User:Bowi/sandbox: Difference between revisions

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(first draft)
m (stupid Search&Replace error + cleanup pass number 1 + sortable + GTAV)
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=== Data ===
=== Data ===
{| class="wikitable"
{| class="wikitable sortable"
!Title  
!Title  
!Internal resolution
!Internal resolution
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|-
|-
|Assassin's Creed
|Assassin's Creed
| 1280x720  
|1280x720
|16:9  
|16:9
|
|
|-
|-
| Burnout: Paradise
|Burnout: Paradise
|1280x720/1280x704
|1280x704 (480p) and 1280x720
| 16:9
|16:9
|
|
|-
|-
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|
|
|-
|-
|Deus Ex: Human Revolution
| Deus Ex: Human Revolution
|1280x720
|1280x720
|4:3 and 16:9
| 4:3 (fullscreen) and 16:9
|
|
|-
|-
|Far Cry 2
| Far Cry 2
| 956x520 and 960x520
|960x520 (480p) and 956x520 (720p)
|4:3 and 16:9
|4:3 (fullscreen) and 16:9
|
|
|-
|-
|Fat Princess
|Fat Princess
|1920x1080
|1920x1080
|4:3 and  16:9
|16:9 and forced (and broken) anamorphic widescreen on 4:3
|
|
|-
|-
|Flower
|Flower
|1440x810 + 2xAA
|1440x810 + 2xAA
|4:3 and 16:9
|4:3 (fullscreen) and 16:9
|
|
|-
|-
| From Dust
|From Dust
|1280x720
|1280x720
|16:9
|16:9
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|-
|-
|God of War 2 HD
|God of War 2 HD
|912x1026;  1216x684; 666x444/700x468; 666x333/700x350
|666x333/700x350 (480p 4:3 [hardcoded letterbox]); 666x444/700x468 (480p 16:9); 1216x684; 912x1026;
|16:9
|16:9  
|
|
|-
|-
|God of War HD
|God of War HD
|912x1026;  1216x684; 666x444/700x468; 666x333/700x350
|666x333/700x350 (480p 4:3 [hardcoded letterbox]); 666x444/700x468 (480p 16:9); 1216x684; 912x1026;
|16:9
|16:9
|
|
|-
|-
|God of War: Chains of Olympus HD
|God of War: Chains of Olympus HD
|1920x1080, 1280x720, 720x480
|720x480, 1280x720, 1920x1080
|16:9
|16:9 and forced anamorphic widescreen on 4:3
|
|
|-
|-
|God of War: Ghost of Sparta HD
|God of War: Ghost of Sparta HD
|1920x1080, 1280x720, 720x480
|720x480, 1280x720, 1920x1080
|16:9
|16:9 and forced anamorphic widescreen on 4:3
|
|
|-
|-
|Grand Theft Auto IV
|Grand Theft Auto IV
|1152x640
|1152x640
|4:3 and 16:9
|4:3 (fullscreen) and 16:9
|
|
|-
|-
|Ico (compilation)
|Ico (compilation)
|672x448/704x472; 1216x688/1280x720; 1824x1032/1920x1080
|672x448/704x472; 1216x688/1280x720; 1824x1032/1920x1080
|4:3 and 16:9
|4:3 (fullscreen) and 16:9
|
|
|-
|-
|Infamous
|Infamous
|1280x720
|1280x720
|4:3 and 16:9
|4:3 (fullscreen) and 16:9
|
|
|-
|-
|Journey
|Journey  
|1280x720
|1280x720
|4:3 and 16:9
|4:3 (fullscreen) and 16:9
|
|
|-
|-
|Kane & Lynch 2: Dog Days
|Kane & Lynch 2: Dog Days  
|1024x576
|1024x576
|16:9
|16:9
|
|
|-
|-
|Mandal Gear Solid 2 (compilation)
|Metal Gear Solid 2 (compilation)
|1280x720
|1280x720
|16:9
|16:9
|
|
|-
|-
|Mandal Gear Solid 3 (compilation)
|Metal Gear Solid 3 (compilation)
|1280x720
|1280x720
|16:9
|16:9
|
|
|-
|-
|Mandal Gear Solid V: Ground Zeroes
|Metal Gear Solid V: Ground Zeroes
|984x720
|984x720
|16:9
|16:9
|
|
|-
|-
|Mandal Gear Solid: Peace Walker  (compilation)
|Metal Gear Solid: Peace Walker  (compilation)
|1440x816
|1440x816
|16:9
|16:9
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|Okami HD
|Okami HD
|1280x1440 (≤720p); 1920x1080
|1280x1440 (≤720p); 1920x1080
|4:3 and 16:9
|4:3 (fullscreen) and 16:9
|
|
|-
|-
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|Red Dead Redemption
|Red Dead Redemption
|1152x640
|1152x640
|4:3 and 16:9
|4:3 (fullscreen) and 16:9
|
|
|-
|-
|Rock of Ages
|Rock of Ages
|720x480, 1280x720
|720x480, 1280x720
|4:3 and 16:9
| 4:3 (fullscreen) and 16:9
|
|
|-
|-
|Shadow of the Colossus (compilation)
|Shadow of the Colossus (compilation)
|668x444/700x468; 1216x684/1280x720; 912x1026/960x1080
|668x444/700x468; 1216x684/1280x720; 912x1026/960x1080
|4:3 and 16:9
|4:3 (fullscreen) and 16:9
|
|
|-
|-
|Tokyo Jungle
|Tokyo Jungle
|1280x720
| 1280x720
|16:9
|16:9
|
|
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|Tom Clancy's Splinter Cell Pandora Tomorrow  HD
|Tom Clancy's Splinter Cell Pandora Tomorrow  HD
|720x480, 1280x720, 1920x1080
|720x480, 1280x720, 1920x1080
|4:3 and 16:9
|4:3 (fullscreen) and 16:9
|
|
|-
|-

