SNES:Video Output Notes
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RGB Signals
All original NTSC SNES' output TTL sync from pin 3 on the multi-out connector. SNES Jr's can get TTL sync by [snesCSYNC.html connecting pin 18 on the S-RGB chip] to pin 3 on the multi-out. All RGB SCART cables that use CSYNC should have a 330-450 ohm resistor on the CSYNC line. Simply adding one to the SCART head is fine.
PAL SNES' have 12v on pin 3 of the multi-out. If you connect a CSYNC cable to a PAL SNES, you can damage your equipment! Instead, you can use a cable that gets sync from luma (pin 7) or composite video (pin 9) on the multi-out connector (luma recommended).
Games with Issues on 1CHIP Models
List originally started by /u/morli on this reddit thread.
Game | Issue Description |
---|---|
Air Strike Patrol | Plane has little/no shadow. |
Aladdin | Visual noise in topmost scanline intermittently (starts at 2:26 in this video). |
Chaos Seed | Visual noise in topmost scanline intermittently. |
DOOM | Game runs at very slightly slower speed. |
Demons Crest | Visual noise in topmost scanline intermittently. |
Final Fantasy Mystic Quest | Visual noise at top of title screen. Flashing during battle scenes. |
Magical Pop’n | Random small white dots on screen infrequently. |
Pocky and Rocky | Unknown. |
Star Fox | Game runs at very slightly slower speed. |
Star Ocean (Japan) | Intro music lag/possible freeze. |
Soul Blazer | Bad lag in opening music. Also occurs in previous models, but generally resetting the game fixes it — but not on 1CHIP models. |
Super Castlevania IV | Resetting the game can cause a sprite issue. |
Super Ghouls 'n Ghosts (JP version AKA Chō Makaimura) | Glitched sprites and heavy slowdown on some launches. |
Super Street Fighter II | Glitched sprites and heavy slowdown on some launches. |
Super Turrican | Bad sound glitch causes locked loop, freezes game eventually. |
Treasure of the Rudras (Rudra No Hihou) | Text box edges are slightly warped. |