Xbox:Chihiro General Information: Difference between revisions
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{{Note|Like any early Xbox motherboard, you will need to remove the [[Xbox:Clock Capacitor]] to prevent severe damage to the motherboard.}} | |||
The Sega Chihiro is an arcade system based around the Xbox motherboard. It is comprised of: | The Sega Chihiro is an arcade system based around the Xbox motherboard. It is comprised of: | ||
* A JVS standard panel board on one side. | * A JVS standard panel board on one side. | ||
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* A middle board (mediaboard) | * A middle board (mediaboard) | ||
* A bottom board. This is an Xbox motherboard that is nearly identical to retail hardware, with the only differences being it uses an earlier version MCPX chip (MCPX X2), it running a Chihiro-specific kernel, and it having the extra RAM slots populated to bring the total RAM up to 128MB. | * A bottom board. This is an Xbox motherboard that is nearly identical to retail hardware, with the only differences being it uses an earlier version MCPX chip (MCPX X2), it running a Chihiro-specific kernel, and it having the extra RAM slots populated to bring the total RAM up to 128MB. | ||
See the [[Xbox:Chihiro Games on Xbox]] page for instructions on how to play some Chihiro games on a modded retail Xbox. | See the [[Xbox:Chihiro Games on Xbox]] page for instructions on how to play some Chihiro games on a modded retail Xbox. |
Revision as of 23:28, 12 February 2024
Like any early Xbox motherboard, you will need to remove the Xbox:Clock Capacitor to prevent severe damage to the motherboard. |
The Sega Chihiro is an arcade system based around the Xbox motherboard. It is comprised of:
- A JVS standard panel board on one side.
- A DIMM board (DIMM or NetDIMM) unit that plugs into the top board
- A top board
- A middle board (mediaboard)
- A bottom board. This is an Xbox motherboard that is nearly identical to retail hardware, with the only differences being it uses an earlier version MCPX chip (MCPX X2), it running a Chihiro-specific kernel, and it having the extra RAM slots populated to bring the total RAM up to 128MB.
See the Xbox:Chihiro Games on Xbox page for instructions on how to play some Chihiro games on a modded retail Xbox.
Powering the Unit
The Chihiro is powered by a standard JVS power harness used in arcades. However, you can either buy an adapter cable or DIY your own out of a JST VL 4x2 connector and a JST VL 3x2 connector (shown below) to connect them to a standard desktop ATX power supply. A video over how to wire up such a cable can be found on the Video Game Esoterica YouTube channel.
Video Output
The unit outputs 480p RGBS video via a standard VGA port on the fan side of the unit. Although the Xbox board can output a variety of resolutions, the output from it traverses the link cable to the mediaboard where it is changed into 480p RGBS.
Games
Games are loaded off of a separate GD-ROM that is connected by a single cable OR if a NetDIMM module is installed on the top of the top-most board, games can be booted over a network, from a Compact Flash card (with official or unofficial adapter), or from a hard drive connected to a Compact Flash adapter.
Regardless of method, a security key must be plugged into the USB port on the side of the unit. Games loaded from GD-ROM must use a USB key specific to that game, while booting games from a NetDIMM can use a "zero security key" which works for any game. See the Xbox:Chihiro Security Keys page for more information.
Below is the list of all Sega Chihiro games:
- Crazy Taxi High Roller (not compatible with Chihiro Type 3)
- Ghost Squad (supports light gun)
- Gundam Battle Operating Simulator
- Ollie King
- OutRun 2 SP
- Sega Club Golf 2006 Next Tours
- Sega Network Taisen Mahjong MJ 2 and 3
- The House of the Dead III (not compatible with Chihiro Type 3)
- Ford Racing Full Blown
- Virtua Cop 3 (supports light gun)
- Wangan Midnight Maximum Tune 1 and 2