Revision as of 23:21, 6 January 2023

PS3 Games Internal Resolution

Methodology

  • Run games inside RPCS3. (I dumped my own games.)
  • Install ReShade (basic) and use the included "Depth Buffer" monitoring to deduce resolution.
  • Switch between Anti-Aliasing ON/OFF sometimes in order to verify whether resolutions are properly captured. Note: Anti-Aliasing never caused problem during my analysis.
  • Repeat the same tests for 480p 4:3, 480p 16:9, 720p, and 1080p (1080p is not always possible since some games were not compatible on real hardware)
  • Take screenshots using ReShade's feature.
    • Screenshots while in fullscreen are more convenient.
    • Reshade can simultaneously make two versions of the same frame: with overlay, and without overlay.

Data

Title Internal resolution AR Pictures
Assassin's Creed 1280x720 16:9
Burnout: Paradise 1280x704 (480p) and 1280x720 16:9
Catherine 1280x720 16:9
Deus Ex: Human Revolution 1280x720 4:3 (fullscreen) and 16:9
Far Cry 2 960x520 (480p) and 956x520 (720p) 4:3 (fullscreen) and 16:9
Fat Princess 1920x1080 16:9 and forced (and broken) anamorphic widescreen on 4:3
Flower 1440x810 + 2xAA 4:3 (fullscreen) and 16:9
From Dust 1280x720 16:9
God of War 2 HD 666x333/700x350 (480p 4:3 [hardcoded letterbox]); 666x444/700x468 (480p 16:9); 1216x684; 912x1026; 16:9
God of War HD 666x333/700x350 (480p 4:3 [hardcoded letterbox]); 666x444/700x468 (480p 16:9); 1216x684; 912x1026; 16:9
God of War: Chains of Olympus HD 720x480, 1280x720, 1920x1080 16:9 and forced anamorphic widescreen on 4:3
God of War: Ghost of Sparta HD 720x480, 1280x720, 1920x1080 16:9 and forced anamorphic widescreen on 4:3
Grand Theft Auto IV 1152x640 4:3 (fullscreen) and 16:9
Ico (compilation) 672x448/704x472; 1216x688/1280x720; 1824x1032/1920x1080 4:3 (fullscreen) and 16:9
Infamous 1280x720 4:3 (fullscreen) and 16:9
Journey 1280x720 4:3 (fullscreen) and 16:9
Kane & Lynch 2: Dog Days 1024x576 16:9
Metal Gear Solid 2 (compilation) 1280x720 16:9
Metal Gear Solid 3 (compilation) 1280x720 16:9
Metal Gear Solid V: Ground Zeroes 984x720 16:9
Metal Gear Solid: Peace Walker (compilation) 1440x816 16:9
Okami HD 1280x1440 (≤720p); 1920x1080 4:3 (fullscreen) and 16:9
PixelJunk Eden 1920x1080 16:9
Red Dead Redemption 1152x640 4:3 (fullscreen) and 16:9
Rock of Ages 720x480, 1280x720 4:3 (fullscreen) and 16:9
Shadow of the Colossus (compilation) 668x444/700x468; 1216x684/1280x720; 912x1026/960x1080 4:3 (fullscreen) and 16:9
Tokyo Jungle 1280x720 16:9
Tom Clancy's Splinter Cell Pandora Tomorrow HD 720x480, 1280x720, 1920x1080 4:3 (fullscreen) and 16:9
Trash Panic 960x540 16:9

PS3 Games with proper 480p 4:3 support

ICO and Shadow of the Colossus Collection [BCUS98259]

Ico running on RPCS3, using ReShade to display the rendering resolution. Mode: 480p 4:3.
Ico running on RPCS3, using ReShade to display the rendering resolution. Mode: 480p 4:3. This time, with the in-game "Full Pixel" mode enabled.

PS3 Games with "fake" 480p 4:3 support

Red Dead Redemption

The game will always render at 1152x640, even if 4:3 is pillarboxed.

Red Dead Redemption running in RPCS3, at 480p 4:3. As showed, the internal resolution remains at 1152x640 even when sandting the emulator for 480p (720x480) 4:3.