Dreamcast:Video Output Notes: Difference between revisions
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=== Beharbros Analog to Digital Converters === | === Beharbros Analog to Digital Converters === | ||
The Gekko and Akura by Beharbros <ref>http://www.beharbros.com/</ref> are analog to digital converters. All VGA analog to digital converters will not correct the aspect ratio and sampling issues. | The Gekko and Akura by Beharbros <ref>http://www.beharbros.com/</ref> are analog to digital converters. | ||
Both the Gekko and Akura output 480p over HDMI, and the quality of the image and latency may vary depending on how well the connected display upscales the image to the display's native resolution. All VGA analog to digital converters will not correct the aspect ratio and sampling issues. | |||
==== Gekko ==== | ==== Gekko ==== | ||
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==== Akura ==== | ==== Akura ==== | ||
The Akura Analog to Digital Converter offers the all the same features as the Gekko with the added functionality of configurable scanlines. | The Akura Analog to Digital Converter offers the all the same features as the Gekko with the added functionality of configurable scanlines. <ref> (5/12/2022) Akura Product Page. https://www.beharbros.com/akura</ref> | ||
==== Switchable Analog Cable with the OSSC ==== | ==== Switchable Analog Cable with the OSSC ==== |
Revision as of 03:33, 13 May 2022
Brickard
**Analog Options (can be combined with a converter to get HDMI):**
- Retro Access** has both SCART and BNC solutions that work in all resolutions and on all multi-format monitors.
Retro Access Dreamcast SCART Cable
Retro Access Dreamcast BNC Cable
**Retro Gaming Cables SCART Cable** (compatible with all scalers and monitors _except_ D and A-series BVM's)
- HDRetrovision** announced a component video solution, which supports all modes and outputs the correct sample rate to HDTV's: https://www.hdretrovision.com
- Boxes made by Beharbros:** http://www.beharbros.com/ My current favorite solution from the Behar Bros is the Kuro Plus: https://www.beharbros.com/kuroplus In my opinion, the Kuro Plus is the perfect solution for people who have two monitors: An RGB monitor and a VGA monitor. It's very similar to the Toro, but without a scanline generator. For more info, check out the toro's review: http://www.retrorgb.com/toro.html
- VGA / SCART Cable By The Foo:** https://ebay.to/2OVIFL3 - These seem to be good quality and the sync combiner works well, however the SCART adapter is often out-of-stock.
HDMI Plug-and-Play Options
Unbranded Cables
Most of the unbranded plug-and-play HDMI cables the Dreamcast aren't compatible with any 480i/240p game. Some have a very soft output, and others barely work at all. They don't seem to add lag.
Beharbros Analog to Digital Converters
The Gekko and Akura by Beharbros [1] are analog to digital converters.
Both the Gekko and Akura output 480p over HDMI, and the quality of the image and latency may vary depending on how well the connected display upscales the image to the display's native resolution. All VGA analog to digital converters will not correct the aspect ratio and sampling issues.
Gekko
The Gekko specs includes features 480p output from HDMI, a 15khz RGB/31khz VGA mode switch, and stereo. [2] The manufacture does not guarantee that all non VGA games will work.
Akura
The Akura Analog to Digital Converter offers the all the same features as the Gekko with the added functionality of configurable scanlines. [3]
Switchable Analog Cable with the OSSC
Using a switchable analog cable and the OSSC
**480p Aspect Ratio / Sampling Line Issues**
Another problem is that while the DC's signal technically is a 720x480p DTV signal, only the inner 640x480p area is actually used. Any A/D conversion will sample the pillarboxes to the left and right as part of the active image, so you always end up with those aspect ratio problems. The aspect ratio problem is even bigger with DTV sampling (1.18:1 without correction while VESA sampling gives you 1.25:1). You can try using a VGA to component converter to solve the sampling problem, as all component to HDMI converters use DTV sampling rates instead. I guess you could then even go from component video to HDMI and while this retain's the Dreamcast's picture quality, you'll still end up with the wrong aspect ratio.
You can use a OSSC to apply a DTV sampling AND reduce the active image area to 640 pixels, basically creating a VESA signal from the DTV signal. This solves both problem, but can bring compatibility issues, as not all TVs can accept a 858 px wide signal with just a 640 px wide active area. The advantage on the other hand by using a correctly sampled DTV signal without AR correction, is that you get a 1:2 pixel mapping on the horizontal on a Full HD screen. The DC will fill a 1280x1080 area in the middle of the screen, giving you a quite narrow AR, but certainly the best possible picture quality you can get from a DC. By altering the active image area to 640px instead, the signal gets scaled to 1440x1080 instead, so you no longer get an integer scale on the horizontal. Of course you can get proper 4:3 now, but at the expense of some PQ. Some TVs can show 1280x960 from a 640x480p signal, which combines the best PQ with the correct AR, but of course you have to deal with the underscan.
A huge thank you to Fudoh for helping with this, as I still find it massively confusing.
**Progressive Scan (240p & 480p) compatible games:**
Not all Dreamcast games are compatible with VGA, but a very large amount are. I found a site that shows which games are compatible and even shows you how to force a VGA mode in most others!:
http://www.epforums.org/showthread.php?56169-Dreamcast-VGA-Compatability-list-amp-Guide
To access the 240p mode in Dreamcast games, a few games ask if you'd like to start the game in a "progressive" mode (Bangai-O) and some Capcom Dreamcast games (Third Strike) can be forced into a 240p mode by holding Start+L (or Start+Z on the Arcade Stick) when you turn the system on, before the Capcom logo appears. As far as I know, these are the only Dreamcast games that support native 240p:
<tbody></tbody>Bangai-O | Last Hope | Street Fighter Alpha 3 |
Black Matrix A/D | Marvel vs Capcom: Clash of Super Heroes | Street Fighter Zero 3 |
Gunbird 2 | Neo XYX | Street Fighter Zero 3 for Matching Service |
Gunlord | Princess Maker Collection | The King of Fighters Dream Match 1999 |
Jo Jo's Bizarre Adventure | Street Fighter 3: Third Strike | The King of Fighters 99 Evolution |
Last Blade 2: Final Edition | Street Fighter 3: Double Impact | Twinkle Star Sprites |
**Forcing Widescreen mode / Aspect Ratio:**
Some Dreamcast games have been hacked to run in widescreen mode. If you play these games on an HDTV, this is definitely worth checking out: https://segaretro.org/List\_of\_Dreamcast\_widescreen\_codes
Also, the aspect ratio of Dreamcast is a bit weird.
Check out Fudoh's great post about it and how it can be fixed with the OSSC: http://shmups.system11.org/viewtopic.php?p=1201520#p1201520
**Some games aren't RGB-compatible:**
A few game discs will output composite and S-Video, but not RGB. Some games can be fixed with an ISO patch, however the very few games which are effected won't run in RGB from their original discs. Here's some games that are effected, as well as a forum link to fixes:
Effected Games (most): Giga Wing, Skies of Arcadia/Eternal Arcadia, Street Fighter Alpha/Zero 3, Super Street Fighter 2 X, Touken Retsuden 4 , Vampire Chronicle for Matching Service, Pop 'n' Musci (all 4).
Links: http://www.bordersdown.net/threads/11538-What-NTSC-Dreamcast-games-are-non-RGB-compatible
**Converting 480p to 240p for a "retro" look:**
If you run the 480p VGA signal through an [emotia.html Extron Emotia], you can force a 240p mode. I've tested this method and in my opinion (when using a display that doesn't support 480p), a "forced 240p mode" looks better than 480i. Check out [240p.html my 240p page] for more information.
**Playing CDr's:**
If the original game is under 800MB and you use good quality (Tayo Uden) discs, you can safely play backups on VA0, VA1 and some VA2 Dreamcast consoles using a software patch. Using cheap media is very bad for your GDROM drive and will absolutely wear your drive much faster than with regular games! Also, games over 800MB (GDROMs can be over 1GB) will either have to be compressed or split to multiple discs. Overall, improper use of CDr's are not recommended and using an ODE is overall a better choice.
**Optical Drive Emulators:**
You can replace the Dreamcast's GDROM drive with an ODE that allows you to launch games from hard drives or flash media.
**Hardware Tips and Tricks:**
Here's a video that shows all my favorite tricks for getting the best out of your Dreamcast:
**Summary:**
\- If you'd like the best analog output from your Dreamcast, purchase a video output solution that supports both video modes. You'll be able to play your favorite games in a way that looks best on every display you use it on.
\- If you'd like digital audio, you can try this TOSLINK mod: https://assemblergames.com/threads/saturn-dreamcast-toslink.57670/
If you'd like info on mods for other systems, head to the [/systems.html Getting RGB From Each System page] or check out [index.html the main page] for more retro-awesomeness.
- ↑ http://www.beharbros.com/
- ↑ (5/12/2022) Gekko Product Page. https://www.beharbros.com/gekko
- ↑ (5/12/2022) Akura Product Page. https://www.beharbros.com/akura