Vita:Installing Plugins: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
There are 2 ways to install plugins on the PS Vita. | There are 2 ways to install plugins on the PS Vita. Manually installing them, or using a plugin manager app like [[Vita:Autoplugin 2|Autoplugin 2]] or EasyPlugin. This page will cover installing them manually. | ||
==Manual Installation == | ==Manual Installation == | ||
Line 27: | Line 27: | ||
#* If the new plugins were only user mode plugins, you can go back to the home screen in VitaShell, press the Triangle button, and click <code>Refresh Livearea</code> in VitaShell. Then you can exit VitaShell. | #* If the new plugins were only user mode plugins, you can go back to the home screen in VitaShell, press the Triangle button, and click <code>Refresh Livearea</code> in VitaShell. Then you can exit VitaShell. | ||
#* If any of the new plugins were also kernel plugins, you will need to fully restart the Vita. When the Vita is turn on from a cold boot, the graphical shell will automatically be refreshed. | #* If any of the new plugins were also kernel plugins, you will need to fully restart the Vita. When the Vita is turn on from a cold boot, the graphical shell will automatically be refreshed. | ||
Revision as of 16:54, 7 February 2024
There are 2 ways to install plugins on the PS Vita. Manually installing them, or using a plugin manager app like Autoplugin 2 or EasyPlugin. This page will cover installing them manually.
Manual Installation
The process of manually installing plugins on the Vita is similar to installing them on the PSP.
- When manually installing Vita plugins, it is required to know the two different kinds of plugin formats.
- Files that have a .skprx extension are kernel plugins, which are the most common. They add or modify core functions of the Vita's operating system.
- Files that have a .suprx extension are usermode plugins; they can be used to modify the LiveArea, games, and applications.
Plugin Categories
KERNEL: Any .skprx file
main: LiveArea tweak
ALL: Univeral app tweak
(TitleID): Tweak for only for one game/app
Installation Steps
- Open VitaShell.
- Transfer the desired plugin(s) to
ur0:tai/
with either USB or FTP. - Open the config.txt file in the Tai folder.
- Add the matching category and file path for the chosen plugin.
- Once the plugin(s) have been added to the console, you can now do the following:
- If the new plugins were only user mode plugins, you can go back to the home screen in VitaShell, press the Triangle button, and click
Refresh Livearea
in VitaShell. Then you can exit VitaShell. - If any of the new plugins were also kernel plugins, you will need to fully restart the Vita. When the Vita is turn on from a cold boot, the graphical shell will automatically be refreshed.
- If the new plugins were only user mode plugins, you can go back to the home screen in VitaShell, press the Triangle button, and click