Xbox 360:RGH/RGH1: Difference between revisions

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[[Category:Xbox360]]
[[Category:Xbox360]]
RGH1 is for non-Xenon phat consoles with dashboard 14699 and lower. It uses CPU_PLL_BYPASS to slow down the CPU. While there were other RGH1-targeted chips, such as EDGE360, X360 Glitchip, Matrix Glitcher 360, and SQUIRT360; most of them are not obtainable anymore and won't be mentioned.
RGH1 is for non-Xenon phat consoles with dashboard 14699 and lower. It uses CPU_PLL_BYPASS to slow down the CPU. While there were other RGH1-targeted chips, such as EDGE360, X360 Glitchip, and SQUIRT360; most of them are not obtainable anymore and won't be mentioned. While RGH 1.0 can be used on Zephyrs, [[Xbox 360:RGH/EXT CLK|EXT_CLK]] is far more reliable with those motherboards.


==Equipment Needed==
== Equipment Needed==  
* Coolrunner Rev A/B/C/D or CR3 Lite  
*A compatible glitch chip:
* A PC running Windows Vista or later  
** Coolrunner Rev A/B/C/D
* A soldering iron, solder, and flux (MG 835 recommended)  
** CR3 Lite
* Isopropyl alcohol (91% or higher recommended) and cotton swabs  
**Matrix
* A NAND programmer:
*A PC running Windows Vista or later
*A soldering iron, solder, and flux (MG 835 recommended)
*Isopropyl alcohol (91% or higher recommended) and cotton swabs
*[[Xbox 360:Standard NAND|NAND Backup with XeLL written to the console]]
*NAND & Glitch Chip Programmer:
** xFlasher 360
** xFlasher 360
** Picoflasher
**NAND-X
** NAND-X
**JR-Programmer
** JR-Programmer
**Matrix Flasher
** Matrix Flasher
*[https://github.com/Octal450/J-Runner-with-Extras/releases/latest J-Runner with Extras]
* [https://github.com/Octal450/J-Runner-with-Extras/releases/latest J-Runner with Extras]


==Glitch Chip Installation==
==Glitch Chip Installation==


=== Motherboard Points ===
===Motherboard Points===


* 3.3v
*[[:File:Y5p0dxP.jpg|3.3v]]
** [[:File:Y5p0dxP.jpg|Topside near AV]]  
*PLL
* PLL
**[[:File:PLL and RST.png|Bottom]]
** [[:File:PLL and RST.png|Bottom]]  
**[https://cdn.discordapp.com/attachments/610257524108820491/640289576035942411/image0.jpg Top] (under CPU heatsink, requires scraping)
** [https://cdn.discordapp.com/attachments/610257524108820491/640289576035942411/image0.jpg Top] (under CPU heatsink, requires scraping)
*STBY_CLK  
* STBY_CLK  
**[[:File:CLK.png|Bottom]]
** [[:File:CLK.png|Bottom]] (recommended)
**[[:File:PMlJpmS.jpg|Top]] (There are 2 points boxed, either can be used.)
** [[:File:PMlJpmS.jpg|Topside]] (There are 2 points boxed, either can be used.)
*POST  
* POST
**[[:File:WEFEjMr.jpg|Bottom]]
** [[:File:WEFEjMr.jpg|Bottom]]
** [https://xbox-360-img.gamergen.com/regfix13_0355028000076246.jpg Top (requires scraping)]
** [https://xbox-360-img.gamergen.com/regfix13_0355028000076246.jpg Top (requires scraping)]
* CPU_RST
*CPU_RST
** [[:File:VXi9LgC.jpg|R8C2]] (Performs better, recommended)
**[[:File:VXi9LgC.jpg|R8C2]] (Performs best)
** [[:File:PLL and RST.png|Near PLL]]
**[[:File:PLL and RST.png|C7R112]]
** [[:File:Cp2OBF3.jpeg|J8C1]]: (Easier to solder)
** [[:File:Cp2OBF3.jpeg|J8C1]] (Easier to solder)
* GND
*GND  
** [https://i.imgur.com/mLSd4ZX.png Near 3.3v] (clean installation)
**[https://i.imgur.com/mLSd4ZX.png Near 3.3v] (clean installation)
** AV Port (A bit easier to solder)
**AV Port (A bit easier to solder)


=== Chip Diagrams ===
===Chip Diagrams ===


====[[:File:TBnDoQF.jpg|Coolrunner Rev A/B/C/D]]====
====[[:File:TBnDoQF.jpg|Coolrunner Rev A/B/C/D]]====
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====Matrix Glitcher====
====Matrix Glitcher====
* A - RST
*A - RST
*B - POST
*B - POST
*C - STBY_CLK (only if not using oscillator)
*C - STBY_CLK (only if not using oscillator)
*F - PLL
*F - PLL
====Squirt====
==Programming the Glitch Chip==  
*Squirt BGA 1.2: Disable the onboard 670pf and/or 480pf caps by removing R7 and R8
*Squirt Reloaded 2.X: remove R2 and connect STBY_CLK
*Pinout follows written labels
*Don't use POST or RST tuners
==Programming the Glitch Chip==


# Plug the cable from your programmer into the chip programmer. Slide switch on the CoolRunner to "PRG".  
#Plug the cable from your programmer into the chip programmer. Slide switch on the CoolRunner to "PRG".  
#* If you are using an xFlasher, ensure the switch is set to <code>SPI</code>.  
#*If you are using an xFlasher, ensure the switch is set to <code>SPI</code>.
# Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for RGH1.
#Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for RGH1.
# Click "Program". When complete, unplug the cable from the glitch chip and set the switch back to "NOR".
#Click "Program". When complete, unplug the cable from the glitch chip and set the switch back to "NOR".


