Dreamcast:Atomiswave Games: Difference between revisions

From ConsoleMods Wiki
Jump to navigation Jump to search
m (Moved "Sushi Bar" to "released" list, as it's no longer unavailable.)
(Fixed typo and added other clarifying details.)
Line 44: Line 44:
== Performance Updates ==
== Performance Updates ==


If you're running these games through a GDEmu, you might need to set `image\_tests=0` in the gdemu.ini.
If using [https://gdemu.wordpress.com/operation/gdemu-operation/ GDEMU] to play Atomiswave conversions, ensure `image_tests=0` is present in the `GDEMU.ini` configuration file in the root of your SD card.


People using the [[Saturn:MODE|MODE Optical Drive Emulator]] have the ability to overclock the MODE to reduce slowdown. To test this, just create a "Mode.cfg" file inside of the game folder itself containing the following lines:
Those using the [[Saturn:MODE|MODE Optical Drive Emulator]] have seen success by disabling any artificial data-read limits imposed by default for purposes of compatibility (i.e., mimicking a GD-ROM drive as closely as possible).  While these parameters can be changed globally via MODE's settings menu, a safer option is to add this configuration on a per-game basis for all Atomiswave conversions. To do so, create a `mode.cfg` file inside of the game folder itself containing the following lines:


`BlockDelay=00`
`BlockDelay=00`
Line 52: Line 52:
`Flags=7`
`Flags=7`


These ports will work when burned to a disc, however you might run into some slowdown or loading issues. If you don't have any other way to run backups, it's definitely worth giving a try though!
Atomiswave conversions will also work when burned to a disc, however some titles will experience slowdowns and other performance issues. In some cases, a game fails to boot successfully at all.  If you don't have any other way to run backups, it's definitely worth giving a try though!


== Atomiswave Games on Dreamcast ==
== Atomiswave Games on Dreamcast ==

Revision as of 19:51, 7 July 2022

The Atomiswave arcade platform is seen by many as a spiritual successor to the Neo Geo MVS, being a collaboration between Sammy, SNK, and Sega. Interestingly, it was very similar to the Dreamcast hardware, even more so than the Sega Naomi. Unlike Naomi though, Atomiswave has been largely overlooked due to its rarity and relative failure to successfully break into arcades. The Dreamcast Junkyard has a great piece on the history of the Atomiswave with more technical details.

List of Atomiswave Games

Games ported to Dreamcast:

  • Animal Basket
  • Block Pong Pong
  • Demolish Fist
  • Dirty Pigskin Football
  • Dolphin Blue
  • Extreme Hunting
  • Faster Than Speed
  • Fist of the North Star
  • Force Five (previously unreleased)
  • Guilty Gear Isuka
  • Guilty Gear X
  • Kenju (previously unreleased)
  • King Of Fighters XI
  • Knights of Valour: The Seven Spirits
  • Maximum Speed
  • Metal Slug 6
  • NeoGeo Battle Coliseum
  • Neowave: The King of Fighters
  • Ranger Mission
  • Rumble Fish
  • Rumble Fish 2
  • Samurai Shodown VI (Samurai Spirits Tenkaichi Kenkakuden)
  • Sega Clay Challenge
  • Sports Shooting USA
  • Sushi Bar
  • Wai Wai Drive

Games not yet ported to Atomiswave: Anything marked with a * is an Atomiswave exclusive.

  • Extreme Hunting 2 Tournament Edition*
  • Miracle Stadium
  • Net Select Keiba Victory Furlong*
  • Net Select Salary Man Kintarou
  • Premier Eleven*
  • Salaried Worker Golden Taro*
  • Sega Bass Fishing Challenge*

Performance Updates

If using GDEMU to play Atomiswave conversions, ensure image_tests=0 is present in the GDEMU.ini configuration file in the root of your SD card.

Those using the MODE Optical Drive Emulator have seen success by disabling any artificial data-read limits imposed by default for purposes of compatibility (i.e., mimicking a GD-ROM drive as closely as possible). While these parameters can be changed globally via MODE's settings menu, a safer option is to add this configuration on a per-game basis for all Atomiswave conversions. To do so, create a mode.cfg file inside of the game folder itself containing the following lines:

BlockDelay=00

Flags=7

Atomiswave conversions will also work when burned to a disc, however some titles will experience slowdowns and other performance issues. In some cases, a game fails to boot successfully at all. If you don't have any other way to run backups, it's definitely worth giving a try though!

Atomiswave Games on Dreamcast

Unlike the Sega Naomi arcade platform, the Atomiswave uses pretty much the same hardware as the Sega Dreamcast. While the GDROM and discs are replaced with cartridges, the main processors and RAM are the same. The main difference between the Dreamcast and Atomiswave are how it processes it's I/O and that's what these conversions are centered around. For more info, please check out the video below: