skater 2 || {{u}} || {{i | | Tony Hawk's Pro Skater 2 || {{u}} || {{i}} || {{n}} || Supports flightstick mode but is unplayable, as the game doesn't recognize any button inputs. | ||
|- | |- | ||
| Trap Runner || {{u}} || {{n | | Trap Runner || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Twisted Metal 2 || {{u}} || {{n | | Twisted Metal 2 || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| V-Rally 2 || {{u}} || {{n | | V-Rally 2 || {{u}} || {{n}} || {{n}} || | ||
|- | |- | ||
| Vigilante 8 || {{u}} || {{y | | Vigilante 8 || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| Wangan Trail || {{u | | Wangan Trail || {{u}} || {{n}} || {{y}} || No features except vibration work in flightstick mode. | ||
|- | |- | ||
| Wing Over 2 || {{u}} || {{y | | Wing Over 2 || {{u}} || {{y}} || {{n}} || | ||
|- | |- | ||
| World's Scariest Police Chases || {{u}} || {{i | | World's Scariest Police Chases || {{u}} || {{i}} || {{n}} || Works with full analog steering if you load the game with a Dual Shock connected and on analog mode first and swap controllers over. | ||
|- | |- | ||
|} | |} |
Revision as of 03:32, 2 October 2023
Premise
No less than three "analog" input devices have been produced for the original PlayStation, and that's merely the first party ones that followed, for instance, the Namco NeGcon.
These all have design and functional differences between each other; while compatibility is clearly advertised on the back of game boxes using standardized icons, it is important to pay attention to them due to the looser common meaning of the words "joystick" and "controller". Note that "controller" was replaced with "control" to clarify the partial mutual compatibility, except in Japan where they don't have a symbol for rumble either.
Analog Joystick (SCPH-1110)
The first such product was the Analog Joystick, a large tabletop device with very prominent sticks designed to be grabbed with the whole hand, launched in 1996. Between them, extra large action and shoulder buttons in a somewhat different arrangement are found, with the d-pad and duplicates of some buttons being found on the sticks themselves. While the data output by the controller is directly compatible with the standard PS1 controller (SCPH-1010) if the additional bits are ignored, its ID is different, so an "Analog" switch allowing backwards compatibility is also present on the main body.
Dual Analog (SCPH-1150)
It was followed in Japan by the Analog Controller (SCPH-1150), popularly called the Dual Analog, which introduced the two-clickable-thumbsticks layout used until the PS3; compared to the original controller the hand grips are longer, the L2/R2 buttons have a ridge at the top and are somewhat larger, and a vibration motor is added. Unlike its successors, the sticks are completely made of matte plastic and have a recess for the thumbs; in the middle an "Analog" button, resembling Select, can be found.
The controller boots in SCPH-1010 compatibility mode and the additional controls must be enabled by pressing the Analog button, making the controller use yet another ID and lighting a red LED. If the button is pressed again, the light will turn green and a SCPH-1110 emulation mode will be selected, including the remapping of some buttons to more closely resemble the physical layout of the Analog Joystick, however software compatibility is not 100% for unclear reasons.
In the West, for highly debated reasons, only a crippled version of the Dual Analog was released (the SCPH-1180) lacking a rumble motor.
Dual Shock (SCPH-1200)
The last major PS1 controller is the pedantically called Analog Controller (DUAL SHOCK) (or DualShock in Europe), which introduced the full-size L2/R2 buttons (without a ridge), made the stick tops convex and rubberized, shortened the grips again, recessed the Analog button, and introduced two independent vibration motors, hence the name. It also introduced a protocol for enhanced 2-way communication with the console, required to use its new features (the dual motors, with the new large one having adjustable speed, a watchdog timer, and the ability to remotely control and/or lock the analog mode).
If none of the new commands have been used since the controller last being reset, the Dual Shock operates in a legacy mode fully compatible with the Dual Analog (including the vibration), apart from lacking the "green mode". (The Dual Analog is NOT compatible with DualShock style rumble commands.)
Unlike its predecessor, which was only on the market for a fraction of 1997, the Dual Shock became mainstream due to it being made the new pack-in controller starting with the SCPH-7000 console; it was later available in multiple colors, as well as in a 100% compatible PSOne-coordinated version with rounded plug and new logo (the SCPH-110) which also got color options later.
Key
Field | Meaning |
---|---|
Analog Mode (red LED) | Supports any features while in analog mode. A red LED is present on the controller. |
Flightstick Mode (green LED) | Supports any features on an analog controller (SCPH-1150 / SCPH-1180 / SCPH-1180E) when the LED is green or on a flightstick (SCPH-1110). |
Dual Shock Support | Supports any features on a Dual Shock controller (SCPH-1200 / SCPH-110U). |
Vibration Support | Supports vibration. |
Text | Meaning |
---|---|
{{y}} | Yes, supported. |
{{n}} | No, not supported. |
{{i}} | Supported with issues. |
{{u}} | Untested. Try it and edit this page! |