Dreamcast:Atomiswave Games: Difference between revisions

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[[Category:RetroRGB Migration]]
[[Category:Dreamcast]]
The Atomiswave arcade platform is seen by many as a spiritual successor to the Neo Geo MVS, being a collaboration between Sammy, SNK, and Sega. Interestingly, it was very similar to the Dreamcast hardware, even more so than the Sega Naomi. Unlike Naomi though, Atomiswave has been largely overlooked due to its rarity and relative failure to successfully break into arcades. [http://www.thedreamcastjunkyard.co.uk/2016/08/expanding-dreamcast-collection-part-4.html The Dreamcast Junkyard] has a great piece on the history of the Atomiswave with more technical details.


=== Here's a list of all the Atomiswave games that have been ported to the Dreamcast: ===
== List of Atomiswave Games ==
===Titles With Dreamcast Conversions===
* Animal Basket
* Block Pong Pong
* Demolish Fist
* Dirty Pigskin Football
* Dolphin Blue
* Extreme Hunting
* Extreme Hunting 2: Tournament Edition
* Faster Than Speed
* Fist of the North Star
* Force Five (previously unreleased)
* Guilty Gear Isuka
* Guilty Gear X
* Kenju (previously unreleased)
* King Of Fighters XI
* Knights of Valour: The Seven Spirits
* Maximum Speed
* Metal Slug 6
* NeoGeo Battle Coliseum
* Neowave: The King of Fighters
* Ranger Mission
* Rumble Fish
* Rumble Fish 2
* Samurai Shodown VI (Samurai Spirits Tenkaichi Kenkakuden)
* Sega Clay Challenge
* Sports Shooting USA
* Sushi Bar
* Wai Wai Drive
===Titles Without Dreamcast Conversions (platform exclusives marked with `*`)===
* Miracle Stadium
* Net Select Keiba Victory Furlong*
* Net Select Salary Man Kintarou
* Premier Eleven*
* Salaried Worker Golden Taro*
* Sega Bass Fishing Challenge*


[https://www.dreamcast-talk.com/forum/viewtopic.php?f=74&t=14038 **Animal Basket**]
== Playing Conversions on Dreamcast ==
Thanks to [https://www.dreamcast-talk.com/forum/memberlist.php?mode=viewprofile&u=9190 megavolt85] (and later [https://www.dreamcast-talk.com/forum/memberlist.php?mode=viewprofile&u=7436 yzb]), all dumped Atomiswave games are playable on stock Dreamcast hardware. The optimal versions of these conversions come in the form of TOSEC-style GDIs, but using ISO (2048 bytes/sector) format for their data tracks, rather than BIN (2352 bytes/sector). However, burnable CDIs also exist for those using optical media, albeit with notable performance/compatibility issues.


[https://www.dreamcast-talk.com/forum/viewtopic.php?f=74&t=14054 **Block Pong Pong**]
For more information, reference the below video.
<youtube>https://youtu.be/77L4KuNpL78</youtube>
===GDEMU===
If using [[Dreamcast:GDEMU]] to play Atomiswave conversions, ensure `image_tests=0` is present in the `GDEMU.ini` configuration file in the root of your SD card.
===MODE===
Those using the [[Saturn:MODE|MODE Optical Drive Emulator]] have seen success by disabling any artificial data-read limits imposed by default for purposes of compatibility (i.e., mimicking a GD-ROM drive as closely as possible). While these parameters can be changed globally via MODE's settings menu, a safer option is to add this configuration on a per-game basis for all Atomiswave conversions. To do so, create a `mode.cfg` file inside of the game folder itself containing the following lines:


**[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13635 Demolish Fist]**
BlockDelay=00
Flags=7


**[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13701 Dirty Pigskin Football]**
===USB-GDROM===
 
[[Dreamcast:USB-GDROM]] users report no custom configuration is required in order to successfully play Atomiswave conversions.
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13611 **Dolphin Blue**]
===Optical Media===
 
Atomiswave conversions will also work when burned to a disc, however some titles will experience slowdowns and other performance issues. In some cases, a game fails to boot successfully at all. If you don't have any other way to run backups, it's definitely worth giving a try though!
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=74&t=14060 **Extreme Hunting**]
 
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13609 **Faster Than Speed**]
 
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13636 **Fist of the North Star**]
 
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13989 **Force Five (previously unreleased)**]
 
**[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13674 Guilty Gear Isuka]**
 
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13652 **Guilty Gear X**]
 
**[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13982 Kenju (previously unreleased)]**
 
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13580 **King Of Fighters XI**]
 
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13603 **Knights of Valour: The Seven Spirits**]
 
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13614 **Maximum Speed**]
 
**[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13563 Metal Slug 6]**
 
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13590 **NeoGeo Battle Coliseum**]
 
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13618 **Neowave: The King of Fighters**]
 
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13709 **Ranger Mission**]
 
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13644 **Rumble Fish**]
 
**[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13662 Rumble Fish 2]**
 
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13587 **Samurai Shodown VI (Samurai Spirits Tenkaichi Kenkakuden)**]
 
**[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13769 Sega Clay Challenge]**
 
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13731 **Sports Shooting USA**]
 
[https://www.dreamcast-talk.com/forum/viewtopic.php?f=74&t=14045 **Wai Wai Drive**]
 
 
 
=== Performance Updates: ===
 
If you're running these games through a GDEmu, you might need to set "image\_tests=0" in the gdemu.ini.
 
