Vita:PlayStation Portable (PSP) Games: Difference between revisions

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== Compatibility List ==
The PlayStation Vita's "Kermit" SoC happens to also house the original CPU and GPU from the PSP, allowing the PS Vita to have almost complete backwards compatability with PSP and PS1 titles download from the PlayStation Store.<ref>https://wololo.net/talk/viewtopic.php?p=371089#p371089</ref><ref>https://wiki.henkaku.xyz/vita/PSP_Emulator</ref>
When using the Adrenaline launcher, the vast majority of games will work just like an original PSP. However, a few currently do not work with it. Games on this list are known to have issues or not work entirely.


==== Bust-A-Move Deluxe ====
== Emulated CFW ==
In the early days of the PS Vita's homebrew scene before native Vita exploits, it was common to install PSP CFW for the Vita's emulator in order to have some sort of homebrew access and the ability to play backups of PSP games.<ref>https://wololo.net/2022/07/25/vita-hacking-history/</ref>


Make sure to repeatedly press the START button to skip the first logo screen that appears or the game will freeze. This issue is also present on a real PSP.
The CFWs that were made include [https://wololo.net/vhbl/ Vita Half Byte Loader], [https://wololo.net/downloads/index.php/download/7672 TN-V], [https://github.com/PSP-Archive/ARK-1-PROVita- ARK], [https://github.com/PSP-Archive/ARK-2 ARK-2], and [https://github.com/PSP-Archive/ARK-3 ARK-3].  


==== Pangya Fantasy Golf ====
The most recent eCFWs made for the PS Vita are [[Vita:Adrenaline|Adrenline]] and [https://github.com/PSP-Archive/ARK-4 ARK-4], with ARK-4 still being supported to this day.


Make sure your ISO is patched to remove the copy protection or else the game will stall on a black screen after booting.
== File Structures ==
The PSPEmu file structure is essentially the same as an original PSP's memory card. It is stored in <code>ux0:/pspemu/</code>.
{| class="wikitable"
!Folder Path
!Description
|-
|.../PSP/Game
|Digital PSP content from the PS Store
|-
|.../PSP/Licence
|Self explanatory. Contains .rif license files for PSP content.
|-
|.../PSP/SAVEDATA
|Self explanatory.
|-
|.../TEMP
|Temporary files. Cleared every time game starts
|-
|.../ISO
|Only seen if eCFW has been previously installed. It is where ISO dumps of UMDs can be played.
|-
|.../SEPLUGINS
|Only seen if eCFW has been previously installed. This is where homebrew plugins can be installed.
|}


==== Beowulf: The Game ====
== DRM ==
The PSP emulator's npdrm is similar to how it was on original consoles.<ref>https://wiki.henkaku.xyz/vita/Act.dat</ref><ref>https://www.psdevwiki.com/ps3/ACT.DAT</ref> The licences are stored in <code>ux0:/pspemu/PSP/LICENSE</code> and are in the .rif format. However, the activation file is shared with the Vita's at <code>tm0:npdrm/act.dat</code>


Boots fine under Adrenaline but locks up when launched from the LiveArea. Adrenaline Bubble Booter Bug.
Bypassing the DRM can be done by either using eCFW with the npdrm_free plugin or the [https://github.com/LiEnby/NoPspEmuDrm NoPSPEmuDRM] plugin on homebrew enabled consoles.


==== Crimson Room Reverse ====
== References ==
 
<references />
Black screen immediately after booting up. Does not run under Adrenaline.
 
==== EyePet ====
 
Game does not have access to the Vita's camera which results in being unable to progress past the tutorial.
 
==== Jackass the Game ====
 
Incompatible with Adrenaline. Game freezes during initial loading screen.

Revision as of 10:17, 13 March 2024

The PlayStation Vita's "Kermit" SoC happens to also house the original CPU and GPU from the PSP, allowing the PS Vita to have almost complete backwards compatability with PSP and PS1 titles download from the PlayStation Store.[1][2]

Emulated CFW

In the early days of the PS Vita's homebrew scene before native Vita exploits, it was common to install PSP CFW for the Vita's emulator in order to have some sort of homebrew access and the ability to play backups of PSP games.[3]

The CFWs that were made include Vita Half Byte Loader, TN-V, ARK, ARK-2, and ARK-3.

The most recent eCFWs made for the PS Vita are Adrenline and ARK-4, with ARK-4 still being supported to this day.

File Structures

The PSPEmu file structure is essentially the same as an original PSP's memory card. It is stored in ux0:/pspemu/.

Folder Path Description
.../PSP/Game Digital PSP content from the PS Store
.../PSP/Licence Self explanatory. Contains .rif license files for PSP content.
.../PSP/SAVEDATA Self explanatory.
.../TEMP Temporary files. Cleared every time game starts
.../ISO Only seen if eCFW has been previously installed. It is where ISO dumps of UMDs can be played.
.../SEPLUGINS Only seen if eCFW has been previously installed. This is where homebrew plugins can be installed.

DRM

The PSP emulator's npdrm is similar to how it was on original consoles.[4][5] The licences are stored in ux0:/pspemu/PSP/LICENSE and are in the .rif format. However, the activation file is shared with the Vita's at tm0:npdrm/act.dat

Bypassing the DRM can be done by either using eCFW with the npdrm_free plugin or the NoPSPEmuDRM plugin on homebrew enabled consoles.

References