AV:RetroTINK-4K: Difference between revisions

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(added descriptions for the SCART input)
(added HD-15 connection information)
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| rowspan="6" style="background-color:#ffffff;" | [[File:Scart Input.png|250px|none]]
| rowspan="6" style="background-color:#ffffff;" | [[File:Scart Input.png|250px|none]]
| '''RGBS (75 ohm)'''
| '''RGBS (75 ohm)'''
| The Tink 4k Supports the following RGB signals via SCART: Composite Sync (attenuated), Sync-on-Luma, and Sync-on-composite. They all work by sending information down the Red, Green, Blue, and "Sync" lines.
| RGBS is a form of RGB where sync is sent through one line. The Tink 4k accepts the following RGBS signal formats via SCART: Composite Sync (attenuated), Sync-on-Luma, and Sync-on-composite. They all work by sending information down the Red, Green, Blue, and "Sync" lines.
|-
|-
| '''RGsB'''
| '''RGsB'''
| RGsB sends sync down the green input, notably used by the PS2 when in 480p mode via SCART.
| RGsB sends sync down the green input, using only 3 cables. This RGB format is notably used by the PS2 when in 480p mode via SCART.
|-
|-
| '''YPbPr'''
| '''YPbPr'''
| YPbPr is sent through the Green, Blue, and Red pins, respectively in a SCART connection.
| YPbPr is sent through the Green, Blue, and Red pins, respectively.
|-
|-
| '''CVBS on Pin 20'''
| '''CVBS on Pin 20'''
| Composite video sent through Pin 20 of the SCART connection. If you use a composite/s-video scart adapter, composite will go down this line. (sic)
| Composite video sent through Pin 20. If you use a composite/s-video scart adapter, composite will go down this line. (sic)
|-
|-
| '''CBVS on Green'''
| '''CBVS on Green'''
| Composite video can be sent through the Green pin on the SCART connection. This would be useful if you use a component (YPbPr) to SCART adapter, just plug composite (yellow) into the Y RCA jack (Green)
| Composite video can be sent through the Green pin. This would be useful if you use a component (YPbPr) to SCART adapter, just plug composite (yellow) into the Y RCA jack (Green)
|-
|-
| '''Y/C on Pin 20/Red'''
| '''Y/C on Pin 20/Red'''
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| rowspan="7" style="background-color:#ffffff;" | [[File:HD-15 (VGA) Input.png|250px|none]]
| rowspan="7" style="background-color:#ffffff;" | [[File:HD-15 (VGA) Input.png|250px|none]]
| RGBHV
| RGBHV
| imf
| RGBHV is a form of RGB where information is sent through 5 lines: Red, Green, Blue, Horizontal Sync, and Vertical Sync.
|-
|-
| RGBS (75 ohm)
| RGBS (75 ohm)
| df
| RGBS is a form of RGB where sync is sent through one line, instead of two. The Tink 4k HD-15 connection supports these forms of RGBS: Composite Sync, Sync-on-Luma, and Sync-on-composite. They all work by sending information down the Red, Green, Blue, and "H-Sync" lines.
|-
|-
| RGsB
| RGsB
| asd
| RGsB sends sync down the green input, using only 3 cables. This RGB format is notably used by the PS2 when in 480p mode via RGB.
|-
|-
| YPbPr
| YPbPr
| sdf
| YPbPr is sent through the Green, Blue, and Red pins, respectively.
|-
|-
| CVBS on Pin 20
| CVBS on Pin 20
| sdf
| Composite video sent through Pin 20 of the HD-15 connection. If you use a composite/s-video scart adapter, composite will go down this line. (sic)
|-
|-
| CBVS on Green
| CBVS on Green
| sdf
| Composite video can be sent through the Green pin. This would be useful if you use a component (YPbPr) to VGA adapter, just plug composite (yellow) into the Y RCA jack (Green)
|-
|-
| style="vertical-align:middle; background-color:#FFF; color:#202122;" | Y/C on Pin 20/Red
| style="vertical-align:middle; background-color:#FFF; color:#202122;" | Y/C on Pin 20/Red
| asd
| S-Video (Y/C) is broken out into 2 pins, Green and Red. This is useful if you wish to connect S-Video with a VGA Switch using an adapter.
|}
|}



Revision as of 17:41, 31 October 2023

The RetroTINK-4K.

