AV:Sony Model Prefixes: Difference between revisions
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===[[PSP:PSP_Mods_Wiki|PlayStation Portable]]=== | ===[[PSP:PSP_Mods_Wiki|PlayStation Portable]]=== | ||
Some physical PSP games also use the same product codes as the [[AV:Sony Model Prefixes# | Some physical PSP games also use the same product codes as the [[AV:Sony Model Prefixes#PlayStation and PlayStation 2|PS1/PS2]]. Digital versions of retail games also use the same product codes as their physical counterpart, unlike the [[AV:Sony Model Prefixes#PlayStation 3|PS3]]. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! align="center" |Term | ! align="center" |Term | ||
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|- | |- | ||
| UCUS, ULUS | | UCUS, ULUS | ||
|American disc games. | |North/South American disc games. | ||
|- | |- | ||
|UCES, ULES | |UCES, ULES | ||
Line 271: | Line 271: | ||
|- | |- | ||
| NPU? | | NPU? | ||
|North American digital content. | |North/South American digital content. | ||
|- | |- | ||
|NPE? | |NPE? | ||
Line 295: | Line 295: | ||
|- | |- | ||
|BCUS, BLUS | |BCUS, BLUS | ||
|American disc games. | |North/South American disc games. | ||
|- | |- | ||
|BCES, BLES | |BCES, BLES | ||
Line 310: | Line 310: | ||
|- | |- | ||
|NPU? | |NPU? | ||
|North American digital content. | |North/South American digital content. | ||
|- | |- | ||
|NPE? | |NPE? | ||
Line 346: | Line 346: | ||
|- | |- | ||
|VTE | |VTE | ||
|PS Vita TV (Asia) & | |PS Vita TV (Asia) & PlayStation TV (Europe/North America). | ||
|- | |- | ||
|NPXS | |NPXS | ||
|System reserved software. | |System reserved software. | ||
|- | |- | ||
|PCSA, PCSE | |PCSA, PCSE | ||
|North American cartridge or digital content. | |North American cartridge or digital content. | ||
|- | |- | ||
|PCSF | |PCSB, PCSF | ||
|European cartridge or digital content. | |European cartridge or digital content. | ||
|- | |||
|PCSC, PCSG, VLJM | |||
|Japanese cartridge or digital content. | |||
|- | |||
|PCSD, PCSH | |||
|Asian cartridge or digital content. | |||
|- | |- | ||
|PTEL | |PTEL | ||
Line 382: | Line 382: | ||
|- | |- | ||
|CUSA | |CUSA | ||
|North American | |North/South American or European disc games and all digital media. | ||
|- | |- | ||
|PCJS, PLJM, PLJS | |PCJS, PLJM, PLJS | ||
|Japanese disc games. | |Japanese disc games. | ||
|- | |- | ||
|PLKS | |PCKS, PLKS | ||
|Korean disc games. | |Korean disc games. | ||
|- | |- | ||
Line 422: | Line 422: | ||
|- | |- | ||
|PPSA | |PPSA | ||
|North American | |North/South American or European disc games and all digital media. | ||
|- | |- | ||
|ELJM | |ELJM | ||
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|Sony Micro Computer | |Sony Micro Computer | ||
|} | |} | ||
[[Category:ConsoleMods Wiki]] | |||
[[Category:PS1]] | |||
[[Category:PS2]] | |||
[[Category:PSP]] | |||
[[Category:PS3]] | |||
[[Category:Vita]] | |||
[[Category:PS4]] |
Latest revision as of 04:26, 13 October 2024
Video displays
Term | Definition |
---|---|
CVM | Color Video Monitor. Sony's original branding for TV-derived PVMs from the early 1980s with composite and RF only. |
BVM | Broadcast Video Monitor. Sony models starting with "BVM-". Originally used for monitoring the master signal at broadcast studios when live on air to ensure perfect quality. These sets generally use the same tubes as equivalent PVMs, but have removeable input boards. All units come in light gray. |
PVM | Professional Video Monitor. Sometimes used generically to mean any professional monitor, but usually used to refer to Sony models starting with "PVM-". Originally used for professional image and video editing. They do not have removable input boards. Comes as a standard light gray color or a white color for medical variants. A very small amount of presentation PVMs (such as a PVM-2030) come in a beige color. |
SSM | Security and Surveillance Monitor. Sony's line of monitors aimed to be used for security cameras. Generally the same internals as PVMs but with a dark gray shell. |
GVM | Graphical Video Monitor. Intended for 15kHz PCs. |
TV | Consumer black and white CRT television with an analog tuner. |
KV | Consumer color CRT television with an analog tuner. From the above "TV" + カラー (color, pronounced "karaa"). |
