AV:RetroTINK-4K/System Specific Settings: Revision history

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  • curprev 14:0014:00, 21 March 2024Kimbapslice talk contribs 47,930 bytes +247 Xbox 360 HDMI reference level - added Expanded RGB Full settings.
  • curprev 00:0800:08, 21 March 2024Bobrocks95 talk contribs 47,683 bytes +228 Screenshots for Swiss' Force Horizontal Scale 1:1 option to get rid of the placeholder- if the longer caption throwing off the vertical alignment can be improved go for it, looked like the caption may have been cut off depending on which type of preview I

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  • curprev 04:1604:16, 19 March 2024Bobrocks95 talk contribs 47,455 bytes +2,143 Added a section for the Wii explaining options for games that only support 4:3 or 16:9, with some light explanation of anamorphic widescreen. Didn't want to dig into that too much since it's likely explained elsewhere, but hopefully it is clear enough th

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  • curprev 06:2706:27, 8 December 2023Old Kid talk contribs 32,909 bytes +1,555 →‎System-Specific Methodology
  • curprev 06:2406:24, 8 December 2023Old Kid talk contribs 31,354 bytes +31,354 Created page with "=System-Specific Methodology= The System-Specific Methodology section is all about highlighting how you can use the RetroTINK-4K's various features to improve the experience of using your video game systems beyond just plugging them in. This can range from setting 1:1 pixel aspect ratio for Super Game Boy on the SNES, to dovetailing with the Sharpscale Plugin on the PlayStation TV. === NES / Famicom === The Famicom (or Family Computer) is the original Japanese version o..."