The RetroTINK-4K is the latest video scaler from RetroTink. Building on the functionality of the RetroTINK-5X, the 4K offers high end video scaling and processing at resolutions up to 4K.

RetroTINK-4K User's Manual

Plug and Play

Inputs

The RetroTINK-4K features inputs for a wide variety of signals and connector types.

Front

The Tink 4K offers S-Video (over Mini-Din) and and Composite (over RCA) inputs on the front side inputs. The red and white RCA jacks are stereo audio inputs. Red/White front audio inputs will be active if either the Front Composite or S-Video input is selected (assuming audio input override is not used).

Front Inputs
Front connectors.png Composite To use composite video, use the yellow RCA jack for video (CVBS/Composite) and the Red/White RCA jacks for right and left audio input, respectively.
S-Video To use composite video, Mini-Din for video (Y/C s-video) and the Red/White RCA jacks for right and left audio input, respectively.

Rear RCA

The rear RCA jacks support YPbPr (component), RGsB, and CVBS (composite) inputs.

Rear RCA Input
Rear RCA.png
YPbPr To use YPbPr (Component Video), connect the Red, Green and Blue YPbPr video cables to their corresponding colored RCA connectors, noting that the Red/White pair to the left is for stereo audio input.
RGsB The Rear RCA input also supports RGsB, a flavor of RGB that sends the sync alongside the Green signal. To use RGsB (aka RGB Sync on Green), connect the Red, Green and Blue RGsB signals to their corresponding colored RCA connectors, noting that the Red/White pair to the left is for stereo audio input.
CVBS on Green Composite video (CVBS) can be used with the Rear RCA input. To use CVBS, connect the composite signal connector to the Green RCA jack. The Red/White pair of jacks furthest left is for stereo audio input.

SCART

SCART Input
Scart Input.png
RGBS (75 ohm) RGBS is a form of RGB where sync is sent through one line. The Tink 4k accepts the following RGBS signal formats via SCART: Composite Sync (attenuated), Sync-on-Luma, and Sync-on-composite. They all work by sending information down the Red, Green, Blue, and "Sync" lines.
RGsB RGsB sends sync down the green input, using only 3 cables. This RGB format is notably used by the PS2 when in 480p mode via SCART.
YPbPr YPbPr is sent through the Green, Blue, and Red pins, respectively.
CVBS on Pin 20 Composite video sent through Pin 20. If you use a composite/s-video scart adapter, composite will go down this line. (sic)
CBVS on Green Composite video can be sent through the Green pin. This would be useful if you use a component (YPbPr) to SCART adapter, just plug composite (yellow) into the Y RCA jack (Green)
Y/C on Pin 20/Red S-Video (Y/C) is broken out into 2 pins, Green and Red. This is useful if you wish to connect S-Video with a SCART Switch using an adapter.

HD-15

HD-15 Input
HD-15 (VGA) Input.png
RGBHV RGBHV is a form of RGB where information is sent through 5 lines: Red, Green, Blue, Horizontal Sync, and Vertical Sync.
RGBS (75 ohm) RGBS is a form of RGB where sync is sent through one line, instead of two. The Tink 4k HD-15 connection supports these forms of RGBS: Composite Sync, Sync-on-Luma, and Sync-on-composite. They all work by sending information down the Red, Green, Blue, and "H-Sync" lines.
RGsB RGsB sends sync down the green input, using only 3 cables. This RGB format is notably used by the PS2 when in 480p mode via RGB.
YPbPr YPbPr is sent through the Green, Blue, and Red pins, respectively.
CVBS on Pin 20 Composite video sent through Pin 20 of the HD-15 connection. If you use a composite/s-video scart adapter, composite will go down this line. (sic)
CBVS on Green Composite video can be sent through the Green pin. This would be useful if you use a component (YPbPr) to VGA adapter, just plug composite (yellow) into the Y RCA jack (Green)
Y/C on Pin 20/Red S-Video (Y/C) is broken out into 2 pins, Green and Red. This is useful if you wish to connect S-Video with a VGA Switch using an adapter.

