User:Bowi/sandbox: Difference between revisions

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m (stupid Search&Replace error + cleanup pass number 1 + sortable + GTAV)
m (→‎Data: Second pass of cleanup + reducing width of the table)
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|-
|-
|Burnout: Paradise
|Burnout: Paradise
|1280x704 (480p) and 1280x720
|1280x704 (480p)
1280x720
|16:9
|16:9
|
|
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|
|
|-
|-
| Deus Ex: Human Revolution
|Deus Ex: Human Revolution
|1280x720
|1280x720
| 4:3 (fullscreen) and 16:9
|4:3 (fullscreen) and 16:9
|
|
|-
|-
| Far Cry 2
|Far Cry 2
|960x520 (480p) and 956x520 (720p)
|960x520 (480p)
956x520 (720p)
|4:3 (fullscreen) and 16:9
|4:3 (fullscreen) and 16:9
|
|
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|-
|-
|God of War 2 HD
|God of War 2 HD
|666x333/700x350 (480p 4:3 [hardcoded letterbox]); 666x444/700x468 (480p 16:9); 1216x684; 912x1026;
|666x333/700x350 (480p 4:3 [hardcoded letterbox])
666x444/700x468 (480p 16:9)
1216x684
912x1026
|16:9  
|16:9  
|
|
|-
|-
|God of War HD
|God of War HD
|666x333/700x350 (480p 4:3 [hardcoded letterbox]); 666x444/700x468 (480p 16:9); 1216x684; 912x1026;
|666x333/700x350 (480p 4:3 [hardcoded letterbox])
666x444/700x468 (480p 16:9)
1216x684
912x1026
|16:9
|16:9
|
|
|-
|-
|God of War: Chains of Olympus HD
|God of War: Chains of Olympus HD
|720x480, 1280x720, 1920x1080
|720x480
1280x720
1920x1080
|16:9 and forced anamorphic widescreen on 4:3
|16:9 and forced anamorphic widescreen on 4:3
|
|
|-
|-
|God of War: Ghost of Sparta HD
|God of War: Ghost of Sparta HD
|720x480, 1280x720, 1920x1080  
|720x480
1280x720
1920x1080  
|16:9 and forced anamorphic widescreen on 4:3
|16:9 and forced anamorphic widescreen on 4:3
|
|
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|-
|-
|Ico (compilation)
|Ico (compilation)
|672x448/704x472; 1216x688/1280x720; 1824x1032/1920x1080
|672x448/704x472
1216x688/1280x720
1824x1032/1920x1080
|4:3 (fullscreen) and 16:9
|4:3 (fullscreen) and 16:9
|
|
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|-
|-
|Okami HD
|Okami HD
|1280x1440 (≤720p); 1920x1080
|1280x1440 (≤720p)
1920x1080
|4:3 (fullscreen) and 16:9
|4:3 (fullscreen) and 16:9
|
|
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|-
|-
|Rock of Ages
|Rock of Ages
|720x480, 1280x720
|720x480
1280x720
| 4:3 (fullscreen) and 16:9
| 4:3 (fullscreen) and 16:9
|
|
|-
|-
|Shadow of the Colossus (compilation)
|Shadow of the Colossus (compilation)
|668x444/700x468; 1216x684/1280x720; 912x1026/960x1080
|668x444/700x468
1216x684/1280x720
912x1026/960x1080
|4:3 (fullscreen) and 16:9
|4:3 (fullscreen) and 16:9
|
|
|-
|-
|Tokyo Jungle
|Tokyo Jungle
| 1280x720
|1280x720
|16:9
|16:9
|
|
|-
|-
|Tom Clancy's Splinter Cell Pandora Tomorrow  HD
|Tom Clancy's Splinter Cell Pandora Tomorrow  HD
|720x480, 1280x720, 1920x1080
|720x480
1280x720
1920x1080
|4:3 (fullscreen) and 16:9
|4:3 (fullscreen) and 16:9
|
|

