Vita:Installing Plugins: Difference between revisions

From ConsoleMods Wiki
Jump to navigation Jump to search
Line 9: Line 9:
==== [https://github.com/SKGleba/yamt-vita YAMT] ====
==== [https://github.com/SKGleba/yamt-vita YAMT] ====
Allows management of the PS Vita's partitions, including mounting a psvsd or game cartridge adapter as the main memory card.
Allows management of the PS Vita's partitions, including mounting a psvsd or game cartridge adapter as the main memory card.
YAMT will only be installed if you do the <code>R + YAMT</code> preset or 3.65 Quick Install.


==== [https://github.com/SKGleba/0syscall6 0syscall6] ====
==== [https://github.com/SKGleba/0syscall6 0syscall6] ====

Revision as of 14:26, 14 March 2024

There are 2 ways to install plugins on the PS Vita. Manually installing them, or using a plugin manager app like Autoplugin 2 or EasyPlugin. This page will cover installing them manually.

Many plugins can be found from GitHub, Brewology, or VitaDB. However, direct links to the GitHub pages of many notable plugins will also be linked here.

Plugin Links

Comes with Vitadeploy's Recommended tai Config

YAMT

Allows management of the PS Vita's partitions, including mounting a psvsd or game cartridge adapter as the main memory card.

YAMT will only be installed if you do the R + YAMT preset or 3.65 Quick Install.

0syscall6

Repatch

Enables games to use custom patches in place of official update data, useful for game modifications.

An updated version of this plugin is found here and comes with FdFix built in.

PSVshell

NoPowerLimits

Vitabright

Disabled by default.

Shellbat

Pngshot

DRM Circumvention

Exclamation-triangle-fill.svgCircumventing DRM mechanisms and/or creating backup copies of games and media for personal use is a right granted only in some countries. It is your sole responsibility to stay up to date with the law in your respective country. The information provided within this wiki is solely educational and its editors take no responsibility for the use or misuse of this information.


NoNpDrm

Removes the DRM protection of PS Vita titles.

NoPsmDrm

Removes the DRM protection of PlayStation Mobile titles.

NoPspEmuDrm

Removes the DRM protection of PSP/PS1 titles from the PlayStation Store while also enabling Pocketstation support.

Miscellaneous

Adrenline USB Enabler

Enables USB connectivity on PSP games between a PS2/PS3 with a PS Vita while in Adrenline.

PasteUnlock

Enables the hidden copy & paste feature in the LiveArea.

Kubridge

Required for some homebrew. Removes Dynarec restrictions.

reVita

Enables button remapping.

udcd-uvc

Allows the PS Vita to output video through the USB port.

Quick Menu Plus

Adds additional functionality to the quick menu.

Manual Installation

The process of manually installing plugins on the Vita is similar to installing them on the PSP.

  • When manually installing Vita plugins, it is required to know the two different kinds of plugin formats.
    • Files that have a .skprx extension are kernel plugins, which are the most common. They add or modify core functions of the Vita's operating system.
    • Files that have a .suprx extension are usermode plugins; they can be used to modify the LiveArea, games, and applications.

Plugin Categories

KERNEL: Any .skprx file. Kernel tweak.

main: LiveArea tweak.

ALL: Univeral game/app tweak.

(TitleID): Tweaks for only for one game/app.

Installation Steps

  1. Open VitaShell.
  2. Transfer the desired plugin(s) to ur0:tai/ with either USB or FTP.
    • If you want to install plugins on the memory card instead of the Vita's NAND, you can instead use ux0:tai/. This will not work if you are using an SD2Vita or psvsd, as they require a kernel plugin.
  3. Open the config.txt file in the Tai folder.
  4. Add the matching category and file path for the chosen plugin.
  5. Once the plugin(s) have been added to the console, you can now do the following:
    • If the new plugins were only user mode plugins, you can go back to the home screen in VitaShell, press the Triangle button, and click Refresh Livearea in VitaShell. Then you can exit VitaShell.
    • If any of the new plugins were also kernel plugins, you will need to fully restart the Vita. When the Vita is turn on from a cold boot, the graphical shell will automatically be refreshed.