Xbox 360:Using Modern Controllers
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With a NAND patch or a Dashlaunch plugin, it is possible to use almost any controller that behaves as a 360 controller on a modded Xbox 360, bypassing the need for a passthrough or a cloned security chip.
Enabling UsbdSecPatch in DashLaunch
You have to re-plug the adapter after the system is completely booted into the dashboard. |
- Make sure to have a USB controller adapter or generic controller that supports Xbox 360 XInput.
- A Magic-Ns adapter from Mayflash is a good option. The Lite version can only sync wireless contollers.
- Certain controller adapters and projects do not accurately support XInput, and won't work on the Xbox 360 console even if they work on a PC.
- You may run into issues trying to use more than 1 custom controller/adapter.
- Put the adapter into XInput mode and pair your controller with the adapter.
- If you have Smart TV with Bluetooth, turn off your TV during pairing process.
- You have to pair only once.
- You can use an unofficial controller's home button to access the Xbox's guide.
- Works with original Xbox games.
- You will need seperate adapters for multiple controllers.
- The Xbox One controllers (Models 1567 and 1697) are RF only. You can't use them wirelessly, but can be used while plugged into a wired USB adapter.
- Download File:UsbdSecPatch.7z (source) and copy to it to your hard drive or a USB stick.
- Add the patch as Dashlaunch plugin, either through the Dashlaunch homebrew app or by editing launch.ini.
- launch.ini should contain this:
[Plugins] plugin1 = Hdd:\UsbdSecPatch.xex
- If you already have some Dashlaunch plugins, you can put the patch in your desired plugin slot.
- launch.ini should contain this:
Patching the NAND to have UsbdSecPatch
- Make sure to have a USB controller adapter or generic controller that supports Xbox 360 XInput.
- A Magic-Ns adapter from Mayflash is a good option. The Lite version can only sync wireless contollers.
- Certain controller adapters and projects do not accurately support XInput, and won't work on the Xbox 360 console even if they work on a PC.
- You may run into issues trying to use more than 1 custom controller/adapter.
- Put the adapter/controller into XInput mode and pair your controller with the adapter.
- If you have Smart TV with Bluetooth, turn off your TV during pairing process.
- You have to pair only once.
- You can use an unofficial controller's home/guide button to access the Xbox's guide.
- Works with original Xbox games.
- You will need seperate adapters for multiple controllers.
- The Xbox One controllers (Models 1567 and 1697) are RF only. You can't use them wirelessly, but can be used while plugged into a wired USB adapter.
- Download and open up Jrunner w/ Extras.
- Add your flashdump.bin NAND backup in the Load Source section in Jrunner.
- If you don't have your NAND backup already, you need to dump your NAND in order to add the patch. You can go here for a NAND dumping tutorial on an RGH/JTAG Xbox 360.
- On the top right of Jrunner, navigate to the XeBuild section and click the patches tab.
- Make sure to check for and add any patch you might need/want for your JTAG/RGH system, like SMC+ for RGH 1.2.
- Click Create XeBuild to make your patched NAND image.
- Now all you need to do is write your patched NAND to your Xbox 360, either using XeLL or Simple 360 Nand Flasher.
- If you are using XeLL, copy your updflash.bin file to the root of a USB drive and cold boot into XeLL using the eject button. XeLL will automatically flash the NAND for you.
- If you are using File:Simple 360 NAND Flasher.7z (source), copy updflash.bin next to where the program's executible is located. An example would be Usb:/apps/Simple 360 NAND Flasher/updflash.bin. You can also copy the flash file and NAND Flasher program to the internal drive if you wish.
- Open 360 NAND Flasher in your preferred dashboard, like Aurora/Freestyle3/XeXMenu
- Press the A button to flash the NAND.
- Open 360 NAND Flasher in your preferred dashboard, like Aurora/Freestyle3/XeXMenu