CKV | Commercial CRT television. |
KTX | Videotex Workstation/Terminal. |
KX | CRT TV-derived monitor, no tuner. |
KD | CRT television with digital tuner. Nowadays includes LCDs and OLEDs too after years of being segregated into KDL. |
KW | Widescreen CRT television. |
FD | "Flat Display" Watchman TV. |
FDM | "Flat Display Monitor" WatchCam (tunerless Watchman). |
VIS | WatchCam-based industrial monitor, extremely common in flat CRT video doorbells. Outsourced to Tosho 2007-2011. |
KPR | CRT rear projection television. |
KP | CRT rear projection (or, rarely, front projection) television. |
KDP | CRT rear projection television with digital tuner. |
KWP | Widescreen CRT rear projection television. |
VPH | CRT projector. |
RPH | CRT rear-projection monitor. |
PHM | HDVS Picture/Viewing Monitor. |
HDM | HDVS Master Monitor. |
PGM | PC monitor designed for medical purposes. |
HMD | Home Media Display. |
CPD | Color Professional Display. |
GDM | Graphical Display Monitor. |
DDM | Data Display Monitor. Square 1:1 aspect ratio monitors used by air traffic controllers. |
SRM | ???. 4K-capable LCD monitors. |
Video recording
Term | Definition |
---|---|
AV, NV, TCV | Reel to reel VTR. |
VP | U-Matic. |
VO | Industrial ("Office") U-Matic. |
LV | TV/Betamax combo. |
SL | Betamax. |
SLO | Industrial/professional ("Office") Betamax. |
BMC | BetaMovie Camera. |
SLV | VHS. |
EDV | ED Beta. |
CCD | 8mm/Hi8 Handycam, which also marked the debut of CCD sensors on Sony products. |
EV | 8mm/Hi8 home equipment. |
DCR | Digital CameRa (miniDV/microMV). |
MDP | Laserdisc player (as seen on TV remotes!) |
DVP | CD-Video and DVD players. |
VRD | Standalone DVD recorder. |
SVR | TiVo. |
RDR | Independent HDD-based DVR. |
DESR | PSX. |
BDP | Blu-Ray player. |
Input Cards
Card | Meaning |
---|---|
BKM-##CP | Digital Serial Data Interface (SDI) and Serial Data Transport Interface (SDTI-CP) decoder board with input/output. |
BKM-##D | Digital Serial Data Interface (SDI) decoder board with composite or RGB/YPbPr input/output. Some units also double as a NTSC/PAL decoder. |
BKM-##DV | DV signal input/output board. |
BKM-##HS | HD-SDI decoder board with input/output. Required for optional HD-SDI input boards to work. |
BKM-##HD | HD-SDI decoder board with input/output. Required for optional HD-SDI input boards to work. |
BKM-##M | PAL-M decoder board with RGB/YPbPr and composite input/output. |
BKM-##N | NTSC decoder board with RGB/YPbPr and composite input/output. |
BKM-##P | PAL decoder board with RGB/YPbPr and composite input/output. |
BKM-##R | Controller unit. |
BKM-##T | Tri-standard (PAL, NTSC, SECAM) decoder board with RGB/YPbPr and composite input/output. |
BKM-##W | Analog composite input/output board. |
BKM-##X | Expansion analog RGB/YPbPr, s-video, and composite input/output board. Sometimes also has SDI. Requires a decoder board in another slot to function. |
BKM-##WX | Expansion analog RGB/YPbPr, s-video, and composite input/output board for LCD monitors. |
Gaming
PlayStation and PlayStation 2
General pattern (exceptions apply):
- S (Sony)
- C (Computer = Sony Computer Entertainment = 1st/2nd party) or L (Licensed = 3rd party)
- P (PlayStation = domestic market = Japan/Asia), U (USA), E (Europe)
- S (Software) or H (Hardware)
Term | Definition |
---|---|
SCPH | Consoles and accessories. |
SLPH | Accessories. |
DESR | PSX and dedicated accessories. |
SCPS, SLPS | Japanese games. |
SCUS, SLUS | American games. |
SCES, SLES | European games. |
SCKA, SLKA | Korean games. |
PBPX, PAPX | Special releases: demos, utility discs, promotional content and releases, etc. |
SCED | European demos (separate category not used in other regions?) |
PSXC | Utility disc for PSX. |
SRPM | Japanese special audiovisual production for PS2 (just the one). |
SLBB | Digitally released, emulated PS1 game (just the one and it was a demo, but it made history for a different reason). |
LDTL | Linux Development TooL? (box set; actual discs are PBPX). |
DTL | Development TooL (developer hardware in general). |
PlayStation Portable
Some physical PSP games also use the same product codes as the PS1/PS2. Digital versions of retail games also use the same product codes as their physical counterpart, unlike the PS3.