HDMI

Outputs

Troubleshooting

Profiles

Profile Management

Included Profiles

Community Profiles

Profile Troubleshooting

Advanced Settings

Automatic Settings

Automatic Color
Automatic Phase

Automatic Sampling Detection

Image Scaling

Console Specific Methodology

Profile Repository

Generic Profiles

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Downscaling

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Console Specific

3DO Interactive Multiplayer

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Atari Jaguar

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Microsoft Xbox

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Microsoft Xbox 360

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Neo Geo AES

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Nintendo Entertainment System (NES)

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Super Nintendo / Super Famicom

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Nintendo 64

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Nintendo Gamecube

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Nintendo Wii

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Nintendo Wii U

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Nintendo Switch

Profile Name Profile Description
N64 720 Download 1 Decimation factor set to 3 and Prescale set to 3.

Note: NSO N64 games render at 720p, using this profile is for use with scanlines to approximate the look on a CRT, not for additional sharpness. If you want a sharper picture, use the default profile.

NSO 256 Download 2 To be used with the NES, Super NES, and Sega Genesis Nintendo Switch Online emulators when the game has an 8:7 aspect ratio.
NSO 320 Download 3 To be used with the Sega Genesis Nintendo Switch Online emulator when the game has a 10:7 aspect ratio
GBA Enable "Use with small screen" in the NSO GBA emulator.

Decimation Factor set to 4 and Prescale set to 1/4. This profile allows for a 13x scale of GBA games at 2160p. Using the Switch's original options and an unedited output to the TINK 4k would only allow for a 12x scale (6x in 1080p line doubled to 12x in 2160p)

GBC Enable "Use with small Screen" in the NSO GBC emulator.

Set Decimation Factor to 5 and Prescale to 1/5. Using the Switch's original options and an unedited output to the TINK 4k would only allow for a 14x scale (7x in 1080p line doubled to 14x in 2160p)

Phillips CDi

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Pioneer LaserActive

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Sega Master System

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Sega Genesis / Megadrive

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Sega Saturn

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Sega Dreamcast

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Sony PlayStation 1

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Sony PlayStation 2

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Sony PlayStation 3

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Sony PSP

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Sony PlayStation TV/Vita TV

Profile Name Description
PSVita Download 1 The PlayStation TV outputs a 544p window onto a 720p canvas.

Upscaled 4x to fit 2160p. Cuts off 4 pixels vertically

PSP Download 2 Sets Decimation Factor to 2 and Prescale to 1/2

The Playstation TV outputs a line-doubled 272p window into a 720p canvas. Upscaled 8x to 2160p. Cuts off 4 pixels vertically.

PS1 Generic The Playstation TV will output the PS1 game to an integer scale of its signal that will fit inside 1280x720p.

Use this profile for PS1 games that switch between many resolutions often. 480i will scale 1x. 512x224p and 640x224p will scale 2x. 384x224, 320x224, and 256x224 will scale 3x.

PS1 256 Download 3 Use for PS1 games that are primarily 256x224.
PS1 320 Download 3 Use for PS1 games that are primarily 320x224.
PS1 384 Download 4 Use for PS1 games that are primarily 384x224.
PS1 512 Download 4 Use for PS1 games that are primarily 512x224
PS1 640 Download 5 Use for PS1 games that are primarily 640x224

TurboGrafx-16 / PC Engine

Profile Name 1 Download 1 Description
Profile Name 2 Download 2 Description

Classic Mini Consoles

256 Download 1 Use with mini consoles that output a 3x integer scale of 8:7 aspect ratio games.

Primarily used by NES, Super NES, and Genesis Classic Mini consoles.

