User:Bowi/sandbox: Difference between revisions
Jump to navigation
Jump to search
m (→Data: Second pass of cleanup + reducing width of the table) |
m (→Data: Pass 3) |
||
Line 22: | Line 22: | ||
|- | |- | ||
|Burnout: Paradise | |Burnout: Paradise | ||
|1280x704 (480p) | |1280x704 (480p)<br />1280x720 | ||
|16:9 | |16:9 | ||
| | | | ||
Line 37: | Line 37: | ||
|- | |- | ||
|Far Cry 2 | |Far Cry 2 | ||
|960x520 (480p) | |960x520 (480p)<br />956x520 (720p) | ||
|4:3 (fullscreen) and 16:9 | |4:3 (fullscreen) and 16:9 | ||
| | | | ||
Line 67: | Line 67: | ||
|- | |- | ||
|God of War: Chains of Olympus HD | |God of War: Chains of Olympus HD | ||
|720x480 | |720x480<br />1280x720<br />1920x1080 | ||
|16:9 and forced anamorphic widescreen on 4:3 | |16:9 and forced anamorphic widescreen on 4:3 | ||
| | | | ||
|- | |- | ||
|God of War: Ghost of Sparta HD | |God of War: Ghost of Sparta HD | ||
|720x480 | |720x480<br />1280x720<br />1920x1080 | ||
|16:9 and forced anamorphic widescreen on 4:3 | |16:9 and forced anamorphic widescreen on 4:3 | ||
| | | | ||
Line 137: | Line 137: | ||
|- | |- | ||
|Rock of Ages | |Rock of Ages | ||
|720x480 | |720x480<br />1280x720 | ||
|4:3 (fullscreen) and 16:9 | |4:3 (fullscreen) and 16:9 | ||
| | | | ||
Line 152: | Line 152: | ||
|- | |- | ||
|Tom Clancy's Splinter Cell Pandora Tomorrow HD | |Tom Clancy's Splinter Cell Pandora Tomorrow HD | ||
|720x480 | |720x480<br />1280x720<br />1920x1080 | ||
|4:3 (fullscreen) and 16:9 | |4:3 (fullscreen) and 16:9 | ||
| | | |
Revision as of 00:32, 7 January 2023
PS3 Games Internal Resolution
Methodology
- Run games inside RPCS3. (I dumped my own games.)
- Install ReShade (basic) and use the included "Depth Buffer" monitoring to deduce resolution.
- Switch between Anti-Aliasing ON/OFF sometimes in order to verify whether resolutions are properly captured. Note: Anti-Aliasing never caused problem during my analysis.
- Repeat the same tests for 480p 4:3, 480p 16:9, 720p, and 1080p (1080p is not always possible since some games were not compatible on real hardware)
- Take screenshots using ReShade's feature.
- Screenshots while in fullscreen are more convenient.
- Reshade can simultaneously make two versions of the same frame: with overlay, and without overlay.
Data
Title | Internal resolution | AR | Pictures |
---|---|---|---|
Assassin's Creed | 1280x720 | 16:9 | |
Burnout: Paradise | 1280x704 (480p) 1280x720 |
16:9 | |
Catherine | 1280x720 | 16:9 | |
Deus Ex: Human Revolution | 1280x720 | 4:3 (fullscreen) and 16:9 | |
Far Cry 2 | 960x520 (480p) 956x520 (720p) |
4:3 (fullscreen) and 16:9 | |
Fat Princess | 1920x1080 | 16:9 and forced (and broken) anamorphic widescreen on 4:3 | |
Flower | 1440x810 + 2xAA | 4:3 (fullscreen) and 16:9 | |
From Dust | 1280x720 | 16:9 | |
God of War 2 HD | 666x333/700x350 (480p 4:3 [hardcoded letterbox]) 666x444/700x468 (480p 16:9) 1216x684 912x1026 |
16:9 | |
God of War HD | 666x333/700x350 (480p 4:3 [hardcoded letterbox]) 666x444/700x468 (480p 16:9) 1216x684 912x1026 |
16:9 | |
God of War: Chains of Olympus HD | 720x480 1280x720 1920x1080 |
16:9 and forced anamorphic widescreen on 4:3 | |
God of War: Ghost of Sparta HD | 720x480 1280x720 1920x1080 |
16:9 and forced anamorphic widescreen on 4:3 | |
Grand Theft Auto IV | 1152x640 | 4:3 (fullscreen) and 16:9 | |
Ico (compilation) | 672x448/704x472 1216x688/1280x720 1824x1032/1920x1080 |
4:3 (fullscreen) and 16:9 | |
Infamous | 1280x720 | 4:3 (fullscreen) and 16:9 | |
Journey | 1280x720 | 4:3 (fullscreen) and 16:9 | |
Kane & Lynch 2: Dog Days | 1024x576 | 16:9 | |
Metal Gear Solid 2 (compilation) | 1280x720 | 16:9 | |
Metal Gear Solid 3 (compilation) | 1280x720 | 16:9 | |
Metal Gear Solid V: Ground Zeroes | 984x720 | 16:9 | |
Metal Gear Solid: Peace Walker (compilation) | 1440x816 | 16:9 | |
Okami HD | 1280x1440 (≤720p) 1920x1080 |
4:3 (fullscreen) and 16:9 | |
PixelJunk Eden | 1920x1080 | 16:9 | |
Red Dead Redemption | 1152x640 | 4:3 (fullscreen) and 16:9 | |
Rock of Ages | 720x480 1280x720 |
4:3 (fullscreen) and 16:9 | |
Shadow of the Colossus (compilation) | 668x444/700x468 1216x684/1280x720 912x1026/960x1080 |
4:3 (fullscreen) and 16:9 | |
Tokyo Jungle | 1280x720 | 16:9 | |
Tom Clancy's Splinter Cell Pandora Tomorrow HD | 720x480 1280x720 1920x1080 |
4:3 (fullscreen) and 16:9 | |
Trash Panic | 960x540 | 16:9 |
PS3 Games with proper 480p 4:3 support
ICO and Shadow of the Colossus Collection [BCUS98259]
PS3 Games with "fake" 480p 4:3 support
Red Dead Redemption
The game will always render at 1152x640, even if 4:3 is pillarboxed.