PS1:De-dithering Patch: Difference between revisions
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Dithering is a technique used in many retro games to bypass limits of how many colors a game system can display or to fake transparency effects. It works by relying on composite signals and/or CRT televisions natural blurring to blur two pixels next to each other into one pixel. | Dithering is a technique used in many retro games to bypass limits of how many colors a game system can display or to fake transparency effects. It works by relying on composite signals and/or CRT televisions natural blurring to blur two pixels next to each other into one pixel. Because of it's reliance on composite and CRT blur, using component YPbPr/RGB on CRTs or using any signal on a LCD/LED TV can result in being able to see the checkerboarding. | ||
A good write-up can be found [https://www.chrismcovell.com/psxdither.html on Chris McOvell's site]. | In the case of the PS1, there is a single flag set per-texture or per-game which will overlay any texture or the entire screen with a checkerboard pattern which blurs all pixels slightly. While some textures actually have dithering baked in, the ones that don't can have the dither effect turned off, vastly changing the look of some games. | ||
A good write-up on dithering and comparisons can be found [https://www.chrismcovell.com/psxdither.html on Chris McOvell's site]. | |||
{{Note|These patches must be done on a game-by-game basis and the effect is different for each game. Some games — like ''Driver'' — may look too bright since the full-screen dither effect darkened the screen considerably.}} | {{Note|These patches must be done on a game-by-game basis and the effect is different for each game. Some games — like ''Driver'' — may look too bright since the full-screen dither effect darkened the screen considerably.}} | ||
== Patching Games == | == Patching Games == | ||
# Download and extract [https://github.com/cr4zymanz0r/PS1_De-Dither Cr4zymanz0r's PS1 de-dither patcher]. | |||
# Drag a PS1 `.iso` or `.bin` file onto `Patch_PS1_dither.bat`. Do not drag any `.cue` files onto the tool. | |||
# The game will automatically be patched and saved as `PatchedISO.bin`. Rename it to whatever you like or the same as your original ISO. |
Revision as of 16:23, 13 July 2023
Dithering is a technique used in many retro games to bypass limits of how many colors a game system can display or to fake transparency effects. It works by relying on composite signals and/or CRT televisions natural blurring to blur two pixels next to each other into one pixel. Because of it's reliance on composite and CRT blur, using component YPbPr/RGB on CRTs or using any signal on a LCD/LED TV can result in being able to see the checkerboarding.
In the case of the PS1, there is a single flag set per-texture or per-game which will overlay any texture or the entire screen with a checkerboard pattern which blurs all pixels slightly. While some textures actually have dithering baked in, the ones that don't can have the dither effect turned off, vastly changing the look of some games.
A good write-up on dithering and comparisons can be found on Chris McOvell's site.
These patches must be done on a game-by-game basis and the effect is different for each game. Some games — like Driver — may look too bright since the full-screen dither effect darkened the screen considerably. |
Patching Games
- Download and extract Cr4zymanz0r's PS1 de-dither patcher.
- Drag a PS1
.iso
or.bin
file ontoPatch_PS1_dither.bat
. Do not drag any.cue
files onto the tool. - The game will automatically be patched and saved as
PatchedISO.bin
. Rename it to whatever you like or the same as your original ISO.