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 h English (en)===Vertical Pre-Scale===
The RetroTINK-4K features the ability to "Pre-Scale" video content, or discard scanlines, at a fractional increment of the source input. Discarding vertical lines results in a loss of vertical resolution. This loss can be useful under certain circumstances, such as creating more accurate scanline rendering for 240p visual content output from consoles that run at higher resolutions (such as the Dreamcast or Wii).
===RoTATE===
RoTATE (pronounced "roh-tah-tay") is a special feature within the RetroTINK-4K to rotate the image 90 degrees clockwise (right) or counterclockwise (left). This is especially useful for games that may only display their image horizontally, such as many arcade shooters.
{| class="wikitable"
|-
! colspan="3" style="text-align:center; font-weight:bold;" |RoTATE Example
|-
|Standard Output
|90 Degrees Right
|90 Degrees Left
|-
|[[File:Rotate example - uncorrected.png|400px|none]]
|[[File:Rotate example - 90 degrees right.png|400px|none]]
|[[File:Rotate example - 90 degrees left.png|400px|none]]
|}The RoTATE mode will only work if the samples per line of your video source is lower than 1024 samples per line (visible in the RGB/Component ADC menu).