Revision as of 00:22, 7 January 2023

PS3 Games Internal Resolution

Methodology

  • Run games inside RPCS3. (I dumped my own games.)
  • Install ReShade (basic) and use the included "Depth Buffer" monitoring to deduce resolution.
  • Switch between Anti-Aliasing ON/OFF sometimes in order to verify whether resolutions are properly captured. Note: Anti-Aliasing never caused problem during my analysis.
  • Repeat the same tests for 480p 4:3, 480p 16:9, 720p, and 1080p (1080p is not always possible since some games were not compatible on real hardware)
  • Take screenshots using ReShade's feature.
    • Screenshots while in fullscreen are more convenient.
    • Reshade can simultaneously make two versions of the same frame: with overlay, and without overlay.

Data

Title Internal resolution AR Pictures
Assassin's Creed 1280x720 16:9
Burnout: Paradise 1280x704 (480p)

1280x720

16:9
Catherine 1280x720 16:9
Deus Ex: Human Revolution 1280x720 4:3 (fullscreen) and 16:9
Far Cry 2 960x520 (480p)

956x520 (720p)

4:3 (fullscreen) and 16:9
Fat Princess 1920x1080 16:9 and forced (and broken) anamorphic widescreen on 4:3
Flower 1440x810 + 2xAA 4:3 (fullscreen) and 16:9
From Dust 1280x720 16:9
God of War 2 HD 666x333/700x350 (480p 4:3 [hardcoded letterbox])

666x444/700x468 (480p 16:9) 1216x684 912x1026

16:9
God of War HD 666x333/700x350 (480p 4:3 [hardcoded letterbox])

666x444/700x468 (480p 16:9) 1216x684 912x1026

16:9
God of War: Chains of Olympus HD 720x480

1280x720 1920x1080

16:9 and forced anamorphic widescreen on 4:3
God of War: Ghost of Sparta HD 720x480

1280x720 1920x1080

16:9 and forced anamorphic widescreen on 4:3
Grand Theft Auto IV 1152x640 4:3 (fullscreen) and 16:9
Ico (compilation) 672x448/704x472

1216x688/1280x720 1824x1032/1920x1080

4:3 (fullscreen) and 16:9
Infamous 1280x720 4:3 (fullscreen) and 16:9
Journey 1280x720 4:3 (fullscreen) and 16:9
Kane & Lynch 2: Dog Days 1024x576 16:9
Metal Gear Solid 2 (compilation) 1280x720 16:9
Metal Gear Solid 3 (compilation) 1280x720 16:9
Metal Gear Solid V: Ground Zeroes 984x720 16:9
Metal Gear Solid: Peace Walker (compilation) 1440x816 16:9
Okami HD 1280x1440 (≤720p)

1920x1080

4:3 (fullscreen) and 16:9
PixelJunk Eden 1920x1080 16:9
Red Dead Redemption 1152x640 4:3 (fullscreen) and 16:9
Rock of Ages 720x480

1280x720

4:3 (fullscreen) and 16:9
Shadow of the Colossus (compilation) 668x444/700x468

1216x684/1280x720 912x1026/960x1080

4:3 (fullscreen) and 16:9
Tokyo Jungle 1280x720 16:9
Tom Clancy's Splinter Cell Pandora Tomorrow HD 720x480

1280x720 1920x1080

4:3 (fullscreen) and 16:9
Trash Panic 960x540 16:9

PS3 Games with proper 480p 4:3 support

ICO and Shadow of the Colossus Collection [BCUS98259]

Ico running on RPCS3, using ReShade to display the rendering resolution. Mode: 480p 4:3.
Ico running on RPCS3, using ReShade to display the rendering resolution. Mode: 480p 4:3. This time, with the in-game "Full Pixel" mode enabled.

PS3 Games with "fake" 480p 4:3 support

Red Dead Redemption

The game will always render at 1152x640, even if 4:3 is pillarboxed.

Red Dead Redemption running in RPCS3, at 480p 4:3. As showed, the internal resolution remains at 1152x640 even when sandting the emulator for 480p (720x480) 4:3.