320 Download 2 Use with mini consoles that output a 3x integer scale of 10:7 aspect ratio games.

Primarily used by Sega Genesis Classic Mini.

Analogue Pocket

GBA Download 1 As of 2023/10/16, this profile only works with authentic carts

Set Dock resolution to 720p. Find Display Size settings and set resolution to 960x640. Sets Decimation Factor to 4 and Prescale to 1/4. Do not use with pocket filters.

GBC Download 2 Set Dock resolution to 720p

Sets Decimation Factor to 5 and Prescale to 1/5. This works with GB carts, OpenFPGA GB and GBC cores, and GBStudio games.

Advanced Features

Deinterlacer / Film Mode Setup

Motion Adaptive Settings

Motion Adaptive settings apply only to the Motion Adaptive Deinterlacing mode, allowing you to adjust it to your liking.

  • Sensitivity - Adjusts the sensitivity of Motion Adaptive, between Min, Medium, High and Max. The higher this is set, the more weaving will be present for moving parts of the screen, at the benefit of a stabler look for static parts of the screen. Many games will look just fine on the Min. setting, however several games may require Medium or higher. For example, Burnout 3: Takedown on PlayStation 2 has a subtle flickering and animated noise that throws off the Motion Adaptive Deinterlacer for still parts of the screen.

Notes

Deinterlacer -> -> Motion Adaptive Settings -> Sensitivity


(medium and high options might be might be reversed) Controls combing effect at costs of sharpness. Low = less combing.


Deinterlacer -> -> Motion Adaptive Settings -> Interpolator:


Basically controls how the "bob" portion of the MA is calculated. The bob is either taken from the line above, line below or the average of the upper and lower lines BFI. It's a matter of preference. I think either Top or Bottom interpolator looks a little sharper. Average is softer In the end it doesn't matter too much because Bob is only used during motion when it is hard to see detail anwyays


Deinterlacer -> Motion Adaptive Settings -> Detector:


This is a little complicated to explain... but let me try basically symmetric adds one frame of lag but the motion detection may be better. Because it is looking "one field into the future" idk if its really better tho in real life


HDMI -> BFI Control


-Strobe: How much the frame is divided down (i.e. 1 = divide by 2, 2 = divide by 3, 3 = divide by 4) from input to output -Blur: How many frames are ON vs OFF. So let's say we are converting 60 Hz -> 240 Hz. Blur = 1, ON, OFF, OFF, OFF. Blur = 2 is ON, ON, OFF, OFF -LCD Saver - inverts the pattern of the BFI to avoid renetion. But every few minutes u will see a flicker

Custom Mode Lines


#RT4K Custom Mode Line Format
#H active, H front porch, H sync, H total blank, polarity (1 = pos, 0 = neg)
#V active, V front porch, V sync, V total blank, polarity (1 = pos, 0 = neg)
#Nominal frame rate (floating point)
#Text name

Launch Information

https://www.retrotink.com/post/introducing-the-retrotink-4k

User Guides

Custom Scanline Overlays

Explain that here

Downscaling (pre-scale) Basics

Explain Downscaling here

RetroTINK-4K GUI Map

Basic Setup

Input Selection

Front
Composite Selects the front composite input.
S-Video Selects the front s-video input.
RCA
YPbPr information
RGsB information
CVBS on Green information
SCART
RGBS (75 ohm) information
RGsB information
YPbPr information
CVBS on Pin 20 information
CBVS on Green information
Y/C on Pin 20/Red information
HD-15
RGBHV information
RGBS information
RGsB information
YPbPr information
CBVS on Hsync information
CBVS on Green information
Y/C on Green/Red information
HDMI
thing a information
thing b information