Term | Definition |
---|---|
PSP | Consoles (4 digits) and accessories (3 digits). |
UCJS, ULJS | Japanese disc games. |
UCUS, ULUS | North/South American disc games. |
UCES, ULES | European disc games. |
UCKS, ULKS | Korean disc games. |
UCAS, ULAS | Asian disc games. |
NPJ? | Japanese digital content. |
NPU? | North/South American digital content. |
NPE? | European digital content. |
DTP-H | "Test" game debug unit (tower). |
DTP-L | "AV Tool" UMD movie debug unit (tower). |
PlayStation 3
Term | Definition |
---|---|
CECH | Retail consoles and accessories. |
BCJS, BLJS | Japanese disc games. |
BCUS, BLUS | North/South American disc games. |
BCES, BLES | European disc games. |
BCKS, BLKS | Korean disc games. |
BCAS, BLAS | Asian disc games. |
NPJ? | Japanese digital content. |
NPU? | North/South American digital content. |
NPE? | European digital content. |
NPXS | System reserved software. |
NPIA | Applications from Sony (e.g. Playstation Store). |
NPWR | Trophies. |
DECH | Debug/Testing kits (for game QA). |
DECH-S | Debug/Testing kits (for BD movie testing). |
DECR | Reference Tools/Development Kits. |
CEB, CBEH, DEH | Prototype console. |
PlayStation Vita
Term | Definition |
---|---|
PCH | Retail handheld consoles and accessories. (Special editions have 5 digits instead of 4) |
VTE | PS Vita TV (Asia) & PlayStation TV (Europe/North America). |
NPXS | System reserved software. |
PCSA, PCSE | North American cartridge or digital content. |
PCSB, PCSF | European cartridge or digital content. |
PCSC, PCSG, VLJM | Japanese cartridge or digital content. |
PCSD, PCSH | Asian cartridge or digital content. |
PTEL | Debug/Testing kits (for game QA). |
PDEL | Development kits. |
CEM, DEM | Prototype hardware. |
PlayStation 4
Term | Definition |
---|---|
CUH | Retail consoles and accessories. |
CUSA | North/South American or European disc games and all digital media. |
PCJS, PLJM, PLJS | Japanese disc games. |
PCKS, PLKS | Korean disc games. |
PCAS, PLAS | Asian disc games. |
NPXS | System Reserved software. |
DUT-T, DUH-T | Debug/Testing kits (for game QA). |
DEHT, DUT-D,
DUH-D |
Development kits. |
CAP | Non-retail accessories. |
JDX | Prototype DualShock 4. |
DVKT-P, DVKT-K, DVKT-B | Prototype console. |
PlayStation 5
Term | Definition |
---|---|
CFI | Retail consoles and accessories. |
PPSA | North/South American or European disc games and all digital media. |
ELJM | Japanese disc games. |
ECAS & ELAS | Asian disc games. |
NPXS | System Reserved software. |
DFI-D | Development kits. |
DFI-T | Debug/Testing kits (for game QA). |
Computers
Term | Definition |
---|---|
HB | Hit Bit (MSX). |
NWS | NEWS (Unix workstation). |
PCV | VAIO Desktop PC. |
PCG | VAIO Laptop PC. (Hardware model: marketing model uses different and much more varied prefixes.) |
SMC | Sony Micro Computer |