Dreamcast:Atomiswave Games: Difference between revisions

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* Sega Bass Fishing Challenge*
* Sega Bass Fishing Challenge*


== Performance Updates ==
== Playing Conversions on Dreamcast ==
 
Thanks to [https://www.dreamcast-talk.com/forum/memberlist.php?mode=viewprofile&u=9190 megavolt85] (and later [https://www.dreamcast-talk.com/forum/memberlist.php?mode=viewprofile&u=7436 yzb]), all dumped Atomiswave games are playable on stock Dreamcast hardware.  The optimal versions of these conversions come in the form of TOSEC-style GDIs, but using ISO (2048 bytes/sector) format for their data tracks, rather than BIN (2352 bytes/sector). However, burnable CDIs also exist for those using optical media, albeit with notable performance/compatibility issues.
If using [https://gdemu.wordpress.com/operation/gdemu-operation/ GDEMU] to play Atomiswave conversions, ensure `image_tests=0` is present in the `GDEMU.ini` configuration file in the root of your SD card.


For more information, reference the below video.
<youtube>https://youtu.be/77L4KuNpL78</youtube>
===GDEMU===
If using [[Dreamcast:GDEMU]] to play Atomiswave conversions, ensure `image_tests=0` is present in the `GDEMU.ini` configuration file in the root of your SD card.
===MODE===
Those using the [[Saturn:MODE|MODE Optical Drive Emulator]] have seen success by disabling any artificial data-read limits imposed by default for purposes of compatibility (i.e., mimicking a GD-ROM drive as closely as possible).  While these parameters can be changed globally via MODE's settings menu, a safer option is to add this configuration on a per-game basis for all Atomiswave conversions.  To do so, create a `mode.cfg` file inside of the game folder itself containing the following lines:
Those using the [[Saturn:MODE|MODE Optical Drive Emulator]] have seen success by disabling any artificial data-read limits imposed by default for purposes of compatibility (i.e., mimicking a GD-ROM drive as closely as possible).  While these parameters can be changed globally via MODE's settings menu, a safer option is to add this configuration on a per-game basis for all Atomiswave conversions.  To do so, create a `mode.cfg` file inside of the game folder itself containing the following lines:


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`Flags=7`
`Flags=7`
 
===USB-GDROM===
[[Dreamcast:USB-GDROM]] users report no custom configuration is required in order to successfully play Atomiswave conversions.
===Optical Media===
Atomiswave conversions will also work when burned to a disc, however some titles will experience slowdowns and other performance issues.  In some cases, a game fails to boot successfully at all.  If you don't have any other way to run backups, it's definitely worth giving a try though!
Atomiswave conversions will also work when burned to a disc, however some titles will experience slowdowns and other performance issues.  In some cases, a game fails to boot successfully at all.  If you don't have any other way to run backups, it's definitely worth giving a try though!



Revision as of 20:08, 7 July 2022

The Atomiswave arcade platform is seen by many as a spiritual successor to the Neo Geo MVS, being a collaboration between Sammy, SNK, and Sega. Interestingly, it was very similar to the Dreamcast hardware, even more so than the Sega Naomi. Unlike Naomi though, Atomiswave has been largely overlooked due to its rarity and relative failure to successfully break into arcades. The Dreamcast Junkyard has a great piece on the history of the Atomiswave with more technical details.

List of Atomiswave Games

Games ported to Dreamcast:

  • Animal Basket
  • Block Pong Pong
  • Demolish Fist
  • Dirty Pigskin Football
  • Dolphin Blue
  • Extreme Hunting
  • Faster Than Speed
  • Fist of the North Star
  • Force Five (previously unreleased)
  • Guilty Gear Isuka
  • Guilty Gear X
  • Kenju (previously unreleased)
  • King Of Fighters XI
  • Knights of Valour: The Seven Spirits
  • Maximum Speed
  • Metal Slug 6
  • NeoGeo Battle Coliseum
  • Neowave: The King of Fighters
  • Ranger Mission
  • Rumble Fish
  • Rumble Fish 2
  • Samurai Shodown VI (Samurai Spirits Tenkaichi Kenkakuden)
  • Sega Clay Challenge
  • Sports Shooting USA
  • Sushi Bar
  • Wai Wai Drive

Games not yet ported to Atomiswave: Anything marked with a * is an Atomiswave exclusive.

  • Extreme Hunting 2 Tournament Edition*
  • Miracle Stadium
  • Net Select Keiba Victory Furlong*
  • Net Select Salary Man Kintarou
  • Premier Eleven*
  • Salaried Worker Golden Taro*
  • Sega Bass Fishing Challenge*

Playing Conversions on Dreamcast

Thanks to megavolt85 (and later yzb), all dumped Atomiswave games are playable on stock Dreamcast hardware. The optimal versions of these conversions come in the form of TOSEC-style GDIs, but using ISO (2048 bytes/sector) format for their data tracks, rather than BIN (2352 bytes/sector). However, burnable CDIs also exist for those using optical media, albeit with notable performance/compatibility issues.

For more information, reference the below video.

GDEMU

If using Dreamcast:GDEMU to play Atomiswave conversions, ensure image_tests=0 is present in the GDEMU.ini configuration file in the root of your SD card.

MODE

Those using the MODE Optical Drive Emulator have seen success by disabling any artificial data-read limits imposed by default for purposes of compatibility (i.e., mimicking a GD-ROM drive as closely as possible). While these parameters can be changed globally via MODE's settings menu, a safer option is to add this configuration on a per-game basis for all Atomiswave conversions. To do so, create a mode.cfg file inside of the game folder itself containing the following lines:

BlockDelay=00

Flags=7

USB-GDROM

Dreamcast:USB-GDROM users report no custom configuration is required in order to successfully play Atomiswave conversions.

Optical Media

Atomiswave conversions will also work when burned to a disc, however some titles will experience slowdowns and other performance issues. In some cases, a game fails to boot successfully at all. If you don't have any other way to run backups, it's definitely worth giving a try though!

Atomiswave Games on Dreamcast

Unlike the Sega Naomi arcade platform, the Atomiswave uses pretty much the same hardware as the Sega Dreamcast. While the GDROM and discs are replaced with cartridges, the main processors and RAM are the same. The main difference between the Dreamcast and Atomiswave are how it processes it's I/O and that's what these conversions are centered around. For more info, please check out the video below: