PS2:Region Information: Difference between revisions
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The PS2 is region locked with four different regions for games, and more for other features such as DVD and movie playback. | |||
==Regional Model Differences== | ==Regional Model Differences== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="max-width:100%;" | ||
! # !! Region !! Game Region !! Movie Region !! DVD Player !! Save Prefix !! rom0:ROMVER region ID !! MagicGate Region !! OK Button | ! # !! Region !! Game Region !! Movie Region !! DVD Player !! Save Prefix !! rom0:ROMVER region ID !! MagicGate Region !! OK Button | ||
|- | |- | ||
| 00 || Japan || NTSC-J || 2 || J || BI || I || JP || [[File:ButtonIcon-PS3-Circle.png|x16px]] | | 00 || Japan || NTSC-J || 2 || J ||BI||I||JP||[[File:ButtonIcon-PS3-Circle.png|x16px]] | ||
|- | |- | ||
| 01 || North America || NTSC-U/C || 1 || U || BA || A || NA || [[File:ButtonIcon-PS3-Cross.png|x16px]] | |01||North America||NTSC-U/C||1||U||BA||A||NA||[[File:ButtonIcon-PS3-Cross.png|x16px]] | ||
|- | |- | ||
| 02 || Oceania || PAL || 4 || O | |02 ||Oceania||PAL||4||A (OSD), O (ROM) | ||
|BE||E||AU||[[File:ButtonIcon-PS3-Cross.png|x16px]] | |||
|- | |- | ||
| 03 || UK/Ireland || PAL || 2 || E || BE || E || EU || [[File:ButtonIcon-PS3-Cross.png|x16px]] | |03||UK/Ireland||PAL||2||E||BE||E||EU || [[File:ButtonIcon-PS3-Cross.png|x16px]] | ||
|- | |- | ||
| 04 || Europe || PAL || 2 || E || BE || E || EU || [[File:ButtonIcon-PS3-Cross.png|x16px]] | | 04||Europe||PAL||2||E||BE||E||EU||[[File:ButtonIcon-PS3-Cross.png|x16px]] | ||
|- | |- | ||
| 05 || Korea || NTSC-J || 3 || A | | 05||Korea || NTSC-J||3||K (OSD, 30005R to 55005), G (OSD, 70005 to 90005), A (ROM)||BA||H|| ASIA ||[[File:ButtonIcon-PS3-Circle.png|x16px]] | ||
|- | |- | ||
| 06 || Hong Kong|| NTSC-J || 3 || A | |06||Hong Kong||NTSC-J||3||G (OSD), A (ROM) | ||
|BA||H|| ASIA ||[[File:ButtonIcon-PS3-Circle.png|x16px]] | |||
|- | |- | ||
| 07 || Taiwan || NTSC-J || 3 || A | |07||Taiwan||NTSC-J||3||G (OSD), A (ROM) | ||
|BA|| H||ASIA|| [[File:ButtonIcon-PS3-Circle.png|x16px]] | |||
|- | |- | ||
| 08 || Russia || PAL || 5 || R | |08||Russia||PAL||5||D (OSD), R (ROM) | ||
|BE||E||RU|| [[File:ButtonIcon-PS3-Cross.png|x16px]] | |||
|- | |- | ||
| 09 || China || NTSC-C || 6 || C || BC || C || CH || [[File:ButtonIcon-PS3-Circle.png|x16px]] | |09||China||NTSC-C||6||C||BC||C||CH||[[File:ButtonIcon-PS3-Circle.png|x16px]] | ||
|- | |- | ||
| 10 || Latin America || NTSC-U/C || 4 || | |10||Latin America||NTSC-U/C||4||M | ||
|BA||A||MX||[[File:ButtonIcon-PS3-Cross.png|x16px]] | |||
|- | |- | ||
| 11 (only SCPH-50011) || Mexico || NTSC-U/C || 4 || M | | 11 (only SCPH-50011) || Mexico||NTSC-U/C||4||M | ||
|BA||A||MX||[[File:ButtonIcon-PS3-Cross.png|x16px]] | |||
|} | |} | ||
* SCPH-70011 and SCPH-70012 are not separate regions, but rather North American slim consoles with integrated analog modem. | * SCPH-70011 and SCPH-70012 are not separate regions, but rather North American slim consoles with integrated analog modem. | ||
* SCPH-50011 is the only known Mexican exclusive model and they're the only PS2 which can exhibit a DVDPlayer version which is not numeric, instead, it has a weird alphanumeric sequence. | *SCPH-50011 is the only known Mexican exclusive model and they're the only PS2 which can exhibit a DVDPlayer version which is not numeric, instead, it has a weird alphanumeric sequence. | ||
* Although the Latin America region exists, it has been confirmed that Argentina saw officially imported PS2 with North American model numbers (such as SCPH-75001/SCPH-90001). | *Although the Latin America region exists, it has been confirmed that Argentina saw officially imported PS2 with North American model numbers (such as SCPH-75001/SCPH-90001). | ||
* The combination of update folder prefix and MagicGate region determines Memory Card update compatibility, while the latter alone influences other signed content i.e. utility discs; of course, unofficial updates can enable multiple/all regions in their KELF/KIRXs... | *The combination of update folder prefix and MagicGate region determines Memory Card update compatibility, while the latter alone influences other signed content i.e. utility discs; of course, unofficial updates can enable multiple/all regions in their KELF/KIRXs... | ||
==Region Jumper== | ==Region Jumper== | ||
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Some models of PS2 motherboards ''(pictured: a SCPH-39003)'' contain a jumper indicating the region. | Some models of PS2 motherboards ''(pictured: a SCPH-39003)'' contain a jumper indicating the region. | ||
This is merely to provide a reference for assembly line and service workers - it's not wired to anything else and therefore doesn't [[GameCube:JPN/USA_Switch|influence operation]] at all. | This is merely to provide a reference for assembly line and service workers - it's not wired to anything else and therefore doesn't [[GameCube:JPN/USA_Switch|influence operation]] at all. | ||
[[Category:PS2]] | |||
[[Category:Region Information]] |
Latest revision as of 21:57, 17 November 2024
The PS2 is region locked with four different regions for games, and more for other features such as DVD and movie playback.
Regional Model Differences
- SCPH-70011 and SCPH-70012 are not separate regions, but rather North American slim consoles with integrated analog modem.
- SCPH-50011 is the only known Mexican exclusive model and they're the only PS2 which can exhibit a DVDPlayer version which is not numeric, instead, it has a weird alphanumeric sequence.
- Although the Latin America region exists, it has been confirmed that Argentina saw officially imported PS2 with North American model numbers (such as SCPH-75001/SCPH-90001).
- The combination of update folder prefix and MagicGate region determines Memory Card update compatibility, while the latter alone influences other signed content i.e. utility discs; of course, unofficial updates can enable multiple/all regions in their KELF/KIRXs...
Region Jumper
Some models of PS2 motherboards (pictured: a SCPH-39003) contain a jumper indicating the region. This is merely to provide a reference for assembly line and service workers - it's not wired to anything else and therefore doesn't influence operation at all.