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[[Category:Xbox360]]
[[Category:Xbox 360]]
With a NAND patch or a Dashlaunch plugin, it is possible to use almost any controller that behaves as a 360 controller on a modded Xbox 360, bypassing the need for a passthrough or a cloned security chip.
With a NAND patch or a Dashlaunch plugin, it is possible to use almost any controller that behaves as a 360 controller on a modded Xbox 360, bypassing the need for a passthrough or a cloned security chip.
{{Note|You have to re-plug the adapter after the system is completely booted into the dashboard.}}
{{Note|You have to re-plug the adapter after the system is completely booted into the dashboard.}}
# Make sure to have a USB controller adapter or generic controller that supports Xbox 360 XInput.
# Make sure to have a USB controller adapter or generic controller that supports Xbox 360 XInput.
#*A [https://www.amazon.com/dp/B0B4JTDZP6/ Magic-Ns] adapter from Mayflash is a good option. The Lite version can only sync wireless contollers.
#*A [https://www.amazon.com/dp/B0B4JTDZP6/ Magic-Ns] adapter or a [https://www.amazon.com/dp/B0BJ299JB9 Magic-X] adapter from Mayflash are good options. The Lite version of the Magic-NS can only sync wireless contollers.
#*Certain controller adapters and projects do not accurately support XInput, and won't work on the Xbox 360 console even if they work on a PC.
#*Certain controller adapters and projects do not accurately support XInput, and won't work on the Xbox 360 console even if they work on a PC.
#*You may run into issues trying to use more than 1 custom controller/adapter.
#*You may run into issues trying to use more than 1 custom controller/adapter.
Latest revision as of 00:35, 3 February 2025
With a NAND patch or a Dashlaunch plugin, it is possible to use almost any controller that behaves as a 360 controller on a modded Xbox 360, bypassing the need for a passthrough or a cloned security chip.
Add your flashdump.bin NAND backup in the Load Source section in Jrunner.
If you don't have your NAND backup already, you need to dump your NAND in order to add the patch. You can go here for a NAND dumping tutorial on an RGH/JTAG Xbox 360.
On the top right of Jrunner, navigate to the XeBuild section and click the patches tab.
Make sure to check for and add any patch you might need/want for your JTAG/RGH system, like SMC+ for RGH 1.2.
Click Create XeBuild to make your patched NAND image.
Now all you need to do is write your patched NAND to your Xbox 360, either using XeLL or Simple 360 Nand Flasher.
If you are using XeLL, copy your updflash.bin file to the root of a USB drive and cold boot into XeLL using the eject button. XeLL will automatically flash the NAND for you.
If you are using File:Simple 360 NAND Flasher.7z (source), copy updflash.bin next to where the program's executible is located. An example would be Usb:/apps/Simple 360 NAND Flasher/updflash.bin. You can also copy the flash file and NAND Flasher program to the internal drive if you wish.
Open 360 NAND Flasher in your preferred dashboard, like Aurora/Freestyle3/XeXMenu