HDMI Output

Transmitter
Deep Color information
HDR information
Sync Lock information
Vrr information
BFI Control
Strobe information
Blur information
LCD Saver information
Output Resolution
4K60 information
4K50 information
1080p60 information
1080p50 information
1080p100 information
1440p100 information
1080p120 information
1440p120 information
480p60 information

Scaling/Cropping

Input Crop
Left Trim information
Right Trim information
Top Trim information
Bottom Trim information
Vert. Pre-Scale information
Scaler
Aspect Correction information
Scaling Mode information
Vert. Factor information
Hori. Factor information
Interpolation
Vert. Kernel information
Hori. Kernel information
Buffer
Length information

Image Processing

Scanline
Function information
Strength information
Modulation information
Red Bleed information
Red Convergence information
Blue Convergence information
Mask
Enable information
Strength information
Load from File Select a Mask File, RGB Masks:, Mono Masks:
Horizontal Blur
Function information
Boost information
Gamma/Linear Light/HDR
Input Factor information
Output Factor information
SMPTE 2048 PQ information

Deinterlacer

Mode
Algorithm: information
Field Inversion: information
Motion Adaptive Settings
Sensitivity information
Interpolator information
Detector information
Bob Settings
Offset information

System

On Screen Display
Position information
Auto-Off information
Load Banner information
Enable Debug OSD information
Blanking Color:
Red information
Green information
Blue information
Firmware Update
Check SD Card information

Advanced Setup:

RGB/Component ADC

Sampling
Sampling Rate information
Decimation Factor information
Decimation Phase information
Sub-Phase information
Anti-Alias information
Sync
SoG Threshold information
Pre-coast information
Post-coast information
Gain
Pre-ADC information
Red information
Green information
Blue information
Auto Calibrate
Phase information
Gain information

HDMI Receiver

Receiver
Decimation Factor information
Decimation Phase information
Color Space
4:2:2 Upsampler information
CSC Mode: information
Input RGB Range information

SDP Decoder

Gain/Balance
Brightness information
Contrast information
Chroma information
Phase information
Blue Only information
Setup information
Processing
Y/C Filter information
Comb Bandwidth information
Chroma Bandwidth information
Sharpness information
CTIE information
Sync
H-Lock Speed information
Standard information

Audio Input

Sampling
Sampling Rate information
Pre-amp Gain information
Source
Input Override information
Input Swap information

Profiles

Load Profile
Load Default information
Load From File (opens file selector window titled "Select Profile")
Save Profile
Save Current information
Save As New information
Assign Profile
Button 1 information
Button 2 information
Button 3 information
Button 4 information
Button 5 information
Button 6 information
Button 7 information
Button 8 information
Button 9 information
Button 10 information
Button 11 information
Button 12 information
Power Up information

Device

Status

System Status Page 1:

Video Source
Video Source CP Proc. (I assume CP Proc will change based on selection)
Input Timing information
Pixel Clock information
Freq information
Detected Mode information
Audio Input
Audio Input I2S (I assume will change based on audio input)
Measured Freq information
Measured Freq information
HDMI N / CTS information
FPGA Core
Scaler Clock information
PLL VCO information
Pipeline information
SDRAM Clock information
SDRAM Load information
HDMI Transmitter
Output Timing information
Active Size information
Pixel Clock information
HDMI Standard information
PIC32MX MCU
System Clock information
Uptime information
Loop Time information
Last IR Code information
SD Card Free information

System Status Page 2:

HDMI Input Protocol Analyzer
TMDS information
Mode information
Resolution information
Colorspace information
H. Timing information
V. Timing (F0) information
V. Timing (F1) information
Audio information
AVI Infoframe information
Aud. Infoframe information
VS Infoframe information
ACP Infoframe information

System Status Page 3:

HDMI TX Information
TX Mode information
Hot Plug information
Scrambling information
Clock Factor information
Ch 0 Error information
Ch 1 Error information
Ch 2 Error information
Sink EDID Dump information

Diagnostic Console

to do

About

About
Device: information
FW Version information
Device ID: information