==Decrypting the NAND==
==Decrypting the NAND==  


# Connect Ethernet and power on the console. The Coolrunner should blink once or more times, and then the console should start into XeLL RELOADED.  
#Connect Ethernet and power on the console. The Coolrunner should blink once or more times, and then the console should start into XeLL RELOADED.
# Once XeLL finishes, it will display your CPU key and some other info. There is also an IP address.  
# Once XeLL finishes, it will display your CPU key and some other info. There is also an IP address.
# Enter the IP address into the box on the lower right of J-Runner and click "Get CPU Key". J-Runner will pull the info from the box, and decrypt the NANDs automatically.
# Enter the IP address into the box on the lower right of J-Runner and click "Get CPU Key". J-Runner will pull the info from the box, and decrypt the NANDs automatically.


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# Power down the console, and connect your programmer to the motherboard.  
# Power down the console, and connect your programmer to the motherboard.  
#* If you are using an xFlasher, ensure the switch is set to <code>SPI</code>.  
#*If you are using an xFlasher, ensure the switch is set to <code>SPI</code>.
# In the upper right of J-Runner, ensure the <code>Glitch</code> radio button is selected.  
# In the upper right of J-Runner, ensure the <code>Glitch</code> radio button is selected.
# Click "Create XeBuild Image". This will take a few moments.  
#Click "Create XeBuild Image". This will take a few moments.
# Click "Write NAND".  
#Click "Write NAND".
# Disconnect your programmer when the process completes.  
#Disconnect your programmer when the process completes.
# Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy area. Run the wires near the X-Clamps for best results.  
#Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy area. Run the wires near the X-Clamps for best results.
# Return to the RGH main page and continue in the [[Xbox_360:RGH#Cleaning_Up|Cleaning Up section]].
#Return to the RGH main page and continue in the [[Xbox_360:RGH#Cleaning_Up|Cleaning Up section]].

Revision as of 04:33, 18 July 2023

RGH1 is for non-Xenon phat consoles with dashboard 14699 and lower. It uses CPU_PLL_BYPASS to slow down the CPU. While there were other RGH1-targeted chips, such as EDGE360, X360 Glitchip, and SQUIRT360; most of them are not obtainable anymore and won't be mentioned. While RGH 1.0 can be used on Zephyrs, EXT_CLK is far more reliable with those motherboards.

Equipment Needed

  • A compatible glitch chip:
    • Coolrunner Rev A/B/C/D
    • CR3 Lite
    • Matrix
  • A PC running Windows Vista or later
  • A soldering iron, solder, and flux (MG 835 recommended)
  • Isopropyl alcohol (91% or higher recommended) and cotton swabs
  • NAND Backup with XeLL written to the console
  • NAND & Glitch Chip Programmer:
    • xFlasher 360
    • NAND-X
    • JR-Programmer
    • Matrix Flasher
  • J-Runner with Extras

Glitch Chip Installation

Motherboard Points

Chip Diagrams

Coolrunner Rev A/B/C/D

  • A - PLL
  • B - STBY_CLK (only if not using oscillator)
  • C - POST
  • D - RST

CR3 Lite

  • A - PLL
  • B - STBY_CLK (only if not using oscillator)
  • C - POST
  • D - RST

Matrix Glitcher

  • A - RST
  • B - POST
  • C - STBY_CLK (only if not using oscillator)
  • F - PLL

Programming the Glitch Chip

  1. Plug the cable from your programmer into the chip programmer. Slide switch on the CoolRunner to "PRG".
    • If you are using an xFlasher, ensure the switch is set to SPI.
  2. Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for RGH1.
  3. Click "Program". When complete, unplug the cable from the glitch chip and set the switch back to "NOR".

Decrypting the NAND

  1. Connect Ethernet and power on the console. The Coolrunner should blink once or more times, and then the console should start into XeLL RELOADED.
  2. Once XeLL finishes, it will display your CPU key and some other info. There is also an IP address.
  3. Enter the IP address into the box on the lower right of J-Runner and click "Get CPU Key". J-Runner will pull the info from the box, and decrypt the NANDs automatically.

Writing New NAND Image

  1. Power down the console, and connect your programmer to the motherboard.
    • If you are using an xFlasher, ensure the switch is set to SPI.
  2. In the upper right of J-Runner, ensure the Glitch radio button is selected.
  3. Click "Create XeBuild Image". This will take a few moments.
  4. Click "Write NAND".
  5. Disconnect your programmer when the process completes.
  6. Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy area. Run the wires near the X-Clamps for best results.
  7. Return to the RGH main page and continue in the Cleaning Up section.