People using the [http://admin.retrorgb.com/sega-dreamcast-saturn-ode-mode-review.html MODE Optical Drive Emulator] have the ability to overclock the MODE to reduce slowdown.  To test this, just create a "Mode.cfg" file inside of the game folder itself containing the following lines:
 
BlockDelay=00 Flags=7
 
These ports will work when burned to a disc, however you might run into some slowdown or loading issues.  If you don't have any other way to run backups, it's definitely worth giving a try though!
 
 
 
=== What is Atomiswave?: ===
 
The Atomiswave arcade platform is seen by many as a spiritual successor to the Neo Geo MVS, being a collaboration between Sammy, SNK, and Sega. Interestingly, it was very similar to the Dreamcast hardware, even more so than the Sega Naomi. Unlike Naomi though, Atomiswave has been largely overlooked due to its rarity and relative failure to successfully break into arcades. [http://www.thedreamcastjunkyard.co.uk/2016/08/expanding-dreamcast-collection-part-4.html The Dreamcast Junkyard] has a great piece on the history of the Atomiswave with more technical details that I encourage you to check out.
 
 
 
=== How can Atomiswave games run on the Dreamcast?: ===
 
Unlike the Sega Naomi arcade platform, the Atomiswave uses pretty much the same hardware.  While the GDROM and discs are replaced with cartridges, the main processors and RAM are the same.  The main difference between the Dreamcast and Atomiswave are how it processes it's I/O and that's what these conversions are centered around.  For more info, please check out the video below:
 
https://youtu.be/77L4KuNpL78
 
 
 
=== Here's a full list of official Atomiswave arcade games not yet converted to Dreamcast: ===
 
Some of these games have already received official ports to other consoles, or were themselves ports of existing games.  Anything marked with a is an Atomiswave exclusive:
 
Extreme Hunting 2 Tournament Edition Miracle Stadium Net Select Keiba Victory Furlong Net Select Salary Man Kintarou Premier Eleven Salaried Worker Golden Taro Sega Bass Fishing Challenge Sushi Bar

Latest revision as of 12:26, 14 July 2023

The Atomiswave arcade platform is seen by many as a spiritual successor to the Neo Geo MVS, being a collaboration between Sammy, SNK, and Sega. Interestingly, it was very similar to the Dreamcast hardware, even more so than the Sega Naomi. Unlike Naomi though, Atomiswave has been largely overlooked due to its rarity and relative failure to successfully break into arcades. The Dreamcast Junkyard has a great piece on the history of the Atomiswave with more technical details.

List of Atomiswave Games

Titles With Dreamcast Conversions

  • Animal Basket
  • Block Pong Pong
  • Demolish Fist
  • Dirty Pigskin Football
  • Dolphin Blue
  • Extreme Hunting
  • Extreme Hunting 2: Tournament Edition
  • Faster Than Speed
  • Fist of the North Star
  • Force Five (previously unreleased)
  • Guilty Gear Isuka
  • Guilty Gear X
  • Kenju (previously unreleased)
  • King Of Fighters XI
  • Knights of Valour: The Seven Spirits
  • Maximum Speed
  • Metal Slug 6
  • NeoGeo Battle Coliseum
  • Neowave: The King of Fighters
  • Ranger Mission
  • Rumble Fish
  • Rumble Fish 2
  • Samurai Shodown VI (Samurai Spirits Tenkaichi Kenkakuden)
  • Sega Clay Challenge
  • Sports Shooting USA
  • Sushi Bar
  • Wai Wai Drive

Titles Without Dreamcast Conversions (platform exclusives marked with *)

  • Miracle Stadium
  • Net Select Keiba Victory Furlong*
  • Net Select Salary Man Kintarou
  • Premier Eleven*
  • Salaried Worker Golden Taro*
  • Sega Bass Fishing Challenge*

Playing Conversions on Dreamcast

Thanks to megavolt85 (and later yzb), all dumped Atomiswave games are playable on stock Dreamcast hardware. The optimal versions of these conversions come in the form of TOSEC-style GDIs, but using ISO (2048 bytes/sector) format for their data tracks, rather than BIN (2352 bytes/sector). However, burnable CDIs also exist for those using optical media, albeit with notable performance/compatibility issues.

For more information, reference the below video.

GDEMU

If using Dreamcast:GDEMU to play Atomiswave conversions, ensure image_tests=0 is present in the GDEMU.ini configuration file in the root of your SD card.

MODE

Those using the MODE Optical Drive Emulator have seen success by disabling any artificial data-read limits imposed by default for purposes of compatibility (i.e., mimicking a GD-ROM drive as closely as possible). While these parameters can be changed globally via MODE's settings menu, a safer option is to add this configuration on a per-game basis for all Atomiswave conversions. To do so, create a mode.cfg file inside of the game folder itself containing the following lines:

BlockDelay=00
Flags=7

USB-GDROM

Dreamcast:USB-GDROM users report no custom configuration is required in order to successfully play Atomiswave conversions.

Optical Media

Atomiswave conversions will also work when burned to a disc, however some titles will experience slowdowns and other performance issues. In some cases, a game fails to boot successfully at all. If you don't have any other way to run backups, it's definitely worth giving a try though!