Nintendo Multi Out: Difference between revisions
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(Created page with "Most Nintendo home consoles released between the SNES and the GameCube use the same video output connector (under a variety of names such as ''AV Out, Multi Out, Analog AV Out''), however its capabilities vary widely across consoles, regions, and specific models. {{warning|Draft - to be completed and most likely corrected}} {| class="wikitable" style="text-align:center;" |- ! !RF mod. !CVBS !S-Video !RGB !style="width:15%;"|Aux signal !style="width:10%;"|Sound |- !AV...") |
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Most Nintendo home consoles released between the SNES and the GameCube use the same video output connector (under a variety of names such as ''AV Out, Multi Out, Analog AV Out''), however its capabilities vary widely across consoles, regions, and specific models. | Most Nintendo home consoles released between the SNES and the GameCube use the same video output connector (under a variety of names such as ''AV Out, Multi Out, Analog AV Out''), however its capabilities vary widely across consoles, regions, and specific models. | ||
==Compatibility== | |||
{{warning|Draft - to be completed and most likely corrected}} | {{warning|Draft - to be completed and most likely corrected}} | ||
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* <span style="background:orange;">Orange</span> means: not out of the box, but installable without proprietary parts. | * <span style="background:orange;">Orange</span> means: not out of the box, but installable without proprietary parts. | ||
** This may mean anything from plain wiring to a preamplifier (marked with '$'); refer to the appropriate console's section ([[SNES:SNES_Mods_Wiki|SNES]], [[N64:N64_Mods_Wiki|N64]]) for further information. | ** This may mean anything from plain wiring to a preamplifier (marked with '$'); refer to the appropriate console's section ([[SNES:SNES_Mods_Wiki|SNES]], [[N64:N64_Mods_Wiki|N64]]) for further information. | ||
==Nominal Pinout== | |||
[[File:Nintendo_AV_Male.svg|thumb|left|Socket (console side)]] | |||
[[File:Nintendo_AV_Female.svg|thumb|right|Plug (cable side)]] | |||
{| class="wikitable" | |||
|- | |||
! Pin # !! Description | |||
|- | |||
| 1 || Red | |||
|- | |||
| 2 || Green | |||
|- | |||
| 3 || CSync or +12 V (see above) | |||
|- | |||
| 4 || Blue | |||
|- | |||
| 5 || GND | |||
|- | |||
| 6 || GND | |||
|- | |||
| 7 || S-Video Y (Luminance) | |||
|- | |||
| 8 || S-Video C (Chrominance) | |||
|- | |||
| 9 || Composite Video | |||
|- | |||
| 10 || +5 V DC | |||
|- | |||
| 11 || Left Audio | |||
|- | |||
| 12 || Right Audio | |||
|} | |||
==Non-Multi Out video connectors== | ==Non-Multi Out video connectors== |
Revision as of 22:09, 4 July 2022
Most Nintendo home consoles released between the SNES and the GameCube use the same video output connector (under a variety of names such as AV Out, Multi Out, Analog AV Out), however its capabilities vary widely across consoles, regions, and specific models.
Compatibility
Draft - to be completed and most likely corrected |
RF mod. | CVBS | S-Video | RGB | Aux signal | Sound | |
---|---|---|---|---|---|---|
AV Famicom (J) | Yes | Yes | No | No | ? | Mono |
AV toploader NES (U) | Yes | Yes | No | No | ? | |
Super Famicom (J) | Yes (& builtin) | Yes | Yes | Yes (⏦ ?) | ? | Mono, Stereo, Pro Logic (very rare) |
Super Nintendo (U) | Yes (& builtin) | Yes | Yes | Yes (⏦) | CSync (most models) | |
Super Nintendo (E) | Yes (& builtin) | Yes (Ω) | Yes (unspecified) | Yes (Ω) | 12V | |
Super Famicom Jr (J) | Yes | Yes | No | No | No | |
New SNES (U) | Yes | Yes | No | No | No | |
Nintendo 64 (NTSC, EP) | Yes | Yes | Yes | No ($) | CSync? | Mono, Stereo, Pro Logic (rare) |
Nintendo 64 (NTSC, LP); IS-NITRO-DEBUGGER (EP) |
Yes | Yes | Yes | No | CSync? | |
Nintendo 64 (PAL, EP) | Yes | Yes (Ω ⏦) | Yes (Ω ⏦) | No | CSync? | |
Nintendo 64 (PAL, LP) | Yes | Yes (Ω ⏦) | No | No | CSync? | |
Nintendo 64 (French) | Yes | Yes (Ω ⏦) | No | No ($) | CSync? | |
GameCube (NTSC); IS-NITRO-DEBUGGER (LP) |
Yes | Yes | Yes | No | CSync? | Mono, Stereo, Pro Logic II (uncommon) |
GameCube (PAL) | Yes | Yes (Ω ⏦) | No | Yes (⏦) | 12V |
- Light green means additional components are expected in the cable for best quality/performance:
- ⏦ means AC coupling, achieved with a 220 µF capacitor in series (positive side towards output), except for S-video chroma where it is 68 nF.
- Ω means external termination, achieved with a 75 Ω resistor in parallel (to ground).
- Orange means: not out of the box, but installable without proprietary parts.
Nominal Pinout
Pin # | Description |
---|---|
1 | Red |
2 | Green |
3 | CSync or +12 V (see above) |
4 | Blue |
5 | GND |
6 | GND |
7 | S-Video Y (Luminance) |
8 | S-Video C (Chrominance) |
9 | Composite Video |
10 | +5 V DC |
11 | Left Audio |
12 | Right Audio |
Non-Multi Out video connectors
- The Famicom is RF only; it can have a composite output added.
- Most models of the frontloader NES have RF and composite out of the box.
- The French NES uses an exclusive cable (vaguely resembling the Multi Out but actually the Disk System's connector) to provide RGB (decoded from the native format: composite. Providing RGB in any form must have been considered better value than inventing and manufacturing a SECAM PPU, a concept most other home computer and console brands agreed with.)
- Most models of the toploader NES are also RF only, and a subset of those are poor at that.
- The DOL-001 and 002 GameCubes additionally have a proprietary digital video connector for an external alternative DAC.
- The Wii did away with the legacy by switching to a new connector. This still did not address the fragmentation it caused.
- The Wii U continued to use the same, adding HD options.