Vita:NoNpDrm
Circumventing DRM mechanisms and/or creating backup copies of games and media for personal use is a right granted only in some countries. It is your sole responsibility to stay up to date with the law in your respective country. The information provided within this wiki is solely educational and its editors take no responsibility for the use or misuse of this information. |
NoNpDrm is a plugin that allows you to bypass DRM protection on any PS Vita or PSTV content. The plugin requires HENkaku to be installed. The source code is located within the src
directory and is licensed under GPLv3
.
This tool does not allow modifications to your games/applications, work with PFS decrypted content (e.g. games dumped with Vitamin or MaiDumpTool), enable you to run applications/content without a license, or work with PSP/PS1 titles.
Features
- Exports PS Vita content license keys as fake licenses.
- Bypasses expiration of PlayStation Plus and other timed licenses.
- Allows you to run trial versions as full versions.
- Allows sharing PFS encrypted content (unmodified non decrypted games) across multiple PS Vita accounts and devices using generated fake license files.
- Imported games behave as purchased games and allow the use of game updates seamlessly downloaded from the Sony Interactive Entertainment Network (PlayStation Network) as long as these updates run on firmware 3.68 and lower.
- Games can also be stripped of their PFS encryption using tools such as Vitamin just as any other purchased games would.
- Using purchased applications on deactivated devices.
Installation
- Download the latest nonpdrm.skprx and copy it to
ux0:tai
. - Modify the
ux0:tai/config.txt
file to add the path to the module under*KERNEL
as follows:
*KERNEL
ux0:tai/nonpdrm.skprx
- Reboot your device.
Usage
Creating the Fake License
In order to generate a fake license file containing the application's RIF key, you must first launch the application with the NoNpDrm plugin enabled.
The fake licenses for the applications will then be stored at:
ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif
ux0:nonpdrm/license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif
(for additional content)
Sharing Digital Applications
- If you wish to use the application on the same device but on a different account, simply copy the fake license
6488b73b912a753a492e2714e9b38bc7.rif
toux0:license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif
. - If you wish to use the application on a different device, transfer the content of
ux0:app/TITLE_ID
to your PC and copy the fake licenseux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif
file asTITLE_ID/sce_sys/package/work.bin
. You need to overwrite the original work.bin
Note: on games obtained through the PlayStation Store, work.bin
is tied to your Sony Interactive Entertainment (also known as PlayStation Network) account and contains your account ID. The fake license does however NOT contain any personal information.
Sharing Game Cards
Transfer the gro0:app/TITLE_ID
folder and its content to ux0:app/TITLE_ID
or to your computer and save the fake license ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif
as TITLE_ID/sce_sys/package/work.bin
.
For faster transfers you can mount the Game Card over USB. To do so, open Vita:VitaShell, press the Start button of your PS Vita, in the Main settings
menu, select Game Card
next to the USB device
option and press START once again to close the settings tab. Now connect your PS Vita to your computer over USB and press the SELECT button.
Note: Mounting Game Cards over USB does not work on PlayStation TV or PlayStation Vita TV devices.
Sharing Additional Content
You may share any additional content across devices from ux0:addcont/TITLE_ID/DLC_FOLDER
or, on selected card games, from grw0:addcont/TITLE_ID/DLC_FOLDER
.
To do so, copy the fake license ux0:nonpdrm/license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif
to ux0:license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif
.
Sharing Game Updates
While you may simply copy the content of ux0:patch/TITLE_ID
or grw0:patch/TITLE_ID
(in the case of selected card titles), game updates can be downloaded and installed directly from the PlayStation Network (unless the newest update is not compatible on 3.60-3.68).
- Digital Application and Game Cards must be stored at the following location:
ux0:app/TITLE_ID
- Additional contents must be stored at the following location:
ux0:addcont/TITLE_ID/DLC_FOLDER
and their associated licenses must be copied toux0:license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif
. - Game Updates must be stored at the following location:
ux0:patch/TITLE_ID
.
Open VitaShell (version 1.6 or later) and press △ in the home
section of VitaShell and choose Refresh livearea
. This will trigger the installation if the files have been placed correctly and the licenses within work.bin
files are valid.
Troubleshooting
- "I am getting a
C1-2758-2
error when trying to run a game/application" - Your game has not been copied properly and at least one of the file is corrupt, please copy it again and retry. - "I am getting a
C1-6703-6
error when trying to run a game/application" - You are running NoNpDrm from a Devkit/Testkit (PDEL/PTEL) these devices are not currently supported. - "I am getting a
C0-9250-6
error when trying to run a game/application" - Thenonpdrm.skprx
module is not loaded, make sure the path to the module is written inur0:tai/config.txt
orux0:tai/config.txt
if the later exists on your device. - "I am getting a
NP-6182-7
error when trying to run a game/application" - This error occured only once during our test while attempting to run an expired PlayStation Plus timed application, attempting to run the game once more fixed the issue, we never managed to reproduce this error, should you manage to consistently reproduce this issue, please open an issue on github. - "My game/application displays as a trial version in the livearea" - This happens because you copied a game/application featuring a trial mode, without or with an invalid/corrupt
work.bin
. - "I somehow messed up the installation, how can I reinstall a game?" - You can delete the (fake) license at
ux0:license/app/TITLE_ID
and use the refresh option in VitaShell.