Xbox 360:Using Modern Controllers

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With a NAND patch or a Dashlaunch plugin, it is possible to use almost any controller that behaves as a 360 controller on a modded Xbox 360, bypassing the need for a passthrough or a cloned security chip.

Enabling UsbdSecPatch in DashLaunch

Exclamation-circle-fill.svgYou have to re-plug the adapter after the system is completely booted into the dashboard.


  1. Make sure to have a USB controller adapter or generic controller that supports Xbox 360 XInput.
    • A Magic-Ns adapter from Mayflash is a good option. The Lite version can only sync wireless contollers.
    • Certain controller adapters and projects do not accurately support XInput, and won't work on the Xbox 360 console even if they work on a PC.
    • You may run into issues trying to use more than 1 custom controller/adapter.
  2. Put the adapter into XInput mode and pair your controller with the adapter.
    • If you have Smart TV with Bluetooth, turn off your TV during pairing process.
    • You have to pair only once.
    • You can use an unofficial controller's home button to access the Xbox's guide.
    • Works with original Xbox games.
    • You will need seperate adapters for multiple controllers.
    • Some early Xbox One controllers (Models 1567 and 1697) are RF only. You can't use them wirelessly, but can be used while plugged into a wired USB adapter.
  3. Download the UsbdSecPatch XEX and copy to it to your hard drive or a USB stick.
  4. Add the patch as Dashlaunch plugin, either through the Dashlaunch homebrew app or by editing launch.ini.
    • launch.ini should contain this: [Plugins] plugin1 = Hdd:\UsbdSecPatch.xex
    • If you already have some Dashlaunch plugins, you can put the patch in your desired plugin slot.

Patching the NAND to have UsbdSecPatch

  1. Make sure to have a USB controller adapter or generic controller that supports Xbox 360 XInput.
    • A Magic-Ns adapter from Mayflash is a good option. The Lite version can only sync wireless contollers.
    • Certain controller adapters and projects do not accurately support XInput, and won't work on the Xbox 360 console even if they work on a PC.
    • You may run into issues trying to use more than 1 custom controller/adapter.
  2. Put the adapter/controller into XInput mode and pair your controller with the adapter.
    • If you have Smart TV with Bluetooth, turn off your TV during pairing process.
    • You have to pair only once.
    • You can use an unofficial controller's home/guide button to access the Xbox's guide.
    • Works with original Xbox games.
    • You will need seperate adapters for multiple controllers.
    • Some early Xbox One controllers (Models 1567 and 1697) are RF only. You can't use them wirelessly, but can be used while plugged into a wired USB adapter.
  3. Download and open up Jrunner w/ Extras.
  4. Add your flashdump.bin NAND backup in the Load Source section in Jrunner.
    • If you don't have your NAND backup already, you need to dump your NAND in order to add the patch. You can go here for a NAND dumping tutorial on an RGH/JTAG Xbox 360.
  5. On the top right of Jrunner, navigate to the XeBuild section and click the patches tab.
    • Make sure to check for and add any patch you might need/want for your JTAG/RGH system, like SMC+ for RGH 1.2.
  6. Click Create XeBuild to make your patched NAND image.
  7. Now all you need to do is write your patched NAND to your Xbox 360, either using XeLL or Simple 360 Nand Flasher.
    • If you are using XeLL, copy your updflash.bin file to the root of a USB drive and cold boot into XeLL using the eject button. XeLL will automatically flash the NAND for you.
    • If you are using Simple 360 NAND Flasher, copy updflash.bin next to where the program's executible is located. An example would be Usb:/apps/Simple 360 NAND Flasher/updflash.bin. You can also copy the flash file and NAND Flasher program to the internal drive if you wish.
      • Open 360 NAND Flasher in your preferred dashboard, like Aurora/Freestyle3/XeXMenu
        • Press the A button to flash the NAND.