SNES:Video Output Notes: Difference between revisions

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== RGB Signals ==
== RGB Signals ==


All original NTSC SNES' output TTL sync from pin 3 on the multi-out connector. SNES Jr's can get TTL sync by [snesCSYNC.html connecting pin 18 on the S-RGB chip] to pin 3 on the multi-out. All RGB SCART cables that use CSYNC should have a 330-450 ohm resistor on the CSYNC line.  Simply adding one to the SCART head is fine.
All original NTSC SNES' output TTL sync from pin 3 on the multi-out connector. SNES Jr's can get TTL sync by connecting pin 18 on the S-RGB chip to pin 3 on the multi-out or installing a bypass mod. All RGB SCART cables that use CSYNC should have a 330-450 ohm resistor on the CSYNC line.  Simply adding one to the SCART head is fine.


PAL SNES' have 12v on pin 3 of the multi-out. If you connect a CSYNC cable to a PAL SNES, you can damage your equipment! Instead, you can use a cable that gets sync from luma (pin 7) or composite video (pin 9) on the multi-out connector (luma recommended).
PAL SNES' have 12v on pin 3 of the multi-out. If you connect a CSYNC cable to a PAL SNES, you can damage your equipment! Instead, you can use a cable that gets sync from luma (pin 7) or composite video (pin 9) on the multi-out connector (luma recommended).

Revision as of 04:47, 22 August 2023

RGB Signals

All original NTSC SNES' output TTL sync from pin 3 on the multi-out connector. SNES Jr's can get TTL sync by connecting pin 18 on the S-RGB chip to pin 3 on the multi-out or installing a bypass mod. All RGB SCART cables that use CSYNC should have a 330-450 ohm resistor on the CSYNC line. Simply adding one to the SCART head is fine.

PAL SNES' have 12v on pin 3 of the multi-out. If you connect a CSYNC cable to a PAL SNES, you can damage your equipment! Instead, you can use a cable that gets sync from luma (pin 7) or composite video (pin 9) on the multi-out connector (luma recommended).

Games with Issues on 1CHIP Models

List originally started by /u/morli on this reddit thread.

Game Issue Description
Air Strike Patrol Plane has little/no shadow.
Aladdin Visual noise in topmost scanline intermittently (starts at 2:26 in this video).
Chaos Seed Visual noise in topmost scanline intermittently.
DOOM Game runs at very slightly slower speed.
Demons Crest Visual noise in topmost scanline intermittently.
Final Fantasy Mystic Quest Visual noise at top of title screen. Flashing during battle scenes.
Magical Pop’n Random small white dots on screen infrequently.
Pocky and Rocky Unknown.
Star Fox Game runs at very slightly slower speed.
Star Ocean (Japan) Intro music lag/possible freeze.
Soul Blazer Bad lag in opening music. Also occurs in previous models, but generally resetting the game fixes it — but not on 1CHIP models.
Super Castlevania IV Resetting the game can cause a sprite issue.
Super Ghouls 'n Ghosts (JP version AKA Chō Makaimura) Glitched sprites and heavy slowdown on some launches.
Super Street Fighter II Glitched sprites and heavy slowdown on some launches.
Super Turrican Bad sound glitch causes locked loop, freezes game eventually.
Treasure of the Rudras (Rudra No Hihou) Text box edges are slightly warped.