Xbox 360:Converting to a Devkit: Difference between revisions
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(Some of the warnings apply to both, so they are in separate notes) |
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[[Category:Xbox360]] | [[Category:Xbox360]] | ||
{{Template:Note|Read this page in it's entirety before following the tutorials!}} | {{Template:Note|Read this page in it's entirety before following the tutorials!}}{{Note|DashLaunch will not work with a devkit NAND. However, any modifications to the SMC (such as fan settings) will be kept.}}{{Warning|Using RGLoader or XDKBuild have a significant risk of going wrong and bricking your console, especially if it is a JTAG.}} | ||
==RGLoader== | ==RGLoader== | ||
RGLoader is a tool used to build a devkit NAND out of your own NAND dump. This devkit NAND can then be flashed onto your console, which enables debug features not otherwise available on a RGH/JTAG. This also installs xshell, the official development dashboard. | RGLoader is a tool used to build a devkit NAND out of your own NAND dump. This devkit NAND can then be flashed onto your console, which enables debug features not otherwise available on a RGH/JTAG. This also installs xshell, the official development dashboard. | ||
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'''Keep in mind the following:''' | '''Keep in mind the following:''' | ||
* RGLoader does not support RGH3, Use XDKBuild instead. | * RGLoader does not support RGH3, Use XDKBuild instead. | ||
* (may be different in new versions) RGLoader overwrites XeLL, so the only way to fix it is to use a hardware flasher to flash your old NAND dump. | * (may be different in new versions) RGLoader overwrites XeLL, so the only way to fix it is to use a hardware flasher to flash your old NAND dump. | ||
* Fakeanim does not work with a RGLoader NAND, you will need to remove the `;` and edit the path to your fakeanim in rgloader.ini if you wish to use one. | |||
* Fakeanim does not work with a | |||
* By default, it will boot into the xshell dash. You can change this by changing the path to a different dashboard's XEX in rgloader.ini. | * By default, it will boot into the xshell dash. You can change this by changing the path to a different dashboard's XEX in rgloader.ini. | ||
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'''Keep in mind the following:''' | '''Keep in mind the following:''' | ||
* This is more basic than RGLoader, missing many features such as loading retail XEX/DVD's. | * This is more basic than RGLoader, missing many features such as loading retail XEX/DVD's. | ||
* XDKBuild overwrites XeLL, so the only way to fix it is to use a hardware flasher to flash your old NAND dump. | * XDKBuild overwrites XeLL, so the only way to fix it is to use a hardware flasher to flash your old NAND dump. | ||
===Installation=== | ===Installation=== |
Revision as of 03:44, 13 January 2024
Read this page in it's entirety before following the tutorials! |
DashLaunch will not work with a devkit NAND. However, any modifications to the SMC (such as fan settings) will be kept. |
Using RGLoader or XDKBuild have a significant risk of going wrong and bricking your console, especially if it is a JTAG. |
RGLoader
RGLoader is a tool used to build a devkit NAND out of your own NAND dump. This devkit NAND can then be flashed onto your console, which enables debug features not otherwise available on a RGH/JTAG. This also installs xshell, the official development dashboard.
Keep in mind the following:
- RGLoader does not support RGH3, Use XDKBuild instead.
- (may be different in new versions) RGLoader overwrites XeLL, so the only way to fix it is to use a hardware flasher to flash your old NAND dump.
- Fakeanim does not work with a RGLoader NAND, you will need to remove the
;
and edit the path to your fakeanim in rgloader.ini if you wish to use one. - By default, it will boot into the xshell dash. You can change this by changing the path to a different dashboard's XEX in rgloader.ini.
XDKBuild
XDKBuild is a tool within J-Runner with Extras which allows you to build a devkit NAND from a retail NAND. This is the only way to convert to a devkit NAND on RGH3 systems.
Keep in mind the following:
- This is more basic than RGLoader, missing many features such as loading retail XEX/DVD's.
- XDKBuild overwrites XeLL, so the only way to fix it is to use a hardware flasher to flash your old NAND dump.
Installation
- On J-Runner with Extras click on "Load Source" and select your NAND image.
- On the XeBuild tab on the right select "17489" on the "Kernel Version" drop down menu.
- XDKBuild and other NAND options found will already be checked. Click on the "Create XeBuild" to build the new NAND image.
- The output will be found in your JRunner folder in a subfolder with various numbers. Flash the "updflash.bin" to your console in your preferred way.
16MB NANDS Only |
- Copy the "17489-fs" folder found inside "J-Runner-with-Extras\xeBuild\17489" to your HDD and rename it to "17489".