Xbox:Online Play: Difference between revisions

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[[Category:Xbox]]
While Xbox Live was shutdown for the original Xbox in April 2010, you can still play over the Internet using XLink Kai or XBSlink on any game that supports System Link, and XLAN on most. XLink Kai is account based, uses a central server, is more popular, and allows adding friends and chat messaging. XBSlink on the other hand has the option to use peer-to-peer (P2P) connection between players, and therefore does not rely on a server being up, is more stable, easier to setup, and open source. XLAN only supports client - server netcode games, but allows ping restrictions on rooms, is very stable, and has the unique feature of being able to simulate the same latency to the host for all clients.
While Xbox Live was shutdown for the original Xbox in April 2010, you can still play over the Internet using XLink Kai or XBSlink on any game that supports System Link, and XLAN on most. XLink Kai is account based, uses a central server, is more popular, and allows adding friends and chat messaging. XBSlink on the other hand has the option to use peer-to-peer (P2P) connection between players, and therefore does not rely on a server being up, is more stable, easier to setup, and open source. XLAN only supports client - server netcode games, but allows ping restrictions on rooms, is very stable, and has the unique feature of being able to simulate the same latency to the host for all clients.



Revision as of 01:12, 17 May 2021

While Xbox Live was shutdown for the original Xbox in April 2010, you can still play over the Internet using XLink Kai or XBSlink on any game that supports System Link, and XLAN on most. XLink Kai is account based, uses a central server, is more popular, and allows adding friends and chat messaging. XBSlink on the other hand has the option to use peer-to-peer (P2P) connection between players, and therefore does not rely on a server being up, is more stable, easier to setup, and open source. XLAN only supports client - server netcode games, but allows ping restrictions on rooms, is very stable, and has the unique feature of being able to simulate the same latency to the host for all clients.

XLink Kai

XBSLink

XLAN