PS1 talk:List of Games with Analog Support: Difference between revisions
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* I'd argue that "Dual Shock support" should either be removed (red LED = Dual Shock analog support), or rephrased/reworded to "Dual Shock Vibration" as opposed to SCPH-1150 Vibration (as they are very much not the same thing). However, Dual Shock vibration is such a common thing that I don't know if it even needs tracking, but it does need to be made clear that the vibration column is only for SCPH-1150, as already games are being added that do not cause the SCPH-1150 to vibrate. --[[User:Coldkennels]] | * I'd argue that "Dual Shock support" should either be removed (red LED = Dual Shock analog support), or rephrased/reworded to "Dual Shock Vibration" as opposed to SCPH-1150 Vibration (as they are very much not the same thing). However, Dual Shock vibration is such a common thing that I don't know if it even needs tracking, but it does need to be made clear that the vibration column is only for SCPH-1150, as already games are being added that do not cause the SCPH-1150 to vibrate. --[[User:Coldkennels]] | ||
* Made the suggested changes. I had originally put what I had as I had misread your spreadsheet. [[User:Derf|Derf]] ([[User talk:Derf|talk]]) 03:38, 2 October 2023 (UTC) |
Revision as of 03:38, 2 October 2023
Dual Shock Column
- Does the dual shock column make sense as it is now? since analog mode per se is the same, that leaves the new protocol, including new-style vibration, as the differences from "red mode" --User:Ryccardo
- I'd argue that "Dual Shock support" should either be removed (red LED = Dual Shock analog support), or rephrased/reworded to "Dual Shock Vibration" as opposed to SCPH-1150 Vibration (as they are very much not the same thing). However, Dual Shock vibration is such a common thing that I don't know if it even needs tracking, but it does need to be made clear that the vibration column is only for SCPH-1150, as already games are being added that do not cause the SCPH-1150 to vibrate. --User:Coldkennels