User:Bowi/sandbox: Difference between revisions
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(first draft) |
m (stupid Search&Replace error + cleanup pass number 1 + sortable + GTAV) |
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=== Data === | === Data === | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Title | !Title | ||
!Internal resolution | !Internal resolution | ||
Line 17: | Line 17: | ||
|- | |- | ||
|Assassin's Creed | |Assassin's Creed | ||
| 1280x720 | |1280x720 | ||
|16:9 | |16:9 | ||
| | | | ||
|- | |- | ||
| Burnout: Paradise | |Burnout: Paradise | ||
|1280x720 | |1280x704 (480p) and 1280x720 | ||
| 16:9 | |16:9 | ||
| | | | ||
|- | |- | ||
Line 31: | Line 31: | ||
| | | | ||
|- | |- | ||
|Deus Ex: Human Revolution | | Deus Ex: Human Revolution | ||
|1280x720 | |1280x720 | ||
|4:3 and | | 4:3 (fullscreen) and 16:9 | ||
| | | | ||
|- | |- | ||
|Far Cry 2 | | Far Cry 2 | ||
| 956x520 | |960x520 (480p) and 956x520 (720p) | ||
|4:3 and | |4:3 (fullscreen) and 16:9 | ||
| | | | ||
|- | |- | ||
|Fat Princess | |Fat Princess | ||
|1920x1080 | |1920x1080 | ||
|4:3 | |16:9 and forced (and broken) anamorphic widescreen on 4:3 | ||
| | | | ||
|- | |- | ||
|Flower | |Flower | ||
|1440x810 | |1440x810 + 2xAA | ||
|4:3 and | |4:3 (fullscreen) and 16:9 | ||
| | | | ||
|- | |- | ||
| From Dust | |From Dust | ||
|1280x720 | |1280x720 | ||
|16:9 | |16:9 | ||
Line 57: | Line 57: | ||
|- | |- | ||
|God of War 2 HD | |God of War 2 HD | ||
| | |666x333/700x350 (480p 4:3 [hardcoded letterbox]); 666x444/700x468 (480p 16:9); 1216x684; 912x1026; | ||
|16:9 | |16:9 | ||
| | | | ||
|- | |- | ||
|God of War HD | |God of War HD | ||
| | |666x333/700x350 (480p 4:3 [hardcoded letterbox]); 666x444/700x468 (480p 16:9); 1216x684; 912x1026; | ||
|16:9 | |16:9 | ||
| | | | ||
|- | |- | ||
|God of War: Chains of Olympus HD | |God of War: Chains of Olympus HD | ||
| | |720x480, 1280x720, 1920x1080 | ||
|16:9 | |16:9 and forced anamorphic widescreen on 4:3 | ||
| | | | ||
|- | |- | ||
|God of War: Ghost of Sparta HD | |God of War: Ghost of Sparta HD | ||
| | |720x480, 1280x720, 1920x1080 | ||
|16:9 | |16:9 and forced anamorphic widescreen on 4:3 | ||
| | | | ||
|- | |- | ||
|Grand Theft Auto IV | |Grand Theft Auto IV | ||
|1152x640 | |1152x640 | ||
|4:3 and | |4:3 (fullscreen) and 16:9 | ||
| | | | ||
|- | |- | ||
|Ico (compilation) | |Ico (compilation) | ||
|672x448/704x472; 1216x688/1280x720; 1824x1032/1920x1080 | |672x448/704x472; 1216x688/1280x720; 1824x1032/1920x1080 | ||
|4:3 and | |4:3 (fullscreen) and 16:9 | ||
| | | | ||
|- | |- | ||
|Infamous | |Infamous | ||
|1280x720 | |1280x720 | ||
|4:3 and | |4:3 (fullscreen) and 16:9 | ||
| | | | ||
|- | |- | ||
|Journey | |Journey | ||
|1280x720 | |1280x720 | ||
|4:3 and | |4:3 (fullscreen) and 16:9 | ||
| | | | ||
|- | |- | ||
|Kane & Lynch 2: Dog Days | |Kane & Lynch 2: Dog Days | ||
|1024x576 | |1024x576 | ||
|16:9 | |16:9 | ||
| | | | ||
|- | |- | ||
| | |Metal Gear Solid 2 (compilation) | ||
|1280x720 | |1280x720 | ||
|16:9 | |16:9 | ||
| | | | ||
|- | |- | ||
| | |Metal Gear Solid 3 (compilation) | ||
|1280x720 | |1280x720 | ||
|16:9 | |16:9 | ||
| | | | ||
|- | |- | ||
| | |Metal Gear Solid V: Ground Zeroes | ||
|984x720 | |984x720 | ||
|16:9 | |16:9 | ||
| | | | ||
|- | |- | ||
| | |Metal Gear Solid: Peace Walker (compilation) | ||
|1440x816 | |1440x816 | ||
|16:9 | |16:9 | ||
Line 123: | Line 123: | ||
|Okami HD | |Okami HD | ||
|1280x1440 (≤720p); 1920x1080 | |1280x1440 (≤720p); 1920x1080 | ||
|4:3 and | |4:3 (fullscreen) and 16:9 | ||
| | | | ||
|- | |- | ||
Line 133: | Line 133: | ||
|Red Dead Redemption | |Red Dead Redemption | ||
|1152x640 | |1152x640 | ||
|4:3 and | |4:3 (fullscreen) and 16:9 | ||
| | | | ||
|- | |- | ||
|Rock of Ages | |Rock of Ages | ||
|720x480, 1280x720 | |720x480, 1280x720 | ||
|4:3 and | | 4:3 (fullscreen) and 16:9 | ||
| | | | ||
|- | |- | ||
|Shadow of the Colossus (compilation) | |Shadow of the Colossus (compilation) | ||
|668x444/700x468; 1216x684/1280x720; 912x1026/960x1080 | |668x444/700x468; 1216x684/1280x720; 912x1026/960x1080 | ||
|4:3 and | |4:3 (fullscreen) and 16:9 | ||
| | | | ||
|- | |- | ||
|Tokyo Jungle | |Tokyo Jungle | ||
|1280x720 | | 1280x720 | ||
|16:9 | |16:9 | ||
| | | | ||
Line 153: | Line 153: | ||
|Tom Clancy's Splinter Cell Pandora Tomorrow HD | |Tom Clancy's Splinter Cell Pandora Tomorrow HD | ||
|720x480, 1280x720, 1920x1080 | |720x480, 1280x720, 1920x1080 | ||
|4:3 and | |4:3 (fullscreen) and 16:9 | ||
| | | | ||
|- | |- |
Revision as of 23:21, 6 January 2023
PS3 Games Internal Resolution
Methodology
- Run games inside RPCS3. (I dumped my own games.)
