AV:RetroTINK-4K: Difference between revisions

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(Added a tiny bit to start regarding MA-DI settings.)
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Motion Adaptive settings apply only to the Motion Adaptive Deinterlacing mode, allowing you to adjust it to your liking.
Motion Adaptive settings apply only to the Motion Adaptive Deinterlacing mode, allowing you to adjust it to your liking.


* '''Sensitivity''' - Adjusts the sensitivity of Motion Adaptive, between Min, Medium, High and Max. The higher this is set, the more weaving will be present for moving parts of the screen, at the benefit of a stabler look for static parts of the screen. Many games will look just fine on the Min. setting, however several games may require Medium or higher. For example, ''Burnout 3: Takedown'' on PlayStation 2 has a subtle flickering that throws off the Motion Adaptive Deinterlacer for still parts of the screen.  
* '''Sensitivity''' - Adjusts the sensitivity of Motion Adaptive, between Min, Medium, High and Max. The higher this is set, the more weaving will be present for moving parts of the screen, at the benefit of a stabler look for static parts of the screen. Many games will look just fine on the Min. setting, however several games may require Medium or higher. For example, ''Burnout 3: Takedown'' on PlayStation 2 has a subtle flickering and animated noise that throws off the Motion Adaptive Deinterlacer for still parts of the screen.


==Notes==
==Notes==

Revision as of 06:43, 23 September 2023

Tink4k beauty shot.png

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Advanced Features

Deinterlacer / Film Mode Setup

Motion Adaptive Settings

Motion Adaptive settings apply only to the Motion Adaptive Deinterlacing mode, allowing you to adjust it to your liking.

  • Sensitivity - Adjusts the sensitivity of Motion Adaptive, between Min, Medium, High and Max. The higher this is set, the more weaving will be present for moving parts of the screen, at the benefit of a stabler look for static parts of the screen. Many games will look just fine on the Min. setting, however several games may require Medium or higher. For example, Burnout 3: Takedown on PlayStation 2 has a subtle flickering and animated noise that throws off the Motion Adaptive Deinterlacer for still parts of the screen.

Notes

Deinterlacer -> -> Motion Adaptive Settings -> Sensitivity


(medium and high options might be might be reversed) Controls combing effect at costs of sharpness. Low = less combing.


Deinterlacer -> -> Motion Adaptive Settings -> Interpolator:


Basically controls how the "bob" portion of the MA is calculated. The bob is either taken from the line above, line below or the average of the upper and lower lines BFI. It's a matter of preference. I think either Top or Bottom interpolator looks a little sharper. Average is softer In the end it doesn't matter too much because Bob is only used during motion when it is hard to see detail anwyays


Deinterlacer -> Motion Adaptive Settings -> Detector:


This is a little complicated to explain... but let me try basically symmetric adds one frame of lag but the motion detection may be better. Because it is looking "one field into the future" idk if its really better tho in real life


HDMI -> BFI Control


-Strobe: How much the frame is divided down (i.e. 1 = divide by 2, 2 = divide by 3, 3 = divide by 4) from input to output -Blur: How many frames are ON vs OFF. So let's say we are converting 60 Hz -> 240 Hz. Blur = 1, ON, OFF, OFF, OFF. Blur = 2 is ON, ON, OFF, OFF -LCD Saver - inverts the pattern of the BFI to avoid renetion. But every few minutes u will see a flicker

Custom Mode Lines


#RT4K Custom Mode Line Format
#H active, H front porch, H sync, H total blank, polarity (1 = pos, 0 = neg)
#V active, V front porch, V sync, V total blank, polarity (1 = pos, 0 = neg)
#Nominal frame rate (floating point)
#Text name

Launch Information

https://www.retrotink.com/post/introducing-the-retrotink-4k

User Guides

Custom Scanline Overlays

Explain that here

Downscaling (pre-scale) Basics

Explain Downscaling here

RetroTINK-4K GUI Map

Basic Setup

Input Selection

Front
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S-Video information
RCA
YPbPr information
RGsB information
CVBS on Green information
SCART
RGBS (75 ohm) information
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HD-15
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thing a information
thing b information

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Length information

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Deinterlacer

Mode
Algorithm: information
Field Inversion: information
Motion Adaptive Settings
Sensitivity information
Interpolator information
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Bob Settings
Offset information

System

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System Status Page 1:

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PIC32MX MCU
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System Status Page 2:

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to do

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