- Install ReShade (basic) and use the included "Depth Buffer" monitoring to deduce resolution.
- Switch between Anti-Aliasing ON/OFF sometimes in order to verify whether resolutions are properly captured. Note: Anti-Aliasing never caused problem during my analysis.
- Repeat the same tests for 480p 4:3, 480p 16:9, 720p, and 1080p (1080p is not always possible since some games were not compatible on real hardware)
- Take screenshots using ReShade's feature.
- Screenshots while in fullscreen are more convenient.
- Reshade can simultaneously make two versions of the same frame: with overlay, and without overlay.
Data
Title | Internal resolution | AR | Pictures |
---|---|---|---|
Assassin's Creed | 1280x720 | 16:9 | |
Burnout: Paradise | 1280x704 (480p) and 1280x720 | 16:9 | |
Catherine | 1280x720 | 16:9 | |
Deus Ex: Human Revolution | 1280x720 | 4:3 (fullscreen) and 16:9 | |
Far Cry 2 | 960x520 (480p) and 956x520 (720p) | 4:3 (fullscreen) and 16:9 | |
Fat Princess | 1920x1080 | 16:9 and forced (and broken) anamorphic widescreen on 4:3 | |
Flower | 1440x810 + 2xAA | 4:3 (fullscreen) and 16:9 | |
From Dust | 1280x720 | 16:9 | |
God of War 2 HD | 666x333/700x350 (480p 4:3 [hardcoded letterbox]); 666x444/700x468 (480p 16:9); 1216x684; 912x1026; | 16:9 | |
God of War HD | 666x333/700x350 (480p 4:3 [hardcoded letterbox]); 666x444/700x468 (480p 16:9); 1216x684; 912x1026; | 16:9 | |
God of War: Chains of Olympus HD | 720x480, 1280x720, 1920x1080 | 16:9 and forced anamorphic widescreen on 4:3 | |
God of War: Ghost of Sparta HD | 720x480, 1280x720, 1920x1080 | 16:9 and forced anamorphic widescreen on 4:3 | |
Grand Theft Auto IV | 1152x640 | 4:3 (fullscreen) and 16:9 | |
Ico (compilation) | 672x448/704x472; 1216x688/1280x720; 1824x1032/1920x1080 | 4:3 (fullscreen) and 16:9 | |
Infamous | 1280x720 | 4:3 (fullscreen) and 16:9 | |
Journey | 1280x720 | 4:3 (fullscreen) and 16:9 | |
Kane & Lynch 2: Dog Days | 1024x576 | 16:9 | |
Metal Gear Solid 2 (compilation) | 1280x720 | 16:9 | |
Metal Gear Solid 3 (compilation) | 1280x720 | 16:9 | |
Metal Gear Solid V: Ground Zeroes | 984x720 | 16:9 | |
Metal Gear Solid: Peace Walker (compilation) | 1440x816 | 16:9 | |
Okami HD | 1280x1440 (≤720p); 1920x1080 | 4:3 (fullscreen) and 16:9 | |
PixelJunk Eden | 1920x1080 | 16:9 | |
Red Dead Redemption | 1152x640 | 4:3 (fullscreen) and 16:9 | |
Rock of Ages | 720x480, 1280x720 | 4:3 (fullscreen) and 16:9 | |
Shadow of the Colossus (compilation) | 668x444/700x468; 1216x684/1280x720; 912x1026/960x1080 | 4:3 (fullscreen) and 16:9 | |
Tokyo Jungle | 1280x720 | 16:9 | |
Tom Clancy's Splinter Cell Pandora Tomorrow HD | 720x480, 1280x720, 1920x1080 | 4:3 (fullscreen) and 16:9 | |
Trash Panic | 960x540 | 16:9 |
PS3 Games with proper 480p 4:3 support
ICO and Shadow of the Colossus Collection [BCUS98259]
PS3 Games with "fake" 480p 4:3 support
Red Dead Redemption
The game will always render at 1152x640, even if 4:3 is pillarboxed.